Cleggor sits up with a start, “Whosis, whassat..” and his eyes come into focus on Azaka. He says quickly, recognizing the danger, “Come quick! Gather everyone and move north, to the edge of the clearing, I’m gonna diggy diggy hole!” At first, Cleggor looks to the top of the trees, making sure Ollie stays above the fog, staying up high, he winks at him. Then Cleggor stands, grabbing his staff, and then you see a sudden transformation. His arms grow longer and even more hairy, his face becomes black and white hair, he looks down at his long claws, and makes a chittering sound. He takes off to the north and starts digging a hole, 10 feet wide, stopping from time to time to look back for a second, and if you can make it out, he makes a “come here” motion with his paw, pointing further below the ground. His paws move swiftly shoveling the dirt out of the way, digging as fast as he can.
Rhys will cast elementalism to create a constant gust of wind to create an updraft around the hole entrance in a 5x5x5 cube, hoping the mist is pulled around them.
Petor jolts to his feet, quickly awoken by the clamor and somehow fully awake in a matter of seconds. He stands alert, but waits to see what happens with the hole before trying magic of his own.
As the eerie blue mist drifts over the camp, Cleggor's hastily dug hole becomes an unexpected refuge. The displaced earth forms a natural barrier, keeping the mist from fully settling inside. Petor and Lucian, groggy but alert after being woken, scramble into the pit just in time, avoiding the worst of the creeping haze.
The freshly turned dirt also grants Thyxius and Cleggor a small advantage—the loose soil kicks up just enough to disrupt the mist around them, giving them a better chance to withstand its effects (rolling with advantage on the CON saving throw, DC 13).
As Thyxius moves quickly to find better cover, the mist surges forward, enveloping the entire camp in a thick, ghostly blue shroud. It clings to the ground, swirling around each adventurer, reducing visibility and creeping into lungs with every breath.
Despite the overwhelming flow, Rhys instinctively maneuvers to a spot where the mist is thinner, thanks to his quick thinking and use of elementalism. His efforts manage to disperse a portion of the haze, creating a small pocket of clearer air around him. With only seconds to react, he gestures for either Azaka or Taban to join him, ensuring that one of them also has a better chance of resisting the mist’s effects (rolling with advantage on the saving throw).
The strange, unnatural fog continues to drift through the camp, its movement steady and relentless—but within less than a minute, the spectral haze begins to thin. Just as suddenly as it arrived, it fades into the jungle, leaving only the damp, heavy night air in its wake.
As the blue mist finally dissipates into the jungle, the party is left coughing and catching their breath, the strange haze lingering in their lungs for a few moments before clearing.
Cleggor, Azaka, and Rhys, who were exposed but managed to avoid the worst of it, seem unaffected, showing no immediate symptoms. However, Thyxius and Taban exchange glances before mentioning a faint ringing in their ears, the sound dull yet persistent.
Azaka, brushing off some of the dampness from her arms, exhales sharply and nods. "You won’t be feeling anything worse for a while," she reassures them. "But I’ll tell you now—it’s best we get some rest before exhaustion starts creeping in."
She then looks directly at Thyxius and Taban, her tone firm but calm. "You two might see some… things. Hallucinations, most likely. Could be fleeting, could be vivid. Just be mindful of that."
She crosses her arms and shakes her head slightly. "I don’t know of any quick fix for this, not out here. But your body should sweat it out eventually. Just stay sharp."
With that, she moves to settle in again, urging everyone to do the same—the jungle night still pressing in around them, quiet but ever watchful.
Thyxius exhales slowly, running a hand over his face as the dull ringing in his ears lingers. The mention of hallucinations unsettles him—his mind is already disciplined for battle, for clarity, not for facing illusions spun from within. But at least it will pass. "Just another trial to endure," he remarks mostly to himself. With a nod to Azaka, he settles down near the fire, his golden eyes flicking warily at the shifting jungle shadows. Sleep won’t come easy, but he closes his eyes and forces himself to rest.
Rhys, thankful for the quick thinking of Cleggor, resumes his watch, eager for the next shift to begin so he can close his eyes and start a new day tomorrow.
Cleggor-badger takes a loop around the campsite, sniffing and smelling, listening for any sounds or concerns. It moves back over to where Cleggor was originally sleeping and lies down, head on paws / claws, periodically looking, then finally falls asleep. In an hour, Cleggor transforms back to his hairy, crusty self, covered in some dried dirt. In a few hours he stretches and yawns, looking around for a moment, sitting up and looking at his hands, making a little chuckle to himself, he notes more dirt under the fingernails than normal. Which is saying something.
