Can Skritch give Thanadol the Help action on his Arcana check (FYI Skritch's Arcana is +4 if that matters - he has shown some interest in the magic arts...)?
Dealuri listens but only slightly comprehends. "Ohh, the water is a threat, is it?! Well, let's show it who is boss." So, she uses her longbow to shoot an arrow into the pool. (OOC: I assume she can hit it, but her attack roll is a 27 - sorry that Godster couldn't use that roll!)
Vakas stands 30 feet away, and a floating ethereal hand extends out from him, he focuses on it, as it dips down into the water, picks up some of the water in its hand, and then pours it back out. "Hey, uh, Thanadol. Were you able to tell what kind of magic it was? Was it harmful magic, like it'll kill ya and stuff, or will it heal you? Magical healing waters? Who's gonna try it?" He looks around for any takers. He turns and looks around for Skritch, saying, "Ask some rat or squirrel to drink it?"
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A wizard is never late, nor is he early, he arrives precisely when he means to.
"Vakas, my friend, we are Ekorre. I myself am a Clever Tusk Ekorre. I honestly don't mind being compared to your squirrels as they are very fine beasts. I don't think I will drink possibly magically cursed water. Oh, and if you know any rats and can get them to drink then have at it."
Skritch talks a big game. But whether he enjoys being compared to rats he won't say. He does however, turn back to Sunhill and really concentrate on grooming him. Like, a lot.
Vakas turns and says "Hey wait, I was kidd... oh. Yeah. Probably not a good idea. But I meant what I said about it, could be a healing water or something. Or grow hair on your chest. Guess you don't need that. Might make you grow a horn out of the middle of your head, who knows? Anybody else have any thoughts?" Vakas is dying for somebody (else) to take a sip of the water. Just standing here, he's starting to feel thirsty...
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Rachus dislike this still waters and Thanadols statement made the feeling in the pit of his stomach worse "I am not going to drink from waters writhing with magic and I would caution anyone else to not attempt it until we learn more"
He stands far away half expecting something to rise out of the waters. He hopes it's his fears talking and not an actual beast.
Looking around at his enormous companions, Skritch gets the sense nothing much is happening.
"Let's find out if it's all the water what's magic, or something that's, er, in the water. Stand back..."
He climbs up a wall to where he has a clean view of the pool, then Fire bolts the water's edge. He's aiming to not hit the centre where all the magic swirling is going on. Just wants to boil a wee bit.
Thanadol (with a 15) you are confident that the magic of the pool is confined to the water itself and you are unaffected by it standing at its edge.
Dealuri you fire an arrow into the water and it disappears beneath the surface with a soft "plink." Nothing happens.
Vakas you left the water with your ethereal hand and let it fall back into the pool. Nothing happens.
Skritch you start firing fire bolts into the water. They are not powerful enough to boil the water and just sizzle into clouds of steam as they strike.
Skritch you start firing fire bolts into the water. They are not powerful enough to boil the water and just sizzle into clouds of steam as they strike.
Skritch you manifest your weather orb and hold it over the pool. As before the orb shows the sickened storm and leaden clouds that plague the lands above. You try to bend its use toward examining the pool and its magics, but as you know, cantrips such as this are limited in their scope and power. You dismiss it in frustration and... (with a 21) the moss! Your eyes fall upon the moss as if for the first time.
You know this ghostly glow. You have seen the same moss that clings to an ancient spring of the Wyldwood, a place the druids call Velgara. Earth Well. They said there were others... could this be one?
These are chaotic founts, they say, springing from the same dark veins that once fed the world tree. Their waters hold magic, a poison or a prize in equal measure for those who drink of them. Someone who goes further and truly learns their secrets can step into one and be spat out from another, leagues or maybe even worlds away, emerging from the watery arteries of Nyrgard.
Turning your backs on the mysterious pool you all begin the long trudge back through the dungeon’s stony guts. The air, thick with the smell of damp earth and old sorrows resists your passage.
You pass the library, a charnel house of burnt flesh and shattered skulls. Ember, stoops to claim a prize from the wreckage of your last scuffle. A dagger, its blade black with soot and filth. She hawks and spits, a gob of thick phlegm landing squarely on the iron. With a rough hand, she wipes it clean on the coarse wool of her tunic, the fabric already stained with the grime of the dungeon. A grim smile touched her lips as she thrust the purloined blade through her belt. It is a mean-looking thing, but iron is iron.
On you press, the heavy silence broken only by the scuff of your boots on the worn stone. To your left, a familiar door yawns.. Down that path, the manticore still dwells in its stinking lair, a memory that none of you seem eager to revisit. You give the door a wide berth, and the main tunnel stretches on, a seemingly endless gullet of hewn stone.
Then, just ahead a new path reveals itself. A dark passage, narrower than the main way, veers off to the right, climbing at a slight, almost imperceptible, incline.
OOC: Map updated in the chat, do you explore the passage or move on deeper down the main passage?
Hold on, this pool is dangerous. It's like a writhing storm of magic switching aspects, and it is certainly not safe. What do we do?
Skritch decides he better get down then. He gets back and stands by SUnhill, keeping his trusty steed calm.
"Er, Magnificent Mage," Skritch messages, "did you determine anything of note? - Nvrmnd :)"
Yeah, it's awake and treacherous. Thanadol studying it further: Arcana check: 13
Can Skritch give Thanadol the Help action on his Arcana check (FYI Skritch's Arcana is +4 if that matters - he has shown some interest in the magic arts...)?
If he can help Thanadol then the roll is 15.
