This post has potentially manipulated dice roll results.
Clarification the Necromance has Mage armor and false life. No shield spell. FYI. Correction. Anything dead was removed for the init list. If the Necromancer survives then I'll run the necromancer's action; Dak heals for 10 using second wind; Dak does 34 dmg and kills the necromancer on the spot and is roasted by Bargus for good measure.
Dak Initiative: 22 AC 16 passive 13 HP 76/84; Bargus Initiative: 16 AC 15 passive 12 - HP 21/58; Hawk initiative: 14 AC 13 passive 16 – HP 1/1; NM1 Initiative: 10 AC 15 with Mage Armor spell passive 11 HP Dead/66;
5000xp for the necromancer /2 is 2500xp each
Coins loot rolls
4 × 100 CP; 5 × 1000 SP; 18 × 100 GP; 13 × 10 PP;
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Clarification the Necromance has Mage armor and false life. No shield spell. FYI. Correction. Anything dead was removed for the init list. If the Necromancer survives then I'll run the necromancer's action; Dak heals for 10 using second wind; Dak does 34 dmg and kills the necromancer on the spot and is roasted by Bargus for good measure.
Dak Initiative: 22 AC 16 passive 13 HP 76/84; Bargus Initiative: 16 AC 15 passive 12 - HP 21/58; Hawk initiative: 14 AC 13 passive 16 – HP 1/1; NM1 Initiative: 10 AC 15 with Mage Armor spell passive 11 HP Dead/66;
5000xp for the necromancer /2 is 2500xp each
Coins loot rolls
4 × 100 CP; 8 × 1000 SP; 27 × 100 GP; 10 × 10 PP;
400 cp; 8000 sp; 2700 gp; 100 pp /2 is 200 cp; 4000 sp; 1350 gp; 50 pp each
Dak gets a Ring of Free action and a Flametongue Greatsword. Bargus gets a Helm of Teleportation, Wand of the War mage +2, Periapt proof against poison
The duo gets to town quickly to let the grumpy old guy know and let them know the Necromancer Nadal seems to be dealt with but there may be more out there as they saw clues of a possible network of them in the area. The town should be on the lookout for more of them.
They throw a little party for the town with a feast, music and plenty of drinks. The each spend 10pp on the party with another 10pp each if needed.
Bargus goes out and gathers more bones for this undead body buards collecting 8 sets.
Greetings from the Psuedo-DM. I hope you are having fun, I'm having a blast. My party of three characters recently reached level 5 and they are looking to grind up to level 6 before breaching the next few encounters in the Necromancer's Mini-Campaign. Some of you have already finished the mini-campaign and others are like me, stuck at level 4 or level 5 and needing more encoutners for grinding. Here is the first set of new encounters for levels 5+
Gitar is a Fire Giant Goliath and a Warlock. He carries around a Book about Undead. As he is passing through Evergreen Hollow, he hears about ghouls in the Silverwood forest.
Gitar is a Fire Giant Goliath and a Warlock. He carries around a Book about Undead. As he is passing through Evergreen Hollow, he hears about ghouls in the Silverwood forest.
On second thought, he wants to explore the Demon Cave 22
On second thought, he wants to explore the Demon Cave 22 Encounter Table 102 (Level 1 recommended) 21-85: 1x Black Bear (100 XP, 20 gp)
I'm trying to sneak up on the bear at max distance for Sorcerous Burst because I'm fire giant, I'll hit him with fire damage and use my daily fire's burn power to deal more damage. First I need to roll perception to spot the bear at max range, perception 12 and my initiative is 21 and the bear is 8
The bear just double moves 60 feet Sorcerous Burst Attack: 9 Damage: Unable to parse dice roll. I'm moving away from the bear my max movement
I'm trying to sneak up on the bear at max distance for Sorcerous Burst because I'm fire giant, I'll hit him with fire damage and use my daily fire's burn power to deal more damage. First I need to roll perception to spot the bear at max range, perception 9 and my initiative is 4 and the bear is 21
I failed my perception so the bear starts 60 feet away and now he's next to me and he gets to attack first.