He looks who is keeping watch and taps them on the shoulder, taking over for a couple of hours, then falls back asleep, ready to sleep in until the morning.
The days following the blue mist incident pass with a slow return to normalcy—at least for most of the group.
By the second day, Taban appears to have shrugged off any lingering effects, moving with his usual energy and making fewer comments about the ringing in his ears. Even Stompy, the ankylosaurus, no longer seems quite as uneasy, content with carrying the load, munching on whatever edible foliage he can find along the way.
But for Thyxius, the mist’s touch lingers. Sporadically throughout the days, he catches glimpses of small blue monkeys darting through the jungle. They poke at his companions, tugging at their gear when they aren't looking, and leap onto Stompy’s back, gripping his armored shell like mischievous riders. Sometimes, when the heavy rain slows the group’s progress, making every step a slog through thick mud, the monkeys appear again—this time mocking him, their faces stretching into exaggerated grins, their shrill laughter barely distinguishable from the sounds of the jungle.
By the morning of the fifth day, the group finds themselves nearing Firefinger, its looming spire barely visible through breaks in the dense canopy. The air feels different here, heavier, the jungle giving way to an unnatural clearing.
The ground ahead is barren, stripped of the jungle’s usual vibrancy. Patches of dry, cracked soil stretch outward, and the little vegetation that remains appears twisted and sickly, wilting in unnatural ways. Some trees still stand at the edges, but their trunks are blackened, as if something had drained the life from them.
The jungle’s sounds—the birds, the insects, the distant roars of unseen creatures—seem to die down here, replaced by an unsettling stillness.
Thyxius rubs his temples as another flicker of blue darts through the corner of his vision. He doesn’t flinch this time—he’s grown accustomed to the mischievous creatures, real or not. As Firefinger’s ominous spire comes into view, a different unease settles in his chest. The jungle’s silence is unnatural, oppressive, as if something has stolen the land’s breath. His golden eyes scan the deadened clearing. The vibrancy of Chult, so relentless in its life, feels strangled here. He tightens his grip on his sword.
“This place…” he mutters, voice low, as if speaking too loudly might disturb something unseen. “It’s wrong.”
Religion to see if the state of the land reminds him of anything from his training: 18
Petor runs his fingers through his hair. "Is it that it is drained, or merely that the plants and earth can sense how unnatural this place is?" He ponders, returning his gaze to the towering obelisk that blocks the sky in front of him. "No wonder men of Chult don't choose to come here, not counting pterafolk? Although perhaps the pterafolk explains their absence equally well."
Survival: 4
Petor looks through the forest, hoping to discern how they will stay alive: find water, gather food, and create shelter.
Perception: 8
Intimidation: 14
He looks closely at every passing sight, almost hoping some threat will disturb the eery, quiet monotony of the voyage.
As the group stands at the edge of the barren clearing, Thyxius' mind races with everything he knows about the undead. Though his studies have focused on celestial forces, he has encountered enough texts and first-hand experiences to recognize the signs of reanimation. The taint of necromancy is strong here, the air thick with a presence that unsettles even the untrained. He kneels, running his fingers through the dry, cracked soil, and immediately senses what this place has become—a mass grave, disturbed by dark forces.
Meanwhile, Rhys' keen eyes scan the ground, noting irregularities in the terrain. The loose soil, unevenly spread across the clearing, suggests extensive digging—and then something placed back within. His sharp gaze locks onto a subtle, unsettling movement:
— Skeletal limbs tremble beneath the surface.
Bony fingers twitch and shift in the dirt, grasping blindly, struggling to break free. The disturbed ground stretches around them, encircling the entire party. It is impossible to tell how many undead lie in wait, but one thing is certain—
They are completely surrounded.
With the soil so loose, these things could emerge in seconds—or instantly.
Rhys and Thyxius, their instincts kicking in, have mere moments to react before the undead rise.
(If you can't think of a plan Rhys and Thyxius((based on Religion and Perception rolls)), we'll roll initiative.)
