Zephyros winces at the chilling breath of the Ice Mephits, and then grimaces upon getting slashed across the face with claws.. "Ahhh! Die already you stupid jack wagons!" The warrior shouts in rage.
Con. Save 1: 16
Con. Save 2: 22
Round 2:
Zephyros valiantly stabs Ice Mephit A again, hoping the fight ends in his favor swiftly. Ironheart also prepares to bolster his dragonborn friend's defense with his shield.
Attack: 11
Damage: 10
Bonus Action: Second wind (4+2)
Reaction:
Fighting Style: Protection
While wielding a shield and a creature you can see attacks a target other than you within 5 ft., you can use your reaction to impose disadvantage on the attack roll.
Zephyros will use this feature on an oncoming attack against Yarina.
Meira, your arrow strikes the icicle in the center of its body, causing the Mephit to explode into several shards of ice flying in all directions.
Yarina and Zephyros, please give me a Dexterity saving throw, DC 10, or take 6 points of cold damage, half on a successful save.
Gareth, you may update your action if you'd like, considering your target was destroyed.
Eldrin, Zephyros, and Lyra, your target will automatically switch to Mephit B since you are close enough to get a line of sight with it. Then, you will move back to your original position.
Round one concludes. Round two continues:
Eldrin 23 You move forward and line up your next bolt for the Southern Mephit. Your bolt hits. The Icy creature recoils from the fire, and a large part of its left wing melts away.
Yarina 21 You strike again at the Icicle, still clinging to the ceiling. Your slash finishes off the creature. However, when it does, the Mephit explodes into several shards of ice in all directions. Please give me a Dexterity saving throw, DC 10, or take 4 cold damage, half on a successful save.
Zephyros 16 Please give me a Dexterity saving throw, DC 10, or take 4 cold damage, half on a successful save. Seeing the Mephit to your left and the Mephit in front of you explode, you turn your attack to the Mephit to your right and barely manage to land your attack against the creature. It's looking pretty rough with several large chunks of its body now gone or cracked. It falls to the ground, getting ready to attack you one last time.
Lyra 14 You step forward to get a view of the next target and are about to release your radiant energy at the new foe, but you're distracted as Yarina takes two blasts of icy breath and then two more icy explosions. You focus instead on aiding your ally, sending a word of healing her direction.
Gareth runs into the room, pushing past Meira, Eldrin, and Lyra. Moves his hunter's mark to the last foe and looses his arrow. It hits and breaks off another large chunk of the ice creature. It's struggling to stay standing at this point, but is still alive.
You move into the room next to Gareth and let loose your arrow. It's enough to destroy the creature. It explodes into shards of ice in all directions. The shards hit the two dwarves frozen in time, shattering both in the process.
Zephyros,
Please give me a Dexterity saving throw, DC 10, or take 4 cold damage, half on a successful save.
"Whew!"Meiraexclaims as the mephits are defeated. "We almost got a bit too greedy there perhaps!" The way she says it in a laughing voice though tells that she isn't being serious. "Zephyros? Are you okay? And Yarina? Gareth?" She looks to each of them, knowing they had been at the forefront of the battle and had borne the brunt of these creatures' attacks. "Lyra, can you help them?" she shouts back down the hallway. She won't say it, but she knows she really doesn't have any ability to tend to those who are hurt.
Once she is sure that the others are getting help, her attention turns back to this small room. She starts to look around at the place, searching for anything that might be of interest. (Perception: 20)
"That was tougher than expected,"Lyra agrees with Meira, glancing toward Gareth, Yarina, and Zephiros, her face full of concern. "Sure, I can help one of you. But that would be the last of my high-level spells for today. Do you want me to use it now, or should we take a short rest before moving on?"
The halfling looks around. "I wonder… is there more of the temple to investigate, or should we just head back?" The trickery cleric doesn't seem as eager to investigate as she did a moment ago. Not after the mephits' attacks have left her companions so battered.
Yarina's shoulders relax in relief as the last mephit falls, giving a small smile of satisfaction at the party's success. "I think a short rest is in order before we investigate that,"she observes, eyeing the suspicious hole in the eastern wall. Her eyes scan around it for any tracks that might indicate what burst through there.
Eldrin exhales slowly as the last of the magical tension fades from his fingers. His eyes linger on the jagged hole in the wall, thoughtful and intent.
“There’s more here,”he says quietly, almost to himself. “The nature of the breach… This temple holds deeper secrets than we’ve uncovered.”