Rend Attack: 18 Damage: 3 Rend Attack: 15 Damage: 7
If one attack hits then I use hellish rebuke dex 13 19
I only took 6 damage and the bear takes 10. I've got 4 hp left and the bear has 9. I will healing word myself as a bonus for 11. And I will true strike with my quarterstaff arcane staff with my fire burn Attack: 7 Damage: 15
I only took 6 damage and the bear takes 10. I've got 4 hp left and the bear has 9. I will healing word myself as a bonus for 9. And I will true strike with my quarterstaff arcane staff with my fire burn Attack: 18 Damage: 14
Since gitar beat the bear he gets 100 XP and turns in the pelt for a bounty of 20 gp and he returns to town for a long rest at the inn for a comfortable stay for just 8 silver.
gitar returns to the demon cave. I'll use the game log to roll this time. He finds another bear, this one is a brown bear. Having spot the brown bear with a 19 perception, we start at max range rolling init 6 bear 19. The bear goes like this double move. Sorcerers burst rolls a nat 1 and I run away (90 feet from the bear) Now the bear moves 30 away and I do it again, this time a nat 20 for Sorcerers burst rolls 5 and 8 an extra d8 rolls 5 and fire burn rolls 9 for a huge total of 27 damage and he only has 22 hitpoints and I get 200 XP and a bounty of 80 gp. gitar will celebrate at the inn tonight with another comfortable night at the inn
Gitar is a Fire Giant Goliath and a Warlock. He carries around a Book about Undead. As he is passing through Evergreen Hollow, he hears about ghouls in the Silverwood forest.
With new players comes new items in the shope.
I realize we are missing Magic Armor so I'm updating with more magic items,
Tesco meets up with Kane and Zim in the Grove. "Let's go collect a bounty, how about a cyclops?" The other agree. Encounter Table 601 (Level 6 recommended), 3, 21-40: 1x Cyclops (2300 XP, 920 gp)
Choosing the default distance, Tesco init 17, Kane init 24, Zim init 10, cyclops CY1 init 12
Zim uses longsword sap against the giant, then uses action surge for four attacks Zim targets CY1, longsword1 Attack: 25 Damage: 11, on hit sap disadv Zim targets CY1, longsword2 Attack: 11 Damage: 15, on hit sap disadv Zim targets CY1, longsword3 Attack: 22 Damage: 14, on hit sap disadv Zim targets CY1, longsword4 Attack: 12 Damage: 12, on hit sap disadv
Round 2 Kane casts chromatic orb from a 3rd level slot with a lucky point for adv, Attack: 14 Damage: 23 cold damage
CY1 multiattack, makes two greatclub attacks CY1 targets Tesco, greatclub1 Attack: 24 Damage: 18, if sap disadv 29 CY1 targets Tesco, greatclub2 Attack: 23 Damage: 16
Zim uses longsword sap Zim targets CY1, longsword1 Attack: 12 Damage: 11, on hit sap disadv Zim targets CY1, longsword2 Attack: 13 Damage: 12, on hit sap disadv
Zim uses longsword sap Zim targets CY1, longsword1 Attack: 22 Damage: 9, on hit sap disadv Zim targets CY1, longsword2 Attack: 28 Damage: 14, on hit sap disadv
Rahne and Eclipse, on Tiny the Mastiff as normal, resumed their trek in the Canyon. They soon enough encounter a Knight standing astride the path. They close to 60' before hailing him.
"Hey buckethead, you here to clean up the bandits or are you one of them varmints?" Eclipse's way with words reflected her Insight (20) that this guy was not an ally.
Initiative Rahne 13, Eclipse 13, K (nat 20)
R1
In response, the Knight shoots a bolt at Eclipse but misses (11)
Rahne throws two javelins (attack 8, 10) that both miss then covers over half the distance to their newest foe.
