Backstory: For as long as she can remember, Inojen lived happily at a remote monastery of her god. She spent much of her childhood reading all of the books and scrolls she could get her small hands on. At first she simply wished to investigate her origin, all she knew of her birth was that she had been left behind at the monastery's doorstep when she was just a newborn without so much as a hint of who left her there or why she had been abandoned so. Even her simple name was something the grand matron of the monastery gave her, rather then her own parents. In time, however she became immersed in her studies, finding joy in discovering new knowledge and skills. Often to the frustration of her caretakers who could not keep her away from even their most sacred texts. Still life was happy, until the monsters came.
She wasn't sure what manner of creatures they were or why they were attacking the monastery, all she could recall as she hid trembling behind a bookshelf was the terrifying screams of her adopted family as they fell to the monsters, and the sight of a distant dark figure who seemed to control the monsters as they ravaged her home. When morning came she stirred from her hiding place and prayed. She begged for justice, and the courage to never be frightened like that again. To her surprise a divine voice responded, and gave her the tools and power to find the justice and courage she sought.
With this Inojen embarks on adventure, hoping to find answers, and perhaps even vengeance.
Could you please enable content sharing? If not, I’ll switch my application to the Evocation Wizard.
Name (and gender/pronouns)
Helga (Female, She/Her)
Species: Human
Class and Subclass: Barbarian / World Tree
Background: Farmer
Stats : Please check above
Backstory :
Helga's tribe thrived in the shadow of the Great Golden Tree, a sacred offshoot of the original World Tree, separated from it centuries ago. The tree sustained her people, offering both nourishment and protection.
In the seventeenth autumn of Helga's life, the Great Tree bore a rare golden fruit. It was now time for the tribe to choose the Lifebringer—the one destined to carry the fruit far, far away, even beyond the wall of dimensions, to plant its seed and grow a new Great Tree. This sacred duty was part of the eternal pact between the people and the tree.
Without hesitation, Helga stepped forward to accept the role. She had known since birth that this was her fate, whispered to her by the Great Tree itself.
Magic item to start with (common only): Moon-Touched Sword
Campaign preference (either specific pre-published, or a homebrew one)
It might need a few adjustments (or perhaps we could just level up to 4). The one-shot from Candlekeep Mysteries, A Deep and Creeping Darkness, looks very promising.
Chuck Vindie Link 👆🏽(male he/him) Human Wayfarer Way of Mercy Monk
Backstory…
🐠 🐟 🐡 🐠 🐟 🦈 🐟 Chuck’s parents were poor, crude people. When they heard that a hag was offering deals for children, they requested a lifetime supply of fish in exchange for their soon to be born son. The hag happily accepted their proposal. Chuck was raised by the hag Ma Hungra, to despise beauty love and truth. Oddly she emphasized keeping your word, just not honestly. An adventuring warrior of Tempus fought Ma Hunga. He freed Chuck and inspired him to battle his upbringing, to fight daily to become his best. Which is exactly how Chuck has become who he is today. Chuck grabbed the spice pouch, the cook’s utensils as well as an herbalism kit on his way to a new life. However his time with ma Hunga made him socially awkward, and suspicious causing him to spend a few years destitute, but he never gave up.
I don't envy you picking from the flood of applications you're going to get. But let me throw my hat in the ring as well.
Name (and gender/pronouns): Grunthar Stonefury (he/him)
Species: Dwarf
Class and Subclass: Fighter 1/Warlock 2
Background: Soldier
Stats (roll, reroll 1s once. If you don't like the rolls, use standard array): Ability scores: 131611141114
Backstory (Make sure it ties your background, class and subclass together):
Grunthar Stonefury was born into the Stonefury clan, a family of battle-hardened warriors who had defended their mountain stronghold for generations. Raised with a hammer in one hand and a shield in the other, Grunthar showed early promise as a skilled fighter. His path seemed set to follow in his ancestors’ footsteps, serving his clan as a soldier in their eternal war against the encroaching orcs and other threats from the underdark.
