(Yes, Zoveldra is she/her. Forgot to answer in last post.)
Zoveldra withstands the pirate's charm again and dodges another attack, somewhat impressed that he managed to stay on his feet after her first strikes. She gives a small nod at LANDMOP'S words, shifting her stance slightly as she grows more determined.
Action: Unarmed Strike to hit 16, damage 7
Bonus action: Flurry of Blows: Push (The target must succeed on a Strength DC 13 saving throw or be pushed up to 15 feet away from you.) unarmed strike 1 to hit 21, damage 7, unarmed strike 2 to hit 22, damage 8
(All on pirate 3, switch to 2 if 3 goes down. All non-lethal)
"Great idea, why didn't I think of that," growls Momethrough her teeth. It is probably the combination of getting hit twice and missing repeatedly that has put her in a bad mood. But she also understands that the wizards are the real targets here, so she better speed up her work. So, she uses her scimitar against P3 (attack 24, damage 8) then uses her Bonus Action to cast Divine Favor on herself (for +3 radiant damage on future hits).
Mome's attack also hits. Nix throws a Firebolt at Pirate 1, doing 9 Fire Damage.
Both Pirate's have been hit now and look somewhat put out with their friend on the ground, but still try for their attempt to go for the wizards. Both use their Enthralling Panache ability on Mome, who has to make a DC 12 WIS Save or be Charmed by both of them:
Confusing Mome, Pirate 2 breaks away from the melee and makes for LANDMOP, so Zoveldra could get an Attack of Opportunity against him. Pirate 1, however, is unable to flummox the cleric, and is forced to try for a dagger against her:
Pirate 1 Dagger against Mome: Attack: 18 Damage: 6 Piercing
(Assuming Zoveldra doesn't down him with an Opportunity Attack) Pirate 2 Dagger against LANDMOP: Attack: 15 Damage: 7 Piercing
You all are up. Pirate 1 is fighting Mome, while Pirate 2 is trying to stab at LANDMOP.
Mome is startled that her new friend, Pirate 2 who charmed her, runs away but quickly turns back to her old nemesis, Pirate 1, to use her scimitar on him. She notices her companion, Zoveldra, pulling her punches in order to make her attacks non-lethal, and decides to follow suit. (attack 14, damage 4).
Zovoldra makes the Opportunity attack against Pirate 2, and then goes on to help Mome detain Pirate 1, knocking him out. LANDMOP's chill hand reaches out and strangles Pirate 2 to death before the Pirate can hurt him.
There is a shocked silence around the docks as the Necrotic Warforged openly kills a man in front of them. (How does everyone else deal with this? With two knocked out and one dead, the battle is clearly over)
LANDMOP turns with an efficiency common to her people and moves down the gangway to find the cloaked figure it was following before it came to assist with the Pirates
Zoveldra watches as LANDMOP’s magic takes hold, the pirate collapsing lifelessly to the docks. The cold finality of it gives her pause, but she cannot fault LANDMOP for defending herself—if nothing else, this will serve as a lesson to those who remain. Exhaling softly, she gives a small nod to the Sahuagin before turning to Mome. "Are you alright?" She does not look back at the body; the dead do not change—only the living do.
"Doing fine, thank you. Just a scratch, I should think. I'll deal with it this evening unless it becomes bothersome."Mome exudes calmness and rotates her torso to verify that everything is attached and working. "Good fighting back there. I should check that kraken-loving scimitar for holes in it, it has been missing so much lately. In fact, I think it is time to turn that in and return to using a trident. I enjoyed using them a few years back." She did not acknowledge that she herself might have played a role in the misses. "But before that, business. We should check these pirates out for anything useful." Mome has an expansive definition of what is useful, with coins and weapons generally taking top marks along but she is also interested in other items, such as information from their clothes and tattoos about which ship they were crewing, so starts rifling through pockets and examining the dead.
People start to actively look away as you search the pirates, the spoils of the fight obviously belong to you. A couple are brave enough to look you down however, the sick girl with her mother being one of them.
You find a total of 23gp in coins. Interestingly, the Pirates all bear the same tattoo markings: A Kraken caught in a storm.
