Bree looks at the broken man shaking her head. "I can help some, though my one healing spell would likely be insufficient." she offers
Reyna nods, as if to say, please, the same pleading expression she gave to Dawn now given to you. Kelson casts his own spell, Sir Isteval snaps out of his shock enough to lay on hands, and still he writhes.
Jekk Ironfist, having been rudely awoken by Feydon's screams, nearly falls backwards as his chair had been leaning that way. Wildly swinging his arms forward to counterbalance the fall, the chair hangs for a moment on edge before tipping forward into its normal position, much to the relief of its occupant. He looks around the room, entirely confused as to what had just happened. "What in the gods name made that horrible scream? Is someone on the rack or something? Do they have a rack here? I didn't think they did. What on earth else could make a man scream like that??" he looks around, but is ignored by the others, who are attending to the broken pirate. Noticing the man, Jekk frowns. "Say, isn't he that pirate that's worth a small fortune in gold? Who's the lucky winner for the bounty?"
Ashamed instead of proud, Reyna raises her arm slightly. "Me. It's my fault."
The dwarf frowns. "It's your fault that you're 6000 gold richer? What kind of thing is that to be ashamed of? Say, I bet you could use some quality weapons, eh?" he smiles, rubbing his hands together.
She looks up slowly at the dwarf. Then looks at Geren. "No, but he and his friends might be. I'll tell Morwen to give you the bounty if you give each of those six companions a new weapon, or enhance one of their existing ones."
The dwarf looks over the group, does some calculating in his head, then says. "I dunno, six enchantments would normally cost even more than that... plus I'm backlogged..."
"Thanks." Reyna says flatly, as if he's said yes. Then she gets up and mutters something about needing some sleep, and walks out of the room. The dwarf seems about to protest, but stops. Then he looks at the group, his face scrunching. (He clearly needs a little push to accept the offer)
Bree looks at the broken man shaking her head. "I can help some, though my one healing spell would likely be insufficient." she offers
Reyna nods, as if to say, please, the same pleading expression she gave to Dawn now given to you. Kelson casts his own spell, Sir Isteval snaps out of his shock enough to lay on hands, and still he writhes.
Bree uses Cure Wounds for 9 hp
You note noticeable improvement. Much of his damage had been from abuses by the guards, which seems to be the remaining damage to need healing. He's writhing less, but still seems unable to speak, stand or even look anyone in the eyes. Bree gets the sense that he's been traumatized.
Dawn jumps up, "I'm a healer. I'll do what I can." She had been wanting to heal him since he first entered the room, and now she had the release to do so.
Realizing that this may be beyond her skills, she moves up the prone felon and casts her strongest heal spells (cure wounds) one after another until she sees improvement or she runs out of spells.
1st: 18 healed
2nd: 13 healed
3rd: 11 healed
OOC: Dawn was tending towards life cleric before this, but I think this encounter has cinched it.
Dawn jumps up, "I'm a healer. I'll do what I can." She had been wanting to heal him since he first entered the room, and now she had the release to do so.
Realizing that this may be beyond her skills, she moves up the prone felon and casts her strongest heal spells (cure wounds) one after another until she sees improvement or she runs out of spells.
1st: 18 healed
2nd: 13 healed
3rd: 11 healed
OOC: Dawn was tending towards life cleric before this, but I think this encounter has cinched it.
Dawn notes that his physical injuries have been healed as much as they can be by her third spell. He doesn't appear to have anything else physically wrong with him, though he still doesn't seem to be 'back' - he has stopped rocking and writhing, but now just lays catatonic, staring straight ahead.
"Can you walk, son?" Kelson asks. In response, he blinks, then suddenly looks afraid, as if by disobeying the pain might return. So, despite his obvious desire to do nothing, he slowly gets back to his feet. His previous defiance seems to have been replaced with wariness, and you get the sense that he'd do just about ANYTHING to avoid feeling that pain again. Other than wariness, all you sense now is shame. He seems ashamed of his weakness. His eyes, always cast downward.
Morwen seems relieved to seem him standing again. "Take him someplace other than the dungeon, to rest. Give him a proper bed, and food. He's no danger to us now." She instructs the guards, who, also having witnessed the scene, nod solemnly, bearing their own level of shame poorly concealed. They motion for him to follow, and he does so without protest.