During one fateful battle deep beneath the mountains, Grunthar and his squad were ambushed by a wave of monstrous creatures. As the battle raged, Grunthar became separated from his comrades, lost in the twisting tunnels of the underdark. Wounded and outnumbered, he stumbled into an ancient cavern where he discovered an eerie, long-forgotten shrine. Desperate and on the brink of death, Grunthar called out for aid — not to his gods, but to anyone who would listen.
To his surprise, something answered.
A dark, slithering presence whispered from the shadows of the shrine, offering Grunthar power in exchange for his loyalty. All he had to do was put on the amulet. Without options and fearing his death, he accepted. As the strange amulet slipped over his head, power surged through him, sealing his wounds and filling him with newfound strength and strange arcane abilities. When the monsters returned, Grunthar decimated them with blasts of eldritch energy, powers he did not fully understand.
Returning to his people, Grunthar kept the nature of his new abilities a secret. He now lives with an internal conflict — torn between his loyalty to his clan and the mysterious, sinister force that saved his life. His new patron seems to have plans for him, and Grunthar fears what might be asked of him in the future.
As he continues his duties as a warrior, Grunthar seeks to master his arcane gifts while also struggling to understand the true nature of his pact. He is bound to the shadows, walking a path between the honor of his people and the demands of a dark force that may one day consume him.
Campaign preference (either specific pre-published, or a homebrew one): I'm ok with either, but I'm not sure I've done but 1 or 2 homebrew, so that might be a little more fun.
Stats (roll, reroll 1s once. If you don't like the rolls, use standard array): standard array
Backstory (Make sure it ties your background, class and subclass together): Born and raised in a remote countryside village, Thwar is by far the largest and most intimidating figure in his surrounding area. But appearances can be deceiving as Thwar strives to only use his strength to protect and support his community and avoids engaging in acts of aggression, whenever possible. Though his fellow villagers have often called upon on his natural skills to fend off beasts and monsters threatening their settlement, Thwar chooses a defensive style of combat and thinks of all life as sacred. Having lost his family at an early age, the village folk are the closest thing he has to an adopted one, and his care for each of them have taken him on quests far beyond the confines of his beloved home. Having seen how evil can spread far across the land, he now feels duty-bound to lend his gifts to those who need them most.
Magic item to start with (common only): Smoldering armor
Campaign preference (either specific pre-published, or a homebrew one): Homebrew, but would be excited to try anything really :)
Drayson Swift Species: Wood-Elf Background: Wayfarer Class: Rogue / Monk Magic item:Pole of Collapsing, Alternately...Immovable Rod? (I've always wanted to play an acrobat thief with an immovable rod in his staff, the fighting style alone is just cool)
Drayson Grew up on the streets of Waterdeep. He is not an orphan but he may as well be, with parents that never cared much for the responsibility. Since he was young he had to make his own luck, often resorting to common thievery and scams. He found he had a knack for acrobatics, balance and juggling and was able to squeek out a living performing on the streets for coin. However he always new he could make something better for himself. Under the guidance of an older urchin and former trainer he picked up the skills required to fight alongside adventurers and make his mark.
Name (and gender/pronouns): Idalie Emberdew (female, she/her)
Species: Halfling
Class and Subclass: Paladin 1/Warlock 2 (pact of the blade, going Fiendlock at level 4, probably leaving Paladin at level 1 and just going straight Warlock after getting armor proficiency)
Background: Acolyte
Stats (roll, reroll 1s once. If you don't like the rolls, use standard array): 13, 14, 14, 12, 14 (13 + 1), 18 (16 + 2)
Backstory (Make sure it ties your background, class and subclass together): Idalie was always a bit of an oddity among the Knights of Tyr. She wasn't very strong, and she always looked a bit silly toddling around in her armor carrying a halberd several times taller than she was. But she was dedicated... she had nothing else, after all. She was a foundling, left on the steps of the temple when she was an infant. And she wanted nothing more than to become a great warrior, to please the god whose temple she resided in.
