“ Not right now thank you. The offer at the Inn still stands if you can recommend the best in town? Oh and do you mind if I use your loo back there? The old bladder isn’t what it used to be to be”
"Yes. Ah. Of course. Feel free to use the latrine as you...see fit. When you are leaving I would suggest."
"As to accomodation, I would recommend the Stonehill Inn. I believe Sildar put you up there already for a night when you came to town. It is the only real lodging in the town aside from a home or a barn."
“Wonderful”. Ol looks at his companions. “I’m nipping out the back. The we can hit the Inn and find out if anyone knows the latest on the road ahead”.
Ol leaves his companions to check out the latrine. He has the lack of trust only a man who has lost everything and lives by his survival instincts can bring. That and the fact he’s a nosey bastard.
This post has potentially manipulated dice roll results.
Lucius addresses Halia, "Perhaps you may have some work I or my companions could be of assistance with? Surely there's some rare artefacts you may know of"
As he speaks to Halia he examines the surroundings
Ol finds nothing of note lying out in the conference room, startles someone having a nap in the overnight room and attracts a few wary glances from miners as he walks through the reception area.
People are hard at work in the weighing and processing room but all he can see are rocks, ore geodes and small amounts of raw gold. The kitchenette-come-washroom smells like stale body odour but is otherwise unremarkable.
Lucius casts his eye around the office and can see that Halia is clearly doing well for herself. The desk looks like it would cost the same as some of the smaller houses he has seen on his travels and there is a large painting of Waterdeep behind Halia's chair which has clearly been done with some skill
"I don't have any work at the minute that would suit men of your talents. Though I do always have information. Hmm...
This may interest you. I've heard stories from prospectors in the hills northeast of Phandalin that someone is digging around in the ruins known as Old Owl Well. Disturbingly, several prospectors have reported being chased from the area by undead. Daran Eldermarth, who maintains the orchard if you haven't already met him, is worried that dangerous magic might lie dormant there. He's a retired adventurer, he knows these sorts of things. You would all probably get along swimmingly"
Brand looks around at all the wealth that has been accumulated in the Exchange and wonder how many of the poor and destitue he could feed or crusades he could wage against heritic and creatures of evil.
Brand doesn't interrupt his companions as they satisfy their curiosity. He shares small talk with the Sister about the teachings of Lady Luck and the Sun God.
Brand takes out paper from his backpack and scribbles down the quests they have taken as a way to remind himself of all they have to do...
After resting for the night at the inn to ease your weary bones from the Redbrand hideout, the party sets out.
Sister Garaele charters a local farmer's wagon to take you there. Leaving first thing, you manage to make it by sundown. The journey is bumpy but blessed by good weather and the greatest danger you face is the risk of nodding off and tumbling from the open wagon
The farmer doesn't hang about, dropping you just before the outskirts of the ex-town of Conyberry and heading back.
Brand takes out his Holy Symbol, looks at Ol, Lucius and Sister Garaele in turn and says a small paryer for each.
"May the light of the Blessed Sun guide our way as we head into the dead of night where the dead walk restlessly"
Brand has an aversion to the taint of evil and he feels it in these lands. Brand looks around and then up at the sky as the sun hides in the horizon and night sets in.
Brand walks up to Ollanius and casts Light on his club, giving the club a white glow to illuminate a 20 foot radius in bright light and a further 20 foot radius in dim light. "Well shall we make our way through this abandoned town towards Neverwinter wood?"
This will allow Ollanius to see in the dark as Brand and Lucius both have their own natural night vision.
This post has potentially manipulated dice roll results.
“Of course! We’re men of action Brand” Ol squints his eyes to look into the fading light and the abandoned buildings ahead. “What a hole” he grunts and leads on up into the town looking for signs of any occupation friendly or otherwise.
The party sees the ruins of a small town, barely more than the husks of a few houses and a well. A ramshackle road leads off with a clear with of what was once likely a farmhouse. The buildings have been ravaged by fire and the elements and their contents are looted, burnt and rotten.
"Bandits, Brother Brand. A roving group of barbarians some years ago. Between that history and Agatha, Conyberry is now just a place to scare children with."
"The Triboar Trail will lead us more or less toward where we need to go to find Agatha. I will be making myself scarce when we first come across her lair, as she already refused to acknowledge me once. I do not want to risk it happening twice. Once you have her talking, I will make myself known and help negotiations"
The forest grows dark and still as the trail winds deeper into the trees. Heavy vines and thick layers of moss drape the branches, and the air is noticeably colder than it was in the ruined village. Rounding a bend in the trail, you see a screen made from the warped branches of trees standing close together, woven into a domelike shelter in the shadows. A low doorway leads inside.
The dome is not a result of corruption but not is it wholly natural. Brand believes it looks to be the result of a natural growth that has then been further shaped by phycial intervention
Nothing sets off alarm bells for Brand's currently quite acute trap sense
A home of sorts is sheltered within the dome of woven branches. It is sparsely furnished with chests, shelves, a table, and a reclined couch, all of it old and of elven craft.
After a few moments, the air grows cold and a powerful feeling of dread grips you.
A cold, pale light flickers in the air, rapidly taking on the form of a female elf, her hair and robes waving in a spectral wind. She might have been beautiful once, but a hateful expression twists her features now.
“Foolish mortals,” she snarls. “What do you want here? Do you not know it is death to seek me out?”
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“ Not right now thank you. The offer at the Inn still stands if you can recommend the best in town? Oh and do you mind if I use your loo back there? The old bladder isn’t what it used to be to be”
She looks a little taken aback.
"Yes. Ah. Of course. Feel free to use the latrine as you...see fit. When you are leaving I would suggest."
