... the merrow throws a harpoon at Zephyros' back. Attack: 19/22 Damage 13 piercing. Unable to provide a protective shield around himself, the harpoon punctures into the thick armor. The merrow pulls back on the harpoon, attempting to pull Zephyros20' back into the water.
[[OOC: Zephyros, please make a new wisdom saving throw, DC 11, as you take the piercing damage to end the Luring song. If you succeed, you can make a strength contest against the merrow. DC 10.]]
Many things happen very quickly, and suddenly they are now faced with not one but two hags, more harpies, more merrow and even zombie sailors. Gareth curses. The odds seem very much stacked against them. He's not even sure at first where he should let his next arrows fly, but, from his experience hunting monsters, he believes the hags to be the most dangerous threat. The sea hag disappeared into the water, but a night hag stepped forward through the mists. The ranger trains his bow on the night hag and lets loose another pair of arrows.
Action: Longbow +1 - 23 to hit for 14 piercing damage + 6 Slayer's Prey damage / Longbow +1 - 28 to hit for 12 piercing damage
Bonus Action: Slayer's Prey on Night Hag (Class Feature - As a bonus action, you designate one creature you can see within 60 ft. and the first time each turn that you hit that target with a weapon attack, it takes an extra 1d6 damage. This benefit lasts until you finish a short or long rest or if you designate a different creature.)
Rollback Post to RevisionRollBack
"Logic will get you from A to B. Imagination will take you everywhere." ~ Albert Einstein
When one of the zombie sailors manages to catch Meira, she is able to hop out of the way at the last moment, lessening the blow. (Reaction - Uncanny Dodge: damage halved)
Raszielcalls upon his infernal powers, hellish purplish flames forming between his hands, then hurled towards the night hag, the flames exploding and engulfing her together with her restless dead.
Garethjumps down from the stairs to get closer to the Night Hag and lets two arrows fly. They both hit, one after the other in quick succession causing quite a bit of damage.
Gareth:
With your hunters mark you can sense the Sea Hag just under the waters edge about 20' away.
Raszielthrows a fireball at the group of enemies, careful to avoid hitting Meira. The blast catches all three zombie sailors, the Night Hag, two merrow, one harpy, and Zephyros in its radius. All enemies but the Night Hag and one zombie sailor fail their dex saving throw to avoid the worst of the blast. Two of the zombie sailors incinerate, leaving nothing but a pile of ash behind. The Night Hag doesn't seem to be effected much by the magical attack. The last remaining zombie sailor looks completely burnt on half of its body. You hear one of the Harpy scream in pain, ending its luring song, unfortunately the one charmingZephyrossings on. Both merrow remain quiet, as the blast hits them, making it hard to gauge how effective the blast was on them. Zephyrostakes 13 fire damage from the blast. [[OOC: Zephyros, please make a new Wisdom saving throw to see if you end the charm effect, DC 11.]]
Just after the fireball blast, a thoroughly scorched harpy glides into view, attacking Meiratwice as its closest target. Claw attack: 17 just hits, damage: 6 slashing. Club attack: 22, damage 2 bludgeoning. The Harpy to the south continues to sing, while the last one to the southeast goes silent.
The Night Hag says, "Stronger than we expected, no matter, you will feed the storm all the same!" She moves just to the east of Alisande. Lightning begins to crackle in her hands just before releasing it at Alisande, Gareth, Rasziel, and Meira. [OOC: Please make a Dexterity saving throw, DC 15, taking 34 lightning damage, half on a successful save. The last remaining zombie sailor also gets caught in the lightning attack and crumples to the ground, its animating essence extinguished.
Alisandefails to avoid the worst of the lightning damage. She instinctively casts absorb elements lessening the damage taken, but the witch is still looking pretty rough after the attack. She then casts, misty step, appearing just to the east of Rasziel. After reappearing, Alisandesends a fire bolt at the Harpy that attacked Meira. Attack: Nat 20, damage: 23 fire. The Harpy is incinerated.
