“Okey-dokey, let’s go! Thanadol, Rachus, you feeling good? Ember, you think you can help us find your people safely? I hope it is sunny and there are butterflies. I like butterflies. Particularly…” Dealuri woke up happy and talkative, as is frequently the case, generally to the good-natured annoyance of those reliant on coffee and quiet in the morning.
Skritch saddles up and divies out a fresh Goodberry to each party member, plus Ember.
He mounts Sunhill and whispers in his ear, out loud, but so high pitched it'd be hard for normal hearing to discern individual words, "Gotcha back, Buddy..."
Then he broadcasts a loud mental, "Hi ho, Sunhill, away!"
You emerge into the bleak morning air of Helegeroth, the blasted lands of the south. Ember leads the way as these are the homelands of her people. Rachus this is your first time in the wastelands though your parents spoke of it on occasion, and not with affection. The ground is black and lifeless as if scorched by fire, and in places shards of midnight obsidian rise from the dusty ground like daggers of black glass.
(Wilderness roll 10)
As the morning wears on you approach what appears to have once been a town of some size. Parts of the walls remain standing, though many of the buildings within have crumbled to piles of charred rubble. Ember hesitates as you approach.
"This is worse than the tales spoken by my parents. I suggest we move around this charred town. I don't plan to meet whatever caused the fire" says Rachus as he nods in agreement with Ember
“Okey-dokey, let’s go! Thanadol, Rachus, you feeling good? Ember, you think you can help us find your people safely? I hope it is sunny and there are butterflies. I like butterflies. Particularly…” Dealuri woke up happy and talkative, as is frequently the case, generally to the good-natured annoyance of those reliant on coffee and quiet in the morning.
Skritch saddles up and divies out a fresh Goodberry to each party member, plus Ember.
He mounts Sunhill and whispers in his ear, out loud, but so high pitched it'd be hard for normal hearing to discern individual words, "Gotcha back, Buddy..."
Then he broadcasts a loud mental, "Hi ho, Sunhill, away!"
Feelin great! Let's go!
You emerge into the bleak morning air of Helegeroth, the blasted lands of the south. Ember leads the way as these are the homelands of her people. Rachus this is your first time in the wastelands though your parents spoke of it on occasion, and not with affection. The ground is black and lifeless as if scorched by fire, and in places shards of midnight obsidian rise from the dusty ground like daggers of black glass.
(Wilderness roll 10)
As the morning wears on you approach what appears to have once been a town of some size. Parts of the walls remain standing, though many of the buildings within have crumbled to piles of charred rubble. Ember hesitates as you approach.
"Perhaps we should go round?" she suggests.
DM - Caves of the Kobold Slave Masters
"This is worse than the tales spoken by my parents. I suggest we move around this charred town. I don't plan to meet whatever caused the fire" says Rachus as he nods in agreement with Ember
We can simply go around... But... What if there is treasure...
"... and, er, experience...?" (Ooc, there was more to this post, but the edit didn't 'stick'. Adding again:)
Skritch adds, more earnestly and less meta-gamingly, "Plus, what if there are other folk like Ember here who might need our help?"