Zim - While your body throbbed with pain, the worst of it was in your leg. Even more so when you tried to move it. Your body refused to listen, the leg remaining limp.
(Speed is reduced by 5 feet and if you take the dash action, you must pass a Dex Save, DC 10; on fail you will fall prone.) 2nd < Higher Level Healing to heal
Gorin - The blast threw you on your back and you heard a sickening crack. You still breathe but each breath hurts. You've sustained Fractured Ribs.
(Whenever you attempt an action in combat, you must make a DC 15 Constitution saving throw. On a failed save, you lose your action and can't use reactions until the start of your next turn.) 2nd < Higher Level Healing or 5 long rest to heal
Durak - Surprisingly, despite the blast knocking you unconscious, you've only a Minor scar.
(Does not have any adverse effects.) 1st < Higher Level Healing to heal
Valeria - Your head still rings from the blast as it threw you against the wall. A throbbing pain in your head goes on like a beat. You've sustained a Concussion.
(you lose 4 points in a mental ability score (INT or WIS; 2) and gain one level of exhaustion) 5th < Higher Level Healing or 1 long rest to heal
This post has potentially manipulated dice roll results.
Coming out from under the table is a white haired woman. She looks to Zim and Arkon still standing after her spell and she clicks her tongue.
"Damns, I had hoped my...comrades had worn you all down more. Oh well, I had to use up two bodies so it will be worth it once I get all of your corpses."
She raises her skull flail towards the party and a swarm of skeleton rats come out from the walls behind, pooling around her feet.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
When it's Zim's turn, he will use a bonus action to Second Wind and heal himself (4)
Then he will put pressure on the caster, "You're not going anywhere!"
Zim limps 25 ft forward and slightly North of the caster, to end on square (A,1.5)
Zim uses his morningstar twice with action surge Zim targets the fire-baller, morningstar Attack1: 18 Damage: 15, sap on hit Zim targets the fire-baller, morningstar Attack2: 22 Damage: Unable to parse dice roll., sap on hit
His stone-like skin still smoldering, Arkon gathers his strength and moves to A 3.5 to set up a flank with Zim. He drops his shield and draws his greatsword.
Bonus Action: Second Wind for +7 HP (bringing him to 12)
Action: greatsword on woman to hit 17 w advantage from flank, damage 14
Action Surge: greatsword on woman to hit 26, damage 13
The tiny winged devil avoids most of the necrotic energy washing over the team of deputees but he quickly realizes that his mistress has silenced and is most likely worse off. He swiftly flutters back into the corridor and finds her frail body slumped against a wall. He practically dives for the potion in her pocket, quickly pouring it's fluid content between her slightly parted lips.
This post has potentially manipulated dice roll results.
The redhead opens her eyes and barely makes out Mal's voice in her ringing head. "Misstresss, a nasssty cultisst in the next room needss a ssswift journey to the nine hellsss." She nods resolutely, barely making it over to peek inside the room, quickly uttering a hellish curse over the vile cultist, gifting the cultists soul to her master before unleashing a beam of fiery red eldritch crackling force towards the cultist.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
The necromancer is assaulted with a barrage of blows from both Zim and Arkon, only managing to raise a magical shield to block one blow. She still is hit upon both Sarris and Val, heavily damaged by all the attacks. She snarls as she swings at back at Arkon then at Zim. Then looks towards the corridor before giving a small chant and disappearing in a puff of smoke. She reappears behind Sarris.
Attack: 3 Damage: 24 at Arkon Attack: 17 Damage: 18 at Zim
The swarm of skeleton rats move onto Arkon, swarming around his feet and starting to climb onto him. They begin to bite at him.
This post has potentially manipulated dice roll results.
The redhead's eyes briefly widen with surprise as the pesky cultist suddenly appears right beside her, but she gives the gravely wounded cultist a glare and commands her servant to deal the death strike, and with a snicker the tiny invisible devil strikes, thrusting it's stinger into the neck of the myrkulite.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zim's Injury - 13
Injuries -
Zim - While your body throbbed with pain, the worst of it was in your leg. Even more so when you tried to move it. Your body refused to listen, the leg remaining limp.
(Speed is reduced by 5 feet and if you take the dash action, you must pass a Dex Save, DC 10; on fail you will fall prone.) 2nd < Higher Level Healing to heal
Gorin - The blast threw you on your back and you heard a sickening crack. You still breathe but each breath hurts. You've sustained Fractured Ribs.
(Whenever you attempt an action in combat, you must make a DC 15 Constitution saving throw. On a failed save, you lose your action and can't use reactions until the start of your next turn.) 2nd < Higher Level Healing or 5 long rest to heal
Durak - Surprisingly, despite the blast knocking you unconscious, you've only a Minor scar.
(Does not have any adverse effects.) 1st < Higher Level Healing to heal
Valeria - Your head still rings from the blast as it threw you against the wall. A throbbing pain in your head goes on like a beat. You've sustained a Concussion.