But all her enthusiasm simply wasn't enough to compensate for her minute stature. Her fellow initiates simply would not take her seriously, and the battlemasters feared that she was setting herself up for what amounted to suicide if she should ever actually go into battle. She kept a cheerful attitude, though, as she vowed to prove herself worthy in the Trial of the Warriors. She went to the arena, head held high expecting a glorious victory...
...and she failed. As she lay there in the clinic, staring up at the ceiling and wondering how she had been so wrong, a voice whispered in her ear, coaxing her with promises that it would give her the strength she sought. She didn't know who the voice belonged to, and at that moment she didn't care. All she knew was that she wanted to become a true warrior, not a pathetic failure. The next day she left the temple behind, vowing to forge her own path forward.
I would also be really curious to finally try the 2024 Rules! This is my application:
Name: Etriel Darastrix (female/she her)
Species: High Elf
Class: Ranger 1 / Sorcerer 2 (Sorcerer Subclass will be Draconic Sorcery, Ranger Subclass will probably be Hunter)
Background: Acolyte (since Etrile allows herself a period of reflection in the service of the goddess Sehanine Moonbow - see backstory)
Stats: see quote, for rolls. After creation and proper adjustments they become: str 14, dex 18, con 17, int 10, wis 16, cha 18
Backstory:
Faenyll is the third born of the noble elven house of Laïlonell. Her father, Lord Soveliss Laïlonell, and her mother, Lady Sellenia Nondalynn, are noble and respected, within the elven community of the Hill of Living Stars (so called for the many fireflies that brighten the nights), in the Feywild. The child was likely to become another brilliant and respected noble member of the community, following in the footsteps of her father, who is very focused on his responsibilities to his people, or her mother, who is a patron with a keen artistic sensibility. But the little girl, playing in the garden, one day sees an anthropomorphic White Rabbit, elegantly dressed, with a pair of thick glasses, running from one place to another, occasionally taking out a funny copper amulet from his pocket, which he holds to his ear and then exclaims, agitated: "It's late, it's late!"
Etriel, curious and amused, chases him to make friends, but in doing so she falls into a... passage that magically transports her to a completely different area of the Feywild. Initially totally uninterested in the little girl and her problems, the White Rabbit is eventually won over by the little girl's tender insistence and affection - and thus discovers thanks to her that valuing time, dedicating a little of it to those close to us, is the best way to stop worrying about how late it is. The White Rabbit, as a pledge of friendship, leaves her his copper amulet - now that he has learned to value time, he no longer feels it as indispensable. Etriel thus comes of age among strongly magical creature, mostly fey, but a copper baby-dragon (named Kraprum) too, who becomes a great friend and awakens in her a source of innate magic. And indeed, when Etriel is seized by the desire to rediscover her origins, and return to her family and the elves, Kraprum (now a Young dragon) accompanies her to the Hill of Living Stars, before parting with her and saying goodbye, arousing no little wonder... which pushes her to adopt, as her adult name, the nickname Etriel Darastrix ('Lady Dragon', the first word in evlish, the second in draconic).
Everyone is initially happy about the return of a member of the noble Laïlonell family who was thought to be lost, but it soon becomes clear that Etriel, having grown up far from the community, is no longer fully part of it... This is underlined both by her spontaneous magic that sometimes manifests itself (mostly harmlessly, with sudden multicolored spark showers, and by her point of view that is different from that of most of the community, and by the incredible desire to travel that she has left - perhaps because of the exceptional nature of the first 'journey' that had been so full of consequences (and, for the most part, of pleasant experiences).
Convinced that her people tend to isolate themselves too much and that things would be much better (both for the High Elves and for others) if they understood each other more, she allows herself a period of reflection in the service of the goddess Sehanine Moonbow (goddess of the moon, dreams, mysteries, secrets, travel/journeys; she is also the protector of the elven dead), at the end of which she decides to leave the Hill of Living Stars and the Feywild.
