Krakan senses no sign of yielding in this woman, instead, she means to kill him with her deadly blades. In the darkness, gripped by his arm, he feels and sees the blades coming at him, he is able to dodge them by twisting at the right time, one narrowly avoiding him. I need to end this, and soon. He decides to move her back down the alleyway, back toward his friends, punching her as he goes.
Movement : He drags Dark Leathers back the way he came, back down the alleyway with the barrels if he can reach it, moving 27.5 feet.
Action : He punches her, aiming to do nonlethal damage : 21 to hit, for 7 points of bludgeoning damage.
Bonus action : Additional unarmed strike, nonlethal : 12 to hit, a miss.
Second Fires burn : 4 points of flame damage with the first hit.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
With Lucan at Samir's feet, and no way of seeing the one in Dark Leathers, Samir lets her flee and addresses Lucan to see what he needs.
"Are you able to stand? We need to get you out of here."
Lucan feeling better and the poison seeming to be out of his system nods whispers hearing Samir,"I think I can."He stands a little week but manages to start moving again." I can usually see in the dark this must be magical created. Can you guide me a bit?"
"I'm afraid I'm a bit out of energy right now, otherwise I'd do more to patch you up. Let's try and end this so we are safe." Samir starts going down the alleyway where Dark Leathers is, bringing their Spiritual Weapon along with.
Lucan responds to Samir,"Thanks you for saving me. That rogue is well trained and using poison. I'm right there with you. I'll get my bow ready. At least we can see for the moment."
"Let's help who ever is still fight."
Lucan will attack the dark leather if he gets a chance to...
Hearing the ruckus around the corner, Salty rushes up to enter the fray. As he rounds the corner he finds Krakan, still grappling the woman in dark leathers. The globe of darkness lingering behind them. Wasting not a heartbeat, he found an opening as she failed and twisted in Krakan's grasp. Using his might, aided by the power of Valkur he drove his gently curved blade into her midsection. As the blade bit deep, he called out to Valkur to add the power of the stormy sea to his strike. The blade flashed in radiant light, sending searing pain through her body.
He got right up in her face, his face twisted into a snarl, and locked eyes with her as he pulled the blade free. He settled back into his defensive stance, shield at the ready should she try to put her wicked daggers back to work. His gaze never leaves her eyes. The city would be safer when this one was gone. Salty ment to see it done.
***OoC: please double check our ooc thread from yesterday. I'm pretty sure Salty is not in the right spot on the map. He moved after healing Lucan, and took the dash action N up the alley in a prior IC post.***
Rollback Post to RevisionRollBack
“Let him not vow to walk in the dark, who has not seen the nightfall.” — Elrond
"That ain't fer bein' good," Salty said when he heard what sounded like a large pine tree being felled nearby. Instantly the lights were back on. "That's fer bein' worse," he grumbled. No novice to combat, Salty thought that they may be in over their heads. To his thinking it was Krakan's darkness that evened the odds. His blade in hand, red with Dark Leather's blood, shook with thinly held restraint. "We're fer needin' ye standin' Krakan."
Salty reached once again for his holy symbol, calling on the power of the sea for the final time this day. He reached out, his hand glowing in soft blue light and touched the big man's shoulder. A surge of healing energy was released. Salty looked drained. His arms still bulged beneath his chain armor, but his face was an ashy gray and sweat was flowing freely. He shifted 5 feet to the west, making sure that his comrades had a clear shot at Dark Leathers.
"Welcome ye back, mate," he said when Krakan opened his eyes.
***OoC: bonus action LoH 5 HP to Krakan. Action cast cure wounds 8 HP to Krakan. Move 5 ft W to open line of sight.***
Rollback Post to RevisionRollBack
“Let him not vow to walk in the dark, who has not seen the nightfall.” — Elrond
Krakan feels her blade slide by him, cutting his skin. He twists at the last moment, taking a reaction to divert 7 points of the piercing damage, but 1 point of that damage comes through, and more deadly - all 21 points of the poison damage. Krakan feels it surge through his system, the poison of the assassin overwhelms him and he drops to the ground, unconscious. The magical darkness falls and his big body is visible on the ground, his grip on her ends as well.
