Zoveldra gives a thoughtful expression at LANDMOP's remark. "It is odd. Perhaps he was truly unaware that 'unscrupulous folks' reside in this area?" She glances at the coin the halfling gave her before placing it on the table, keeping 25 gp for herself.
“Unless he’s stupider than an ogre, then I don’t see how that’s possible.” Nix remarks “Then again, that’s a very real possibility” a wry chuckle escapes from the Changeling’s lips as they pocket their 25GP. “What a fool. Anyways, D’Jorasco? If I’m not mistaken that’s one of the dragonmarked houses, isn’t it?” They ask, then seem to answer their own question. “Before we leave, I need to do something.” They bend down to dig in their satchel, pulling out a small metal bowl, and some fire kindling. They set the bowl down then place the kindling inside before conjuring a flame in their hand and setting the kindling ablaze. Then, they stare deep into the flames, mumbling arcane words under their breath as they divine portents of the future. “Ah, very good. Very good. Great fortune…hmm…” They stop and look up, pocketing their supplies, standing from their seat, and hoisting their ash staff “Well, friends, I see success in our future. And possibly more gold” they add, nodding at LANDMOP.
OOC
I thought this would be a good time to roll my Portent dice. I’ll roll all my dice on my sheet, if that’s okay.
First die was a 20!!! (Lets Go!)
Second die was a 8 (meh)
Point is, I can replace one d20 roll with a nat 20. Hehehe
Rollback Post to RevisionRollBack
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brorminthe Devout Crusher; Morgrom the Cunning Summoner;Theathe Rebellious Beauty;
"Suspicious, yes. Richer than me, also yes. I recommend a drink now to celebrate our good luck and to toast Olladra. Maybe they have something here that won't destroy our innards." Momais a happy camper with how the day is going - some light work and a heavy purse is a good combination. "Hey barkeep, bring us two pitchers of wine and some bread and cheese, will ya'." And flips him one gold coin with a gesture that he can keep the change. "We now have 149 gold in case we need extra provisions. I don't need anything - do others? We will also need that money for making friends down on the docks - they generally talk more once drink or coin loosens their tongue. I suggest we get to the docks before sunset, which is when the sailor dogs will be leaving their ships for the night."
Zoveldra watches as Nix’s flame flickers, their whispered incantations stirring a quiet curiosity in her. She does not claim to know fate, but she understands the pull of unseen forces, the whispers of something beyond. As Mome orders wine, Zoveldra simply shakes her head. "I have all I need." She requires less equipment than most. "Reaching the docks before sunset is wise. If the sailors have any clues, we'll still have a bit of light left to search."
You head down to the docks of Cliffside. Here the smell of the ocean penetrates your nostrils and all the surfaces are covered in a thin layer of sea slim. You see it is busy with activity, with many ships arriving at the same time, and the shouts of the dock hands bringing in the ships is constant. When you ask around about Anric, you're quickly directed to a small alcove that has been clearly set up as a triage center for the sick.
Here you find a number of sailors and related individuals, all of them coughing or injured in some way and waiting in an orderly line. One mother comforts her daughter, who's coughing fits seem to be worse than the others, coming in uncontrollably and fierce. There seems to be no sign of a halfling fitting the description you've been given.
LANDMOP moves to inspect the woman and her child, her joints grinding noisily. "Your offspring needs a dryer climate."
LANDMOP tries to descretely hand the woman enough money to get out of the docks district for the child's sake. LANDMOP casts encode thoughts with instructions on how to descretely transition to a better lifestyle without alerting any thugs in the area.
"Listen to this later, but in the meantime, could you please inform us if you've seen a young halfling man in the area."
Mome approaches a group of sailors in the line. “What’s the situation, boys? I heard there was a halfling healer here but I don’t see one. I could use a little pick me up after being tossed about at sea.”
Zoveldra moves toward the line. Veldra stirs. It is not words, not even emotion—just a quiet pull, an awareness that something here is wrong. She forgets Anric for the moment.
"How long has this sickness been here?"she asks, approaching a few that appear to be residents rather than sailors. "When did it start?"