He looks to the others, with a reserved respect. Their wounds are visible, and though his own strength is still intact, he recognizes the toll this place is taking.
“A short rest is wise. You’ve borne the most of the burden of these battles with no small courage.”
As the group settles in to rest, Eldrin chooses a spot just beyond the worst of the ice and rubble. He lowers himself with practiced ease, legs folding beneath his robes as he places a blank sheet of parchment across his lap. From his satchel, he retrieves a worn, rune-etched journal and opens it to a page marked with arcane sigils.
He inhales deeply and closes his eyes, fingertips resting lightly on the page. Quiet murmurs escape his lips, no louder than breath, as he begins to retrace the latticework of the Weave in his mind. His fingers glow faintly with soft blue light, matching the glyphs slowly illuminating on the parchment, not from ink but from sheer magical resonance.
[Eldrin will use Arcane recovery, assuming the short rest is successful.]
Lyra's eyes light up the moment the others agree to take a rest. She's tempted to investigate the curious hole in the wall—probably needing to step on some loose stone to actually be able to do it—but the moonstone hanging from her neck calls louder. With a content sigh, she slides down against one of the chamber's cool stone walls, pulling out the gem Eldrinhad been so kind to give her.
Turning it over in her hands, she studies its surface—as smooth as the one she found in Adrabra's home, and threaded with faint silvery veins that catch the light when tilted just so. She fidgets absently, tracing its edges with her thumb, letting her thoughts wander.
Who did this belong to? One of Abbathor's acolytes, most likely. Did they give it up freely, hoping it would join the hoard of their greedy god? Or did they grieve its loss? Either way, they surely never imagined it would end up in the hands of a devotee of Tymora—someone whose beliefs were completely opposed to theirs.
The thought makes her smile faintly, but she stays quiet, uncharacteristically still as she attunes to the magic pulsing within the stone... like a secret waiting to be discovered.
"I'm all right," Gareth says, smiling at Meira and Lyra's concern. "They didn't get me too badly, but a short rest does sound nice."
The ranger sits down on the floor with his legs crossed in front of him, his bow slung over his back again. He rummages in his pack for a moment before retrieving the wyvern quill. He examines it, running his fingers along it carefully but making sure not to prick his finger on the end. He smiles to himself, knowing this will make an interesting specimen for his collection and wondering how Sylvie will react to it. Thinking of Sylvie makes him touch the locket he wears, usually tucked underneath his shirt. He flicks it open for a moment to look again at the portrait of his wife inside.
Seeing that the others agree, Yarina takes a seat with a good view of the humanoid-sized hole to keep an eye on it. She says a quiet prayer to Bahamut, thanking him for blessing her with strength and scales that resist the ice, as well as dependable companions. They can bring justice to whatever accursed creatures remain in this place; of this she is now certain, despite how their personalities may differ.
After a hard-fought battle, you hunker down and prepare for a short rest. [[You may roll your hit die to regain HP as you desire.]] The room remains bitterly cold, and ice still covers most of the floor, walls, and ceiling. Shards of ice lay scattered on the floor. The pedestal at the center of the room still stands with nothing resting atop it. You feel a slight breeze coming from the hole in the wall. An ever-so-slight smell of musk wafts into the room from it. The ice extends into the hole that disappears into darkness beyond.
Meira,
The pedestal at the center of the room catches your attention with its intricate stone carvings.
The carvings depict cultists of Abbathor who appear to be summoning various creatures, while a large hooded dwarf watches over them with a sinister smile carved into its face.
[[Your concern for your compatriots' wellbeing has inspired you. At any time before knowing the results, you may re-roll a d20.]]
Yarina,
You walk over to the hole in the wall before sitting down to rest and inspect it.
Leaning on your knowledge of such things, you notice deep gashes in the stone, under the ice. It appears this hole was created by a large burrowing creature that can easily break through stone. The walls are roughly hewn and disappear into darkness, not far from your view. However, you suspect this hole was made long ago.
Eldrin,
Your arcane recovery is successful.
Lyra,
You spend some time attuning to your moonstone.
I have added it to your inventory. This stone gives you a +1 bonus to ability checks and saving throws.
Meira considers the carvings on the pedestal for a while. "This seems to show the dwarf cultists summoning various creatures. What sort of thing might they have brought here?" She asks her questions, not really expecting an answer.
Finally turning away from the pedestal, she startsto rub her cold hands together. "It's really cold in here. Maybe we should at least head down the hall a bit?"
She does just that, walking a bit down the hall. She slips her dulcimer from her back then, with her back against the wall, slides down into a seated position. Plucking at the strings, she tries to tune the instrument.