"As to accomodation, I would recommend the Stonehill Inn. I believe Sildar put you up there already for a night when you came to town. It is the only real lodging in the town aside from a home or a barn."
“Wonderful”. Ol looks at his companions. “I’m nipping out the back. The we can hit the Inn and find out if anyone knows the latest on the road ahead”.
Ol leaves his companions to check out the latrine. He has the lack of trust only a man who has lost everything and lives by his survival instincts can bring. That and the fact he’s a nosey bastard.
Lucius addresses Halia, "Perhaps you may have some work I or my companions could be of assistance with? Surely there's some rare artefacts you may know of"
As he speaks to Halia he examines the surroundings
Perception Check:
18
Ol finds nothing of note lying out in the conference room, startles someone having a nap in the overnight room and attracts a few wary glances from miners as he walks through the reception area.
People are hard at work in the weighing and processing room but all he can see are rocks, ore geodes and small amounts of raw gold. The kitchenette-come-washroom smells like stale body odour but is otherwise unremarkable.
The latrine is...exactly what he had expected...
Lucius casts his eye around the office and can see that Halia is clearly doing well for herself. The desk looks like it would cost the same as some of the smaller houses he has seen on his travels and there is a large painting of Waterdeep behind Halia's chair which has clearly been done with some skill
"I don't have any work at the minute that would suit men of your talents. Though I do always have information. Hmm...
This may interest you. I've heard stories from prospectors in the hills northeast of Phandalin that someone is digging around in the ruins known as Old Owl Well. Disturbingly, several prospectors have reported being chased from the area by undead. Daran Eldermarth, who maintains the orchard if you haven't already met him, is worried that dangerous magic might lie dormant there. He's a retired adventurer, he knows these sorts of things. You would all probably get along swimmingly"
Brand looks around at all the wealth that has been accumulated in the Exchange and wonder how many of the poor and destitue he could feed or crusades he could wage against heritic and creatures of evil.
Brand doesn't interrupt his companions as they satisfy their curiosity. He shares small talk with the Sister about the teachings of Lady Luck and the Sun God.
Brand takes out paper from his backpack and scribbles down the quests they have taken as a way to remind himself of all they have to do...
After resting for the night at the inn to ease your weary bones from the Redbrand hideout, the party sets out.
Sister Garaele charters a local farmer's wagon to take you there. Leaving first thing, you manage to make it by sundown. The journey is bumpy but blessed by good weather and the greatest danger you face is the risk of nodding off and tumbling from the open wagon
The farmer doesn't hang about, dropping you just before the outskirts of the ex-town of Conyberry and heading back.
The Triboar Trail runs right through the abandoned town and the Neverwinter wood stands ominously behind the town to the Northwest.
Brand takes out his Holy Symbol, looks at Ol, Lucius and Sister Garaele in turn and says a small paryer for each.
"May the light of the Blessed Sun guide our way as we head into the dead of night where the dead walk restlessly"
Brand has an aversion to the taint of evil and he feels it in these lands. Brand looks around and then up at the sky as the sun hides in the horizon and night sets in.
Brand walks up to Ollanius and casts Light on his club, giving the club a white glow to illuminate a 20 foot radius in bright light and a further 20 foot radius in dim light. "Well shall we make our way through this abandoned town towards Neverwinter wood?"
This will allow Ollanius to see in the dark as Brand and Lucius both have their own natural night vision.
“Of course! We’re men of action Brand” Ol squints his eyes to look into the fading light and the abandoned buildings ahead. “What a hole” he grunts and leads on up into the town looking for signs of any occupation friendly or otherwise.
perception
4
Brand looks around as they move through the town as well.
Perceptiom check
24
Brand speaks to Sister Garaele "What Happened to this town sister?"
The party sees the ruins of a small town, barely more than the husks of a few houses and a well. A ramshackle road leads off with a clear with of what was once likely a farmhouse. The buildings have been ravaged by fire and the elements and their contents are looted, burnt and rotten.
"Bandits, Brother Brand. A roving group of barbarians some years ago. Between that history and Agatha, Conyberry is now just a place to scare children with."
"The Triboar Trail will lead us more or less toward where we need to go to find Agatha. I will be making myself scarce when we first come across her lair, as she already refused to acknowledge me once. I do not want to risk it happening twice. Once you have her talking, I will make myself known and help negotiations"
The forest grows dark and still as the trail winds deeper into the trees. Heavy vines and thick layers of moss drape the branches, and the air is noticeably colder than it was in the ruined village. Rounding a bend in the trail, you see a screen made from the warped branches of trees standing close together, woven into a domelike shelter in the shadows. A low doorway leads inside.
Brand finds the way the branches are warped and the low doorway peculiar and tries to recall if this is natural or corruption.
Nature check 6
Brand then rubs his eyes and also checks for traps and other hidden things.
Perception check 16
The dome is not a result of corruption but not is it wholly natural. Brand believes it looks to be the result of a natural growth that has then been further shaped by phycial intervention
Nothing sets off alarm bells for Brand's currently quite acute trap sense
Brand then looks at his companions and opens the door, ducking as he enters and steps inside and takes in the scene infront of him.
A home of sorts is sheltered within the dome of woven branches. It is sparsely furnished with chests, shelves, a table, and a reclined couch, all of it old and of elven craft.
After a few moments, the air grows cold and a powerful feeling of dread grips you.
A cold, pale light flickers in the air, rapidly taking on the form of a female elf, her hair and robes waving in a spectral wind. She might have been beautiful once, but a hateful expression twists her features now.
“Foolish mortals,” she snarls. “What do you want here? Do you not know it is death to seek me out?”