Now are the rest of you going to follow LANDMOP? He's disappearing up the slope that heads to Mud Caves.
“Ah, Aboleth! Two unconscious that can identify us. And lots of witnesses. I must be as dumb as a bullywog.” Leaving behind people to hold a grudge is not Mome’s style but is what she will do. She flips one of the gold pieces she just got off of the pirates to the foolhardy woman and daughter staring at her, saying, “Go up town to get better medical care,” before joining Zoveldra to chase LANDMOP to chase the wizards.
Nix, thinking better of this whole situation now, masks themselves as a sailor and fades into the crowd. (Haven't heard from their player so I assume they're no longer with us.)
You all head up the slopes into the Mud Caves. LANDMOP makes a DC 15 Survival Check (with advantage due to his previous search) to find the man with the cleft lip: 19
You make your way through the ramshackle housing of the Mud Caves, the people here all eying you suspiciously as you follow the trail left by the man. It eventually leads you between two houses and you see a path leading to a crack in the cliffs about 100ft away. As you head toward the cliff, a woman from one of the houses calls out a small window at you, "You lot will have to start paying rent soon! Can't just take up in the old Garlstone Mine and expect you won't have to cough up. Everyone pays their way in the Mud Caves, despite what most people think we actually take pride in our community. We do not abide squatters!" You can't quite see her but her tone is firm but fair.
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(Yes, Zoveldra is she/her. Forgot to answer in last post.)
Zoveldra withstands the pirate's charm again and dodges another attack, somewhat impressed that he managed to stay on his feet after her first strikes. She gives a small nod at LANDMOP'S words, shifting her stance slightly as she grows more determined.
Action: Unarmed Strike to hit 16, damage 7
Bonus action: Flurry of Blows: Push (The target must succeed on a Strength DC 13 saving throw or be pushed up to 15 feet away from you.) unarmed strike 1 to hit 21, damage 7, unarmed strike 2 to hit 22, damage 8
(All on pirate 3, switch to 2 if 3 goes down. All non-lethal)
"Great idea, why didn't I think of that," growls Mome through her teeth. It is probably the combination of getting hit twice and missing repeatedly that has put her in a bad mood. But she also understands that the wizards are the real targets here, so she better speed up her work. So, she uses her scimitar against P3 (attack 24, damage 8) then uses her Bonus Action to cast Divine Favor on herself (for +3 radiant damage on future hits).
Pirate 2 get's hit with LANDMOP's Chill Touch and Zoveldra's punishing blows. DC 13 STR Save: 14
However, she fails to push him back.
Mome's attack also hits. Nix throws a Firebolt at Pirate 1, doing 9 Fire Damage.
Both Pirate's have been hit now and look somewhat put out with their friend on the ground, but still try for their attempt to go for the wizards. Both use their Enthralling Panache ability on Mome, who has to make a DC 12 WIS Save or be Charmed by both of them:
Pirate 1 Enthralling Panache against Mome: 23
Pirate 1 Enthralling Panache against Mome: 11
(The second one was supposed to be Pirate 2)
Confusing Mome, Pirate 2 breaks away from the melee and makes for LANDMOP, so Zoveldra could get an Attack of Opportunity against him. Pirate 1, however, is unable to flummox the cleric, and is forced to try for a dagger against her:
Pirate 1 Dagger against Mome: Attack: 18 Damage: 6 Piercing
(Assuming Zoveldra doesn't down him with an Opportunity Attack) Pirate 2 Dagger against LANDMOP: Attack: 15 Damage: 7 Piercing
You all are up. Pirate 1 is fighting Mome, while Pirate 2 is trying to stab at LANDMOP.
LANDMOP emotionlessly says "No" to pirate 2 and casts chill touch on them.
Attack: 24 Damage: 2
Zoveldra opportunity attack on Pirate 2: Unarmed Strike to hit 12, damage 6.
The monk moves to attack Pirate 1, noticing that Mome is bleeding and looking confused.