Eclipse sends a Guiding Bolt at the well-armored man and sees him briefly light up (attack 19, damage 12)
R2
K decides to close the gap with Rahne to swing his great sword twice to no effect (attack 8, 8)
Rahne laughs as he pulls out his great axe and says "This will cut you down better than your butter knife" (attack 17, 19 for damage 7) he successfully disarms the K (7+3=10 saving throw)
Eclipse returns to sending Sacred Flames against her enemies while the K is distracted by losing his sword (saving 11, damage 7)
R3
The knight retrieves his sword and gets on the defensive
Rahne attacks with his great axe (21, 18) The K manages to avoid the second using his Parry skills but the first scratched him for 5hp damage. Rahne decides to use his Evasive Footwork (+6AC)
Eclipse attacks with her Sacred Flame (save 19) but the K easily dodges it and causes her to think she should get herself a hand crossbow or something similar
R4
The K attacks Rahne twice with the great sword (9, 9) but misses both times
Rahne Surges to attack three times with his great axe (10, 14, 18) but only connects on the last for 13 damage (K down to 8hp)
Eclipse sends another Sacred Flame (save nat 1) that lights him up (8 damage) with his plate turning an burnt orange color as he dies.
They prepare the camp for the night since the knight's armor will take some time to cool off. Rahne collects one of his javelins and they feed Tiny the Mastiff and themselves. When the temperature is acceptable, they load the knight onto the cart, separate from his plate amor, great sword, and heavy crossbow. They each gain 350xp.
This post has potentially manipulated dice roll results.
Aeris, Corvo and Zeslar head out to find a Troll near the base of the Gray mountains 2 days away.
The trio travel 2 days to Location: Gray Mountains They look for fresh game along the way there and back. Aeris Survival: 21; Corvo Survival: 22; Zeslar Survival: 4; DC10 or rations and waterskins. They camp the night and break down camp and Corvo cast mage armor for 8hr. The head out and after Encounter hunt time 3hrs, Aeris stealth:21; Corvo Stealth: 4; Zeslar Stealth:18; TR1 Perception check: 6
New Standard distance 30ft for Zeslar and 40ft for Aeris and Corvo
TR1 Initiative: 10 AC 15 passive 12 HP 84/84; Aeris Initiative: 21 Speed 35ft AC 13 passive 13 - HP 21/21; Corvo’s Hawk initiative:23 Speed 60ft fly AC 13 passive 16 – HP 1/1;Corvo Initiative: 16 Speed 30ft AC 15 passive 14 HP 22/22; Zeslar Initiative: 20 Speed 30ft AC 16 passive 11 HP 35/35; BB1 Initiative 16 AC 11 passive 13 HP 22/22
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
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Clarification the Necromance has Mage armor and false life. No shield spell. FYI. Correction. Anything dead was removed for the init list. If the Necromancer survives then I'll run the necromancer's action; Dak heals for 10 using second wind; Dak does 34 dmg and kills the necromancer on the spot and is roasted by Bargus for good measure.
Dak Initiative: 22 AC 16 passive 13 HP 76/84; Bargus Initiative: 16 AC 15 passive 12 - HP 21/58; Hawk initiative: 14 AC 13 passive 16 – HP 1/1; NM1 Initiative: 10 AC 15 with Mage Armor spell passive 11 HP Dead/66;
5000xp for the necromancer /2 is 2500xp each
Coins loot rolls
4 × 100 CP; 5 × 1000 SP; 18 × 100 GP; 13 × 10 PP;
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
400 cp; 8000 sp; 2700 gp; 100 pp /2 is 200 cp; 4000 sp; 1350 gp; 50 pp each
Dak rolls 2; Bargus rolls 3;
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Dak gets a Ring of Free action and a Flametongue Greatsword. Bargus gets a Helm of Teleportation, Wand of the War mage +2, Periapt proof against poison
Each get 10 100gp gems too.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The duo gets to town quickly to let the grumpy old guy know and let them know the Necromancer Nadal seems to be dealt with but there may be more out there as they saw clues of a possible network of them in the area. The town should be on the lookout for more of them.