After noticing the intense chill still lingering in the room, Gareth follows Meira out into the hallway and finishes his rest there, wrapped up in his green cloak.
"Summoning creatures, huh?" Gareth says. "That doesn't sound good. We killed some already, but who knows what's on the other side of that hole in the wall. It seems like these dwarves delved too greedily and too deep bit off more than they could chew down here."
(ooc: Super nice moonstone!! Thanks! Also, high five for another LotR quote. You can never have too many :D )
After spending a moment with the stone, Lyraties it around her neck once more, letting it rest beside Tymora's holy symbol. She holds both close to her chest, a soft smile on her face as she basks in the quiet joy of being here—among new companions, using the gifts her goddess has granted her. Even in a temple haunted by painful memories, she feels lucky.
She shifts in place, straightening her back. No longer sitting, she now kneels. Her gaze drifts unfocused—not directed at anything in particular, but open—because she knows her goddess is nowhere and everywhere all at once. Then, the halfling cleric offers a few quiet words.
"Lady Luck, guide my steps and steady my hand. Let fortune favor not just me, but those I travel with. May chance lead us where we're needed most—and may your smile find us, even in the dark."
Lyra pauses, thinks for a moment, then adds, "Please, let my brothers and sisters in the temple be healthy and safe. And... uh... maybe nudge the High Priest toward forgiveness when he finds the toy spider I left in his robes? It looked very real, and he's probably going to get quite a scare. Thanks!"
With that, she stands, brushes off her clothes, bounces on her heels a few times to warm up, and is ready to depart.
Zephyros winces at the chilling breath of the Ice Mephits, and then grimaces upon getting slashed across the face with claws.. "Ahhh! Die already you stupid jack wagons!" The warrior shouts in rage.
Con. Save 1: 16
Con. Save 2: 22
Round 2:
Zephyros valiantly stabs Ice Mephit A again, hoping the fight ends in his favor swiftly. Ironheart also prepares to bolster his dragonborn friend's defense with his shield.
Attack: 11
Damage: 10
Bonus Action: Second wind (4+2)
Reaction:
While wielding a shield and a creature you can see attacks a target other than you within 5 ft., you can use your reaction to impose disadvantage on the attack roll.
Zephyros will use this feature on an oncoming attack against Yarina.
Meira, your arrow strikes the icicle in the center of its body, causing the Mephit to explode into several shards of ice flying in all directions.
Yarina and Zephyros, please give me a Dexterity saving throw, DC 10, or take 6 points of cold damage, half on a successful save.
Gareth, you may update your action if you'd like, considering your target was destroyed.
Eldrin, Zephyros, and Lyra, your target will automatically switch to Mephit B since you are close enough to get a line of sight with it. Then, you will move back to your original position.
Round one concludes. Round two continues:
Eldrin 23
You move forward and line up your next bolt for the Southern Mephit. Your bolt hits. The Icy creature recoils from the fire, and a large part of its left wing melts away.Yarina 21
You strike again at the Icicle, still clinging to the ceiling. Your slash finishes off the creature. However, when it does, the Mephit explodes into several shards of ice in all directions. Please give me a Dexterity saving throw, DC 10, or take 4 cold damage, half on a successful save.Zephyros 16
Please give me a Dexterity saving throw, DC 10, or take 4 cold damage, half on a successful save. Seeing the Mephit to your left and the Mephit in front of you explode, you turn your attack to the Mephit to your right and barely manage to land your attack against the creature. It's looking pretty rough with several large chunks of its body now gone or cracked. It falls to the ground, getting ready to attack you one last time.Lyra 14
You step forward to get a view of the next target and are about to release your radiant energy at the new foe, but you're distracted as Yarina takes two blasts of icy breath and then two more icy explosions. You focus instead on aiding your ally, sending a word of healing her direction.Ice Mephit A 11(Dead)Ice Mephit C 10(Dead)DM for Tyranny of Dragons and Phandelver and Below, two in-person campaigns that meet weekly on Friday and Saturday nights.
Yarina dex save 1: 3, 3 cold damage due to resistance
Dex Save 2: 15, 1 cold damage due to resistance
(Gareth will target Mephit B instead!)
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Gareth, you must enter the room to get a line of sight of the Mephit. Would you like to use all of your movement to enter the room?
DM for Tyranny of Dragons and Phandelver and Below, two in-person campaigns that meet weekly on Friday and Saturday nights.
(Forgot about that. Yeah, he'll enter the room!)