After they're gone, the tension in the room seems to lighten slightly. Morwen's husband breaks the ice. "Well... I've lost my appetite. If you'll excuse me, I'm going to head to bed," he explains, gets up, and departs. Sir Isteval does so as well. Soon the room contains only Morwen, the group, Kelson, Darfin, and Jekk, as both Sir Lellwyn and Cyndil excuse themselves shortly after Jorvund does.
"Will someone please explain to me what the hells all that was about?" Jekk asks for the second or third time, yet it still seems like no one wants to recap it for him.
Trying to move on, Morwen addresses the group. "Well then, it seems you'll have a... compliant guide. Is there anything else you need of us that might make your mission easier? Within reason of course."
(OOC: anyone can attempt a persuasion check DC 12 to convince Jekk to accept the deal Reyna had offered him on the group's behalf - effectively worth what the entire assignment ahead is worth as far as material benefits go; I'll allow two different attempts, or one combined attempt. There may be a way to lower the DC also, not that its very high, but considering what Morwen just asked... hint hint... lol. That said, you might want to try to make the check without calling on her to command it, because there's only so much she'll offer, but anything you secure from one of the other people at the table without Morwen being involved won't count toward that - this is the intuitive sense your characters have assessed from the situation).
Delfen speaks up. "Well, if its true that Feydon does know where Redeye's phylactery is, then they'll need a way to disable it. And it's a fortunate thing that I have focused so much of my research of late on anti-lich magics. Before you set out in the morning, I'll be sure that a servant delivers a scroll that I will stay up all night scribing if I must - anyone can read it, and so long as they do so whilst in contact with an active phylactery, it will lose its ability to contain souls, or even slivers of souls, or really anything at all. Except maybe marmalade," he muses. "Jams perhaps. Figs?" he shrugs. "I don't know, whatever normal people put in jars. I put alchemical silver, mandrake root, diamond dust, the occasional hag's eye, so on and so forth in my jars, but I expect that I'm not a fair representation of the average jar user."
"Delfen," Morwen interrupts, growing weary of his rambling.
"Hmm? What?"
"They get the point about jars. Back to what the scroll does, if you will."
He balks. "But didn't I just say? It's a scroll of Non-Magical Jar creation - the reagent it requires, even from a scroll, is one active phylactery. Then you get your non-magical jar."
Darfin smiles. "I think, friend, the source of the confusion is what happens to the soul that was in said phylactery?"
"Oh! Well, given that its not marmalade, or jam, or nuts, or-"
Morwen clears her throat loudly.
"Well, to be honest, I don't know. Presumably, its destroyed. But, you could try to spread it onto toast, just to check...?" he suggests, with a helpful tone.
Morwen nods and shakes her head simultaneously. "Right - so... other than a marmalade knife and toast, what OTHER supplies can I assist you with?"
Eltra who had been quietly stuffing his face asks in between bites "Your scroll of non magical jar creation....Phylacteries can be other things...If this phylactery is not a jar then what shall we do? From what I gather a magical weapon should also do the trick.....If only Jekk was more agreeable to creating magical weapons for us......"
Gus - as the two magic users prepare and discuss the spell before hand, Gus would like to have made his way over to them. my pardon masters, may I set in on your preparation? Still the apprentice at heart and a heart for learning, I'd hate to let an opportunity to learn from two great practitioners of the arcane arts as you two pass me by, even if it's just a little. After all, a drop of mercury can hold the weight of a horse three feet off the ground for an hour, who knows what this little bit of knowledge may produce in my own studies?
If grated he watches carefully, listens intently, taking notes as able.
As the pirate is lead into the room, Cleo rubs at Gus's leg, he scopes her up and she moves back to her perch on his shoulder. Gus pays close attention as the spell is cast, noting the hand movements, the words of the spell spoken, the manner and tone of each syllable, and just how the geas is worded.
Feeling the tension in the room rise as the lady of Daggerfall takes the new seat and starts on the fellow, Cleo moves to his arms. They watch together as the pirate springs into action then the fluid of pain over takes not only his body but his mind. Cleo hides her face between the bend of his elbow and body, but Gus looks to the two mages, watching them for reaction.