LANDMOP - The mother and daughter thank you very much. They tell you that Anric often heals people here in this corner, but hasn't been here for a couple days.
Mome - The sailors are laughing and playing dice together, they appreciate the attention from Mome. They laugh, "I reckon the halfling may have finally made an enemy in Cliffside. A couple rough types from the Mud Caves were causing a bit of trouble with him a couple nights ago. The halfling was pretty shook up, next morning he was gone." They guffaw, clearly not bothered by the story.
Zoveldra - People aren't sure how long this particular sickness has been around, there's always some cough or something getting around. But it's been noticeably bad for a couple months, which is somewhat unusual for this time of year.
As you’re talking to the various groups around the Healing Corner of the docks, you hear some arguing from near the boats. It looks like a group of sailors are quarrelling with some Sahuagin. (Piranha-like people.)
LANDMOP says out loud "Someone should investigate that" but makes no move to go closer. Still investigating for any sign of Anric that might point to his trail
Zoveldra nods to LANDMOP and moves toward the commotion. Her sharp blue eyes scan the tense standoff. She keeps her hands loose at her sides, ready to act if needed, but does not draw attention to herself just yet.
“Hey there you scallywags! What’s going on?” None takes the direct approach to engage to learn what is happening with these two volatile groups. perception 23
Mome - Three men who you immidiately recognise as pirate-types are pestering the Sahuagin. The fish-men are trying to ignore them but the pirates a making a point of holding them up. They seem slightly tipsy, “Stay out of it! The Gills bring nothing but trouble to the docks.” They snarl at you when you butt in. You also notice that these men have their hands in daggers under their shirts. People are slowly backing away from the scene now.
LANDMOP - You notice a suspicious looking man with a cleft lip watching all this. When Mome steps forward he pulls up a hood and backs away even faster than the rest of the crowd.
LANDMOP clocks him and follows him through the crowd as long as they can. Encoding Thoughts as breadcrumbs for their companions as they go trying to convey that they saw someone suspicious and are in pursuit
Mome, with Zoveldra nearby, moves closer to the pirates. “And your looks and smells bring nothing but pity to me. How about you a leave the docks alone and get a drink on me.” She has her right hand on her scimitar and a gold coin in her left, ready to give the pirates either depending on what they do next. Persuasion 9
As Zoveldra realizes that the sailors are the aggressors here, she stealthily (stealth: 16) moves to get between them and the Sahuagin. She reaches out to one of the fishmen with Mind Link while keeping her eyes on the pirates, ready to step in and help Mome if a fight erupts.
"I am sorry these men are bothering you. What is it they want?"
LANDMOP sees the man heading up towards the area of Cliffside known as the Mud Caves, a shanty town of sorts up the cliff a little from the docks.
The Sahuagin Zoveldra links with replies telepathically, surprisingly unstartled by her mental intrusion, "They just want trouble. We're just trying to trade and these fools want some of our profits for nothing. We refuse, and they get angry. Like they're entitled to something of ours because we are different."
One of the pirated slaps the gold coin out of Mome's hand, "Try to buy me off with a measly gold coin?! We were hoping to teach these Gills a lesson, but I suppose you'll have to do!" The three pirates all get ready to fight, raising their fists. Not going for their daggers... yet. Initiative:
Group 1: LANDMOP, Mome, and Nix
Group 2: Pirates
Group 3: Zoveldra
Group 1 is up. The pirates are sizing up Mome and Zolvedra to fight, Nix is in the crowd that are now backing away even quicker. LANDMOP is 60 ft away from this scene currently but would be able to see what's going on from their vantage point. (Just making sure that LANDMOP and Nix identify as They/Them and Mome and Zoveldra are She/Her)
Zoveldra gives a thoughtful expression at LANDMOP's remark. "It is odd. Perhaps he was truly unaware that 'unscrupulous folks' reside in this area?" She glances at the coin the halfling gave her before placing it on the table, keeping 25 gp for herself.