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Gareth runs into the room, pushing past Meira, Eldrin, and Lyra. Moves his hunter's mark to the last foe and looses his arrow. It hits and breaks off another large chunk of the ice creature. It's struggling to stay standing at this point, but is still alive.
Meira is up!
DM for Tyranny of Dragons and Phandelver and Below, two in-person campaigns that meet weekly on Friday and Saturday nights.
(If Meira needs to move to get line of sight, she will do that.)
Meira knocks another arrow and launches it at Ice Mephit B.
(Shortbow Attack: 8, Damage: 8)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Meira,
You move into the room next to Gareth and let loose your arrow. It's enough to destroy the creature. It explodes into shards of ice in all directions. The shards hit the two dwarves frozen in time, shattering both in the process.
Zephyros,
Please give me a Dexterity saving throw, DC 10, or take 4 cold damage, half on a successful save.
Everyone,
Combat has ended. What would you like to do?
DM for Tyranny of Dragons and Phandelver and Below, two in-person campaigns that meet weekly on Friday and Saturday nights.
"Whew!" Meira exclaims as the mephits are defeated. "We almost got a bit too greedy there perhaps!" The way she says it in a laughing voice though tells that she isn't being serious. "Zephyros? Are you okay? And Yarina? Gareth?" She looks to each of them, knowing they had been at the forefront of the battle and had borne the brunt of these creatures' attacks. "Lyra, can you help them?" she shouts back down the hallway. She won't say it, but she knows she really doesn't have any ability to tend to those who are hurt.
Once she is sure that the others are getting help, her attention turns back to this small room. She starts to look around at the place, searching for anything that might be of interest. (Perception: 20)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
"That was tougher than expected," Lyra agrees with Meira, glancing toward Gareth, Yarina, and Zephiros, her face full of concern. "Sure, I can help one of you. But that would be the last of my high-level spells for today. Do you want me to use it now, or should we take a short rest before moving on?"
The halfling looks around. "I wonder… is there more of the temple to investigate, or should we just head back?" The trickery cleric doesn't seem as eager to investigate as she did a moment ago. Not after the mephits' attacks have left her companions so battered.
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
Yarina's shoulders relax in relief as the last mephit falls, giving a small smile of satisfaction at the party's success. "I think a short rest is in order before we investigate that," she observes, eyeing the suspicious hole in the eastern wall. Her eyes scan around it for any tracks that might indicate what burst through there.
Survival: 15
Eldrin exhales slowly as the last of the magical tension fades from his fingers. His eyes linger on the jagged hole in the wall, thoughtful and intent.
“There’s more here,” he says quietly, almost to himself. “The nature of the breach… This temple holds deeper secrets than we’ve uncovered.”
He looks to the others, with a reserved respect. Their wounds are visible, and though his own strength is still intact, he recognizes the toll this place is taking.
“A short rest is wise. You’ve borne the most of the burden of these battles with no small courage.”
As the group settles in to rest, Eldrin chooses a spot just beyond the worst of the ice and rubble. He lowers himself with practiced ease, legs folding beneath his robes as he places a blank sheet of parchment across his lap. From his satchel, he retrieves a worn, rune-etched journal and opens it to a page marked with arcane sigils.
He inhales deeply and closes his eyes, fingertips resting lightly on the page. Quiet murmurs escape his lips, no louder than breath, as he begins to retrace the latticework of the Weave in his mind. His fingers glow faintly with soft blue light, matching the glyphs slowly illuminating on the parchment, not from ink but from sheer magical resonance.
[Eldrin will use Arcane recovery, assuming the short rest is successful.]
Lyra's eyes light up the moment the others agree to take a rest. She's tempted to investigate the curious hole in the wall—probably needing to step on some loose stone to actually be able to do it—but the moonstone hanging from her neck calls louder. With a content sigh, she slides down against one of the chamber's cool stone walls, pulling out the gem Eldrin had been so kind to give her.
Turning it over in her hands, she studies its surface—as smooth as the one she found in Adrabra's home, and threaded with faint silvery veins that catch the light when tilted just so. She fidgets absently, tracing its edges with her thumb, letting her thoughts wander.
Who did this belong to? One of Abbathor's acolytes, most likely. Did they give it up freely, hoping it would join the hoard of their greedy god? Or did they grieve its loss? Either way, they surely never imagined it would end up in the hands of a devotee of Tymora—someone whose beliefs were completely opposed to theirs.
The thought makes her smile faintly, but she stays quiet, uncharacteristically still as she attunes to the magic pulsing within the stone... like a secret waiting to be discovered.