Eltra who had been quietly stuffing his face asks in between bites "Your scroll of non magical jar creation....Phylacteries can be other things...If this phylactery is not a jar then what shall we do? From what I gather a magical weapon should also do the trick.....If only Jekk was more agreeable to creating magical weapons for us......"
"Aha! That's the beauty of my spell, "Delfen's Non-Magical Jar Creation Mk.II", as it's formally called - regardless of what form the phylactery may take, after the Mk. II version of the spell is cast - you get a Non-Magical Jar, suitable for containing, say, mustards, or soft cheeses, or butter pehaps. Among other things." He smiles widely. Then it vanishes and he flushes slightly. "The Mark 1 version of the spell... yes... you're right... let's say I learned that lesson the hard way. Several pints of my favorite marmalade was wasted before I got it right."
Morwen sighs. "Please don't encourage him,' she says. It's hard to say who she was directing the statement towards.
(OOC: if only someone would try to persuade him for magical weapons lol =P. No one willing to try for a DC 12 even with guidance? No one will care if you cast it openly now - except if you do so in persuading Delfen or Darfin, maybe, but regarding Delfen, as long as someone keeps him talking about jars, you're probably safe lol)
Gus - as the two magic users prepare and discuss the spell before hand, Gus would like to have made his way over to them. my pardon masters, may I set in on your preparation? Still the apprentice at heart and a heart for learning, I'd hate to let an opportunity to learn from two great practitioners of the arcane arts as you two pass me by, even if it's just a little. After all, a drop of mercury can hold the weight of a horse three feet off the ground for an hour, who knows what this little bit of knowledge may produce in my own studies?
If grated he watches carefully, listens intently, taking notes as able.
As the pirate is lead into the room, Cleo rubs at Gus's leg, he scopes her up and she moves back to her perch on his shoulder. Gus pays close attention as the spell is cast, noting the hand movements, the words of the spell spoken, the manner and tone of each syllable, and just how the geas is worded.
Feeling the tension in the room rise as the lady of Daggerfall takes the new seat and starts on the fellow, Cleo moves to his arms. They watch together as the pirate springs into action then the fluid of pain over takes not only his body but his mind. Cleo hides her face between the bend of his elbow and body, but Gus looks to the two mages, watching them for reaction.
Delfen is much more amenable to you observing, up until the point where the ancient elven secrets come into play. At that point, Darfin gives Gus a hard look that is hard to misinterpret the meaning of. Deflen, not understanding, follows the elf's gaze, then exclaims, "Ah, dear boy, might I trouble you to stand over there, if you please. It's not that it's a secret, so much as that its potentially dangerous, and if disturbed, can lead to some... catastrophic results. Well, when lots of people are involved. With us two, the worst-case scenario might be something like... you and your cats' heads trade places for a day. But don't worry, that won't happen if you stand aside. And even if it does, I promise, you WILL get better."
That said, having listened in to their discussion about geas wording and taking notes may improve results of your own geas spells in the future (OOC: so long as I'm the DM lol - you can make a note in your background that you've had the experience of watching Delfen Onbarl and Darfin Floshin decide on the wording of a combined geas in the style of a miniature elven mythal, and maybe another DM will honor it - shrug).
EDIT: regarding their behavior during Feydon's agony, Delfen was probably the lease disturbed about it - probably because he knew exactly what it would look like already. He observed with an almost scientific curiosity, except the arcane version - though he clearly was not inclined to make someone suffer in that way - it was Morwen's resolve that made him realize there was no point in arguing. And then, he did give him a potion that you recognized to be a potion of psychic resistance ahead of time - by doing so, probably saved his life. He's just not easily perturbed. Darfin, being an elf, has a harder time repressing his distaste for creatures suffering. Of the elves in the room, he was the least perturbed as well, also probably because he knew what to expect. That doesn't mean he liked it. He understood why his daughter ran off. If you were watching for evidence that something was going different than they'd expected - you didn't see any.
Bree approaches Jekk. "Mr. Jekk. We've been tasked with scouting the location and size of the lizardmen forces. We could use any material support you could offer us, say magically enhanced weapons."
Bree approaches Jekk. "Mr. Jekk. We've been tasked with scouting the location and size of the lizardmen forces. We could use any material support you could offer us, say magically enhanced weapons."
dc 17
The Dwarf, halfway to falling back asleep, snorts himself awake again, going through the same routine of having to wave his chair back to the ground first, then sighing wit relief when it falls forward onto its legs instead of backwards, onto his back.
