(Assuming it is a decent hour in which to start an adventure, like around noon) Mome says, "Let's get going then. I will carry that lantern since that did help." She pauses and then adds, "Oh yeah, I almost forgot." She chants the words then touches each of the party, giving each an extra 5 temp hp (Aid spell).
This post has potentially manipulated dice roll results.
You head back up and into the Garlstone Mine, I assume all together, as LANDMOP has informed you it seems deserted: All the bodies have been cleaned away, as well as the corpse of the Carrion Crawler. While there is still old blood everywhere and the stench still lingers, the place has been very well cleaned. When you get to the fork going to either the area with the ear shaped recess or the path leading to the 'crab' you choose the crab path. You find at the end a mine cavern with spiky protrusions in the walls that seem to somewhat resemble a cross between the claws of a crab and flower petals.
As you step into the cavern, on the roof above you see a humanoid sized arachnid with a long snout, from which you notice a thick web is about to be shot at one of you. This is a Cave Fisher, a subterraneon spider-like monster which uses it web to 'fish' for prey. Initiative:
Group 1: You all
Group 2: Cave Fisher
You all are up. The Cave fisher is on the wall above, 30 feet in the air.
Cave Fisher DC 14 CON Save for Ray of Enfeeblement: 16
The Cave Fisher then hits the ground, taking 4 Bludgeoning damage, then getting hit hard by Zoveldra. Mome's spell flies wide.
The Cave Fisher, compeltely surprised by your alertness and being pulled from it's perch, throws it's thick web at Zoveldra as a bonus action, who becomes Grappled. (escape DC 13 with disadvantage.) It then makes two claw attacks with it's two front pincer like mandibles:
Claw 1 against Zoveldra Attack: 10 Damage: 13 Slashing
Claw 2 against Zoveldra Attack: 19 Damage: 11 Slashing
You all are up. The Cave Fisher has Zoveldra Grappled and is slashing her with it's claws.
Zoveldra deftly avoids the first claw attack and knocks the other aside at the last moment, unbothered by being grappled. She is right where she needs to be. She unleashes more crushing blows against the creature's thick shell.
Action: Unarmed Strike to hit 20, damage 9
Bonus Action: Flurry of Blows Push (strength DC 13 or pushed 15 feet). Attack 1 to hit 16, damage 11. Attack 2 to hit 23, damage 10.
Zoveldra continues to pummel into the Cave Fisher, while LANDMOP and Mome's attacks both miss. Without the ability to get away, the Cave Fisher simply thrashes and attacks it's main enemy, Zoveldra:
Claw 1 against Zoveldra Attack: 16 Damage: 14 Slashing
Claw 2 against Zoveldra Attack: 10 Damage: 9 Slashing
You all are up. The Cave Fisher looks really beat now, it's fighting only to do as much damage as possible before it succumbs
The Cave Fisher stumbles back from the Ray of Sickness, slowly at first, and then quicker. Eventually it flips over to it's back, it's mandibles and claws curled up, dead. You now stand in the cave with the strange crab/flower like indentations in the walls. No other exit seems to shoot off this chamber.
"Nice shot, LANDMOP." Mome needlessly stabs the beast a few times with her trident, saying to the weapon, "This is what you are supposed to do - kill things." With a sigh, she turns and starts investigating the walls for any secret passages. (Investigation 20)
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(Assuming it is a decent hour in which to start an adventure, like around noon) Mome says, "Let's get going then. I will carry that lantern since that did help." She pauses and then adds, "Oh yeah, I almost forgot." She chants the words then touches each of the party, giving each an extra 5 temp hp (Aid spell).
You head back up and into the Garlstone Mine, I assume all together, as LANDMOP has informed you it seems deserted: All the bodies have been cleaned away, as well as the corpse of the Carrion Crawler. While there is still old blood everywhere and the stench still lingers, the place has been very well cleaned. When you get to the fork going to either the area with the ear shaped recess or the path leading to the 'crab' you choose the crab path. You find at the end a mine cavern with spiky protrusions in the walls that seem to somewhat resemble a cross between the claws of a crab and flower petals.
