With the Naga defeated, Yuno looks around. So this was the creature's prison. She figures that out of all places, this might actually be a pretty good place to rest. And BOY does she need her rest. now.
Thankfully, Yuno isn't ambushed in the middle of her sleep. Waking up, she continues to explore the crypt. She wonders if this place was some kind of prison built by ancient wizards or perhaps some kind of research lab with the myriad of traps being security measures to keep the creatures inside.
She returns to the central area where she had fought the Helmed Horror not long ago. There is a iron door to the north that has rusted shut. "Yeah no... no way I'm getting past that." Yuno says, after investigating the door closely. "Then that just leaves..." Yuno turns to the stuck wooden door. Unlike the iron one looks like it might be easy enough to break.
Break: 15 (adv: 9)
With a couple of kicks, the door splinters and then comes crashing down, revealing a what looks like a quarter-circle shaped room which at one point might have been used for storage; if the drums, scattered whetstones and rubble from the broken ceiling was any indication. As Yuno enters the room, it seems to shake. From the ceiling drops down a large creature made of stone... An Earth Elemental! Yuno sighs, drawing her swords... "Another fight to the death huh? Fine..."
Bastard Sword: 15 BA Bastard Sword: NAT19 Crit. Dmg: 12
Slam vs Yuno: NAT1 Slam vs Yuno: 21 Dmg: 17
Yuno swings her right sword but the Earth Elemental effortlessly grabs the blade. Yuno acts fast and quickly swaps her left sword into a reverse-grip and stabs it deep into the Elemental's arm. Getting angry, the creature punches Yuno hard in the gut. Yuno's eye go wide and she gasps as all her air and a good chunk of blood is forced out of her mouth from the impact. She is launched back and slams into the south wall of the room.
Yuno slowly stands up, clutching her blackened belly which is quickly starting to swell up from the brutal hit she received. She looks up at the elemental and notices a bunch of its weaknesses. She runs at it. The elemental slams down, trying to crush her into the ground but Yuno seemingly disappears and then reappears in the air. With a swing she slashes across the elemental's forearm. Her boots make contact with the ground and she moves again. She gets within the Elemental's space and slashes across its stomach with her left sword and immediately follows up with a thrust into the Elemental's torso. The rock creature swings and backhands Yuno across the face, breaking a few of her teeth and causing her to spin before crashing on to the ground.
Yuno Bastard Sword: 25 (Vex: 22) Dmg (w/ Sneak): 15 BA Second WInd: 5
Slam vs Yuno: 12 Slam vs Yuno: 17
Yuno slowly picks herself back up from the ground that has now been stained with her blood and broken teeth. Wiping the blood off her mouth Yuno says, "I... I think I'm going to die here...." She then laughs, "AHAHAHAHA. Who wants to live forever anyway?" She continues her assault on the elemental. It launches two punches at Yuno's face but she weaves between Each punch and stabs the Elemental through the chest with an elegant thrust of her right-handed Bastard sword.
Yuno Bastard Sword: 16 (Vex: 24) Dmg (w/Sneak): 15 BA Second Wind: 10
Slam vs Yuno: NAT1 Slam vs Yuno: 20 Dmg: 17
The Elemental grabs Yuno with its left arm. She quickly retaliates by plunging her reverse bastard sword into the monster's arm. Acting on instinct, the creature throws Yuno against the wall with all its might. Yuno's back slams into the wall, cracking her armor and sending metal bits into her flesh. Yuno falls to her knees and takes deep breaths. This battle is really taking a toll out of Yuno but then again... almost every battle has been a life or death situation for her.
Bastard Sword: 18 (Vex: 24) Dmg (w/ Sneak): 13 BA Second Wind: 7
Slam vs Yuno: 14 Slam vs Yuno: 26 Dmg: 13
Getting back up, her body bleeding from cuts and smashes, Yuno continues to fight the Elemental. It slams its left hand down but Yuno quickly dodges to the side. Spinning like a ballerina, Yuno delivers a cut across the elemental's side and ends up behind the creature. Showing unprecedented maneuverability, the creature melds into the floor and then reappears and punches Yuno in the side. Yuno barely manages to stay on her feet but she coughs blood. That hit definitely popped something inside her. hings are looking dire for Yuno. Even her great endurance can't keep up with the Elemental. If she doesn't get a decisive blow soon, she is dead.
"Alright buster... either you go down or I do... Only one of us is walking away from this." Yuno says, standing on shaky feet. The Elemental winds up a punch but even this injured, Yuno leans to the side to dodge it. Not turning her right handed sword into reverse grip she stabs it into the Elemental's arm. Quickly pulling it out, she flips both swords into the standard grip and lunges into the elemental's chest with both blades. She smiles, thinking that the elemental is dead before it brings both its hands up and slams Yuno into the ground, breaking her bones.
Yuno's body twitches. By all accounts she should be dead. But instead she manages to stand up. She breathes heavily, trying to muster some kind of unholy strength to fight on. The elemental turns around. It raises its hand to strike Yuno down but pain runs through it and it stops. Both combatants are severely wounded.