"Hmm, what? Oh, right," he sighs. "Well I suppose so long as Reyna is good to her word about the reward money - and I've never known her to be anything else. Fine, fine. I'll take one weapon from each of you, work on it all night, and make sure you get it back before you leave tomorrow. You'll be happy with the results. If its not magical, the weapon you give me, it will be when you get it back. If it already is, then I'll add something extra to it, should help you in fighting those lizardmen. You are going to fight lizardmen, right? I heard that much right? No one seems to be telling me anything."
Morwen balks. "Reyna said what about what reward money?"
Jekk blinks. "Forgive me, your grace. For the - pirate you all had on the rack a moment ago. Didn't you raise the bounty on him to something ridiculous? 6000 gold? Reyna told me that she'd tell you, that you'd, ah, owe it to me instead. If I helped out the group. You didn't hear that?"
Morwen frowns. "Of course. That's most unlike her. But - then - this whole damned business is strange. OK. Consider the reward yours, master dwarf - I'll even make it 8000, if you include the option for one of your special items instead, as an alternative. For those in the group that don't use weapons."
Jekk sighs. "Fine, yes of course. It's not like I have a huge selection there. But if you don't want an enchanced weapon, I can provide a ring or a cloak that acts like magical armor against both weapons and spells. Or some bracers that act like even better armor, but only against weapons. Or, finally, some bracers that will make you better at shooting bows. Oh, or one that makes you better at throwing things. That's all I've got. So - one of those items, or give me a weapon to enchance."
Mowen nods. "Well then - I suppose its time I head to sleep as well. I trust you all can find the way back to your quarters? If not, Hendan can guide you," she gestures to the gaunt man, who, as you turn to look in the direction she gestured, had apparently been waiting, chin up, but otherwise practically immobile by the entrance in which you came in, this entire time.
"I'll have a horse picked out for each of you, loaded and ready with several days rations, along with some basic adventuring gear that may help you survive in the swamps, waiting for your departure by the time morning prayers are over with at the temple." She says finally. "Sleep well - there will be a light breakfast spread here in the dining hall starting just before dawn. I may or may not be present, but feel free to help yourselves even if I'm not. I'll see your group off, before you go, however, so this is not goodbye just yet."
Everyone remaining in the dining hall stands up as she gets up, but she waves her hand as if to say, 'now, now, no need for that' again, the way she had at the tavern.
Other than Delfen, who has become engaged with Darfin in some discussion about jars or some such thing, and Jekk, who's ready to receive your weapons, or item requests, and Hendan, who stands ready to lead you back to your rooms, the group is otherwise alone in the dining hall. Exchanging looks with each other, it seems to be the case you're all beginning to feel ready for bed yourselves.
This post has potentially manipulated dice roll results.
(OOC: you guys know about the 'roll' feature, right? 28 = a d20 roll for a score with a +8 to it. So say your persuasion is +8 - click the roll button above the text area, by default it does a 1d20 roll IIRC, then add whatever your skill is as it shows up on your sheet, then when you post the message, it should include a roll that can otherwise not be tampered with. Not that I don't trust you - lol. Geren's been using it, I've just noticed that a couple of others haven't been, which is ok, but I'd prefer if everyone did going forward.)
If you edit the post after rolling it shows the warning above.
Bree uses Cure Wounds for 9 hp
Jekk Ironfist, having been rudely awoken by Feydon's screams, nearly falls backwards as his chair had been leaning that way. Wildly swinging his arms forward to counterbalance the fall, the chair hangs for a moment on edge before tipping forward into its normal position, much to the relief of its occupant. He looks around the room, entirely confused as to what had just happened. "What in the gods name made that horrible scream? Is someone on the rack or something? Do they have a rack here? I didn't think they did. What on earth else could make a man scream like that??" he looks around, but is ignored by the others, who are attending to the broken pirate. Noticing the man, Jekk frowns. "Say, isn't he that pirate that's worth a small fortune in gold? Who's the lucky winner for the bounty?"
Ashamed instead of proud, Reyna raises her arm slightly. "Me. It's my fault."