They throw a little party for the town with a feast, music and plenty of drinks. The each spend 10pp on the party with another 10pp each if needed.
Bargus goes out and gathers more bones for this undead body buards collecting 8 sets.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Greetings from the Psuedo-DM. I hope you are having fun, I'm having a blast. My party of three characters recently reached level 5 and they are looking to grind up to level 6 before breaching the next few encounters in the Necromancer's Mini-Campaign. Some of you have already finished the mini-campaign and others are like me, stuck at level 4 or level 5 and needing more encoutners for grinding. Here is the first set of new encounters for levels 5+
Location: Darkwood Demon Cave
Encounter Table 502
(Level 5 recommended)
1-20: 1x Air Elemental (1800 XP, 720 gp)
21-40: 1x Barbed Devil (1800 XP, 720 gp)
41-60: 1x Barlgura (1800 XP, 720 gp)
61-80: 1x Hellwasp (1800 XP, 720 gp)
81-100: 1x Half-Red Dragon Veteran (1800 XP, 900 gp)
Location: Gray Mountain (Valley)
Encounter Table 601
(Level 6 recommended)
1-20: 1x Chimera (2300 XP, 920 gp)
21-40: 1x Cyclops (2300 XP, 920 gp)
41-60: 1x Mage (2300 XP, 920 gp)
61-80: 1x Mammoth (2300 XP, 920 gp)
81-100: 1x Young White Dragon (2300 XP, 1150 gp)
Encounter Table 701
(Level 7 recommended)
1-20: 1x Oni (2900 XP, 1160 gp)
21-40: 1x Stone Giant (2900 XP, 1160 gp)
41-60: 1x Shield Guardian (2900 XP, 1160 gp)
61-80: 1x Mind Flayer (2900 XP, 1160 gp)
81-100: 1x Young Black Dragon (2900 XP, 1450 gp)
Gitar is a Fire Giant Goliath and a Warlock. He carries around a Book about Undead. As he is passing through Evergreen Hollow, he hears about ghouls in the Silverwood forest.

On second thought, he wants to explore the Demon Cave 22
Encounter Table 102
(Level 1 recommended)
1-10: 2x Slaad Tadpole (50 XP, 20 gp)
11-20: 1x Pseudodragon (50 XP, 20 gp)
21-85: 1x Black Bear (100 XP, 20 gp)
86-90: 1x Brown Bear (200 XP, 80 gp)
91-95: 1x Dire Wolf (200 XP, 40 gp)
96-100: 1x Giant Spider (200 XP, 80 gp)
I'm trying to sneak up on the bear at max distance for Sorcerous Burst because I'm fire giant, I'll hit him with fire damage and use my daily fire's burn power to deal more damage.
First I need to roll perception to spot the bear at max range, perception 12 and my initiative is 21 and the bear is 8
The bear just double moves 60 feet
Sorcerous Burst Attack: 9 Damage: Unable to parse dice roll.
I'm moving away from the bear my max movement
I failed my perception so the bear starts 60 feet away and now he's next to me and he gets to attack first.
Rend Attack: 18 Damage: 3
Rend Attack: 15 Damage: 7
If one attack hits then I use hellish rebuke dex 13 19
I only took 6 damage and the bear takes 10. I've got 4 hp left and the bear has 9. I will healing word myself as a bonus for 11. And I will true strike with my quarterstaff arcane staff with my fire burn Attack: 7 Damage: 15
Since gitar beat the bear he gets 100 XP and turns in the pelt for a bounty of 20 gp and he returns to town for a long rest at the inn for a comfortable stay for just 8 silver.
If he makes it he takes half, 14. Full is 24 damage. Half is 19 damage dead either way.
gitar returns to the demon cave. I'll use the game log to roll this time. He finds another bear, this one is a brown bear.