After all... before Corellon punished them, didn't the elves have the ability to transform into other creatures? And what greater sign of openness could there be? How can one, in fact, transform... into what one does not know? Etriel becomes more and more convinced that, if ever one day the elves will be able to recover this ability - and perhaps help all the other species to live together in peace in mutual understanding - it will be only after they have rediscovered the curiosity to know others... and the courage to explore, to go and look for them. The concept of 'travel', for Etriel, becomes more than just a great passion - it becomes a religion, a reason for living.
And so the wandering adventurer life of Etriel Darastrix begins....
Magic item to start with (common only): Clockwork Amulet (it is White Rabbit's copper amulet - see backstory)
Campaign preference (either specific pre-published, or a homebrew one): In general, I like official modules more than homebrewed ones. But in this case, as long as I can test out the new rules on the field, any campaign is fine.
Note, only allows for use of Champion for fighter for me...however it's ok as I want to try the dual wielder.
Name (and gender/pronouns) Azoth Blade
Species Human
Class and Subclass Fighter / Champion
Background Criminal
15131218913
Backstory (Make sure it ties your background, class and subclass together)
Azoth was an assassin / enforcer for a criminal organization - originally he joined to escape poverty but was found to better than most and quick with a blade. Murder and death he dealt, often from the shadows, until finally he was ordered to asassinate a friend....instead he ran, and has been in hiding every since, fighting against the criminal organization he used to be a part of and hiding where he can. He is wondering what he can do, as his talents are very specific...
Azoth is 5'-10 dark haired and relatively non-descript. A face that is easily forgotten except for a scar across his forehead he tries to cover with his hair. He is wiry versus muscled and fights on his toes and quickly.
Magic item to start with (common only) Cast of Studded leather armor
Campaign preference (either specific pre-published, or a homebrew one) Any is ok with me.
Name: Cirim Arimasher (She/Her) Species: Orc Class and Subclass: Cleric, Life Domain Background: Sage Stats: 14 17 13 16 12 14 Magic item: Hat of Wizardry Campaign preference: Open to anything, Call of the Netherdeep starts at level 3 if that is of interest.
Backstory: As a child, a broke and hungry Cirim was caught trying to steal a book from Lexi's Lavish Library, a small bookstore located in the town square. The small Orc was unaware that this bookstore was frequented mostly by those familiar with the arcane arts, giving her no chance to get away with the theft. In a stroke of luck, and kindness, the owner of the shop gave her a chance, and a job.
For years she worked at the shop, diving into the endless knowledge that passed through the place. She learned other languages, and basic spells, such as the ability to summon a magical familiar. The more she read about the Gods and creation stories, the more she became interested in learning about the divine. She began to focus more of her time reading about religion, history, and of course the Pantheon of Gods.
And now the time has come for her to leave her job at LLL to see what the world has in store for an Orc lady such as herself. It is time for a bit of adventure, and perhaps some new friends! On her last day of work, her boss, mentor, and friend gave her a wonderful gift. A hat! A hat that would give her more tools for wherever her journey takes her.
Stats (roll, reroll 1s once. If you don't like the rolls, use standard array): STR 15, DEX 8, CON 13, INT 15+1=16, WIS 5, CHA 18+2=20
Backstory (Make sure it ties your background, class, and subclass together): Slovark Deet was raised among the worshippers of [Insert Dominant God/religion], and always thought he would spend his whole life in the worship of [ ]. However, as he worshipped, he was gaining power, but it was very little. He knew there was more power out there, and he felt shunted and angry. A strange figure approached him on the way home that day and spoke to his mind, and in a moment of rage, he traded his soul for unimaginable powers. The magic of [ ] was immediately changed, it became a little darker, a little deeper. He had pledged himself to [Insert Great Old One], and he never regretted it. As time went by, he gained more and more power, and he knew there was more to gain by serving his new patron (His patron will command that he go on the adventure and help the group.)
Campaign preference (either specific pre-published, or a homebrew one): I think we should start with a pre-published one, I don't know how homebrew will be with the new PHB but the old MM and DMG
Oh I'm so excited for the 2024 campaign!!