After suffering a pair of blows, Meiramanages to avoid a direct blow from the lightning. It still leaves her rather beat up. (OOC - getting very little hp left) Realizing her condition, she makes a decision.
First, she shouts at the Night Hag. "Hey! Ugly! Better watch out, I'm coming to get you! You're going to regret this." (Bonus Action - Master of Tactics: give HELP on the next attack against the target.) "Be right back." Then she turns herself invisible.
Once invisible, she moves to the south, taking position behind the pillar so that she would have some cover from the Night Hag, if she could be seen.
As you slip the ring onto your finger, the world around you turns into shades of grey. The fog disappears, giving you a clearish picture of the room. Even though your vision is limited to around 60', it's enough to see almost the entire room. You see Zephyrosbeing grappled in the water near you, two merrow floating inside the central pool. You see a Hag to your southeast stirring a large cauldron of bubbling liquid. Another smaller merrow holding a longbow across the pool from you, and a harpy flying towards the group to the east.
Kithran holds his flaming maul low my his side, his blackened platemail creaking slightly. As he descends, he stops. His ember eyes narrowing. His flame catches the glimmer of the insignia of Bahamut, blackened and forgotten. He turns, looming over the night hag, the undead paladin's voice thunders throughout the chamber.
"By flame and oath undone... I am your reckoning."
Lord Kithran Leaps off of the staircase, his cloak billowing behind him. The paladindrops like a falling star, as a blaze of embers and ash trail behind him. When he lands, the chamber shakes, and embers scatter. He raises his maul high above his head, and he swings two devastating blows at the night hag. After his terrible strikes, he speaks, his voice rolling through the mist.
"You can't leave... I won't let you."
Action: 1st attack: 20 to hit. 16 bludgeoning +9 fire +7 radiant damage Divine Smite. 2nd attack: 26 to hit. 10 bludgeoning +12 fire damage.
Finally coming to his senses, Zephyrostakes in his surroundings. Not good... a merrow on his back, head barely above water, enemies all around. Anger surges through the warrior, whirling around he attacks the merrow several times. The last of which booms through the confined space and causes the water to tsunami away from the merrow.
As the night hag begins to cast a spell, Gareth dodges the full force of the blast but is still hit by the crackling electricity. The pain is intense, but he manages to stay on his feet. Out of the corner of his eye, he watches Rasziel crumple. Meira looks haggard, and Zephyros has been dragged into the sea. Things are looking pretty dire when the ranger hears the sound of creaking plate mail and turns to see a familiar dwarven paladin descending the stairs. The paladin leaps, landing next to the hag and immediately dealing a pair of powerful blows against her.
"Maybe we'll survive this after all," Gareth says through the haze of pain.
Armored boots descend the staircase and jump into the fray. Lord Kithran lands just before the Night Hag brandishing a flaming maul. Compelling the hag into a duel, [[Wis save failed]] she glares at the newcomer. That glare turns into a bloodied ruined mess of a face as the Oathbreaker connects with both hits. The first concaves the right side of the Hag's face and sends fire and divine energy into the monster. Her hair catches and burns away as the second blow lands, nocking her remaining teeth out and severing her jaw from her face. She is barely standing at this point.
Zephyrosbreaks the Luring Song and attacks the merrow behind him. The first attack misses as he lunges before fully turning, but the three follow up attacks land putting several holes into the monster. The last bit of thunder damage causes the merrows chest to explode outwards. It begins to sink to the dark depths below.
The void left by the dead merrow is quickly filled by another. It growls at Zephyros in anger over its dead brethren. It tries to bite and claw the armored veteran, but is unable to find an opening. The smaller merrow slithers over above Zephyrosand strikes three times from above with a coral scepter, but also misses each attack.
The Sea Hag swims underneath Zephyrosand attacks with her claws. Her claws find an opening in the warriors armor. Attack: 24 Damage: 9 slashing.
[[OOC: Six attacks and only one hits!]]