Dealuri listens but only slightly comprehends. "Ohh, the water is a threat, is it?! Well, let's show it who is boss." So, she uses her longbow to shoot an arrow into the pool. (OOC: I assume she can hit it, but her attack roll is a 27 - sorry that Godster couldn't use that roll!)
Vakas stands 30 feet away, and a floating ethereal hand extends out from him, he focuses on it, as it dips down into the water, picks up some of the water in its hand, and then pours it back out. "Hey, uh, Thanadol. Were you able to tell what kind of magic it was? Was it harmful magic, like it'll kill ya and stuff, or will it heal you? Magical healing waters? Who's gonna try it?" He looks around for any takers. He turns and looks around for Skritch, saying, "Ask some rat or squirrel to drink it?"
A wizard is never late, nor is he early, he arrives precisely when he means to.
"Vakas, my friend, we are Ekorre. I myself am a Clever Tusk Ekorre. I honestly don't mind being compared to your squirrels as they are very fine beasts. I don't think I will drink possibly magically cursed water. Oh, and if you know any rats and can get them to drink then have at it."
Skritch talks a big game. But whether he enjoys being compared to rats he won't say. He does however, turn back to Sunhill and really concentrate on grooming him. Like, a lot.
Vakas turns and says "Hey wait, I was kidd... oh. Yeah. Probably not a good idea. But I meant what I said about it, could be a healing water or something. Or grow hair on your chest. Guess you don't need that. Might make you grow a horn out of the middle of your head, who knows? Anybody else have any thoughts?" Vakas is dying for somebody (else) to take a sip of the water. Just standing here, he's starting to feel thirsty...
A wizard is never late, nor is he early, he arrives precisely when he means to.
Rachus dislike this still waters and Thanadols statement made the feeling in the pit of his stomach worse "I am not going to drink from waters writhing with magic and I would caution anyone else to not attempt it until we learn more"
He stands far away half expecting something to rise out of the waters. He hopes it's his fears talking and not an actual beast.
Looking around at his enormous companions, Skritch gets the sense nothing much is happening.
"Let's find out if it's all the water what's magic, or something that's, er, in the water. Stand back..."
He climbs up a wall to where he has a clean view of the pool, then Fire bolts the water's edge. He's aiming to not hit the centre where all the magic swirling is going on. Just wants to boil a wee bit.
Attack: Nat1+5=who cares...!?
Thanadol (with a 15) you are confident that the magic of the pool is confined to the water itself and you are unaffected by it standing at its edge.
Dealuri you fire an arrow into the water and it disappears beneath the surface with a soft "plink." Nothing happens.
Vakas you left the water with your ethereal hand and let it fall back into the pool. Nothing happens.
Skritch you start firing fire bolts into the water. They are not powerful enough to boil the water and just sizzle into clouds of steam as they strike.
DM - Warlock of Firetop Mountain
"Yup," thinks Skritch. Seems about right.
In the way that my Druidcraft can assess and predict weather, can it tell me anything about the nature of this magicked water?
Nature check 17+4=21, if that's a thing...
Skritch you manifest your weather orb and hold it over the pool. As before the orb shows the sickened storm and leaden clouds that plague the lands above. You try to bend its use toward examining the pool and its magics, but as you know, cantrips such as this are limited in their scope and power. You dismiss it in frustration and... (with a 21) the moss! Your eyes fall upon the moss as if for the first time.
You know this ghostly glow. You have seen the same moss that clings to an ancient spring of the Wyldwood, a place the druids call Velgara. Earth Well. They said there were others... could this be one?
These are chaotic founts, they say, springing from the same dark veins that once fed the world tree. Their waters hold magic, a poison or a prize in equal measure for those who drink of them. Someone who goes further and truly learns their secrets can step into one and be spat out from another, leagues or maybe even worlds away, emerging from the watery arteries of Nyrgard.
DM - Warlock of Firetop Mountain
Thanadol looks at the water, Yeah... Maybe let's not drink it then.
Ember places a hand on your shoulder Rachus.(In goblin) "What are we doing here? Will this help us save your friend?"
DM - Warlock of Firetop Mountain
"You are right Ember lets continue onward" says Rachus. he will leave this cavern and head deeper into the cave to the parts yet unexplored.
Skritch saddles up. Maybe drinking from those waters some other time...
Maybe the beginning a journey home. Some other time.
For now, they have an old hero to rescue...
Skritch n Co are heading deeper into the cave system by the sounds of things!
Turning your backs on the mysterious pool you all begin the long trudge back through the dungeon’s stony guts. The air, thick with the smell of damp earth and old sorrows resists your passage.
You pass the library, a charnel house of burnt flesh and shattered skulls. Ember, stoops to claim a prize from the wreckage of your last scuffle. A dagger, its blade black with soot and filth. She hawks and spits, a gob of thick phlegm landing squarely on the iron. With a rough hand, she wipes it clean on the coarse wool of her tunic, the fabric already stained with the grime of the dungeon. A grim smile touched her lips as she thrust the purloined blade through her belt. It is a mean-looking thing, but iron is iron.
On you press, the heavy silence broken only by the scuff of your boots on the worn stone. To your left, a familiar door yawns.. Down that path, the manticore still dwells in its stinking lair, a memory that none of you seem eager to revisit. You give the door a wide berth, and the main tunnel stretches on, a seemingly endless gullet of hewn stone.
Then, just ahead a new path reveals itself. A dark passage, narrower than the main way, veers off to the right, climbing at a slight, almost imperceptible, incline.
OOC: Map updated in the chat, do you explore the passage or move on deeper down the main passage?
DM - Warlock of Firetop Mountain