Ability scores: 11 10 17 10 14 16
Ability scores: 14 15 15 16 13 10
Will see numbers then make later :)
I can change to cleric if needed
And Done! Took a bit longer to work out the character details. :D
For as long as she can remember, Inojen lived happily at a remote monastery of her god. She spent much of her childhood reading all of the books and scrolls she could get her small hands on. At first she simply wished to investigate her origin, all she knew of her birth was that she had been left behind at the monastery's doorstep when she was just a newborn without so much as a hint of who left her there or why she had been abandoned so. Even her simple name was something the grand matron of the monastery gave her, rather then her own parents. In time, however she became immersed in her studies, finding joy in discovering new knowledge and skills. Often to the frustration of her caretakers who could not keep her away from even their most sacred texts. Still life was happy, until the monsters came.
She wasn't sure what manner of creatures they were or why they were attacking the monastery, all she could recall as she hid trembling behind a bookshelf was the terrifying screams of her adopted family as they fell to the monsters, and the sight of a distant dark figure who seemed to control the monsters as they ravaged her home. When morning came she stirred from her hiding place and prayed. She begged for justice, and the courage to never be frightened like that again. To her surprise a divine voice responded, and gave her the tools and power to find the justice and courage she sought.
With this Inojen embarks on adventure, hoping to find answers, and perhaps even vengeance.
https://www.dndbeyond.com/characters/132785639/2p0OSg
Sylnache Ashrain - 7th Sojourn
Ability scores: 10 17 18 16 14 15
@DM
Could you please enable content sharing? If not, I’ll switch my application to the Evocation Wizard.
Name (and gender/pronouns)
Helga (Female, She/Her)
Species: Human
Class and Subclass: Barbarian / World Tree
Background: Farmer
Stats : Please check above
Backstory :
Helga's tribe thrived in the shadow of the Great Golden Tree, a sacred offshoot of the original World Tree, separated from it centuries ago. The tree sustained her people, offering both nourishment and protection.
In the seventeenth autumn of Helga's life, the Great Tree bore a rare golden fruit. It was now time for the tribe to choose the Lifebringer—the one destined to carry the fruit far, far away, even beyond the wall of dimensions, to plant its seed and grow a new Great Tree. This sacred duty was part of the eternal pact between the people and the tree.
Without hesitation, Helga stepped forward to accept the role. She had known since birth that this was her fate, whispered to her by the Great Tree itself.
Magic item to start with (common only): Moon-Touched Sword
Campaign preference (either specific pre-published, or a homebrew one)
It might need a few adjustments (or perhaps we could just level up to 4). The one-shot from Candlekeep Mysteries, A Deep and Creeping Darkness, looks very promising.
Chuck Vindie
Link 👆🏽(male he/him)
Human Wayfarer
Way of Mercy Monk
Backstory…
🐠 🐟 🐡 🐠 🐟 🦈 🐟
Chuck’s parents were poor, crude people. When they heard that a hag was offering deals for children, they requested a lifetime supply of fish in exchange for their soon to be born son. The hag happily accepted their proposal.
Chuck was raised by the hag Ma Hungra, to despise beauty love and truth. Oddly she emphasized keeping your word, just not honestly. An adventuring warrior of Tempus fought Ma Hunga. He freed Chuck and inspired him to battle his upbringing, to fight daily to become his best. Which is exactly how Chuck has become who he is today.
Chuck grabbed the spice pouch, the cook’s utensils as well as an herbalism kit on his way to a new life. However his time with ma Hunga made him socially awkward, and suspicious causing him to spend a few years destitute, but he never gave up.
Ability scores: Standard array
Common magic item:
Heward’s Handy Spice Pouch
Campaign preference: Forge of Fury
Tattoo on left arm.
Ability scores: 16 14 16 16 15 10
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
I don't envy you picking from the flood of applications you're going to get. But let me throw my hat in the ring as well.
