The sailors strong attack puts Zerk and Eclipse out and as they lose consciousness they hear the menacing sneering of the enemy sailors, luckily both men slump straight down into the boat aided by redshirt 7 and 8. Redshirt 8 gets to work stabilizing Eclipse.
RedShirt7 leaps over Eclipse to attack Sailor1 with a gaffhook and dagger Attack: 14 Damage: 7. Attack: 24 Damage: 5.
Redshirts nasty gaffhook sinks behind the ribs of sailor 1 and as he pulls the scoundrel close he draws his dagger across his throat, spilling his life’s blood into the ocean, followed closely by his limp body. RedShirt7 gives out a battle cry as he prepares to gut the next fish.
Redshirt9 will engage sailor 2 seeing how Zerk already put a good couple holes in him. He pulls from boat floor a a rusty trident with gnarley barbs on its tines and will spear Sailor 2 with it, trying to topple as well as pierce him. Attack: 17 Damage: 5.
Throgg barely manages to stay upright as the two vicious attacks on him nearly cause him to black out (1hp remaining). He lashes out like a trapped animal using his 10ft reach as much to his advantage as possible.
RedShirt10 finds it difficult to get his strikes through in the close space and violently rocking boats.
RedShirt 11 lands his harpoon strike on Sailor3 drawing blood on the touch sea dog.
Sinmana silently waited to see how things played out carefully draws a serpent shaped arrow from her quiver, focusing in on the 4th sailor, yet untouched. Her steady aim and hypnotic, trance like composure is a little on the creepy side and with a hiss she lets the arrow fly.
Her wicked arrow impales the sailor with such force, if almost drives him overboard and as she sees the strike she lets out a haunting m wailing sound that chills everyone to the core. Dark lines form from the wound on sailor 4’s chest and then on the wound on sailor 3 as well they both take 2. Necrotic dmg
RedShirt7 is stabbed in the back with the first dagger and spins around in time to parry the 2nd.
sailor 4, with the snake arrow in his chest and the black rot spreading from it decides the pirates life isnt for him and he Will disengage and dive into ocean and swims to the edge of crab island.
This post has potentially manipulated dice roll results.
Redshirt7 turns on sailor2 and tires to gaffhook the guy between the legs and slash with the knife for food measure. Attack: 7 Damage: 6. Attack: 14 Damage: 6.
This post has potentially manipulated dice roll results.
Sailor3 gets lucky as a wave jostles the boats sending the trident wide, sailor 10 will swing on his with a cutlass and dagger. Attack: 23 Damage: 9. Attack: 10 Damage: 5.
Ann Redshirt 11 will harpoon him. Attack: 25 Damage: 17.
This post has potentially manipulated dice roll results.
Redshirt 10 misses with his sword but jams his dagger into the sailors ribs. The air expels out from his punctured lung and he soon expires due to the many wounds.
Sinmana’s laser like focus is still on the man swimming for the rocky shore. She draws another of the intricately carved arrows, steady as she goes and the hissing sound sends it on its way
Just as the. An was about to pull himself out of the water and behind a rock, the arrow pierces into his spine and he slips back into the sea. Sinmana’s eyes were still latched onto him as the crabs began scurrying out from their hiding holes, racing to be the first to taste his flesh. Soon she snaps out of her trance and surveys the situation and the wounded. Redshirt8 has stabilized Zerk and brought him and eclipse back to consciousness with 1 hp.
(Congrats boat 2 for surviving the first battle!)
After going through the mens gear, along with their weapons there are 3 coin pouches containing 22. Gp 51. Sp
This post has potentially manipulated dice roll results.
You also have the small rowboat with oars which thanks to the grapple hooks can be easily towed or rowed separately depending on what Eclipse would decide since he is in charge.
The sailors strong attack puts Zerk and Eclipse out and as they lose consciousness they hear the menacing sneering of the enemy sailors, luckily both men slump straight down into the boat aided by redshirt 7 and 8. Redshirt 8 gets to work stabilizing Eclipse.
RedShirt7 leaps over Eclipse to attack Sailor1 with a gaffhook and dagger
Attack: 14 Damage: 7.
Attack: 24 Damage: 5.
Redshirts nasty gaffhook sinks behind the ribs of sailor 1 and as he pulls the scoundrel close he draws his dagger across his throat, spilling his life’s blood into the ocean, followed closely by his limp body. RedShirt7 gives out a battle cry as he prepares to gut the next fish.
Redshirt9 will engage sailor 2 seeing how Zerk already put a good couple holes in him. He pulls from boat floor a a rusty trident with gnarley barbs on its tines and will spear Sailor 2 with it, trying to topple as well as pierce him.
Attack: 17 Damage: 5.
Sailor2 gets speared in the gut and tries to remain on his feet con save 18.