Cleggor sits up with a start, “Whosis, whassat..” and his eyes come into focus on Azaka. He says quickly, recognizing the danger, “Come quick! Gather everyone and move north, to the edge of the clearing, I’m gonna diggy diggy hole!” At first, Cleggor looks to the top of the trees, making sure Ollie stays above the fog, staying up high, he winks at him. Then Cleggor stands, grabbing his staff, and then you see a sudden transformation. His arms grow longer and even more hairy, his face becomes black and white hair, he looks down at his long claws, and makes a chittering sound. He takes off to the north and starts digging a hole, 10 feet wide, stopping from time to time to look back for a second, and if you can make it out, he makes a “come here” motion with his paw, pointing further below the ground. His paws move swiftly shoveling the dirt out of the way, digging as fast as he can.
Rhys will cast elementalism to create a constant gust of wind to create an updraft around the hole entrance in a 5x5x5 cube, hoping the mist is pulled around them.
Thyxius groggily stands and makes his way over to the hole (if he has enough movement).
Petor jolts to his feet, quickly awoken by the clamor and somehow fully awake in a matter of seconds. He stands alert, but waits to see what happens with the hole before trying magic of his own.
As the eerie blue mist drifts over the camp, Cleggor's hastily dug hole becomes an unexpected refuge. The displaced earth forms a natural barrier, keeping the mist from fully settling inside. Petor and Lucian, groggy but alert after being woken, scramble into the pit just in time, avoiding the worst of the creeping haze.
The freshly turned dirt also grants Thyxius and Cleggor a small advantage—the loose soil kicks up just enough to disrupt the mist around them, giving them a better chance to withstand its effects (rolling with advantage on the CON saving throw, DC 13).
As Thyxius moves quickly to find better cover, the mist surges forward, enveloping the entire camp in a thick, ghostly blue shroud. It clings to the ground, swirling around each adventurer, reducing visibility and creeping into lungs with every breath.
Despite the overwhelming flow, Rhys instinctively maneuvers to a spot where the mist is thinner, thanks to his quick thinking and use of elementalism. His efforts manage to disperse a portion of the haze, creating a small pocket of clearer air around him. With only seconds to react, he gestures for either Azaka or Taban to join him, ensuring that one of them also has a better chance of resisting the mist’s effects (rolling with advantage on the saving throw).
The strange, unnatural fog continues to drift through the camp, its movement steady and relentless—but within less than a minute, the spectral haze begins to thin. Just as suddenly as it arrived, it fades into the jungle, leaving only the damp, heavy night air in its wake.
Thyxius CON save with advantage: 5 -.-
Rhys 15 con save. Can I have done my elementalism near Stompy’s face so he gets adv?
.
Cleggor Con save with adv : 20
As the blue mist finally dissipates into the jungle, the party is left coughing and catching their breath, the strange haze lingering in their lungs for a few moments before clearing.
Cleggor, Azaka, and Rhys, who were exposed but managed to avoid the worst of it, seem unaffected, showing no immediate symptoms. However, Thyxius and Taban exchange glances before mentioning a faint ringing in their ears, the sound dull yet persistent.
Azaka, brushing off some of the dampness from her arms, exhales sharply and nods. "You won’t be feeling anything worse for a while," she reassures them. "But I’ll tell you now—it’s best we get some rest before exhaustion starts creeping in."
She then looks directly at Thyxius and Taban, her tone firm but calm. "You two might see some… things. Hallucinations, most likely. Could be fleeting, could be vivid. Just be mindful of that."
She crosses her arms and shakes her head slightly. "I don’t know of any quick fix for this, not out here. But your body should sweat it out eventually. Just stay sharp."
With that, she moves to settle in again, urging everyone to do the same—the jungle night still pressing in around them, quiet but ever watchful.
Thyxius exhales slowly, running a hand over his face as the dull ringing in his ears lingers. The mention of hallucinations unsettles him—his mind is already disciplined for battle, for clarity, not for facing illusions spun from within. But at least it will pass. "Just another trial to endure," he remarks mostly to himself. With a nod to Azaka, he settles down near the fire, his golden eyes flicking warily at the shifting jungle shadows. Sleep won’t come easy, but he closes his eyes and forces himself to rest.
Rhys, thankful for the quick thinking of Cleggor, resumes his watch, eager for the next shift to begin so he can close his eyes and start a new day tomorrow.
Lucian CON Save (3 - NAT 1 :-( )
D&D since 1984
Cleggor-badger takes a loop around the campsite, sniffing and smelling, listening for any sounds or concerns. It moves back over to where Cleggor was originally sleeping and lies down, head on paws / claws, periodically looking, then finally falls asleep. In an hour, Cleggor transforms back to his hairy, crusty self, covered in some dried dirt. In a few hours he stretches and yawns, looking around for a moment, sitting up and looking at his hands, making a little chuckle to himself, he notes more dirt under the fingernails than normal. Which is saying something.