As the Elemental struggles to move, Yuno steps toward it and raises her right-handed sword up to the sky. Then, she brings it down. For a minute, it looks like nothing happened and then... the elemental splints into two before exploding into a shower of rocks. Yuno laughs and says, "I nearly die every single fight... just the way I like it."
That battle left Yuno completely devastated. She decides to take another Long Rest before continuing. She grumbles, "I can't keep spending days healing wounds like this..." She decides to head back to near the start of the dungeon on that small elevated campsite. It seemed to be secure enough.
Yuno has a restless sleep but wakes up alive and healed. She checks her pack. "9 days worth of food left. Going down fighting is epic but dying because I ran out of food is lame. I need to hurry up through this stupid crypt." She goes back to the room where she fought the elemental. "Now what's behind this door?" She says, opening the door.
Yuno finds herself in a large room with a heavy looking stone door in the north, a reinforced wood door on the east and a good wood door to the southeast. Against the west wall is a cabinet. In the center of the room is a loom for making cloth. At the loom is a woman with wispy black hair and white rags. "Hey! Who are-" Yuno speaks as she approaches the woman, only to notice bones at the base of the woman. "You're no woman!" Yuno declares just as the woman turns her head around 180-degrees to reveal that she is a vengeful Banshee.
Yuno lunges with both swords at the spirit. Her swords skin into the ghost's body and come out from her back. No blood is spilled as the Banshee is a ghost. Unlike normally when Yuno fights, she doesn't seem too excited or happy; more frustrated. Yuno does not like fighting undead. It's not very fun. The Banshee unhinges her jaw and unleashes a psychic wail, sending Yuno back. Yuno grits her teeth to power through the pain takes a knee. "That... wasn't fun." She says through gritted teeth at the Banshee.
Yuno unleashes a flurry of attacks, one cutting into the Banshee's shoulder with her right Bastard Sword. She follows up with a stab to the side of the ghost's chest with her left sword and finally she splits the ghost's head in two with a downward slash. However, the creature survives and grabs Yuno by the throat. She feels her very air and life being drained from her by the creature's corrupting presence. The murderous girl begins to choke and drops to her knees.
Round 3: Yuno (HP: 34/53) Banshee (HP: Dead /58)
Bastard Sword: 10 (Vex: 16) Dmg: Doesn't matter.
Yuno struggles to breathe but she is able to pierce the banshee's core with a final lunge. The ghost dissipates and Yuno begins gasping and coughing. Despite the lack of a corpse, the bones that belonged to the banshee when she was still alive seem to have some valuable gems and ornaments.
Heroic inspiration grants adv must make a Cursed Constitution Save DC 12 vs 9
Kane is cursed with wereboar lycanthropy
After returning to town, Kane buys a scroll of remove curse for 300 gp and then spends 6 hours and 150 gp to copy the spell scroll into his spellbook. The next morning he prepares remove curse and cures himself of lycanthropy. "That's a relief."
The next day, the party gears up, Kane buys a [Tooltip Not Found], Tesco buys a periapt of wound closure.
Returning to the Silverwoods, they pickup the trail that leads to the Necromancer.
Giant Skeleton (Encounter 7) Kane pre-casts mage armor from a scroll. Kane init 9, Tesco init 6, Zim init 11, Zim init 11, giant skeleton init 2
Initiative Order Zim (76/76), Kane (38/38), Tesco (52/52), GS (115/115)
Round 1 Zim charges ahead with two attacks, action surge, then two more attacks Zim Morningstar1, Attack: 25 Damage: 10, on hit sap disadv Zim Extra Attack, Morningstar2, Attack: 17 Damage: 15, on hit sap disadv Zim Action Surge, Morningstar3, Attack: 13 Damage: 15, on hit sap disadv Zim Action Extra, Morningstar4, Attack: 15 Damage: 13, on hit sap disadv
Round 1 Zim Morningstar1, Attack: 25 Damage: 10, on hit sap disadv Zim Extra Attack, Morningstar2, Attack: 17 Damage: 15, on hit sap disadv Tesco casts shillelagh1, Attack: 23 Damage: 16
Round 2 Zim Morningstar1, Attack: 19 Damage: 14, on hit sap disadv Zim Extra Attack, Morningstar2, Attack: 26 Damage: 10, on hit sap disadv Tesco casts hunter's mark, shillelagh1, Attack: 23 Damage: 14, +1d6 force (5), +1d8 bludgeoning (6)
This post has potentially manipulated dice roll results.
The party is able to take their momentum to the next fight, without a rest.
Skeletal Knight Encounter 8 Kane maintains his mage armor for 7 more hours and has unspent portents (5, 19) Kane init 21, Tesco init 15, Zim init 15, Zim init 9, skeletal knight init 3
Round 1 SK1 moves swiftly past the front-liners to engage the mage SK1 targets Kane enervating blade1 Attack: 12 Damage: 13 SK1 targets Kane enervating blade2 Attack: 23 Damage: 18 SK1 targets Kane enervating blade3 Attack: 14 Damage: 18
Kane takes 18 necrotic damage and can't regain hitpoints.