The Green Hag continues doing what it was doing before.
After the pummeling she took from the dwarven paladin, Gareth hopes he can finish off the night hag with a well-placed arrow. He lets an arrow fly, hoping to plant it squarely in the monster's eye socket. If that's enough to kill the hag, the ranger will turn his attention to the merrow attacking Zephyros, unleashing his second arrow at the monster.
Longbow +1 Attack 1: 23 to hit for 12 piercing damage + 1 Slayer's Prey damage
Longbow +1 Attack 2: 22 to hit for 10 piercing damage
((If the first arrow doesn't kill the night hag, Gareth would shoot the second one at her instead.))
Rollback Post to RevisionRollBack
"Logic will get you from A to B. Imagination will take you everywhere." ~ Albert Einstein
... the merrow throws a harpoon at Zephyros' back. Attack: 19/
22Damage 13 piercing. Unable to provide a protective shield around himself, the harpoon punctures into the thick armor. The merrow pulls back on the harpoon, attempting to pull Zephyros 20' back into the water.[[OOC: Zephyros, please make a new wisdom saving throw, DC 11, as you take the piercing damage to end the Luring song. If you succeed, you can make a strength contest against the merrow. DC 10.]]
DM for Dragons of Icespire Peak Pbp.
Wisdom save: Nat 1 =(
Many things happen very quickly, and suddenly they are now faced with not one but two hags, more harpies, more merrow and even zombie sailors. Gareth curses. The odds seem very much stacked against them. He's not even sure at first where he should let his next arrows fly, but, from his experience hunting monsters, he believes the hags to be the most dangerous threat. The sea hag disappeared into the water, but a night hag stepped forward through the mists. The ranger trains his bow on the night hag and lets loose another pair of arrows.
Action: Longbow +1 - 23 to hit for 14 piercing damage + 6 Slayer's Prey damage / Longbow +1 - 28 to hit for 12 piercing damage
Bonus Action: Slayer's Prey on Night Hag (Class Feature - As a bonus action, you designate one creature you can see within 60 ft. and the first time each turn that you hit that target with a weapon attack, it takes an extra 1d6 damage. This benefit lasts until you finish a short or long rest or if you designate a different creature.)
"Logic will get you from A to B. Imagination will take you everywhere." ~ Albert Einstein
Pronouns: She / Her
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: I am currently on a hiatus from DMing due to lack of time :(
When one of the zombie sailors manages to catch Meira, she is able to hop out of the way at the last moment, lessening the blow. (Reaction - Uncanny Dodge: damage halved)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Updated Map: The mist-shrouded fog reduces visibility to 15'. You may engage targets outside this range with disadvantage.
DM for Dragons of Icespire Peak Pbp.
((Gareth will step closer to the night hag to get within 15', even if it means coming up in melee range with one of the zombies.))
"Logic will get you from A to B. Imagination will take you everywhere." ~ Albert Einstein
Pronouns: She / Her
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: I am currently on a hiatus from DMing due to lack of time :(
Rasziel calls upon his infernal powers, hellish purplish flames forming between his hands, then hurled towards the night hag, the flames exploding and engulfing her together with her restless dead.
Cast Fireball: 26 dex save 16 for half.
Gareth jumps down from the stairs to get closer to the Night Hag and lets two arrows fly. They both hit, one after the other in quick succession causing quite a bit of damage.
Gareth:
With your hunters mark you can sense the Sea Hag just under the waters edge about 20' away.
Rasziel throws a fireball at the group of enemies, careful to avoid hitting Meira. The blast catches all three zombie sailors, the Night Hag, two merrow, one harpy, and Zephyros in its radius. All enemies but the Night Hag and one zombie sailor fail their dex saving throw to avoid the worst of the blast. Two of the zombie sailors incinerate, leaving nothing but a pile of ash behind. The Night Hag doesn't seem to be effected much by the magical attack. The last remaining zombie sailor looks completely burnt on half of its body. You hear one of the Harpy scream in pain, ending its luring song, unfortunately the one charming Zephyros sings on. Both merrow remain quiet, as the blast hits them, making it hard to gauge how effective the blast was on them. Zephyros takes 13 fire damage from the blast. [[OOC: Zephyros, please make a new Wisdom saving throw to see if you end the charm effect, DC 11.]]