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
"I'm all right," Gareth says, smiling at Meira and Lyra's concern. "They didn't get me too badly, but a short rest does sound nice."
The ranger sits down on the floor with his legs crossed in front of him, his bow slung over his back again. He rummages in his pack for a moment before retrieving the wyvern quill. He examines it, running his fingers along it carefully but making sure not to prick his finger on the end. He smiles to himself, knowing this will make an interesting specimen for his collection and wondering how Sylvie will react to it. Thinking of Sylvie makes him touch the locket he wears, usually tucked underneath his shirt. He flicks it open for a moment to look again at the portrait of his wife inside.
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Seeing that the others agree, Yarina takes a seat with a good view of the humanoid-sized hole to keep an eye on it. She says a quiet prayer to Bahamut, thanking him for blessing her with strength and scales that resist the ice, as well as dependable companions. They can bring justice to whatever accursed creatures remain in this place; of this she is now certain, despite how their personalities may differ.
Everyone,
After a hard-fought battle, you hunker down and prepare for a short rest. [[You may roll your hit die to regain HP as you desire.]] The room remains bitterly cold, and ice still covers most of the floor, walls, and ceiling. Shards of ice lay scattered on the floor. The pedestal at the center of the room still stands with nothing resting atop it. You feel a slight breeze coming from the hole in the wall. An ever-so-slight smell of musk wafts into the room from it. The ice extends into the hole that disappears into darkness beyond.
Meira,
The pedestal at the center of the room catches your attention with its intricate stone carvings.
The carvings depict cultists of Abbathor who appear to be summoning various creatures, while a large hooded dwarf watches over them with a sinister smile carved into its face.
[[Your concern for your compatriots' wellbeing has inspired you. At any time before knowing the results, you may re-roll a d20.]]
Yarina,
You walk over to the hole in the wall before sitting down to rest and inspect it.
Leaning on your knowledge of such things, you notice deep gashes in the stone, under the ice. It appears this hole was created by a large burrowing creature that can easily break through stone. The walls are roughly hewn and disappear into darkness, not far from your view. However, you suspect this hole was made long ago.
Eldrin,
Your arcane recovery is successful.
Lyra,
You spend some time attuning to your moonstone.
I have added it to your inventory. This stone gives you a +1 bonus to ability checks and saving throws.
DM for Tyranny of Dragons and Phandelver and Below, two in-person campaigns that meet weekly on Friday and Saturday nights.
Meira considers the carvings on the pedestal for a while. "This seems to show the dwarf cultists summoning various creatures. What sort of thing might they have brought here?" She asks her questions, not really expecting an answer.
Finally turning away from the pedestal, she startsto rub her cold hands together. "It's really cold in here. Maybe we should at least head down the hall a bit?"
She does just that, walking a bit down the hall. She slips her dulcimer from her back then, with her back against the wall, slides down into a seated position. Plucking at the strings, she tries to tune the instrument.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
After noticing the intense chill still lingering in the room, Gareth follows Meira out into the hallway and finishes his rest there, wrapped up in his green cloak.
"Summoning creatures, huh?" Gareth says. "That doesn't sound good. We killed some already, but who knows what's on the other side of that hole in the wall. It seems like these dwarves
delved too greedily and too deepbit off more than they could chew down here."Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
(ooc: Super nice moonstone!! Thanks! Also, high five for another LotR quote. You can never have too many :D )
After spending a moment with the stone, Lyra ties it around her neck once more, letting it rest beside Tymora's holy symbol. She holds both close to her chest, a soft smile on her face as she basks in the quiet joy of being here—among new companions, using the gifts her goddess has granted her. Even in a temple haunted by painful memories, she feels lucky.
She shifts in place, straightening her back. No longer sitting, she now kneels. Her gaze drifts unfocused—not directed at anything in particular, but open—because she knows her goddess is nowhere and everywhere all at once. Then, the halfling cleric offers a few quiet words.
"Lady Luck, guide my steps and steady my hand. Let fortune favor not just me, but those I travel with. May chance lead us where we're needed most—and may your smile find us, even in the dark."
Lyra pauses, thinks for a moment, then adds, "Please, let my brothers and sisters in the temple be healthy and safe. And... uh... maybe nudge the High Priest toward forgiveness when he finds the toy spider I left in his robes? It looked very real, and he's probably going to get quite a scare. Thanks!"
With that, she stands, brushes off her clothes, bounces on her heels a few times to warm up, and is ready to depart.
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra