Zoveldra is impressed by the others' strategies for getting the door open. "Good idea. If that doesn't work, I can always try hitting it." She studies the crack in the door more closely, hoping to spot any particularly weak area.
With his history bonus, LANDMOP would recall that the Dhaakani were obsessed with the Draconic Prophesy, and the writing here would definitely make sense if the runes in the middle were some portion of the Prophesy written in stone.
When Zoveldra investigates the thin crack in the door, she sees faintly on the other side some white tusks and the tattoo of a Bloodskull Orc. And when Momes mage hand slides underneath the door, she hears the yell in Orcish and then the sound of metal hitting stone. Mome senses that her Mage Hand has been destroyed.
LANDMOP recounts everything she's ever known about the draconic prophecy and the tapestry. "I assume the door opens to the dragon Mark that Anric bears, or something similar"
She then notices them dealing with the orc on the other side. "Can we kill it from here?"
"They know we are here. No need to worry about being subtle. But I cannot think of an easy way to attack something we cannot see. Unless LANDMOP can break down the door, I'm afraid we will need to look for that missing piece again." This pragmatic statement is followed by a good amount of swearing that demonstrates Mome's feelings about the situation.
Unfortunately no, you are going to need help opening this door. (This is my heavy handed way of blocking off this part of the adventure until you meet up with the other player characters who have an interest in getting through the door and to the Orcs.)
Unfortunately no, you are going to need help opening this door. (This is my heavy handed way of blocking off this part of the adventure until you meet up with the other player characters who have an interest in getting through the door and to the Orcs.)
(Ah, okay thanks!)
"They're not going anywhere, perhaps we just wait them out? I can watch it while I sleep we can remain here in relative safety, do long as we guard our retreat"
Let's just say for now that you have enough rations to last a couple days guarding this door. What is discussed in this time? Does anyone share any stories from their past or ideas on their current situation?
Zoveldra is impressed by the others' strategies for getting the door open. "Good idea. If that doesn't work, I can always try hitting it." She studies the crack in the door more closely, hoping to spot any particularly weak area.
Investigation: 13
With his history bonus, LANDMOP would recall that the Dhaakani were obsessed with the Draconic Prophesy, and the writing here would definitely make sense if the runes in the middle were some portion of the Prophesy written in stone.
When Zoveldra investigates the thin crack in the door, she sees faintly on the other side some white tusks and the tattoo of a Bloodskull Orc. And when Momes mage hand slides underneath the door, she hears the yell in Orcish and then the sound of metal hitting stone. Mome senses that her Mage Hand has been destroyed.
LANDMOP recounts everything she's ever known about the draconic prophecy and the tapestry. "I assume the door opens to the dragon Mark that Anric bears, or something similar"
She then notices them dealing with the orc on the other side. "Can we kill it from here?"
"They know we are here. No need to worry about being subtle. But I cannot think of an easy way to attack something we cannot see. Unless LANDMOP can break down the door, I'm afraid we will need to look for that missing piece again." This pragmatic statement is followed by a good amount of swearing that demonstrates Mome's feelings about the situation.
@DM could LANDMOP use mending over the course of a few minutes to complete the door? Knowing what they know about the dragon prophecy?
Unfortunately no, you are going to need help opening this door. (This is my heavy handed way of blocking off this part of the adventure until you meet up with the other player characters who have an interest in getting through the door and to the Orcs.)
(Ah, okay thanks!)
"They're not going anywhere, perhaps we just wait them out? I can watch it while I sleep we can remain here in relative safety, do long as we guard our retreat"
Mome responds, “I suppose you are right,” then sits down with a sigh. “A little rest won’t hurt, although I hate being patient.”
"They will have to come through the door at some point," Zoveldra states as she also finds a spot to rest, "We'll be ready."
It’s going to be a day or two before anything happens. Will you wait around that long?
(I assume we take shifts, one person going out for supplies, one guarding the door, one guarding the escape route. If we can do that...)
LANDMOP will ritually cast Alarm across the door
That sounds good.
Agree. Mome will suggest that the person getting supplies return with a deck of cards or dice to help pass the time.
Are you going back down to the docks of Sharn's Welcome to do this? Just a reminder that you are being hunted there by a group of pirates.
((Are there any other shops around? If not, Zo can try since her stealth is the highest.))
There actually aren’t many other shopping areas down in Cliffside. You could head up a lift to Sharn proper if you want but that takes a few hours.
Let's just say for now that you have enough rations to last a couple days guarding this door. What is discussed in this time? Does anyone share any stories from their past or ideas on their current situation?
LANDMOP is eerily quiet unless prompted, but also will divulge any amount of information without fear if questioned
Zoveldra doesn't have much to share and focuses on conserving her strength for the battles to come.