Round 7 :
Krakan death save : 2
Krakan feels healing pour through his sickened body, he remains poisoned, but his eyes flutter open, and then he feels the healing spell take hold in him, and he sees Salty standing over him. He gives him a big smile, forgetting the circumstance for a moment, then he stands, seeing the assassin Dark Leathers in front of him. He still feels very poorly with the poison coursing through his system. After he stands, he kicks at Dark Leathers, but uses his action to disengage from her, moving 10 feet to the east, to shake his head and clear his thinking, taking deep breaths and hoping the poison clears from his body. He hopes that his friends can resume the attacks on this deadly assassin. She should not be allowed to live. “You can’t kill me so easily. Not with my friends about…”
Bonus action : Kicks at Dark Leathers, bonus unarmed attack at disadv due to poison : 9 to hit (misses)
Samir continues down the alleyway until Dark Leathers is in view. He holds his hands to the sky.
As he does so, he begins invoking the solemn authority of Kelemvor, a chilling stillness settles over the battlefield. His eyes flicker with an ashen grey light as he points toward his chosen foe.
For a moment, time seems to pause around the target. A faint, spectral hourglass manifests above them, its sands draining rapidly. Shadows coil around their form like grasping hands of the dead, marking them for the fate that awaits all mortals. You see the color drain from their flesh as the inevitability of death clings to them, weighing upon their soul with the heavy certainty of Kelemvor’s judgement.
In that instant, their defenses are laid bare – the path to the grave is opened wide, and any strike now carries the full certainty of an end foretold.
Samir uses his Channel Divinity: Path to the Grave - You can use Channel Divinity as an action to curse one creature you can see within 30 ft. of you until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack’s damage, and then the curse ends.
Dark Leathers looks to the hourglass and the strange feeling that comes over her. She understands Thieves Cant but responds in common "Consider this a warning. Stop poking your nose where it doesn't belong or others like me will come visiting. Let me leave or I may have to get serious"
She walks to the west towards a busier road.
Dark Leathers
Ready action should anyone continue to attack her.
Salty you get opportunity attack if you wish to do so
"We all taked 'n gived some licks. Don't be fer thinkin' we're to slink off wit tails tucked. Ye fights well, but yer fer knowin' not all er fer livin' if we keep at it. Me mate's fer turnin' off the lights again, and that's not fer helpin' yerself," the blue haired orc says to Dark Leathers. He offered no insult, simply stating the facts as he saw them. If more blood were to be spilled, it was likely someone would die; as to who, only the fates knew such things.
Salty shifted very slightly, easing his sword arm back and down while setting his shield into a position of total defense. He looks her straight in the eyes, neither aggressive nor submissive, but ready to get back to it should it go that way.
***OoC: ready action dodge: triggered if she attacks***
Rollback Post to RevisionRollBack
“Let him not vow to walk in the dark, who has not seen the nightfall.” — Elrond
Dark Leathers Acrobatics vs Krakan's grapple
9
Dark Leathers is grappled with a punch to her gut for good measure and the opportunity attack connects.
Round 7
Stuck being grappled she attacks Krakan 2x -disadvantage
Dagger
Attack: 12 Damage: 8
On hit
19 poison damage and you are poisoned until Dark Leather's next turn
Dagger
Attack: 8 Damage: 7
On hit
19 poison damage and you are poisoned until Dark Leather's next turn.
Round 7
The party is up. Post when able.
Krakan senses no sign of yielding in this woman, instead, she means to kill him with her deadly blades. In the darkness, gripped by his arm, he feels and sees the blades coming at him, he is able to dodge them by twisting at the right time, one narrowly avoiding him. I need to end this, and soon. He decides to move her back down the alleyway, back toward his friends, punching her as he goes.