18
As you step into the cavern, on the roof above you see a humanoid sized arachnid with a long snout, from which you notice a thick web is about to be shot at one of you. This is a Cave Fisher, a subterraneon spider-like monster which uses it web to 'fish' for prey. Initiative:
Group 1: You all
Group 2: Cave Fisher
You all are up. The Cave fisher is on the wall above, 30 feet in the air.
LANDMOP pulls necrotic energy from the rot in her chassis and casts ray of enfeeblement
DC 14 Con save.
On success, the creature has disadvantage on its next attack roll.
On failure the creature has disadvantage on all strength based checks and subtracts 1d8 from its damage rolls.
It can re roll the save on each of its turns
Zoveldra tries to make the Cave Fisher fall off the ceiling with thorn whip. If it falls she then punches it.
Action: thorn whip to hit 22, damage 4 piercing and "if it is Large or smaller, you can pull it up to 10 feet closer to you."
Bonus Action: Unarmed Strike (assuming it falls into range) to hit 17, damage 10.
Mome sends Ray of Frost at the beast (attack 6)
Cave Fisher DC 14 CON Save for Ray of Enfeeblement: 16
The Cave Fisher then hits the ground, taking 4 Bludgeoning damage, then getting hit hard by Zoveldra. Mome's spell flies wide.
The Cave Fisher, compeltely surprised by your alertness and being pulled from it's perch, throws it's thick web at Zoveldra as a bonus action, who becomes Grappled. (escape DC 13 with disadvantage.) It then makes two claw attacks with it's two front pincer like mandibles:
Claw 1 against Zoveldra Attack: 10 Damage: 13 Slashing
Claw 2 against Zoveldra Attack: 19 Damage: 11 Slashing
You all are up. The Cave Fisher has Zoveldra Grappled and is slashing her with it's claws.
Reaction: Deflect second claw attack, 19
Zoveldra deftly avoids the first claw attack and knocks the other aside at the last moment, unbothered by being grappled. She is right where she needs to be. She unleashes more crushing blows against the creature's thick shell.
Action: Unarmed Strike to hit 20, damage 9
Bonus Action: Flurry of Blows Push (strength DC 13 or pushed 15 feet). Attack 1 to hit 16, damage 11. Attack 2 to hit 23, damage 10.
LANDMOP walks up and places a gentle hand in the creature, sending a necrotic pulse through it.
"Shhhh it's okay, sleep"
14 to hit, 5 necrotic damage
Mome decides to join the fun and moves forward to try to skewer the beast with her trident (attack 7)
Cave Fisher DC 13 STR Save: 14
Zoveldra continues to pummel into the Cave Fisher, while LANDMOP and Mome's attacks both miss. Without the ability to get away, the Cave Fisher simply thrashes and attacks it's main enemy, Zoveldra:
Claw 1 against Zoveldra Attack: 16 Damage: 14 Slashing
Claw 2 against Zoveldra Attack: 10 Damage: 9 Slashing
You all are up. The Cave Fisher looks really beat now, it's fighting only to do as much damage as possible before it succumbs
The monk avoids the creature's attacks and aims two more blows at it, unfortunately missing both.
Action: unarmed strike to hit nat 1
Bonus action: unarmed strike to hit 10
LANDMOP tries again to still it with a Chill Touch
21 to hit, 2 damage
Mome tries again with the trident but does not impress (attack 9). "By the mother of the kraken!" she swears at herself.
The Cave Fisher somehow carries on, now diverting its attention to Mome and LANDMOP as it can't get a claw at Zoveldra
Claw against Mome Attack: 18 Damage: 10 Slashing
Claw against LANDMOP Attack: 22 Damage: 10 Slashing
You all are up. The Cave Fisher proves to be incredibly resilient and hard to pin down.
LANDMOP backs up a few steps and tries to hit it with s level 3 ray of sickness.
Atk: 17
Damage: 13 poison
The Cave Fisher stumbles back from the Ray of Sickness, slowly at first, and then quicker. Eventually it flips over to it's back, it's mandibles and claws curled up, dead. You now stand in the cave with the strange crab/flower like indentations in the walls. No other exit seems to shoot off this chamber.
"Nice shot, LANDMOP." Mome needlessly stabs the beast a few times with her trident, saying to the weapon, "This is what you are supposed to do - kill things." With a sigh, she turns and starts investigating the walls for any secret passages. (Investigation 20)