(you lose 4 points in a mental ability score (INT or WIS; 2) and gain one level of exhaustion) 5th < Higher Level Healing or 1 long rest to heal
Coming out from under the table is a white haired woman. She looks to Zim and Arkon still standing after her spell and she clicks her tongue.
"Damns, I had hoped my...comrades had worn you all down more. Oh well, I had to use up two bodies so it will be worth it once I get all of your corpses."
She raises her skull flail towards the party and a swarm of skeleton rats come out from the walls behind, pooling around her feet.
Combat Start
Enemy Initiatives -
(Forgot to add Combat Map.)
Mal initiative: 19
((Unconscious so Init 1 or something?))
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
When it's Zim's turn, he will use a bonus action to Second Wind and heal himself (4)
Then he will put pressure on the caster, "You're not going anywhere!"
Zim limps 25 ft forward and slightly North of the caster, to end on square (A,1.5)
Zim uses his morningstar twice with action surge
Zim targets the fire-baller, morningstar Attack1: 18 Damage: 15, sap on hit
Zim targets the fire-baller, morningstar Attack2: 22 Damage: Unable to parse dice roll., sap on hit
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
Sarris Initiative: 10
Movement: Sarris will move and occupy Zim's old spot at F3
Bonus Action: Sarris 'marks' the woman necromancer with Hunter's Mark
Action: Once in place at F3, Sarris will hurl his dagger at the woman.
To Hit: 21 Dmg: 6 piercing ( plus 4 force dmg with Hunter's Mark ) Total: 10 pts dmg
His stone-like skin still smoldering, Arkon gathers his strength and moves to A 3.5 to set up a flank with Zim. He drops his shield and draws his greatsword.
Bonus Action: Second Wind for +7 HP (bringing him to 12)
Action: greatsword on woman to hit 17 w advantage from flank, damage 14
Action Surge: greatsword on woman to hit 26, damage 13
The tiny winged devil avoids most of the necrotic energy washing over the team of deputees but he quickly realizes that his mistress has silenced and is most likely worse off. He swiftly flutters back into the corridor and finds her frail body slumped against a wall. He practically dives for the potion in her pocket, quickly pouring it's fluid content between her slightly parted lips.
Potion of Healing: 8
Initiative: 12
The redhead opens her eyes and barely makes out Mal's voice in her ringing head. "Misstresss, a nasssty cultisst in the next room needss a ssswift journey to the nine hellsss."
She nods resolutely, barely making it over to peek inside the room, quickly uttering a hellish curse over the vile cultist, gifting the cultists soul to her master before unleashing a beam of fiery red eldritch crackling force towards the cultist.
Bonus action: Hex (wis)
Lucky Eldritch Blast: 25 (-2 for exhaustion) Force: 14 Necrotic: 2
Unless she sees the cultist drop she then takes full cover in the corridor again.
(Doesn't hinder it actually, it just determines order of actions. So it'll be just a normal initiative roll.)
Gorin init: 17
First death save: 8
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
(Botted Durak.)
The necromancer is assaulted with a barrage of blows from both Zim and Arkon, only managing to raise a magical shield to block one blow. She still is hit upon both Sarris and Val, heavily damaged by all the attacks. She snarls as she swings at back at Arkon then at Zim. Then looks towards the corridor before giving a small chant and disappearing in a puff of smoke. She reappears behind Sarris.
Attack: 3 Damage: 24 at Arkon
Attack: 17 Damage: 18 at Zim
The swarm of skeleton rats move onto Arkon, swarming around his feet and starting to climb onto him. They begin to bite at him.
Attack: 7 Damage: 3 at Arkon
Combat Map -
Initiative Order -
Mal is next
The tiny invisible winged devil flies over just above the pesky cultist, ready to take evasive actions and waiting for his mistress command to strike.
(Dodge action)
Arkon is confused by the cultist disappearing and turns his attention to the annoying rats trying in vain to bite him.
Action: greatsword on rats to hit 18, damage 14
Bonus Action: Second Wind for +10 HP (he is now at 22)
The redhead's eyes briefly widen with surprise as the pesky cultist suddenly appears right beside her, but she gives the gravely wounded cultist a glare and commands her servant to deal the death strike, and with a snicker the tiny invisible devil strikes, thrusting it's stinger into the neck of the myrkulite.Stinger: 21 Piercing: 8 Poison: 10Death save: 12
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
(Apologies for the delay)
Durak Death Save
11
With Zim's injury and the pile-up at the entrance, he can't get into melee range this round.
But he can move 15 ft closer and be within 15 ft to throw a dagger, then finish his movement in square e1.
Zim's last ditch effort to throw a dagger at the Necomancer, dagger thrown Attack: 19 Damage: 7
As a bonus action, Zim will heal with second wind for (5)
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)