Movement : He drags Dark Leathers back the way he came, back down the alleyway with the barrels if he can reach it, moving 27.5 feet.
Action : He punches her, aiming to do nonlethal damage : 21 to hit, for 7 points of bludgeoning damage.
Bonus action : Additional unarmed strike, nonlethal : 12 to hit, a miss.
Second Fires burn : 4 points of flame damage with the first hit.
A wizard is never late, nor is he early, he arrives precisely when he means to.
"I'm afraid I'm a bit out of energy right now, otherwise I'd do more to patch you up. Let's try and end this so we are safe." Samir starts going down the alleyway where Dark Leathers is, bringing their Spiritual Weapon along with.
Lucan responds to Samir, "Thanks you for saving me. That rogue is well trained and using poison. I'm right there with you. I'll get my bow ready. At least we can see for the moment."
"Let's help who ever is still fight."
Lucan will attack the dark leather if he gets a chance to...
OOC - Dash if no target visible yet.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Salty
Hearing the ruckus around the corner, Salty rushes up to enter the fray. As he rounds the corner he finds Krakan, still grappling the woman in dark leathers. The globe of darkness lingering behind them. Wasting not a heartbeat, he found an opening as she failed and twisted in Krakan's grasp. Using his might, aided by the power of Valkur he drove his gently curved blade into her midsection. As the blade bit deep, he called out to Valkur to add the power of the stormy sea to his strike. The blade flashed in radiant light, sending searing pain through her body.
He got right up in her face, his face twisted into a snarl, and locked eyes with her as he pulled the blade free. He settled back into his defensive stance, shield at the ready should she try to put her wicked daggers back to work. His gaze never leaves her eyes. The city would be safer when this one was gone. Salty ment to see it done.
***OoC: move to engage- longsword attack: 22 - slash damage 9 - B/A divine smite radiant damage: 12***
“Let him not vow to walk in the dark, who has not seen the nightfall.” — Elrond
(Salty does not have enough movement to reach Dark Leathers. He can use the Dash Action to reach Dark Leathers)
***OoC: please double check our ooc thread from yesterday. I'm pretty sure Salty is not in the right spot on the map. He moved after healing Lucan, and took the dash action N up the alley in a prior IC post.***
“Let him not vow to walk in the dark, who has not seen the nightfall.” — Elrond
(I see the change and with dragging Dark Leathers back Salty just has enough to reach)
That attack hits
Round 8
Dark Leathers tired of the darkness attacks Krakan once more
Dagger 2x - disadvantage
Attack: 16 Damage: 8
On hit 21 poison damage and you are poisoned for a round
Attack: 9 Damage: 7
Round 8
I believe Krakan is down and the darkness with him.
The party is up. Post when able.
Salty
"That ain't fer bein' good," Salty said when he heard what sounded like a large pine tree being felled nearby. Instantly the lights were back on. "That's fer bein' worse," he grumbled. No novice to combat, Salty thought that they may be in over their heads. To his thinking it was Krakan's darkness that evened the odds. His blade in hand, red with Dark Leather's blood, shook with thinly held restraint. "We're fer needin' ye standin' Krakan."
Salty reached once again for his holy symbol, calling on the power of the sea for the final time this day. He reached out, his hand glowing in soft blue light and touched the big man's shoulder. A surge of healing energy was released. Salty looked drained. His arms still bulged beneath his chain armor, but his face was an ashy gray and sweat was flowing freely. He shifted 5 feet to the west, making sure that his comrades had a clear shot at Dark Leathers.
"Welcome ye back, mate," he said when Krakan opened his eyes.
***OoC: bonus action LoH 5 HP to Krakan. Action cast cure wounds 8 HP to Krakan. Move 5 ft W to open line of sight.***
“Let him not vow to walk in the dark, who has not seen the nightfall.” — Elrond
Krakan feels her blade slide by him, cutting his skin. He twists at the last moment, taking a reaction to divert 7 points of the piercing damage, but 1 point of that damage comes through, and more deadly - all 21 points of the poison damage. Krakan feels it surge through his system, the poison of the assassin overwhelms him and he drops to the ground, unconscious. The magical darkness falls and his big body is visible on the ground, his grip on her ends as well.