Kane casts misty step as a bonus action to teleport 15 feet away, out of melee reach Kane uses a lucky point to gain advantage and casts chromatic orb from a 3rd level slot, Attack: 18 Damage: 29, cold damage.
Tesco casts shillelagh1 as a bonus, Attack: 15 Damage: 9, bludgeoning damage Tesco extra attack, shillelagh2 Attack: 23 Damage: 8, bludgeoning damage
Zim charges forward, warhammer1 Attack: 19 Damage: 12, bludgeoning damage, sap disadv Zim extra attack, warhammer2 Attack: 22 Damage: 14, bludgeoning damage, sap disadv
Tesco reacts to cast shield. AC 19 becomes AC 24. Two attacks miss but one hits Tesco takes 14 damage. Tesco (38/52) Tesco concentration check, Constitution Save DC 10 vs 15 (on fail, Tesco recasts hunter's mark from a daily slot)
SK1 (27/112), Kane (20/38), Tesco (38/52), Zim (76/76)
Round 3 (continued) Kane casts Magic Missile from a 2nd level slot, four missiles hit: 5, 5, 2, 5 Tesco, shillelagh1, Attack: 17 Damage: 21, bludgeoning damage (colossus slayer 3 Tesco extra attack, shillelagh2 Attack: 15 Damage: 12, bludgeoning damage Zim warhammer1 Attack: 13 Damage: 13, bludgeoning damage, sap disadv Zim extra attack, warhammer2 Attack: 18 Damage: 8, bludgeoning damage, sap disadv
Because the killing blow is bludgeoning damage, the skeletal knight is unable to use undead fortitude. The party will take a short rest. Kane uses arcane recovery to gain back a 3rd level spell slot. Kane will spend 4d6+8 HD to regain 25 hitpoints Tesco will spend 3d10+6 HD to regain 22 hitpoints Zim regains his action surge and all of his combat superiority dice.
Undead Fortitude. If damage reduces the skeletal knight to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is bludgeoning or from a critical hit. On a success, the skeletal knight drops to 1 hit point instead.
Skeletal Knight Rewards 2,900 XP (966 XP each) 725 GP (241 gp, 6 sp, 6 cp each) Kane Total 16,095 XP Tesco Total 16,095 XP Zim Total 16,045 XP
This post has potentially manipulated dice roll results.
You push open the great doors to the final chamber, and the temperature drops suddenly. The room pulses with a sickly green light, emanating from a swirling portal at its center. Standing before it is Nadal, his eyes glowing with dark energy. 'You’re too late,' he sneers, lifting his staff. 'I have mastered the secrets of death, and now, you will serve me as my eternal thralls!' With a flick of his wrist, skeletal hands burst from the ground, and the room fills with the undead.
Tesco cries ahead, "We are here to stop you." Zim says, "Cleaned up your mess." Kane says, "Why throw all your arcane knowledge away?"
Nadal replies, "So you don't know. Varnak didn't tell you that I was once his pupil? And that all my forbidden knowledge came from his teachings." Nadal laughs as he holds his skeletons back for one more retort, "If I am merely honing my skills in necromancy, how am I different than Varnak?"
Tesco says, "I know not of Varnak's necromancy but I know this, your experiments leave undead in your wake. Stand down or we will enact justice."
Nadal the Necromancer (Encounter 9, Final Encounter) Nadal has pre-cast mage armor, stone skin, and false life from a 5th level slot for 27 temp hitpoints Kane maintains his mage armor for 6 more hours, pre-casts false life from a 3rd level slot for 19 temp hitpoints, and has unspent portents (5, 19) Kane init 11, Tesco init 6, Zim init 1, Nadal the Necromancer init 15, Skeleton S1 init 22, S2 init 16, S3 init 5, S4 init 4
Nadal the Necromancer (Encounter 9, Final Encounter) Nadal has pre-cast mage armor, stone skin, and false life from a 5th level slot for 29 temp hitpoints Kane maintains his mage armor for 6 more hours, pre-casts false life from a 3rd level slot for 18 temp hitpoints, and has unspent portents (5, 19) Kane init 15, Tesco init 18, Zim init 1, Nadal the Necromancer init 19, Skeleton S1 init 6, S2 init 21, S3 init 13, S4 init 19
Initiative Order Nadal (66/66, 29 temps), S2 (13/13), S4 (13/13), Tesco (52/52), Kane (38/38), S3 (13/13), S1 (13/13), Zim (76/76)
Round 1 S2 eager to please his necromancy master delays until Nadal's turn Nadal cries out maniacally, "You were no match for me!" Nadal casts circle of death for 33 necrotic damage, Constitution Save DC 15
Tesco Constitution Save DC 15 vs 7 (if failed then reroll with heroic inspiration 13 Kane uses Lucky to gain advantage on this Constitution Save DC 15 vs 20 (but if failed then reroll with heroic inspiration 20 Zim Constitution Save DC 15 vs 16