Grunthar Stonefury was born into the Stonefury clan, a family of battle-hardened warriors who had defended their mountain stronghold for generations. Raised with a hammer in one hand and a shield in the other, Grunthar showed early promise as a skilled fighter. His path seemed set to follow in his ancestors’ footsteps, serving his clan as a soldier in their eternal war against the encroaching orcs and other threats from the underdark.
During one fateful battle deep beneath the mountains, Grunthar and his squad were ambushed by a wave of monstrous creatures. As the battle raged, Grunthar became separated from his comrades, lost in the twisting tunnels of the underdark. Wounded and outnumbered, he stumbled into an ancient cavern where he discovered an eerie, long-forgotten shrine. Desperate and on the brink of death, Grunthar called out for aid — not to his gods, but to anyone who would listen.
To his surprise, something answered.
A dark, slithering presence whispered from the shadows of the shrine, offering Grunthar power in exchange for his loyalty. All he had to do was put on the amulet. Without options and fearing his death, he accepted. As the strange amulet slipped over his head, power surged through him, sealing his wounds and filling him with newfound strength and strange arcane abilities. When the monsters returned, Grunthar decimated them with blasts of eldritch energy, powers he did not fully understand.
Returning to his people, Grunthar kept the nature of his new abilities a secret. He now lives with an internal conflict — torn between his loyalty to his clan and the mysterious, sinister force that saved his life. His new patron seems to have plans for him, and Grunthar fears what might be asked of him in the future.
As he continues his duties as a warrior, Grunthar seeks to master his arcane gifts while also struggling to understand the true nature of his pact. He is bound to the shadows, walking a path between the honor of his people and the demands of a dark force that may one day consume him.
Hello there!
Drayson Swift
Species: Wood-Elf
Background: Wayfarer
Class: Rogue / Monk
Magic item: Pole of Collapsing, Alternately...Immovable Rod? (I've always wanted to play an acrobat thief with an immovable rod in his staff, the fighting style alone is just cool)
Drayson Grew up on the streets of Waterdeep. He is not an orphan but he may as well be, with parents that never cared much for the responsibility. Since he was young he had to make his own luck, often resorting to common thievery and scams. He found he had a knack for acrobatics, balance and juggling and was able to squeek out a living performing on the streets for coin. However he always new he could make something better for himself. Under the guidance of an older urchin and former trainer he picked up the skills required to fight alongside adventurers and make his mark.
But all her enthusiasm simply wasn't enough to compensate for her minute stature. Her fellow initiates simply would not take her seriously, and the battlemasters feared that she was setting herself up for what amounted to suicide if she should ever actually go into battle. She kept a cheerful attitude, though, as she vowed to prove herself worthy in the Trial of the Warriors. She went to the arena, head held high expecting a glorious victory...
...and she failed. As she lay there in the clinic, staring up at the ceiling and wondering how she had been so wrong, a voice whispered in her ear, coaxing her with promises that it would give her the strength she sought. She didn't know who the voice belonged to, and at that moment she didn't care. All she knew was that she wanted to become a true warrior, not a pathetic failure. The next day she left the temple behind, vowing to forge her own path forward.
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
I would also be really curious to finally try the 2024 Rules! This is my application:
Faenyll is the third born of the noble elven house of Laïlonell. Her father, Lord Soveliss Laïlonell, and her mother, Lady Sellenia Nondalynn, are noble and respected, within the elven community of the Hill of Living Stars (so called for the many fireflies that brighten the nights), in the Feywild. The child was likely to become another brilliant and respected noble member of the community, following in the footsteps of her father, who is very focused on his responsibilities to his people, or her mother, who is a patron with a keen artistic sensibility. But the little girl, playing in the garden, one day sees an anthropomorphic White Rabbit, elegantly dressed, with a pair of thick glasses, running from one place to another, occasionally taking out a funny copper amulet from his pocket, which he holds to his ear and then exclaims, agitated: "It's late, it's late!"