Just after the fireball blast, a thoroughly scorched harpy glides into view, attacking Meira twice as its closest target. Claw attack: 17 just hits, damage: 6 slashing. Club attack: 22, damage 2 bludgeoning. The Harpy to the south continues to sing, while the last one to the southeast goes silent.
The Night Hag says, "Stronger than we expected, no matter, you will feed the storm all the same!" She moves just to the east of Alisande. Lightning begins to crackle in her hands just before releasing it at Alisande, Gareth, Rasziel, and Meira. [OOC: Please make a Dexterity saving throw, DC 15, taking 34 lightning damage, half on a successful save. The last remaining zombie sailor also gets caught in the lightning attack and crumples to the ground, its animating essence extinguished.
Alisande fails to avoid the worst of the lightning damage. She instinctively casts absorb elements lessening the damage taken, but the witch is still looking pretty rough after the attack. She then casts, misty step, appearing just to the east of Rasziel. After reappearing, Alisande sends a fire bolt at the Harpy that attacked Meira. Attack: Nat 20, damage: 23 fire. The Harpy is incinerated.
Meira is up!
Updated Initiative order for round 2:
23 Gareth19 Rasziel19 Harpy x215 Night Hag14 AlisandeUpdated Map:
DM for Dragons of Icespire Peak Pbp.
(Meira DEX Save: 24)
After suffering a pair of blows, Meira manages to avoid a direct blow from the lightning. It still leaves her rather beat up. (OOC - getting very little hp left) Realizing her condition, she makes a decision.
First, she shouts at the Night Hag. "Hey! Ugly! Better watch out, I'm coming to get you! You're going to regret this." (Bonus Action - Master of Tactics: give HELP on the next attack against the target.) "Be right back." Then she turns herself invisible.
Once invisible, she moves to the south, taking position behind the pillar so that she would have some cover from the Night Hag, if she could be seen.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Meira,
As you slip the ring onto your finger, the world around you turns into shades of grey. The fog disappears, giving you a clearish picture of the room. Even though your vision is limited to around 60', it's enough to see almost the entire room. You see Zephyros being grappled in the water near you, two merrow floating inside the central pool. You see a Hag to your southeast stirring a large cauldron of bubbling liquid. Another smaller merrow holding a longbow across the pool from you, and a harpy flying towards the group to the east.
DM for Dragons of Icespire Peak Pbp.
(Wis save: 5 Zephyros is doomed to remain enthralled by this harpy. =( and I don't mind one bit getting crispy for the greater good!)
(Rasziel dex save: 10, and he's out)
Kithran holds his flaming maul low my his side, his blackened platemail creaking slightly. As he descends, he stops. His ember eyes narrowing. His flame catches the glimmer of the insignia of Bahamut, blackened and forgotten. He turns, looming over the night hag, the undead paladin's voice thunders throughout the chamber.
"By flame and oath undone... I am your reckoning."
Lord Kithran Leaps off of the staircase, his cloak billowing behind him. The paladin drops like a falling star, as a blaze of embers and ash trail behind him. When he lands, the chamber shakes, and embers scatter. He raises his maul high above his head, and he swings two devastating blows at the night hag. After his terrible strikes, he speaks, his voice rolling through the mist.
"You can't leave... I won't let you."
Action: 1st attack: 20 to hit. 16 bludgeoning +9 fire +7 radiant damage Divine Smite. 2nd attack: 26 to hit. 10 bludgeoning +12 fire damage.