Round 1 Nadal casts circle of death for 33 necrotic damage, Constitution Save DC 15 Tesco Constitution Save DC 15 vs 7 (if failed then reroll with heroic inspiration 13 Kane uses Lucky to gain advantage on this Constitution Save DC 15 vs 20 (but if failed then reroll with heroic inspiration 20 Zim Constitution Save DC 15 vs 16
Tesco fails his save against circle of death and takes 33 necrotic damage. Tesco (19/52) Kane saves against circle of death and takes half of 33 (16) necrotic damage from his 18 temp hit points. Kane (38/38, 2 temps) Zim also saves against circle of death and only takes half of 33 (16) necrotic damage. Zim (60/76)
Nadal (66/66, 29 temps), S2 (13/13), S4 (13/13), Tesco (19/52), Kane (38/38, 2), S3 (13/13), S1 (13/13), Zim (60/76)
Round 1 (continued) S2 targets Tesco, shortsword Attack: 6 Damage: 4 S4 targets Zim, shortsword Attack: 9 Damage: 6 Tesco casts shillelagh cantrip as a bonus action and then casts cure wounds from a 2nd level slot 4d8+4 (20) Kane casts fireball hitting S1, S3, and Nadal for 8d6 (26) fire damage, Dexterity Save DC 15 for half. Kane uses Portent 5 to cause Nadal to automatically fail his Dexterity Save S1 Dexterity Save DC 15 vs 4 S3 Dexterity Save DC 15 vs 13
Tesco casts shillelagh cantrip as a bonus action and then casts cure wounds from a 2nd level slot 4d8+4 (20)
Tesco heals 20 hp. Tesco (39/52)
Kane casts fireball hitting S1, S3, and Nadal for 8d6 (26) fire damage, Dexterity Save DC 15 for half. Kane uses Portent 5 to cause Nadal to automatically fail his Dexterity Save S1 Dexterity Save DC 15 vs 4 S3 Dexterity Save DC 15 vs 13
S1 takes 26 fire damage and dies S3 takes 26 fire damage and dies Nadal takes 26 fire damage from his 29 temp hit points. Nadal (66/66, 3 temps)
Nadal (66/66, 3 temps), S2 (13/13), S4 (13/13), Tesco (39/52), Kane (38/38, 2), S3 (dead), S1 (dead), Zim (60/76)
Round 1 (continued, continue) Zim provokes opportunity attack from S4 S4 opportunity attack, Attack: 18 Damage: 4 Zim uses second wind as a bonus action to heal 1d10+6 (9) Zim targets Nadal, morningstar1 Attack: 22 Damage: 9, sap disadv Zim targets Nadal, extra morningstar2 Attack: 21 Damage: 9, sap disadv Zim targets Nadal, no action surge morningstar3 Attack: 22 Damage: 12, sap disadv Zim targets Nadal, extra action surge morningstar3 Attack: 13 Damage: 12, sap disadv
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With the Naga defeated, Yuno looks around. So this was the creature's prison. She figures that out of all places, this might actually be a pretty good place to rest. And BOY does she need her rest. now.
Yuno takes a Long Rest.
Thankfully, Yuno isn't ambushed in the middle of her sleep. Waking up, she continues to explore the crypt. She wonders if this place was some kind of prison built by ancient wizards or perhaps some kind of research lab with the myriad of traps being security measures to keep the creatures inside.
She returns to the central area where she had fought the Helmed Horror not long ago. There is a iron door to the north that has rusted shut. "Yeah no... no way I'm getting past that." Yuno says, after investigating the door closely. "Then that just leaves..." Yuno turns to the stuck wooden door. Unlike the iron one looks like it might be easy enough to break.
Break: 15 (adv: 9)
With a couple of kicks, the door splinters and then comes crashing down, revealing a what looks like a quarter-circle shaped room which at one point might have been used for storage; if the drums, scattered whetstones and rubble from the broken ceiling was any indication. As Yuno enters the room, it seems to shake. From the ceiling drops down a large creature made of stone... An Earth Elemental! Yuno sighs, drawing her swords... "Another fight to the death huh? Fine..."
Initiative:
Yuno: 14 (Adv: 13)
Elemental: 9
Round 1
Yuno (HP: 36/53)
Earth Elemental (HP: 114/126)
Bastard Sword: 15
BA Bastard Sword: NAT19 Crit. Dmg: 12
Slam vs Yuno: NAT1
Slam vs Yuno: 21 Dmg: 17
Yuno swings her right sword but the Earth Elemental effortlessly grabs the blade. Yuno acts fast and quickly swaps her left sword into a reverse-grip and stabs it deep into the Elemental's arm. Getting angry, the creature punches Yuno hard in the gut. Yuno's eye go wide and she gasps as all her air and a good chunk of blood is forced out of her mouth from the impact. She is launched back and slams into the south wall of the room.