The dwarf frowns. "It's your fault that you're 6000 gold richer? What kind of thing is that to be ashamed of? Say, I bet you could use some quality weapons, eh?" he smiles, rubbing his hands together.
She looks up slowly at the dwarf. Then looks at Geren. "No, but he and his friends might be. I'll tell Morwen to give you the bounty if you give each of those six companions a new weapon, or enhance one of their existing ones."
The dwarf looks over the group, does some calculating in his head, then says. "I dunno, six enchantments would normally cost even more than that... plus I'm backlogged..."
"Thanks." Reyna says flatly, as if he's said yes. Then she gets up and mutters something about needing some sleep, and walks out of the room. The dwarf seems about to protest, but stops. Then he looks at the group, his face scrunching. (He clearly needs a little push to accept the offer)
You note noticeable improvement. Much of his damage had been from abuses by the guards, which seems to be the remaining damage to need healing. He's writhing less, but still seems unable to speak, stand or even look anyone in the eyes. Bree gets the sense that he's been traumatized.
(OOC: Just finished real time game night)
Dawn jumps up, "I'm a healer. I'll do what I can." She had been wanting to heal him since he first entered the room, and now she had the release to do so.
Realizing that this may be beyond her skills, she moves up the prone felon and casts her strongest heal spells (cure wounds) one after another until she sees improvement or she runs out of spells.
1st: 18 healed
2nd: 13 healed
3rd: 11 healed
OOC: Dawn was tending towards life cleric before this, but I think this encounter has cinched it.
Dawn notes that his physical injuries have been healed as much as they can be by her third spell. He doesn't appear to have anything else physically wrong with him, though he still doesn't seem to be 'back' - he has stopped rocking and writhing, but now just lays catatonic, staring straight ahead.
"Can you walk, son?" Kelson asks. In response, he blinks, then suddenly looks afraid, as if by disobeying the pain might return. So, despite his obvious desire to do nothing, he slowly gets back to his feet. His previous defiance seems to have been replaced with wariness, and you get the sense that he'd do just about ANYTHING to avoid feeling that pain again. Other than wariness, all you sense now is shame. He seems ashamed of his weakness. His eyes, always cast downward.
+15XP for restoring Feydon's health to full. I'll add it (to everyone).
Morwen seems relieved to seem him standing again. "Take him someplace other than the dungeon, to rest. Give him a proper bed, and food. He's no danger to us now." She instructs the guards, who, also having witnessed the scene, nod solemnly, bearing their own level of shame poorly concealed. They motion for him to follow, and he does so without protest.
After they're gone, the tension in the room seems to lighten slightly. Morwen's husband breaks the ice. "Well... I've lost my appetite. If you'll excuse me, I'm going to head to bed," he explains, gets up, and departs. Sir Isteval does so as well. Soon the room contains only Morwen, the group, Kelson, Darfin, and Jekk, as both Sir Lellwyn and Cyndil excuse themselves shortly after Jorvund does.
"Will someone please explain to me what the hells all that was about?" Jekk asks for the second or third time, yet it still seems like no one wants to recap it for him.
Trying to move on, Morwen addresses the group. "Well then, it seems you'll have a... compliant guide. Is there anything else you need of us that might make your mission easier? Within reason of course."
(OOC: anyone can attempt a persuasion check DC 12 to convince Jekk to accept the deal Reyna had offered him on the group's behalf - effectively worth what the entire assignment ahead is worth as far as material benefits go; I'll allow two different attempts, or one combined attempt. There may be a way to lower the DC also, not that its very high, but considering what Morwen just asked... hint hint... lol. That said, you might want to try to make the check without calling on her to command it, because there's only so much she'll offer, but anything you secure from one of the other people at the table without Morwen being involved won't count toward that - this is the intuitive sense your characters have assessed from the situation).
Delfen speaks up. "Well, if its true that Feydon does know where Redeye's phylactery is, then they'll need a way to disable it. And it's a fortunate thing that I have focused so much of my research of late on anti-lich magics. Before you set out in the morning, I'll be sure that a servant delivers a scroll that I will stay up all night scribing if I must - anyone can read it, and so long as they do so whilst in contact with an active phylactery, it will lose its ability to contain souls, or even slivers of souls, or really anything at all. Except maybe marmalade," he muses. "Jams perhaps. Figs?" he shrugs. "I don't know, whatever normal people put in jars. I put alchemical silver, mandrake root, diamond dust, the occasional hag's eye, so on and so forth in my jars, but I expect that I'm not a fair representation of the average jar user."
