The skull has 6 charges and regains 1d6 charges daily at dawn. While holding the skull out in front of you, you can use an action to expend 1 of its charges to transport yourself and anyone touching you to a location within 100 feet of you. The destination you choose doesn’t need to be in your line of sight, but it must be familiar to you (in other words, a place you have seen or visited), and it must be on the same plane of existence as you.
"Getting out of here sounds good to me, but didn't we come in here for a reason? It's kinda hard to remember my life before I learned magic. That may be the two lightning bolts to the face though"
Wrexzors went into the orange mist and got turned into a lady turtle. Then Dorsar gave the glowing blue block a punch which made a lightning bolt come out and wreck the three of them. Still not hurt enough, Wreckzors whacked the blue block causing it to explode. Then they were almost all totally dead, but with some saving throws and medicine checks the three adventurers lived. They are going to take a test while wqiwait for Crom and Glade to return from the room they teleported to.
Down in that room Galdr has seen one wall has a large xompliccomp locking mechanism, but he's seen that it leads to some sort of treasure vault. Behind another wall Galdrs bat could detect that it is hollow behind it, possibly another room.
OOC: Did Galdr detect any magic emanating from the door with the lock? Also, Galdr is waiting to see if Crom can open the fake wall to see what is behind it.
Galdr points his finger at the wall and disintegrates it to dust. The locking mechanism falls to the ground with a loud clunk and you can see the treasure laying on the floor behind it. A rumble can be felt in the floor as it begins to rise up towards the ceiling.
Dorsar
"So, who else feels tired?"
*Flynt would give a thumbs up and a Terry Crews-inspired "Yes!"*
I have an intelligence of six, I know what I'm doing.
Wrexina would cough up some blood on the skull she was examining... I mean... I am fine... but if you guys want to rest we can I guess.... 1/125 hp
The skull seems magic af.
Are you guys long or short resting? Either way I think we'll pause you 3 til Galdr and From catch up. If they're still around.**
**That works. I would prefer a long rest, but we can do a short one **
I have an intelligence of six, I know what I'm doing.
long rest would be best
If anyone wants to attune to the evil black skull, let me know
sure
long rest was what i was hoping for.
*long rest it is then*
I have an intelligence of six, I know what I'm doing.
**magic skull stats**
The skull has 6 charges and regains 1d6 charges daily at dawn. While holding the skull out in front of you, you can use an action to expend 1 of its charges to transport yourself and anyone touching you to a location within 100 feet of you. The destination you choose doesn’t need to be in your line of sight, but it must be familiar to you (in other words, a place you have seen or visited), and it must be on the same plane of existence as you.
Wrexina will look to the others and say hey, I think this will let us teleport around the dungeon...
Dorsar
"Getting out of here sounds good to me, but didn't we come in here for a reason? It's kinda hard to remember my life before I learned magic. That may be the two lightning bolts to the face though"
ooc: oh men, you wrote a lot, anybody willing to sum up please!
Wrexzors went into the orange mist and got turned into a lady turtle. Then Dorsar gave the glowing blue block a punch which made a lightning bolt come out and wreck the three of them. Still not hurt enough, Wreckzors whacked the blue block causing it to explode. Then they were almost all totally dead, but with some saving throws and medicine checks the three adventurers lived. They are going to take a test while wqiwait for Crom and Glade to return from the room they teleported to.
Down in that room Galdr has seen one wall has a large xompliccomp locking mechanism, but he's seen that it leads to some sort of treasure vault. Behind another wall Galdrs bat could detect that it is hollow behind it, possibly another room.
OOC: Did Galdr detect any magic emanating from the door with the lock? Also, Galdr is waiting to see if Crom can open the fake wall to see what is behind it.
There is a faint aura of conjuration magic on the lock
Galdr booms powerful magic words and points the tip of his swaggerstick at the door. A pale beam emanates from the staff.
OOC: Galdr disintegrate the nonmagical door, ignoring/avoiding the lock. It should fall to the ground unaffected.
Galdr points his finger at the wall and disintegrates it to dust. The locking mechanism falls to the ground with a loud clunk and you can see the treasure laying on the floor behind it. A rumble can be felt in the floor as it begins to rise up towards the ceiling.
You have 5 seconds until it reaches the ceiling.
(Take your time and make sure you get ALL the treasure)