Round 2
Yuno (HP: 24/53)
Earth Elemental (HP: 72/126)
Bastard Sword: 26 (Vex: 15) Dmg: 18 (w/ Sneak)
BA Bastard Sword: 11 (Vex: 25) Dmg: 12
Action Surge
Bastard Sword: 18 (Vex: 14) Dmg: 12
Slam vs Yuno: 23 Dmg: 12
Slam vs Yuno: 11
Yuno slowly stands up, clutching her blackened belly which is quickly starting to swell up from the brutal hit she received. She looks up at the elemental and notices a bunch of its weaknesses. She runs at it. The elemental slams down, trying to crush her into the ground but Yuno seemingly disappears and then reappears in the air. With a swing she slashes across the elemental's forearm. Her boots make contact with the ground and she moves again. She gets within the Elemental's space and slashes across its stomach with her left sword and immediately follows up with a thrust into the Elemental's torso. The rock creature swings and backhands Yuno across the face, breaking a few of her teeth and causing her to spin before crashing on to the ground.
Round 3
Yuno (HP: 29/53)
Earth Elemental (HP: 57/126)
Yuno Bastard Sword: 25 (Vex: 22) Dmg (w/ Sneak): 15
BA Second WInd: 5
Slam vs Yuno: 12
Slam vs Yuno: 17
Yuno slowly picks herself back up from the ground that has now been stained with her blood and broken teeth. Wiping the blood off her mouth Yuno says, "I... I think I'm going to die here...." She then laughs, "AHAHAHAHA. Who wants to live forever anyway?" She continues her assault on the elemental. It launches two punches at Yuno's face but she weaves between
Each punch and stabs the Elemental through the chest with an elegant thrust of her right-handed Bastard sword.
Round 4
Yuno (HP: 22/53)
Earth Elemental (HP: 42/126)
Yuno Bastard Sword: 16 (Vex: 24) Dmg (w/Sneak): 15
BA Second Wind: 10
Slam vs Yuno: NAT1
Slam vs Yuno: 20 Dmg: 17
The Elemental grabs Yuno with its left arm. She quickly retaliates by plunging her reverse bastard sword into the monster's arm. Acting on instinct, the creature throws Yuno against the wall with all its might. Yuno's back slams into the wall, cracking her armor and sending metal bits into her flesh. Yuno falls to her knees and takes deep breaths. This battle is really taking a toll out of Yuno but then again... almost every battle has been a life or death situation for her.
Round 5
Yuno (HP: 16/53)
Earth Elemental (HP: 29/126)
Bastard Sword: 18 (Vex: 24) Dmg (w/ Sneak): 13
BA Second Wind: 7
Slam vs Yuno: 14
Slam vs Yuno: 26 Dmg: 13
Getting back up, her body bleeding from cuts and smashes, Yuno continues to fight the Elemental. It slams its left hand down but Yuno quickly dodges to the side. Spinning like a ballerina, Yuno delivers a cut across the elemental's side and ends up behind the creature. Showing unprecedented maneuverability, the creature melds into the floor and then reappears and punches Yuno in the side. Yuno barely manages to stay on her feet but she coughs blood. That hit definitely popped something inside her. hings are looking dire for Yuno. Even her great endurance can't keep up with the Elemental. If she doesn't get a decisive blow soon, she is dead.
Round 6
Yuno (HP: 0/53)
Earth Elemental (HP: 5/126)
Bastard Sword: 19 (Vex:23) Heroic Reroll: 13 Dmg: 6
BA Bastard Sword: NAT20 Dmg w/ Sneak: 18
"Alright buster... either you go down or I do... Only one of us is walking away from this." Yuno says, standing on shaky feet. The Elemental winds up a punch but even this injured, Yuno leans to the side to dodge it. Not turning her right handed sword into reverse grip she stabs it into the Elemental's arm. Quickly pulling it out, she flips both swords into the standard grip and lunges into the elemental's chest with both blades. She smiles, thinking that the elemental is dead before it brings both its hands up and slams Yuno into the ground, breaking her bones.
Slam vs Yuno: 27 Dmg: 19
Slam vs Yuno: 13
Yuno's Death Saves: 10, 13, 12
Round 7
Yuno (HP: 1/53)
Earth Elemental (HP: 5/126)
Yuno Bastard Sword: 12 (DIS: 22)
BA Bastard Sword: 13 (DIS: 24)
Slam vs Yuno: 11
Slam vs Yuno: 11
Yuno's body twitches. By all accounts she should be dead. But instead she manages to stand up. She breathes heavily, trying to muster some kind of unholy strength to fight on. The elemental turns around. It raises its hand to strike Yuno down but pain runs through it and it stops. Both combatants are severely wounded.
Round 8
Yuno (HP: 1/53)
Earth Elemental (HP: Dead/126)
Bastard Sword: 22 Dmg: Doesn't matter.
As the Elemental struggles to move, Yuno steps toward it and raises her right-handed sword up to the sky. Then, she brings it down. For a minute, it looks like nothing happened and then... the elemental splints into two before exploding into a shower of rocks. Yuno laughs and says, "I nearly die every single fight... just the way I like it."
Rewards:
1,800 XP
720 GP
That battle left Yuno completely devastated. She decides to take another Long Rest before continuing. She grumbles, "I can't keep spending days healing wounds like this..." She decides to head back to near the start of the dungeon on that small elevated campsite. It seemed to be secure enough.
