Are you hoping to knock out this orc or kill him? If you're wanting to knock him out we'll be back at this question: What are you going to do with him?
Along with various unprintable words, Mome mutters “Never again will we set an enemy free.” She uses her short bow (attack 20, damage 6) so long as she can see the orc.
Zoveldra quickly steps forward and snaps the orc’s thick neck. He drops to the ground, dead. So what is the plan now? Will you continue down this tunnel?
Zoveldra is disappointed that the orc didn't heed her warning, but gives a resolute nod. "Yes, we're ready as we'll ever be." She moves deeper into the tunnel, staying just a little ahead of Mome.
It’s easy enough to track the Orc’s path down the tunnel. You gradually notice that down here the walls around you change. These tunnels were not part of the original mine, but are more naturally occurring formations in the rock. The tunnels get thinner and wider; and windier and windier as you eventually lose track of where you are in relation to the city above.
Following the Orc’s tracks, you eventually arrive at a very strange sight: A big stone door. You see a crack running down the middle, and strange runes inscribed all over it. On one side of the door is an indentation that looks as though something should fit into it, but you cannot see any pieces of stone littered around that may fit into the indentation.
"Did we not pick up a relic or stone earlier?" *LANDMOP asks, examining the runes in the door, paying careful attention not to touch it or move too quickly*
Mome pounds her hands in frustration on the stone wall. "I doubt that brute force is the answer. Maybe there is a key on one of the dead orcs. Or wait a moment, I read a book once about this situation. You just need to say the word "Friends" for the door to open." She tries this improbable solution in the Common language.
LANDMOP is able to discern the ancient writing on the wall. It seems to be in an ancient Goblin script, far older than the one used today, probably from the days of the Dhakaani Empire. It talks of the greatness of the empire and their understanding of ancient texts. But it seems as though without the piece that is missing, you can’t make sense of the writing.
"I have opened doors from the inside before. Let's see if this works." Mome stands next to the door and casts Mage Hand. If there is a gap in the door, she will direct the hand through the gap and use the spectral hand to search for a lever or handle on the other side.
Are you hoping to knock out this orc or kill him? If you're wanting to knock him out we'll be back at this question: What are you going to do with him?
He's shown his hand and if Zoveldra doesn't kill him LANDMOP will
Along with various unprintable words, Mome mutters “Never again will we set an enemy free.” She uses her short bow (attack 20, damage 6) so long as she can see the orc.
(Kill him.)
Zoveldra quickly steps forward and snaps the orc’s thick neck. He drops to the ground, dead. So what is the plan now? Will you continue down this tunnel?
"We need to find Anric. Are we all capable of continuing?" LANDMOP asks
“By the Kraken’s bollocks, yes, let’s get going.” Mome appears fired up and starts moving forward.
Zoveldra is disappointed that the orc didn't heed her warning, but gives a resolute nod. "Yes, we're ready as we'll ever be." She moves deeper into the tunnel, staying just a little ahead of Mome.
It’s easy enough to track the Orc’s path down the tunnel. You gradually notice that down here the walls around you change. These tunnels were not part of the original mine, but are more naturally occurring formations in the rock. The tunnels get thinner and wider; and windier and windier as you eventually lose track of where you are in relation to the city above.
Following the Orc’s tracks, you eventually arrive at a very strange sight: A big stone door. You see a crack running down the middle, and strange runes inscribed all over it. On one side of the door is an indentation that looks as though something should fit into it, but you cannot see any pieces of stone littered around that may fit into the indentation.
"Did we not pick up a relic or stone earlier?" *LANDMOP asks, examining the runes in the door, paying careful attention not to touch it or move too quickly*
(Rolling in game log)
Arcana: 8
"We got that shield with their crest on it." Zoveldra tries to see if the indentation is shield shaped.
Perception: 8
Mome digs through her stash and investigates (10) the wall to see if anything looks like it will help.
Neither the shield nor anything else you have seen to fit the recess in the door.
Mome pounds her hands in frustration on the stone wall. "I doubt that brute force is the answer. Maybe there is a key on one of the dead orcs. Or wait a moment, I read a book once about this situation. You just need to say the word "Friends" for the door to open." She tries this improbable solution in the Common language.
((Can any of them tell what language the runes are in?))
(Is there a gap under the door LANDMOP'S hand could fit in?)
LANDMOP DC 20 Arcana check: 11
LANDMOP is able to discern the ancient writing on the wall. It seems to be in an ancient Goblin script, far older than the one used today, probably from the days of the Dhakaani Empire. It talks of the greatness of the empire and their understanding of ancient texts. But it seems as though without the piece that is missing, you can’t make sense of the writing.
"I have opened doors from the inside before. Let's see if this works." Mome stands next to the door and casts Mage Hand. If there is a gap in the door, she will direct the hand through the gap and use the spectral hand to search for a lever or handle on the other side.
LANDMOP compresses down into Sentry Mode and begins to search their memory for anything that might have completed this gap in the door.
(guessing either insight or history, but I'll just roll a flat d20)
11