Bonus action: Compelled Duel
Inspiration Wis save: 17
Finally coming to his senses, Zephyros takes in his surroundings. Not good... a merrow on his back, head barely above water, enemies all around. Anger surges through the warrior, whirling around he attacks the merrow several times. The last of which booms through the confined space and causes the water to tsunami away from the merrow.
1st Attack: 12 Damage: 8 piercing ; 2nd Attack: 13 Damage 11 piercing
Action surge!
3rd Attack: 22 Damage: 12 ; 4th Attack: 27 Booming Blade Damage: 7 + 2 thunder damage
(Gareth DEX Save:
Nat 1Re-rolled using daily Heroic Inspiration - 25)As the night hag begins to cast a spell, Gareth dodges the full force of the blast but is still hit by the crackling electricity. The pain is intense, but he manages to stay on his feet. Out of the corner of his eye, he watches Rasziel crumple. Meira looks haggard, and Zephyros has been dragged into the sea. Things are looking pretty dire when the ranger hears the sound of creaking plate mail and turns to see a familiar dwarven paladin descending the stairs. The paladin leaps, landing next to the hag and immediately dealing a pair of powerful blows against her.
"Maybe we'll survive this after all," Gareth says through the haze of pain.
"Logic will get you from A to B. Imagination will take you everywhere." ~ Albert Einstein
Pronouns: She / Her
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: I am currently on a hiatus from DMing due to lack of time :(
Armored boots descend the staircase and jump into the fray. Lord Kithran lands just before the Night Hag brandishing a flaming maul. Compelling the hag into a duel, [[Wis save failed]] she glares at the newcomer. That glare turns into a bloodied ruined mess of a face as the Oathbreaker connects with both hits. The first concaves the right side of the Hag's face and sends fire and divine energy into the monster. Her hair catches and burns away as the second blow lands, nocking her remaining teeth out and severing her jaw from her face. She is barely standing at this point.
Zephyros breaks the Luring Song and attacks the merrow behind him. The first attack misses as he lunges before fully turning, but the three follow up attacks land putting several holes into the monster. The last bit of thunder damage causes the merrows chest to explode outwards. It begins to sink to the dark depths below.
The void left by the dead merrow is quickly filled by another. It growls at Zephyros in anger over its dead brethren. It tries to bite and claw the armored veteran, but is unable to find an opening. The smaller merrow slithers over above Zephyros and strikes three times from above with a coral scepter, but also misses each attack.
The Sea Hag swims underneath Zephyros and attacks with her claws. Her claws find an opening in the warriors armor. Attack: 24 Damage: 9 slashing.
[[OOC: Six attacks and only one hits!]]
The Green Hag continues doing what it was doing before.
That brings us to the top of round 3!
Updated Map:
DM for Dragons of Icespire Peak Pbp.
After the pummeling she took from the dwarven paladin, Gareth hopes he can finish off the night hag with a well-placed arrow. He lets an arrow fly, hoping to plant it squarely in the monster's eye socket. If that's enough to kill the hag, the ranger will turn his attention to the merrow attacking Zephyros, unleashing his second arrow at the monster.
Longbow +1 Attack 1: 23 to hit for 12 piercing damage + 1 Slayer's Prey damage
Longbow +1 Attack 2: 22 to hit for 10 piercing damage
((If the first arrow doesn't kill the night hag, Gareth would shoot the second one at her instead.))
"Logic will get you from A to B. Imagination will take you everywhere." ~ Albert Einstein
Pronouns: She / Her
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: I am currently on a hiatus from DMing due to lack of time :(
Gareth,
Your first arrow hits the Night Hag in her empty eye socket, finishing her off. She crumples to the ground, dead.
[[OOC: Do you move forward to within 15' of the merrow?]]
Rasziel,
Please give me a death saving throw.
DM for Dragons of Icespire Peak Pbp.
((Yes, he'll move closer.))
"Logic will get you from A to B. Imagination will take you everywhere." ~ Albert Einstein
Pronouns: She / Her
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: I am currently on a hiatus from DMing due to lack of time :(
(Rasziel death save: 9)