Yuno has a restless sleep but wakes up alive and healed. She checks her pack. "9 days worth of food left. Going down fighting is epic but dying because I ran out of food is lame. I need to hurry up through this stupid crypt." She goes back to the room where she fought the elemental. "Now what's behind this door?" She says, opening the door.
Yuno finds herself in a large room with a heavy looking stone door in the north, a reinforced wood door on the east and a good wood door to the southeast. Against the west wall is a cabinet. In the center of the room is a loom for making cloth. At the loom is a woman with wispy black hair and white rags. "Hey! Who are-" Yuno speaks as she approaches the woman, only to notice bones at the base of the woman. "You're no woman!" Yuno declares just as the woman turns her head around 180-degrees to reveal that she is a vengeful Banshee.
Initiative:
Yuno: 14 (Adv: 19)
Banshee: 10
Round 1:
Yuno (HP: 47/53)
Banshee (HP: 33 /58)
Bastard Sword: 22 Dmg: 9
BA Bastard Sword: 23 (Vex: 18) Dmg: 16
Banshee Wail. CON DC13 Save: 13. Dmg: 6 Psychic
Yuno lunges with both swords at the spirit. Her swords skin into the ghost's body and come out from her back. No blood is spilled as the Banshee is a ghost. Unlike normally when Yuno fights, she doesn't seem too excited or happy; more frustrated. Yuno does not like fighting undead. It's not very fun. The Banshee unhinges her jaw and unleashes a psychic wail, sending Yuno back. Yuno grits her teeth to power through the pain takes a knee. "That... wasn't fun." She says through gritted teeth at the Banshee.
Round 2:
Yuno (HP: 34/53)
Banshee (HP: 1 /58)
Bastard Sword: 25 (Vex: 22) Dmg: 13
BA Bastard Sword: 21 (Vex: 26 ) Dmg: 9
Action Surge
Bastard Sword: 14 (Vex: 13) Dmg w/ Sneak: 10
Banshee Corrupting Touch: 22 Dmg: 13
Yuno unleashes a flurry of attacks, one cutting into the Banshee's shoulder with her right Bastard Sword. She follows up with a stab to the side of the ghost's chest with her left sword and finally she splits the ghost's head in two with a downward slash. However, the creature survives and grabs Yuno by the throat. She feels her very air and life being drained from her by the creature's corrupting presence. The murderous girl begins to choke and drops to her knees.
Round 3:
Yuno (HP: 34/53)
Banshee (HP: Dead /58)
Bastard Sword: 10 (Vex: 16) Dmg: Doesn't matter.
Yuno struggles to breathe but she is able to pierce the banshee's core with a final lunge. The ghost dissipates and Yuno begins gasping and coughing. Despite the lack of a corpse, the bones that belonged to the banshee when she was still alive seem to have some valuable gems and ornaments.
Rewards:
1,100 XP
275 GP
After returning to town, Kane buys a scroll of remove curse for 300 gp and then spends 6 hours and 150 gp to copy the spell scroll into his spellbook. The next morning he prepares remove curse and cures himself of lycanthropy. "That's a relief."
The next day, the party gears up, Kane buys a [Tooltip Not Found], Tesco buys a periapt of wound closure.
Returning to the Silverwoods, they pickup the trail that leads to the Necromancer.
Giant Skeleton (Encounter 7)
Kane pre-casts mage armor from a scroll.
Kane init 9, Tesco init 6, Zim init 11, Zim init 11, giant skeleton init 2
Pre-Combat Portents: (5, 19)
Initiative Order
Zim (76/76), Kane (38/38), Tesco (52/52), GS (115/115)
Round 1
Zim charges ahead with two attacks, action surge, then two more attacks
Zim Morningstar1, Attack: 25 Damage: 10, on hit sap disadv
Zim Extra Attack, Morningstar2, Attack: 17 Damage: 15, on hit sap disadv
Zim Action Surge, Morningstar3, Attack: 13 Damage: 15, on hit sap disadv
Zim Action Extra, Morningstar4, Attack: 15 Damage: 13, on hit sap disadv
Kane attacks with fire bolt, Attack: 9 Damage: 6
Tesco casts shillelagh1, Attack: 23 Damage: 16
Tesco extra attack, shillelagh2, Attack: 10 Damage: 16
GS takes 10 bludgeoning damage, doubled (20) and has been sapped. GS (95/115)
GS takes 15 bludgeoning damage, doubled (30). GS (65/115)
GS takes 16 bludgeoning damage, doubled (32). GS (33/115)
Round 1 (continued)
GS1 attacks Zim, scimitar1 Attack: 26 Damage: 17
GS1 attacks Zim, scimitar2 Attack: 10 Damage: 17
GS1 attacks Zim, scimitar3 Attack: 17 Damage: 15
Zim takes 17 damage, reaction to reduce damage using parry (8)
Zim (76/76), Kane (38/38), Tesco (52/52), GS (33/115)
Round 2
Zim Morningstar1, Attack: 19 Damage: 14, on hit sap disadv
Zim Extra Attack, Morningstar2, Attack: 26 Damage: 10, on hit sap disadv
Kane attacks with fire bolt, Attack: 14 Damage: 13
Tesco casts hunter's mark, shillelagh1, Attack: 23 Damage: 14, +1d6 force (5), +1d8 bludgeoning (6)
Tesco extra attack, shillelagh1, Attack: 15 Damage: 14, +1d6 force (4), +1d8 bludgeoning (
Sap disadv 18
Sap steals the hit and no maneuver was used.