Etriel, curious and amused, chases him to make friends, but in doing so she falls into a... passage that magically transports her to a completely different area of the Feywild. Initially totally uninterested in the little girl and her problems, the White Rabbit is eventually won over by the little girl's tender insistence and affection - and thus discovers thanks to her that valuing time, dedicating a little of it to those close to us, is the best way to stop worrying about how late it is. The White Rabbit, as a pledge of friendship, leaves her his copper amulet - now that he has learned to value time, he no longer feels it as indispensable. Etriel thus comes of age among strongly magical creature, mostly fey, but a copper baby-dragon (named Kraprum) too, who becomes a great friend and awakens in her a source of innate magic. And indeed, when Etriel is seized by the desire to rediscover her origins, and return to her family and the elves, Kraprum (now a Young dragon) accompanies her to the Hill of Living Stars, before parting with her and saying goodbye, arousing no little wonder... which pushes her to adopt, as her adult name, the nickname Etriel Darastrix ('Lady Dragon', the first word in evlish, the second in draconic).
Everyone is initially happy about the return of a member of the noble Laïlonell family who was thought to be lost, but it soon becomes clear that Etriel, having grown up far from the community, is no longer fully part of it... This is underlined both by her spontaneous magic that sometimes manifests itself (mostly harmlessly, with sudden multicolored spark showers, and by her point of view that is different from that of most of the community, and by the incredible desire to travel that she has left - perhaps because of the exceptional nature of the first 'journey' that had been so full of consequences (and, for the most part, of pleasant experiences).
Convinced that her people tend to isolate themselves too much and that things would be much better (both for the High Elves and for others) if they understood each other more, she allows herself a period of reflection in the service of the goddess Sehanine Moonbow (goddess of the moon, dreams, mysteries, secrets, travel/journeys; she is also the protector of the elven dead), at the end of which she decides to leave the Hill of Living Stars and the Feywild.
After all... before Corellon punished them, didn't the elves have the ability to transform into other creatures? And what greater sign of openness could there be? How can one, in fact, transform... into what one does not know? Etriel becomes more and more convinced that, if ever one day the elves will be able to recover this ability - and perhaps help all the other species to live together in peace in mutual understanding - it will be only after they have rediscovered the curiosity to know others... and the courage to explore, to go and look for them. The concept of 'travel', for Etriel, becomes more than just a great passion - it becomes a religion, a reason for living.
And so the wandering adventurer life of Etriel Darastrix begins....
PLACEHOLDER (Planning a Circle Of The Land Druid)
Ability scores: 15 13 17 16 16 9
Note, only allows for use of Champion for fighter for me...however it's ok as I want to try the dual wielder.
https://www.dndbeyond.com/characters/131432963/15QBmH
Ability scores: 13 8 15 18 5 15
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Abilities: 15 13 12 14 16 13
Name: Cirim Arimasher (She/Her)
Species: Orc
Class and Subclass: Cleric, Life Domain
Background: Sage
Stats: 14 17 13 16 12 14
Magic item: Hat of Wizardry
Campaign preference: Open to anything, Call of the Netherdeep starts at level 3 if that is of interest.
Backstory:
As a child, a broke and hungry Cirim was caught trying to steal a book from Lexi's Lavish Library, a small bookstore located in the town square. The small Orc was unaware that this bookstore was frequented mostly by those familiar with the arcane arts, giving her no chance to get away with the theft. In a stroke of luck, and kindness, the owner of the shop gave her a chance, and a job.
For years she worked at the shop, diving into the endless knowledge that passed through the place. She learned other languages, and basic spells, such as the ability to summon a magical familiar. The more she read about the Gods and creation stories, the more she became interested in learning about the divine. She began to focus more of her time reading about religion, history, and of course the Pantheon of Gods.
And now the time has come for her to leave her job at LLL to see what the world has in store for an Orc lady such as herself. It is time for a bit of adventure, and perhaps some new friends! On her last day of work, her boss, mentor, and friend gave her a wonderful gift. A hat! A hat that would give her more tools for wherever her journey takes her.
https://www.dndbeyond.com/characters/133103817
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-