Having spot the brown bear with a 19 perception, we start at max range rolling init 6 bear 19.
The bear goes like this double move. Sorcerers burst rolls a nat 1 and I run away (90 feet from the bear)
Now the bear moves 30 away and I do it again, this time a nat 20 for Sorcerers burst rolls 5 and 8 an extra d8 rolls 5 and fire burn rolls 9 for a huge total of 27 damage and he only has 22 hitpoints and I get 200 XP and a bounty of 80 gp. gitar will celebrate at the inn tonight with another comfortable night at the inn
With new players comes new items in the shope.
I realize we are missing Magic Armor so I'm updating with more magic items,
weapon, +1 (300 gp)
shield, +1 (300 gp)
Armor, +1 (1,000 gp)
Wand of the War Mage, +1 (1,000 gp)
weapon, +2 (12,500 gp)
shield, +2 (3,000 gp)
Armor, +2 (6000 gp)
Wand of the War Mage, +2 (4,000 gp)
Tesco meets up with Kane and Zim in the Grove. "Let's go collect a bounty, how about a cyclops?" The other agree. Encounter Table 601 (Level 6 recommended), 3, 21-40: 1x Cyclops (2300 XP, 920 gp)
Choosing the default distance, Tesco init 17, Kane init 24, Zim init 10, cyclops CY1 init 12
Round 1
Kane casts fireball, hitting CY1, Dexterity Save DC 15 vs 5 to take half of 25 fire damage.
Tesco casts shillelagh
Tesco targets CY1, shillelagh1 Attack: 11 Damage: 8
Tesco targets CY1, shillelagh2 Attack: 24 Damage: 13
CY1 multiattack, makes two greatclub attacks
CY1 targets Tesco, greatclub1 Attack: 25 Damage: 22
CY1 targets Tesco, greatclub2 Attack: 27 Damage: 15
Zim uses longsword sap against the giant, then uses action surge for four attacks
Zim targets CY1, longsword1 Attack: 25 Damage: 11, on hit sap disadv
Zim targets CY1, longsword2 Attack: 11 Damage: 15, on hit sap disadv
Zim targets CY1, longsword3 Attack: 22 Damage: 14, on hit sap disadv
Zim targets CY1, longsword4 Attack: 12 Damage: 12, on hit sap disadv
Round 2
Kane casts chromatic orb from a 3rd level slot with a lucky point for adv, Attack: 14 Damage: 23 cold damage
Tesco casts shillelagh
Tesco targets CY1, shillelagh1 Attack: 15 Damage: 12
Tesco targets CY1, shillelagh2 Attack: 11 Damage: 17
CY1 multiattack, makes two greatclub attacks
CY1 targets Tesco, greatclub1 Attack: 24 Damage: 18, if sap disadv 29
CY1 targets Tesco, greatclub2 Attack: 23 Damage: 16
Zim uses longsword sap
Zim targets CY1, longsword1 Attack: 12 Damage: 11, on hit sap disadv
Zim targets CY1, longsword2 Attack: 13 Damage: 12, on hit sap disadv
CY1 takes 25 damage. CY1 (113/138)
CY1 takes 13 damage. CY1 (100/138)
Tesco takes 37 damage. Tesco (7/44)
CY1 takes 11, 14, total 25. CY1 (75/138)
CY1 takes 23 damage. CY1 (52/138)
Tesco casts cure wounds from a 2nd level slot 15
Tesco Takes 18 damage.