Which he manages to do. He is bleeding and gravely wounded, but is a fierce fighter and remains upright.
Throggs up
Throgg barely manages to stay upright as the two vicious attacks on him nearly cause him to black out (1hp remaining). He lashes out like a trapped animal using his 10ft reach as much to his advantage as possible.
Attack 18; 8 dmg
Attack 12; 6 dmg
Throgg swings on Sailor 3 and lands his first blow solidly.
redShirt 10 will try to slip in a shot to finish off the badly bleeding sailor2 with his cutlass and a dagger
Attack: 18 Damage: 6.
Attack: 24 Damage: 4.
RedShirt11 will aid Throgg with sailor 3 stabbing at him with a harpoon.
Attack: 17 Damage: 7.
RedShirt10 finds it difficult to get his strikes through in the close space and violently rocking boats.
RedShirt 11 lands his harpoon strike on Sailor3 drawing blood on the touch sea dog.
Sinmana silently waited to see how things played out carefully draws a serpent shaped arrow from her quiver, focusing in on the 4th sailor, yet untouched. Her steady aim and hypnotic, trance like composure is a little on the creepy side and with a hiss she lets the arrow fly.
Attack: 18 Damage: 6.
sneak attack dmg: 12.
Her wicked arrow impales the sailor with such force, if almost drives him overboard and as she sees the strike she lets out a haunting m wailing sound that chills everyone to the core. Dark lines form from the wound on sailor 4’s chest and then on the wound on sailor 3 as well they both take 2. Necrotic dmg
Eclipses wound has been stabilized by the quick thinking of Redshirt8.
Zerk death save1 14.
Zerk is deep in a dream, not ready to reawaken to the world just yet. Redshirt 8 will move to him to stop the bleeding and stabilize him.
Sailor 2, losing lots of blood will attempt to stab redShirt7 who just brutally killed his companion.
Attack: 19 Damage: 6.
Attack: 12 Damage: 6.
Sailor3 seeing an opportunity to catch redshirt10 after his miss on sailor 2 will swipe with his cutlass.
Attack: 10 Damage: 4.
RedShirt7 is stabbed in the back with the first dagger and spins around in time to parry the 2nd.
sailor 4, with the snake arrow in his chest and the black rot spreading from it decides the pirates life isnt for him and he Will disengage and dive into ocean and swims to the edge of crab island.
Redshirt7 turns on sailor2 and tires to gaffhook the guy between the legs and slash with the knife for food measure.
Attack: 7 Damage: 6.
Attack: 14 Damage: 6.
Sailor2 evades the crotch shot, only to run into the slashing dagger which sends him slumping down into the boat, eyes rolled back into his head.
(Throgg is up. One sailor left in the boat, the other is about 15’ away in the water near the island)
Throgg targets the one remaining in the ship. He shakes off his throbbing injuries and swings a right hook, following it up with a quick uppercut.
Attack 13; 9 dmg
Attack 15; 7 dmg
(if Throgg gets a chance, he’ll attack the swimmer next turn with his light crossbow assuming no more melee threats.)
Sailor3 dodges the hook but falls right into the uppercut, you can hear a satisfying crack as you connect and just know that 5e jaw broke on that one.
Redshirt 9 attacks sailor 3 with that nasty trident and will try to pin him down.
Attack: 12 Damage: 8.
Sailor3 gets lucky as a wave jostles the boats sending the trident wide, sailor 10 will swing on his with a cutlass and dagger.
Attack: 23 Damage: 9.
Attack: 10 Damage: 5.
Ann Redshirt 11 will harpoon him.
Attack: 25 Damage: 17.
Redshirt 10 misses with his sword but jams his dagger into the sailors ribs. The air expels out from his punctured lung and he soon expires due to the many wounds.
Sinmana’s laser like focus is still on the man swimming for the rocky shore. She draws another of the intricately carved arrows, steady as she goes and the hissing sound sends it on its way
Attack: 16 Damage: 7.
sneak attack 5.
Just as the. An was about to pull himself out of the water and behind a rock, the arrow pierces into his spine and he slips back into the sea. Sinmana’s eyes were still latched onto him as the crabs began scurrying out from their hiding holes, racing to be the first to taste his flesh. Soon she snaps out of her trance and surveys the situation and the wounded. Redshirt8 has stabilized Zerk and brought him and eclipse back to consciousness with 1 hp.
(Congrats boat 2 for surviving the first battle!)
After going through the mens gear, along with their weapons there are 3 coin pouches containing 22. Gp 51. Sp
You also have the small rowboat with oars which thanks to the grapple hooks can be easily towed or rowed separately depending on what Eclipse would decide since he is in charge.
Boat 1 str- 5.
Kel make a perception check
Boat 1 has run into a rough counter current which requires ore effort to keep stable so they only made it 1/4 mile this round.