“We were told you could provide directions to a certain Witch whom could assist us in our mission to thwart the ongoing plague here in your little community. As a side note your foreman greeted us with some uncivilized show of force, is there an ongoing threat present here?”
Milon seems unsurprised by the statement about his foreman. "Around here he is the threat." He says quiet enough to not be heard by his boss. He speaks back up; "The witch? That's a dangerous person to talk to; but if it cures the plague and my nephew, then I'll help."
“Well how about a map or guide, is this hag close by or… When I return I believe administration needs a refresher course on business conduct and profit management.”
Duke Hemsworth seems composed but Nate is still feeling a bit shook up over having a ‘wand’ pointed at his face.
Milon pulls out a map. "I've got to stay close to town incase my nephew worsens but I can give you this map with the witch's location marked upon it. Is she the only place you need to go to cure the plague?"
"We also need to go somewhere with a lot of metal, like a Dwarven forge, as well as an Elderwood tree for the other ingredients. Do you know of any?" Hadriana asks, touched by Milon's concern for his nephew.
"Finding a dwarven forge shouldn't be that difficult."Vil posits. "We really aren't that far away from the Five Kings Mountains and I'm sure there have been more than a few smithies that have strayed away from the mountains."
"I know where the Elderwood tree lies, as for a forge; the closest would be a dwarven crucible at the edge of the darkwood forest." He marks the other two locations on the map. "It'll take you two days to travel to all of them. Do hurry." Milon insists.
The group wanders off into the woods. As you travel the number of lumberjacks and enforcers increases as you approach the edges of the cutting area. They all give you dirty looks but none approach you and they let you pass without issue.
As you pass the cutters you find yourself surrounded by tall trees and thick underbrush.
Do you head straight for the Elderwood tree, the lake, or somewhere else?
Hadriana will stop to ritual cast detect poison and disease and speak with animals while the others discuss where they should go first. Hopefully with these active she can help them avoid poisonous creatures and get information from any animals they encounter.
And so the party makes it's way into the woods. It goes well and easily enough until the woods go quiet. Before you all is a swarm of Stirges heading your way.
“We were told you could provide directions to a certain Witch whom could assist us in our mission to thwart the ongoing plague here in your little community. As a side note your foreman greeted us with some uncivilized show of force, is there an ongoing threat present here?”
Insight 5 (passive insight is 10 if it helps)
Hadriana watches Milon's reaction hopefully.
Insight 6 -.-
Milon seems unsurprised by the statement about his foreman. "Around here he is the threat." He says quiet enough to not be heard by his boss. He speaks back up; "The witch? That's a dangerous person to talk to; but if it cures the plague and my nephew, then I'll help."
“Well how about a map or guide, is this hag close by or… When I return I believe administration needs a refresher course on business conduct and profit management.”
Duke Hemsworth seems composed but Nate is still feeling a bit shook up over having a ‘wand’ pointed at his face.
persuation (map/guide) 22
Milon pulls out a map. "I've got to stay close to town incase my nephew worsens but I can give you this map with the witch's location marked upon it. Is she the only place you need to go to cure the plague?"
"We also need to go somewhere with a lot of metal, like a Dwarven forge, as well as an Elderwood tree for the other ingredients. Do you know of any?" Hadriana asks, touched by Milon's concern for his nephew.
"Finding a dwarven forge shouldn't be that difficult." Vil posits. "We really aren't that far away from the Five Kings Mountains and I'm sure there have been more than a few smithies that have strayed away from the mountains."
"I know where the Elderwood tree lies, as for a forge; the closest would be a dwarven crucible at the edge of the darkwood forest." He marks the other two locations on the map. "It'll take you two days to travel to all of them. Do hurry." Milon insists.
With the map in hand let’s head out to negotiate with the witch!
"Thank you! We'll be back as fast as we can." Hadriana assures Milon before turning to leave with the others.
Here is the map.
'A' is where you are.
'B' is not marked on the map; ignore it.
'C' is the Elderwood tree.
'D' is the witch's hut.
'Dwarven Monastery' is the Dwarven Crucible.
https://imgur.com/a/g9kdgop
The group wanders off into the woods. As you travel the number of lumberjacks and enforcers increases as you approach the edges of the cutting area. They all give you dirty looks but none approach you and they let you pass without issue.
As you pass the cutters you find yourself surrounded by tall trees and thick underbrush.
Do you head straight for the Elderwood tree, the lake, or somewhere else?
Hadriana will stop to ritual cast detect poison and disease and speak with animals while the others discuss where they should go first. Hopefully with these active she can help them avoid poisonous creatures and get information from any animals they encounter.
I guess w may as well head to the lderwood tree.
And so the party makes it's way into the woods. It goes well and easily enough until the woods go quiet. Before you all is a swarm of Stirges heading your way.
Please roll initiative.
Hadriana initiative: 12
Davrich initiative: 18.15. Don't ask how, that's just what showed up.
*Viltharal Initiative 19*
13
Stirges (6 of them)
Tufts:13
**This Space for Rent**