"Delfen," Morwen interrupts, growing weary of his rambling.
"Hmm? What?"
"They get the point about jars. Back to what the scroll does, if you will."
He balks. "But didn't I just say? It's a scroll of Non-Magical Jar creation - the reagent it requires, even from a scroll, is one active phylactery. Then you get your non-magical jar."
Darfin smiles. "I think, friend, the source of the confusion is what happens to the soul that was in said phylactery?"
"Oh! Well, given that its not marmalade, or jam, or nuts, or-"
Morwen clears her throat loudly.
"Well, to be honest, I don't know. Presumably, its destroyed. But, you could try to spread it onto toast, just to check...?" he suggests, with a helpful tone.
Morwen nods and shakes her head simultaneously. "Right - so... other than a marmalade knife and toast, what OTHER supplies can I assist you with?"
Eltra who had been quietly stuffing his face asks in between bites "Your scroll of non magical jar creation....Phylacteries can be other things...If this phylactery is not a jar then what shall we do? From what I gather a magical weapon should also do the trick.....If only Jekk was more agreeable to creating magical weapons for us......"
Gus - as the two magic users prepare and discuss the spell before hand, Gus would like to have made his way over to them. my pardon masters, may I set in on your preparation? Still the apprentice at heart and a heart for learning, I'd hate to let an opportunity to learn from two great practitioners of the arcane arts as you two pass me by, even if it's just a little. After all, a drop of mercury can hold the weight of a horse three feet off the ground for an hour, who knows what this little bit of knowledge may produce in my own studies?
If grated he watches carefully, listens intently, taking notes as able.
As the pirate is lead into the room, Cleo rubs at Gus's leg, he scopes her up and she moves back to her perch on his shoulder. Gus pays close attention as the spell is cast, noting the hand movements, the words of the spell spoken, the manner and tone of each syllable, and just how the geas is worded.
Feeling the tension in the room rise as the lady of Daggerfall takes the new seat and starts on the fellow, Cleo moves to his arms. They watch together as the pirate springs into action then the fluid of pain over takes not only his body but his mind. Cleo hides her face between the bend of his elbow and body, but Gus looks to the two mages, watching them for reaction.
"Aha! That's the beauty of my spell, "Delfen's Non-Magical Jar Creation Mk.II", as it's formally called - regardless of what form the phylactery may take, after the Mk. II version of the spell is cast - you get a Non-Magical Jar, suitable for containing, say, mustards, or soft cheeses, or butter pehaps. Among other things." He smiles widely. Then it vanishes and he flushes slightly. "The Mark 1 version of the spell... yes... you're right... let's say I learned that lesson the hard way. Several pints of my favorite marmalade was wasted before I got it right."
Morwen sighs. "Please don't encourage him,' she says. It's hard to say who she was directing the statement towards.
(OOC: if only someone would try to persuade him for magical weapons lol =P. No one willing to try for a DC 12 even with guidance? No one will care if you cast it openly now - except if you do so in persuading Delfen or Darfin, maybe, but regarding Delfen, as long as someone keeps him talking about jars, you're probably safe lol)
Delfen is much more amenable to you observing, up until the point where the ancient elven secrets come into play. At that point, Darfin gives Gus a hard look that is hard to misinterpret the meaning of. Deflen, not understanding, follows the elf's gaze, then exclaims, "Ah, dear boy, might I trouble you to stand over there, if you please. It's not that it's a secret, so much as that its potentially dangerous, and if disturbed, can lead to some... catastrophic results. Well, when lots of people are involved. With us two, the worst-case scenario might be something like... you and your cats' heads trade places for a day. But don't worry, that won't happen if you stand aside. And even if it does, I promise, you WILL get better."
That said, having listened in to their discussion about geas wording and taking notes may improve results of your own geas spells in the future (OOC: so long as I'm the DM lol - you can make a note in your background that you've had the experience of watching Delfen Onbarl and Darfin Floshin decide on the wording of a combined geas in the style of a miniature elven mythal, and maybe another DM will honor it - shrug).