GS takes 14 bludgeoning, doubled (28), (5/115)
GS takes 10 bludgeoning, doubled (20), (-15/115)
GS takes 14 bludgeoning, doubled (28), (-43/115)
The giant skeleton is smashed to smithereens,
Giant Skeleton Rewards
2,900 XP (966 XP each)
725 GP (241 gp, 6 sp, 6 cp each)
Kane Total 15,129 XP
Tesco Total 15,129 XP
Zim Total 15,079 XP
The party is able to take their momentum to the next fight, without a rest.
Skeletal Knight Encounter 8
Kane maintains his mage armor for 7 more hours and has unspent portents (5, 19)
Kane init 21, Tesco init 15, Zim init 15, Zim init 9, skeletal knight init 3
Round 1
SK1 moves swiftly past the front-liners to engage the mage
SK1 targets Kane enervating blade1 Attack: 12 Damage: 17
SK1 targets Kane enervating blade2 Attack: 10 Damage: 16
SK1 targets Kane enervating blade3 Attack: 25 Damage: 15
Kane takes 18 necrotic damage and can't regain hitpoints.
Kane casts misty step as a bonus action to teleport 15 feet away, out of melee reach
Kane uses a lucky point to gain advantage and casts chromatic orb from a 3rd level slot, Attack: 18 Damage: 29, cold damage.
Tesco casts shillelagh1 as a bonus, Attack: 15 Damage: 9, bludgeoning damage
Tesco extra attack, shillelagh2 Attack: 23 Damage: 8, bludgeoning damage
Zim charges forward, warhammer1 Attack: 19 Damage: 12, bludgeoning damage, sap disadv
Zim extra attack, warhammer2 Attack: 22 Damage: 14, bludgeoning damage, sap disadv
Round 2
SK1 targets Tesco, enervating blade1 Attack: 18 Damage: 15
SK1 targets Tesco, enervating blade2 Attack: 17 Damage: 14
SK1 targets Tesco, enervating blade3 Attack: 23 Damage: 18
SK1 takes 26 cold damage. SK1 (86/112)
SK1 takes 17 bludgeoning damage. SK1 (69/112)
SK1 takes 9 bludgeoning damage and has sap disadv. SK1 (60/112)
SK1 tries to hit Tesco but all three attacks miss.
SK1 (60/112), Kane (20/38), Tesco (52/52), Zim (76/76)
Round 2 (continued)
Kane casts mind sliver, Intelligence Save DC 15 vs 12 or take 10 psychic damage and lower saves by -1d4
Tesco casts hunter's mark, shillelagh1, Attack: 28 Damage: 17, bludgeoning damage (colossus slayer 4
Tesco extra attack, shillelagh2 Attack: 24 Damage: 17, bludgeoning damage
Zim warhammer1 Attack: 27 Damage: 15, bludgeoning damage, sap disadv
Zim extra attack, warhammer2 Attack: 11 Damage: 9, bludgeoning damage, sap disadv
Round 3
SK1 targets Tesco, enervating blade1 Attack: 22 Damage: 16 (sap disav 11)
SK1 targets Tesco, enervating blade2 Attack: 26 Damage: 14
SK1 targets Tesco, enervating blade3 Attack: 21 Damage: 13
SK1 takes 5 psychic damage. SK1 (55/112, ms -1d4)
First attack misses
SK1 takes 17, 3, total 20 bludgeoning damage. SK1 (35/112, ms-1d4)
SK1 takes 8 bludgeoning damage. SK1 (27/112, ms-1d4, sap disadv)
Tesco reacts to cast shield. AC 19 becomes AC 24. Two attacks miss but one hits
Tesco takes 14 damage. Tesco (38/52)
Tesco concentration check, Constitution Save DC 10 vs 15 (on fail, Tesco recasts hunter's mark from a daily slot)
SK1 (27/112), Kane (20/38), Tesco (38/52), Zim (76/76)
Round 3 (continued)
Kane casts Magic Missile from a 2nd level slot, four missiles hit: 5, 5, 2, 5
Tesco, shillelagh1, Attack: 17 Damage: 21, bludgeoning damage (colossus slayer 3
Tesco extra attack, shillelagh2 Attack: 15 Damage: 12, bludgeoning damage
Zim warhammer1 Attack: 13 Damage: 13, bludgeoning damage, sap disadv
Zim extra attack, warhammer2 Attack: 18 Damage: 8, bludgeoning damage, sap disadv
Because the killing blow is bludgeoning damage, the skeletal knight is unable to use undead fortitude. The party will take a short rest.