Nix
“Unless he’s stupider than an ogre, then I don’t see how that’s possible.” Nix remarks “Then again, that’s a very real possibility” a wry chuckle escapes from the Changeling’s lips as they pocket their 25GP. “What a fool. Anyways, D’Jorasco? If I’m not mistaken that’s one of the dragonmarked houses, isn’t it?” They ask, then seem to answer their own question. “Before we leave, I need to do something.” They bend down to dig in their satchel, pulling out a small metal bowl, and some fire kindling. They set the bowl down then place the kindling inside before conjuring a flame in their hand and setting the kindling ablaze. Then, they stare deep into the flames, mumbling arcane words under their breath as they divine portents of the future. “Ah, very good. Very good. Great fortune…hmm…” They stop and look up, pocketing their supplies, standing from their seat, and hoisting their ash staff “Well, friends, I see success in our future. And possibly more gold” they add, nodding at LANDMOP.
OOC
I thought this would be a good time to roll my Portent dice. I’ll roll all my dice on my sheet, if that’s okay.
First die was a 20!!! (Lets Go!)
Second die was a 8 (meh)
Point is, I can replace one d20 roll with a nat 20. Hehehe
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Morgrom the Cunning Summoner; Thea the Rebellious Beauty;
Check out my EXTENDED SIGNATUR and don’t forget to join the Anything but the OGL 2.0 Thread!
"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart
"Suspicious, yes. Richer than me, also yes. I recommend a drink now to celebrate our good luck and to toast Olladra. Maybe they have something here that won't destroy our innards." Moma is a happy camper with how the day is going - some light work and a heavy purse is a good combination. "Hey barkeep, bring us two pitchers of wine and some bread and cheese, will ya'." And flips him one gold coin with a gesture that he can keep the change. "We now have 149 gold in case we need extra provisions. I don't need anything - do others? We will also need that money for making friends down on the docks - they generally talk more once drink or coin loosens their tongue. I suggest we get to the docks before sunset, which is when the sailor dogs will be leaving their ships for the night."
Zoveldra watches as Nix’s flame flickers, their whispered incantations stirring a quiet curiosity in her. She does not claim to know fate, but she understands the pull of unseen forces, the whispers of something beyond. As Mome orders wine, Zoveldra simply shakes her head. "I have all I need." She requires less equipment than most. "Reaching the docks before sunset is wise. If the sailors have any clues, we'll still have a bit of light left to search."
You head down to the docks of Cliffside. Here the smell of the ocean penetrates your nostrils and all the surfaces are covered in a thin layer of sea slim. You see it is busy with activity, with many ships arriving at the same time, and the shouts of the dock hands bringing in the ships is constant. When you ask around about Anric, you're quickly directed to a small alcove that has been clearly set up as a triage center for the sick.
Here you find a number of sailors and related individuals, all of them coughing or injured in some way and waiting in an orderly line. One mother comforts her daughter, who's coughing fits seem to be worse than the others, coming in uncontrollably and fierce. There seems to be no sign of a halfling fitting the description you've been given.
LANDMOP moves to inspect the woman and her child, her joints grinding noisily. "Your offspring needs a dryer climate."
LANDMOP tries to descretely hand the woman enough money to get out of the docks district for the child's sake. LANDMOP casts encode thoughts with instructions on how to descretely transition to a better lifestyle without alerting any thugs in the area.
"Listen to this later, but in the meantime, could you please inform us if you've seen a young halfling man in the area."
LANDMOP then stands motionless waiting for answer
Mome approaches a group of sailors in the line. “What’s the situation, boys? I heard there was a halfling healer here but I don’t see one. I could use a little pick me up after being tossed about at sea.”
Zoveldra moves toward the line. Veldra stirs. It is not words, not even emotion—just a quiet pull, an awareness that something here is wrong. She forgets Anric for the moment.
"How long has this sickness been here?" she asks, approaching a few that appear to be residents rather than sailors. "When did it start?"
