When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
As you all pass the night and take a Long Rest, LANDMOP notices nothing approaching the house. In the morning Copper awakes you all with coffee, "It seems you weren't pursued, which I can tell ya i'm pretty happy about. What's the plan today? Not that I want you out of here in a hurry or anything but..." She looks up at the mine entrance, still a little worried about it's inhabitants it seems.
“Many thanks for your hospitality. I’d be grateful if you could point me to the market or a smith. I’d like to swap out my scimitar for a trident. I long pointy thing should work better for me. Anything I could pick up for you to thank you?”
With more need for combat than exploration LANDMOP prepares better combat spells. Casting False Life on himself. She'll also cast Mage Armor when they all finally venture back down the mine
Copper mentions she doesn’t need anything but thanks you. She points you back toward the docks for any shopping needs. Are you going to head back down there for some shopping?
"I'll go,"Zoveldra volunteers, "I was able to grapple the necromancer last time...I'll buy some manacles so I can take her out of the fight if it happens again."
Will LANDMOP go with them or stay watch at the house overlooking the Garlstone mine? And will Mome and Zoveldra be sneaking down into Sharn's Welcome or just casually walking in? Reminder that you killed a member of the Kraken's Squall in broad daylight yesterday.
Zoveldra helps Mome sneak through the docks of Sharn's Welcome. They see a few people with tattoos and the like walking around with looks intensity on their faces, but are able to stay well away from them. They eventually find their way to a rickety shop near the edge of the district. Inside they find a grizzled male dwarf missing half an ear selling various boating and general goods. He has some weapons and armour sitting out the back, "What 'ya want!" He's gruff and suspicious of everyone.
You all spend the night in Copper’s house. Will anyone be setting a watch? She’ll offer to stay up a little but needs sleep as well.
LANDMOP is aware of their surroundings while sleeping due to sentry's rest
Can you copy the relevant text in here.
Certainly
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
(Oh that's cool. Thank you.)
LANDMOP Perception Check: 20
As you all pass the night and take a Long Rest, LANDMOP notices nothing approaching the house. In the morning Copper awakes you all with coffee, "It seems you weren't pursued, which I can tell ya i'm pretty happy about. What's the plan today? Not that I want you out of here in a hurry or anything but..." She looks up at the mine entrance, still a little worried about it's inhabitants it seems.
"We still need to find Anric. I want that necromancer as well" *LANDMOP doesn't reveal openly that they just want the necromancer's spell book*
Zoveldra nods in agreement with LANDMOP. "Yes, we will be ready for them this time."
“Many thanks for your hospitality. I’d be grateful if you could point me to the market or a smith. I’d like to swap out my scimitar for a trident. I long pointy thing should work better for me. Anything I could pick up for you to thank you?”
With more need for combat than exploration LANDMOP prepares better combat spells. Casting False Life on himself. She'll also cast Mage Armor when they all finally venture back down the mine
Copper mentions she doesn’t need anything but thanks you. She points you back toward the docks for any shopping needs. Are you going to head back down there for some shopping?
Mome asks her companions, “Anyone want to join me for a quick trip to the docks? A scimitar will be a better companion with this shield.”
"I'll go," Zoveldra volunteers, "I was able to grapple the necromancer last time...I'll buy some manacles so I can take her out of the fight if it happens again."
Will LANDMOP go with them or stay watch at the house overlooking the Garlstone mine? And will Mome and Zoveldra be sneaking down into Sharn's Welcome or just casually walking in? Reminder that you killed a member of the Kraken's Squall in broad daylight yesterday.
"I'll remain here. I'm most likely wanted by the authorities for that... What's the crime called again?... Ah, yes, murder."
LANDMOP remarks flatly "Best I not slow you down"
"Yes, we should try to keep a low profile after that," Zoveldra remarks, putting on the hood of her cloak.
Stealth: 19 (She will also help with Mome's stealth roll if needed.)
Mome stealth (5, 22)
Zoveldra helps Mome sneak through the docks of Sharn's Welcome. They see a few people with tattoos and the like walking around with looks intensity on their faces, but are able to stay well away from them. They eventually find their way to a rickety shop near the edge of the district. Inside they find a grizzled male dwarf missing half an ear selling various boating and general goods. He has some weapons and armour sitting out the back, "What 'ya want!" He's gruff and suspicious of everyone.
Or at least he seems to be. Do Mome or Zoveldra want to buy anything?
"Two sets of manacles please," Zoveldra requests calmly, before adding a moment later, "For justice reasons."