Action: Unarmed Strike to hit 18, damage 7
Bonus Action: Flurry of Blows: Topple DC 13 DEX or prone. Attack 1 to hit 21, damage 10. Attack 2 to hit 14, damage 7
(All non-lethal. Switch to pirate 2 if 1 goes down.)
Mome is startled that her new friend, Pirate 2 who charmed her, runs away but quickly turns back to her old nemesis, Pirate 1, to use her scimitar on him. She notices her companion, Zoveldra, pulling her punches in order to make her attacks non-lethal, and decides to follow suit. (attack 14, damage 4).
Zovoldra makes the Opportunity attack against Pirate 2, and then goes on to help Mome detain Pirate 1, knocking him out. LANDMOP's chill hand reaches out and strangles Pirate 2 to death before the Pirate can hurt him.
There is a shocked silence around the docks as the Necrotic Warforged openly kills a man in front of them. (How does everyone else deal with this? With two knocked out and one dead, the battle is clearly over)
LANDMOP turns with an efficiency common to her people and moves down the gangway to find the cloaked figure it was following before it came to assist with the Pirates
Zoveldra watches as LANDMOP’s magic takes hold, the pirate collapsing lifelessly to the docks. The cold finality of it gives her pause, but she cannot fault LANDMOP for defending herself—if nothing else, this will serve as a lesson to those who remain. Exhaling softly, she gives a small nod to the Sahuagin before turning to Mome. "Are you alright?" She does not look back at the body; the dead do not change—only the living do.
"Doing fine, thank you. Just a scratch, I should think. I'll deal with it this evening unless it becomes bothersome." Mome exudes calmness and rotates her torso to verify that everything is attached and working. "Good fighting back there. I should check that kraken-loving scimitar for holes in it, it has been missing so much lately. In fact, I think it is time to turn that in and return to using a trident. I enjoyed using them a few years back." She did not acknowledge that she herself might have played a role in the misses. "But before that, business. We should check these pirates out for anything useful." Mome has an expansive definition of what is useful, with coins and weapons generally taking top marks along but she is also interested in other items, such as information from their clothes and tattoos about which ship they were crewing, so starts rifling through pockets and examining the dead.
Perception check 9
Zoveldra is relieved that Mome seems fine. Looting the pirates hadn't immediately occurred to her, but she moves to take a look as well.
Perception: 13
People start to actively look away as you search the pirates, the spoils of the fight obviously belong to you. A couple are brave enough to look you down however, the sick girl with her mother being one of them.
You find a total of 23gp in coins. Interestingly, the Pirates all bear the same tattoo markings: A Kraken caught in a storm.
Now are the rest of you going to follow LANDMOP? He's disappearing up the slope that heads to Mud Caves.
Zoveldra moves to follow LANDMOP hurriedly after noting the pirates' tattoos.
“Ah, Aboleth! Two unconscious that can identify us. And lots of witnesses. I must be as dumb as a bullywog.” Leaving behind people to hold a grudge is not Mome’s style but is what she will do. She flips one of the gold pieces she just got off of the pirates to the foolhardy woman and daughter staring at her, saying, “Go up town to get better medical care,” before joining Zoveldra to chase LANDMOP to chase the wizards.
Nix, thinking better of this whole situation now, masks themselves as a sailor and fades into the crowd. (Haven't heard from their player so I assume they're no longer with us.)
You all head up the slopes into the Mud Caves. LANDMOP makes a DC 15 Survival Check (with advantage due to his previous search) to find the man with the cleft lip: 19
(And when I say no longer with us I of course mean they aren't playing. Not that they've passed.)
You make your way through the ramshackle housing of the Mud Caves, the people here all eying you suspiciously as you follow the trail left by the man. It eventually leads you between two houses and you see a path leading to a crack in the cliffs about 100ft away. As you head toward the cliff, a woman from one of the houses calls out a small window at you, "You lot will have to start paying rent soon! Can't just take up in the old Garlstone Mine and expect you won't have to cough up. Everyone pays their way in the Mud Caves, despite what most people think we actually take pride in our community. We do not abide squatters!" You can't quite see her but her tone is firm but fair.