LANDMOP DC 15 Persuasion check with Advantage due to the coins: 19
Mome DC 15 Persuasion Check: 23
Zoveldra DC 15 Persuasion Check: 16
LANDMOP - The mother and daughter thank you very much. They tell you that Anric often heals people here in this corner, but hasn't been here for a couple days.
Mome - The sailors are laughing and playing dice together, they appreciate the attention from Mome. They laugh, "I reckon the halfling may have finally made an enemy in Cliffside. A couple rough types from the Mud Caves were causing a bit of trouble with him a couple nights ago. The halfling was pretty shook up, next morning he was gone." They guffaw, clearly not bothered by the story.
Zoveldra - People aren't sure how long this particular sickness has been around, there's always some cough or something getting around. But it's been noticeably bad for a couple months, which is somewhat unusual for this time of year.
As you’re talking to the various groups around the Healing Corner of the docks, you hear some arguing from near the boats. It looks like a group of sailors are quarrelling with some Sahuagin. (Piranha-like people.)
LANDMOP says out loud "Someone should investigate that" but makes no move to go closer. Still investigating for any sign of Anric that might point to his trail
Investigation: 21
Zoveldra nods to LANDMOP and moves toward the commotion. Her sharp blue eyes scan the tense standoff. She keeps her hands loose at her sides, ready to act if needed, but does not draw attention to herself just yet.
Insight on both parties: 10
“Hey there you scallywags! What’s going on?” None takes the direct approach to engage to learn what is happening with these two volatile groups.
perception 23
Mome - Three men who you immidiately recognise as pirate-types are pestering the Sahuagin. The fish-men are trying to ignore them but the pirates a making a point of holding them up. They seem slightly tipsy, “Stay out of it! The Gills bring nothing but trouble to the docks.” They snarl at you when you butt in. You also notice that these men have their hands in daggers under their shirts. People are slowly backing away from the scene now.
LANDMOP - You notice a suspicious looking man with a cleft lip watching all this. When Mome steps forward he pulls up a hood and backs away even faster than the rest of the crowd.
LANDMOP clocks him and follows him through the crowd as long as they can. Encoding Thoughts as breadcrumbs for their companions as they go trying to convey that they saw someone suspicious and are in pursuit
Mome, with Zoveldra nearby, moves closer to the pirates. “And your looks and smells bring nothing but pity to me. How about you a leave the docks alone and get a drink on me.” She has her right hand on her scimitar and a gold coin in her left, ready to give the pirates either depending on what they do next.
Persuasion 9
As Zoveldra realizes that the sailors are the aggressors here, she stealthily (stealth: 16) moves to get between them and the Sahuagin. She reaches out to one of the fishmen with Mind Link while keeping her eyes on the pirates, ready to step in and help Mome if a fight erupts.
"I am sorry these men are bothering you. What is it they want?"
LANDMOP sees the man heading up towards the area of Cliffside known as the Mud Caves, a shanty town of sorts up the cliff a little from the docks.
The Sahuagin Zoveldra links with replies telepathically, surprisingly unstartled by her mental intrusion, "They just want trouble. We're just trying to trade and these fools want some of our profits for nothing. We refuse, and they get angry. Like they're entitled to something of ours because we are different."
One of the pirated slaps the gold coin out of Mome's hand, "Try to buy me off with a measly gold coin?! We were hoping to teach these Gills a lesson, but I suppose you'll have to do!" The three pirates all get ready to fight, raising their fists. Not going for their daggers... yet. Initiative:
Group 1: LANDMOP, Mome, and Nix
Group 2: Pirates
Group 3: Zoveldra
Group 1 is up. The pirates are sizing up Mome and Zolvedra to fight, Nix is in the crowd that are now backing away even quicker. LANDMOP is 60 ft away from this scene currently but would be able to see what's going on from their vantage point. (Just making sure that LANDMOP and Nix identify as They/Them and Mome and Zoveldra are She/Her)
(LANDMOP identifies as Any/Any, pronouns don't concern them)
LANDMOP casts Cause Fear at 3rd level targeting 2 of the pirates
DC14 or be frightened of LANDMOP for the duration
And then moves out of the crowd toward the pirates