He looks who is keeping watch and taps them on the shoulder, taking over for a couple of hours, then falls back asleep, ready to sleep in until the morning.
The days following the blue mist incident pass with a slow return to normalcy—at least for most of the group.
By the second day, Taban appears to have shrugged off any lingering effects, moving with his usual energy and making fewer comments about the ringing in his ears. Even Stompy, the ankylosaurus, no longer seems quite as uneasy, content with carrying the load, munching on whatever edible foliage he can find along the way.
But for Thyxius, the mist’s touch lingers. Sporadically throughout the days, he catches glimpses of small blue monkeys darting through the jungle. They poke at his companions, tugging at their gear when they aren't looking, and leap onto Stompy’s back, gripping his armored shell like mischievous riders. Sometimes, when the heavy rain slows the group’s progress, making every step a slog through thick mud, the monkeys appear again—this time mocking him, their faces stretching into exaggerated grins, their shrill laughter barely distinguishable from the sounds of the jungle.
By the morning of the fifth day, the group finds themselves nearing Firefinger, its looming spire barely visible through breaks in the dense canopy. The air feels different here, heavier, the jungle giving way to an unnatural clearing.
The ground ahead is barren, stripped of the jungle’s usual vibrancy. Patches of dry, cracked soil stretch outward, and the little vegetation that remains appears twisted and sickly, wilting in unnatural ways. Some trees still stand at the edges, but their trunks are blackened, as if something had drained the life from them.
The jungle’s sounds—the birds, the insects, the distant roars of unseen creatures—seem to die down here, replaced by an unsettling stillness.
Thyxius rubs his temples as another flicker of blue darts through the corner of his vision. He doesn’t flinch this time—he’s grown accustomed to the mischievous creatures, real or not. As Firefinger’s ominous spire comes into view, a different unease settles in his chest. The jungle’s silence is unnatural, oppressive, as if something has stolen the land’s breath. His golden eyes scan the deadened clearing. The vibrancy of Chult, so relentless in its life, feels strangled here. He tightens his grip on his sword.
“This place…” he mutters, voice low, as if speaking too loudly might disturb something unseen. “It’s wrong.”
Religion to see if the state of the land reminds him of anything from his training: 18
“I know what you mean, it’s as if the land itself has had its energy drained”
Lucian will take a look around to see if he can gather any additional details on this lifeless (energy drained) place.
Investigation: 4
Perception: 22
Arcana: 6
History 12
D&D since 1984
Petor runs his fingers through his hair. "Is it that it is drained, or merely that the plants and earth can sense how unnatural this place is?" He ponders, returning his gaze to the towering obelisk that blocks the sky in front of him. "No wonder men of Chult don't choose to come here, not counting pterafolk? Although perhaps the pterafolk explains their absence equally well."
Survival: 4
Petor looks through the forest, hoping to discern how they will stay alive: find water, gather food, and create shelter.
Perception: 8
Intimidation: 14
He looks closely at every passing sight, almost hoping some threat will disturb the eery, quiet monotony of the voyage.
As the group stands at the edge of the barren clearing, Thyxius' mind races with everything he knows about the undead. Though his studies have focused on celestial forces, he has encountered enough texts and first-hand experiences to recognize the signs of reanimation. The taint of necromancy is strong here, the air thick with a presence that unsettles even the untrained. He kneels, running his fingers through the dry, cracked soil, and immediately senses what this place has become—a mass grave, disturbed by dark forces.
Meanwhile, Rhys' keen eyes scan the ground, noting irregularities in the terrain. The loose soil, unevenly spread across the clearing, suggests extensive digging—and then something placed back within. His sharp gaze locks onto a subtle, unsettling movement:
— Skeletal limbs tremble beneath the surface.
Bony fingers twitch and shift in the dirt, grasping blindly, struggling to break free. The disturbed ground stretches around them, encircling the entire party. It is impossible to tell how many undead lie in wait, but one thing is certain—
They are completely surrounded.
With the soil so loose, these things could emerge in seconds—or instantly.
Rhys and Thyxius, their instincts kicking in, have mere moments to react before the undead rise.
(If you can't think of a plan Rhys and Thyxius((based on Religion and Perception rolls)), we'll roll initiative.)