Kane uses arcane recovery to gain back a 3rd level spell slot.
Kane will spend 4d6+8 HD to regain 25 hitpoints
Tesco will spend 3d10+6 HD to regain 22 hitpoints
Zim regains his action surge and all of his combat superiority dice.
Undead Fortitude. If damage reduces the skeletal knight to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is bludgeoning or from a critical hit. On a success, the skeletal knight drops to 1 hit point instead.
Skeletal Knight Rewards
2,900 XP (966 XP each)
725 GP (241 gp, 6 sp, 6 cp each)
Kane Total 16,095 XP
Tesco Total 16,095 XP
Zim Total 16,045 XP
You push open the great doors to the final chamber, and the temperature drops suddenly. The room pulses with a sickly green light, emanating from a swirling portal at its center. Standing before it is Nadal, his eyes glowing with dark energy. 'You’re too late,' he sneers, lifting his staff. 'I have mastered the secrets of death, and now, you will serve me as my eternal thralls!' With a flick of his wrist, skeletal hands burst from the ground, and the room fills with the undead.
Tesco cries ahead, "We are here to stop you." Zim says, "Cleaned up your mess." Kane says, "Why throw all your arcane knowledge away?"
Nadal replies, "So you don't know. Varnak didn't tell you that I was once his pupil? And that all my forbidden knowledge came from his teachings." Nadal laughs as he holds his skeletons back for one more retort, "If I am merely honing my skills in necromancy, how am I different than Varnak?"
Tesco says, "I know not of Varnak's necromancy but I know this, your experiments leave undead in your wake. Stand down or we will enact justice."
Nadal the Necromancer (Encounter 9, Final Encounter)
Nadal has pre-cast mage armor, stone skin, and false life from a 5th level slot for 27 temp hitpoints
Kane maintains his mage armor for 6 more hours, pre-casts false life from a 3rd level slot for 19 temp hitpoints, and has unspent portents (5, 19)
Kane init 11, Tesco init 6, Zim init 1, Nadal the Necromancer init 15, Skeleton S1 init 22, S2 init 16, S3 init 5, S4 init 4
Initiative Order
Nadal (66/66, 29 temps), S2 (13/13), S4 (13/13), Tesco (52/52), Kane (38/38), S3 (13/13), S1 (13/13), Zim (76/76)
Round 1
S2 eager to please his necromancy master delays until Nadal's turn
Nadal cries out maniacally, "You were no match for me!"
Nadal casts circle of death for 33 necrotic damage, Constitution Save DC 15
Tesco Constitution Save DC 15 vs 7 (if failed then reroll with heroic inspiration 13
Kane uses Lucky to gain advantage on this Constitution Save DC 15 vs 20 (but if failed then reroll with heroic inspiration 20
Zim Constitution Save DC 15 vs 16
Tesco fails his save against circle of death and takes 33 necrotic damage. Tesco (19/52)
Kane saves against circle of death and takes half of 33 (16) necrotic damage from his 18 temp hit points. Kane (38/38, 2 temps)
Zim also saves against circle of death and only takes half of 33 (16) necrotic damage. Zim (60/76)
Nadal (66/66, 29 temps), S2 (13/13), S4 (13/13), Tesco (19/52), Kane (38/38, 2), S3 (13/13), S1 (13/13), Zim (60/76)
Round 1 (continued)
S2 targets Tesco, shortsword Attack: 6 Damage: 4
S4 targets Zim, shortsword Attack: 9 Damage: 6
Tesco casts shillelagh cantrip as a bonus action and then casts cure wounds from a 2nd level slot 4d8+4 (20)
Kane casts fireball hitting S1, S3, and Nadal for 8d6 (26) fire damage, Dexterity Save DC 15 for half.
Kane uses Portent 5 to cause Nadal to automatically fail his Dexterity Save
S1 Dexterity Save DC 15 vs 4
S3 Dexterity Save DC 15 vs 13
Miss, miss
Tesco heals 20 hp. Tesco (39/52)
S1 takes 26 fire damage and dies
S3 takes 26 fire damage and dies
Nadal takes 26 fire damage from his 29 temp hit points. Nadal (66/66, 3 temps)
Nadal (66/66, 3 temps), S2 (13/13), S4 (13/13), Tesco (39/52), Kane (38/38, 2), S3 (dead), S1 (dead), Zim (60/76)
Round 1 (continued, continue)
Zim provokes opportunity attack from S4
S4 opportunity attack, Attack: 18 Damage: 4
Zim uses second wind as a bonus action to heal 1d10+6 (9)
Zim targets Nadal, morningstar1 Attack: 22 Damage: 9, sap disadv
Zim targets Nadal, extra morningstar2 Attack: 21 Damage: 9, sap disadv
Zim targets Nadal, no action surge morningstar3 Attack: 22 Damage: 12, sap disadv
Zim targets Nadal, extra action surge morningstar3 Attack: 13 Damage: 12, sap disadv