Zerk can see some submerged rocks that could also be messing with Throgg’s oar strokes and can see both the rocks sticking up and out of the water and the larger islet are covered with small crabs and bones and shells of sea creatures, giving them a white and bone like appearance as a whole.
Sinmana remains utterly silent and alert but with a amused smile on her face as she watches boat 2 in action. Its a good test of new crew and she loves hiw close to the sea the small boat is, more intimate and thrilling.
Kel keeps a sharp eye out and spots a small, sealed ceramic jar bobbing near the boat. He is able to snatch it up as they move past it. Giving it a little bit of a shake, it sounds like some coins jingling inside it.
Boat 1 keeps on course and moves another 1/2 mile.
Zerk keep his eyes peeled , cautiously looking at the island and rocks covered in bones and crabs, but misses the seemingly out of place mass of seaweed which was being used to conceal a small rowboat carrying 4 sailors. Lookouts most likely and they spring into action, dumping their seaweed cover and attack boat2 in surprise.
Surprise Rnd:
Sailor1- throws a grappling hook to try and snare boat2 18.
Sailor 2- with throw a dagger at random boat2 crew 7. Attack: 18 Damage: 6.
Sailor3- will trow a 2nd grapple hook to secure boat2 16.
sailor4- will throw 2 daggers at random. 1. 6. Attack: 18 Damage: Unable to parse dice roll.. Attack: 17 Damage: 7.
( to make the initiative easier, i will auto roll using the encounter builder to simplify it with all the redshirts)
Sailor 1&3 successfully grapple boat2 and pull it in close for melee range Sailor 2’s knife slams into redhirt9 for 5 dmg, he yelps out in pain and surprise. sailor4’s first dagger misses Eclipse (position 0&1) and his 2nd lands, striking Throgg for 5 dmg
“Raiders!,” Eclipse shouts in alarm. He turns to instruct the crew in the last moments before the boats slam together.
“You and you!,” he motions to the rearmost red shirts, “Dodge and keep the boat steady while we skewer these bottom feeders. The rest of you, draw your weapons!,”
Then he unsheathes his blades, crossing them and shoving a raider who had come too close and then doing his best to impale them and drop them overboard.
Action
Rapier attack 24/ 8 HP piercing
Bonus Action
Dagger attack 11/ 6 HP piercing
Sneak Attack
Assuming my allies are in 5’ range on the boat, sneak attack damage to one of the attacks that hits: 6 HP
Your rapier flashes out with lightning speed catching the lead sailor off guard, like he wasn’t expecting such quick reflex’s, but is able to parry your follow up dagger strike. The cut was deep.
Zerk Sseaz is just as quick with his rapier, striking with sneaky quickness vs sailor 2 who had thrown the first dagger
Attack: 22 Damage: 11. and will follow up with his dagger
Both strikes sink in deep into sailor2 seemingly in similar area that Eclipse hit. The sailor yelps in pain and curses a bit as sailors are want to do.
Zerk can see some submerged rocks that could also be messing with Throgg’s oar strokes and can see both the rocks sticking up and out of the water and the larger islet are covered with small crabs and bones and shells of sea creatures, giving them a white and bone like appearance as a whole.
boat 1 Str check- 12.
Boat 1 didn’t maintain the same speed but settled into the average making 1/2 mile progress
3rd Turn-
Sinmana remains utterly silent and alert but with a amused smile on her face as she watches boat 2 in action. Its a good test of new crew and she loves hiw close to the sea the small boat is, more intimate and thrilling.
Round 3 : athletics 11
Throgg, now getting familiar with the rowboat and the difficult terrain, is able to navigate a bit better than before.
“Better,” says Eclipse. “Maintain this heading. North, and then 20 degrees to port after we pass the northern tip of this crabby crag!”
3rd heading: Perception 18
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Eclipse Faraway in Gallows Dancer
Kel would keep observing as he would whistle a small tune! 18
The crew of Boat2 is getting into a a rhythm and starting to make good progress making it the outer edge of crab island
Zerk perception- 7.
Kel keeps a sharp eye out and spots a small, sealed ceramic jar bobbing near the boat. He is able to snatch it up as they move past it. Giving it a little bit of a shake, it sounds like some coins jingling inside it.
Boat1 str check- 17.
Boat 1 keeps on course and moves another 1/2 mile.
Zerk keep his eyes peeled , cautiously looking at the island and rocks covered in bones and crabs, but misses the seemingly out of place mass of seaweed which was being used to conceal a small rowboat carrying 4 sailors. Lookouts most likely and they spring into action, dumping their seaweed cover and attack boat2 in surprise.
Surprise Rnd:
Sailor1- throws a grappling hook to try and snare boat2
18.
Sailor 2- with throw a dagger at random boat2 crew 7.
Attack: 18 Damage: 6.
Sailor3- will trow a 2nd grapple hook to secure boat2
16.
sailor4- will throw 2 daggers at random. 1. 6.
Attack: 18 Damage: Unable to parse dice roll..
Attack: 17 Damage: 7.
( to make the initiative easier, i will auto roll using the encounter builder to simplify it with all the redshirts)
Sailor 1&3 successfully grapple boat2 and pull it in close for melee range
Sailor 2’s knife slams into redhirt9 for 5 dmg, he yelps out in pain and surprise.
sailor4’s first dagger misses Eclipse (position 0&1) and his 2nd lands, striking Throgg for 5 dmg
initiative Order:
Eclipse-20.
Zerk-20.
Enemy sailors-18.
redshirt -12.
redshirt -12.
Redshirt -9.
Throgg-8.
redshirt -6.
RedShirt-4.
Sinmana- special
Do i roll for intiative?)
No, you are on the other boat. You can open your found object if you wish
“Raiders!,” Eclipse shouts in alarm. He turns to instruct the crew in the last moments before the boats slam together.
“You and you!,” he motions to the rearmost red shirts, “Dodge and keep the boat steady while we skewer these bottom feeders. The rest of you, draw your weapons!,”
Then he unsheathes his blades, crossing them and shoving a raider who had come too close and then doing his best to impale them and drop them overboard.
Action
Rapier attack 24/ 8 HP piercing
Bonus Action
Dagger attack 11/ 6 HP piercing
Sneak Attack
Assuming my allies are in 5’ range on the boat, sneak attack damage to one of the attacks that hits: 6 HP
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Eclipse Faraway in Gallows Dancer
Your rapier flashes out with lightning speed catching the lead sailor off guard, like he wasn’t expecting such quick reflex’s, but is able to parry your follow up dagger strike. The cut was deep.
Zerk Sseaz is just as quick with his rapier, striking with sneaky quickness vs sailor 2 who had thrown the first dagger
Attack: 22 Damage: 11.
and will follow up with his dagger
Attack: 18 Damage: 8.
Sneak attack dmg 2.
Both strikes sink in deep into sailor2 seemingly in similar area that Eclipse hit. The sailor yelps in pain and curses a bit as sailors are want to do.
sailor1 will attack Eclipse with two daggers.
Attack: 17 Damage: 6.
Attack: 25 Damage: 9.
sailor2 will attack Zerk with twin daggers of wickedness.
Attack: 23 Damage: 5.
Attack: 17 Damage: 5.
Sailor 3 will go for throgg with a hooked spear.
Attack: 22 Damage: 6.
Sailor 4 will attack a redshirt with a cutlass.
Attack: 13 Damage: 9.