EDIT: regarding their behavior during Feydon's agony, Delfen was probably the lease disturbed about it - probably because he knew exactly what it would look like already. He observed with an almost scientific curiosity, except the arcane version - though he clearly was not inclined to make someone suffer in that way - it was Morwen's resolve that made him realize there was no point in arguing. And then, he did give him a potion that you recognized to be a potion of psychic resistance ahead of time - by doing so, probably saved his life. He's just not easily perturbed. Darfin, being an elf, has a harder time repressing his distaste for creatures suffering. Of the elves in the room, he was the least perturbed as well, also probably because he knew what to expect. That doesn't mean he liked it. He understood why his daughter ran off. If you were watching for evidence that something was going different than they'd expected - you didn't see any.
Bree approaches Jekk. "Mr. Jekk. We've been tasked with scouting the location and size of the lizardmen forces. We could use any material support you could offer us, say magically enhanced weapons."
dc 17
The Dwarf, halfway to falling back asleep, snorts himself awake again, going through the same routine of having to wave his chair back to the ground first, then sighing wit relief when it falls forward onto its legs instead of backwards, onto his back.
"Hmm, what? Oh, right," he sighs. "Well I suppose so long as Reyna is good to her word about the reward money - and I've never known her to be anything else. Fine, fine. I'll take one weapon from each of you, work on it all night, and make sure you get it back before you leave tomorrow. You'll be happy with the results. If its not magical, the weapon you give me, it will be when you get it back. If it already is, then I'll add something extra to it, should help you in fighting those lizardmen. You are going to fight lizardmen, right? I heard that much right? No one seems to be telling me anything."
Morwen balks. "Reyna said what about what reward money?"
Jekk blinks. "Forgive me, your grace. For the - pirate you all had on the rack a moment ago. Didn't you raise the bounty on him to something ridiculous? 6000 gold? Reyna told me that she'd tell you, that you'd, ah, owe it to me instead. If I helped out the group. You didn't hear that?"
Morwen frowns. "Of course. That's most unlike her. But - then - this whole damned business is strange. OK. Consider the reward yours, master dwarf - I'll even make it 8000, if you include the option for one of your special items instead, as an alternative. For those in the group that don't use weapons."
Jekk sighs. "Fine, yes of course. It's not like I have a huge selection there. But if you don't want an enchanced weapon, I can provide a ring or a cloak that acts like magical armor against both weapons and spells. Or some bracers that act like even better armor, but only against weapons. Or, finally, some bracers that will make you better at shooting bows. Oh, or one that makes you better at throwing things. That's all I've got. So - one of those items, or give me a weapon to enchance."
Mowen nods. "Well then - I suppose its time I head to sleep as well. I trust you all can find the way back to your quarters? If not, Hendan can guide you," she gestures to the gaunt man, who, as you turn to look in the direction she gestured, had apparently been waiting, chin up, but otherwise practically immobile by the entrance in which you came in, this entire time.
"I'll have a horse picked out for each of you, loaded and ready with several days rations, along with some basic adventuring gear that may help you survive in the swamps, waiting for your departure by the time morning prayers are over with at the temple." She says finally. "Sleep well - there will be a light breakfast spread here in the dining hall starting just before dawn. I may or may not be present, but feel free to help yourselves even if I'm not. I'll see your group off, before you go, however, so this is not goodbye just yet."
Everyone remaining in the dining hall stands up as she gets up, but she waves her hand as if to say, 'now, now, no need for that' again, the way she had at the tavern.
Other than Delfen, who has become engaged with Darfin in some discussion about jars or some such thing, and Jekk, who's ready to receive your weapons, or item requests, and Hendan, who stands ready to lead you back to your rooms, the group is otherwise alone in the dining hall. Exchanging looks with each other, it seems to be the case you're all beginning to feel ready for bed yourselves.
(OOC: you guys know about the 'roll' feature, right? 28 = a d20 roll for a score with a +8 to it. So say your persuasion is +8 - click the roll button above the text area, by default it does a 1d20 roll IIRC, then add whatever your skill is as it shows up on your sheet, then when you post the message, it should include a roll that can otherwise not be tampered with. Not that I don't trust you - lol. Geren's been using it, I've just noticed that a couple of others haven't been, which is ok, but I'd prefer if everyone did going forward.)
If you edit the post after rolling it shows the warning above.