Round 7 :
Krakan death save : 2
Krakan feels healing pour through his sickened body, he remains poisoned, but his eyes flutter open, and then he feels the healing spell take hold in him, and he sees Salty standing over him. He gives him a big smile, forgetting the circumstance for a moment, then he stands, seeing the assassin Dark Leathers in front of him. He still feels very poorly with the poison coursing through his system. After he stands, he kicks at Dark Leathers, but uses his action to disengage from her, moving 10 feet to the east, to shake his head and clear his thinking, taking deep breaths and hoping the poison clears from his body. He hopes that his friends can resume the attacks on this deadly assassin. She should not be allowed to live. “You can’t kill me so easily. Not with my friends about…”
Bonus action : Kicks at Dark Leathers, bonus unarmed attack at disadv due to poison : 9 to hit (misses)
Action : Disengages from Dark Leathers.
Movement : Stands (first, before kicking) and then moves east 10 feet.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Lucan move to get a clean shot at the assassin and sends an arrows with a bit extra with it.
Lucan attacks 1+5=6 clearly a miss from being weakened after falling once to the assassin.
Lucan signals with Thieves' Cant for them to talk.
"Clearly you're not out to kill us or I wouldn't be talking to ya now. What gives?"
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Samir continues down the alleyway until Dark Leathers is in view. He holds his hands to the sky.
As he does so, he begins invoking the solemn authority of Kelemvor, a chilling stillness settles over the battlefield. His eyes flicker with an ashen grey light as he points toward his chosen foe.
For a moment, time seems to pause around the target. A faint, spectral hourglass manifests above them, its sands draining rapidly. Shadows coil around their form like grasping hands of the dead, marking them for the fate that awaits all mortals. You see the color drain from their flesh as the inevitability of death clings to them, weighing upon their soul with the heavy certainty of Kelemvor’s judgement.
In that instant, their defenses are laid bare – the path to the grave is opened wide, and any strike now carries the full certainty of an end foretold.
Samir uses his Channel Divinity: Path to the Grave - You can use Channel Divinity as an action to curse one creature you can see within 30 ft. of you until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack’s damage, and then the curse ends.
Round 9
Dark Leathers looks to the hourglass and the strange feeling that comes over her. She understands Thieves Cant but responds in common "Consider this a warning. Stop poking your nose where it doesn't belong or others like me will come visiting. Let me leave or I may have to get serious"
She walks to the west towards a busier road.
Dark Leathers
Ready action should anyone continue to attack her.
Salty you get opportunity attack if you wish to do so
Round 9
The party is up. Post when able.
If everyone lets her go then it is end of combat.
Salty
"We all taked 'n gived some licks. Don't be fer thinkin' we're to slink off wit tails tucked. Ye fights well, but yer fer knowin' not all er fer livin' if we keep at it. Me mate's fer turnin' off the lights again, and that's not fer helpin' yerself," the blue haired orc says to Dark Leathers. He offered no insult, simply stating the facts as he saw them. If more blood were to be spilled, it was likely someone would die; as to who, only the fates knew such things.
Salty shifted very slightly, easing his sword arm back and down while setting his shield into a position of total defense. He looks her straight in the eyes, neither aggressive nor submissive, but ready to get back to it should it go that way.
***OoC: ready action dodge: triggered if she attacks***
“Let him not vow to walk in the dark, who has not seen the nightfall.” — Elrond
"I hear you and it's the truth. I believe my warning was heard" says Dark Leathers. She is wary but does not attack as she walks past Salty
Lucan aslo waits to see if the others decide to attack the dark leather.
Ready bow attack If the majority of the others attack.
BA to hide - 15 in the log.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;