Tesco casts shield as a reaction, AC 19 becomes AC 24
Round 3
Kane casts chromatic orb from a 2nd level slot with a lucky point for adv, Attack: 26 Damage: 17 cold damage
Tesco casts cure wounds from a 2nd level slot, 21
CY1 multiattack, makes two greatclub attacks
CY1 targets Tesco, greatclub1 Attack: 10 Damage: 20
CY1 targets Tesco, greatclub2 Attack: 13 Damage: 19
Zim uses longsword sap
Zim targets CY1, longsword1 Attack: 22 Damage: 9, on hit sap disadv
Zim targets CY1, longsword2 Attack: 28 Damage: 14, on hit sap disadv
Tesco heals 15. Tesco (22/44)
Tesco takes 18 damage. Tesco (4/44)
CY1 takes 17 damage. CY1 (35/138)
Tesco heals 21. Tesco (25/44)
Two misses
CY takes 9, 14, total 25. CY1 (10/138)
Round 4
Kane casts magic missile from a 2nd level slot. CY takes 4, 3, 5, 2
Cyclops Rewards
2300 XP (766 XP each)
920 gp (306 gp each)
Zim total (9081 XP)
Kane total (9531 XP)
Tesco total (9131 XP)
Rahne and Eclipse, on Tiny the Mastiff as normal, resumed their trek in the Canyon. They soon enough encounter a Knight standing astride the path. They close to 60' before hailing him.
"Hey buckethead, you here to clean up the bandits or are you one of them varmints?" Eclipse's way with words reflected her Insight (20) that this guy was not an ally.
Initiative Rahne 13, Eclipse 13, K (nat 20)
R1
In response, the Knight shoots a bolt at Eclipse but misses (11)
Rahne throws two javelins (attack 8, 10) that both miss then covers over half the distance to their newest foe.
Eclipse sends a Guiding Bolt at the well-armored man and sees him briefly light up (attack 19, damage 12)
R2
K decides to close the gap with Rahne to swing his great sword twice to no effect (attack 8, 8)
Rahne laughs as he pulls out his great axe and says "This will cut you down better than your butter knife" (attack 17, 19 for damage 7) he successfully disarms the K (7+3=10 saving throw)
Eclipse returns to sending Sacred Flames against her enemies while the K is distracted by losing his sword (saving 11, damage 7)
R3
The knight retrieves his sword and gets on the defensive
Rahne attacks with his great axe (21, 18) The K manages to avoid the second using his Parry skills but the first scratched him for 5hp damage. Rahne decides to use his Evasive Footwork (+6AC)
Eclipse attacks with her Sacred Flame (save 19) but the K easily dodges it and causes her to think she should get herself a hand crossbow or something similar
R4
The K attacks Rahne twice with the great sword (9, 9) but misses both times
Rahne Surges to attack three times with his great axe (10, 14, 18) but only connects on the last for 13 damage (K down to 8hp)
Eclipse sends another Sacred Flame (save nat 1) that lights him up (8 damage) with his plate turning an burnt orange color as he dies.
They prepare the camp for the night since the knight's armor will take some time to cool off. Rahne collects one of his javelins and they feed Tiny the Mastiff and themselves. When the temperature is acceptable, they load the knight onto the cart, separate from his plate amor, great sword, and heavy crossbow. They each gain 350xp.
Aeris, Corvo and Zeslar head out to find a Troll near the base of the Gray mountains 2 days away.
The trio travel 2 days to Location: Gray Mountains They look for fresh game along the way there and back. Aeris Survival: 21; Corvo Survival: 22; Zeslar Survival: 4; DC10 or rations and waterskins. They camp the night and break down camp and Corvo cast mage armor for 8hr. The head out and after Encounter hunt time 3hrs, Aeris stealth:21; Corvo Stealth: 4; Zeslar Stealth:18; TR1 Perception check: 6
New Standard distance 30ft for Zeslar and 40ft for Aeris and Corvo
TR1 Initiative: 10 AC 15 passive 12 HP 84/84; Aeris Initiative: 21 Speed 35ft AC 13 passive 13 - HP 21/21; Corvo’s Hawk initiative:23 Speed 60ft fly AC 13 passive 16 – HP 1/1;Corvo Initiative: 16 Speed 30ft AC 15 passive 14 HP 22/22; Zeslar Initiative: 20 Speed 30ft AC 16 passive 11 HP 35/35; BB1 Initiative 16 AC 11 passive 13 HP 22/22
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;