Krakan says “Yes, I am fine to push on, let us keep hydrated but keep moving. How much further, do you think?” Krakan rubs his head and looks forward, he has the look of someone who wishes to get off the sand and away from the heat.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
The orc looked to the sky, squinting in the blazing light and swirling sands. He could tell by the sun that they were coming into the heat of the day. "I'm fer gettin' out da durn'd dessert quick, but a bit o' water 'n a sit down's fer soundin' good." If the party opts to stop, Salty uses four javellns and his bed roll to rig up makeshift shade tent. He offers up the other two javelins to expand the tent, but has just the one blanket.
***OoC: bit o cross over with Krakan's post. Salty is fine to push on if everyone prefers to do so.***
"I agree to push on with the others. I trust your judgements my friends. I don't want to stand around chatting about it too much so out here a quick decision is best. Let's get going. I will go in marching order."
Lucan helps out where he is needed by the group.
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Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Krakan is tired as well, it is a long walk and they have made much progress. "Let's camp in the sand dune gully, it will give us protection from the wind. And let's set a watch, through the night." Krakan offers to take a shift, putting the camel in the middle, lying with his back to it, and when on watch he will periodically stand, take a few laps around the camel, watching and listening, then sit back down again.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
"Bucket's fer gettin' low, mates. Samir, can ye magic up a bit more fer da drinkin'?" He then sets about splitting up the last 2 gallons, sharing it equally.
***OoC: perception 5 ***
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“Let him not vow to walk in the dark, who has not seen the nightfall.” — Elrond
Shortly into Salty's watch shift an unfortunate incident occurred. As he was walking about, ever vigilant, he paused to give the humphorse a scratch on the chin. As he leaned in, the camel let out a mighty sneeze. Sand flew out from the epicenterer of the blast, with the force of a hurricane. Camel snot, some spittle, and more than one grain of sand flew into the surprised orc's eyes. He swore softly in orcish, cursing any beach this big with no ocean in sight. He served his watch, but often had to drip water into his eyes to flush out the stubborn grains of sand.
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“Let him not vow to walk in the dark, who has not seen the nightfall.” — Elrond
He senses something out of place. Sand clumping near the party and the camel lets out a worried snort as it gets up. Swirling sand comes together to form a snarling, canine-faced humanoid whose eyes shine with an eerie, blue glow. 4 in total.
"To arms! To arms!" Samir yells, trying to rouse the others of their sleep. As Samir looks around he casts Bane (2nd Level), targeting all four of the beasts around them. With a sweep of his hand, spectral chains erupt from the ground, coiling around his enemies’ legs and arms. The chains are cold, unseen by all but the cursed, yet they pull with the inevitability of the grave.
Samir stays close to the camel.
Bane: Up to three creatures of your choice that you can see within range must make Charisma saving throws (Save DC: 13). Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
Krakan awakens with a start and jumps to his feet. He moves 20 feet to the northwest to get close to the creature nearest to him and he claps his hands, casting darkness with his action. Then he delivers a roundhouse kick to the creature in the dark, tilting his head to see whether it is bothered by the blindness. Initially it appears that he gains no favor from the dark, but he waits to see the response if it is so. "Foul beasts, you will have no easy meal here!"
Movement : Stands, moves to the northwest to the closest creature.
Action : Casts darkness, and he can see just fine in there with dark vision.
Bonus action : Unarmed attack, kicking with 15 to hit, for 7 points of bludgeoning damage.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
The orc was on his feet immediately. He saw the creatures move to encircle the party. Samir summoned the power of his faith, and Krakan again brought down the darkness. With a smirk, he waded into the heart of the circle, drawing his blade as he moved.
He entered the magical darkness, blind as the sand dog, but he could sense its presence none the less. Moving in from the east, he raised his beloved sword and brought it down and across in a vicious slash.
***move N 5 and W 15 - long sword attack ( with or w\o ADV from blind fighting) 16 - damage 10 slashing - B\A divine smite 3 radiant damage. Inspiring smite - use of channel divinity. Lucan, Krakan, and Samir get 4 temp HP, Salty gets 3 - move 10 ft E. Long sword mastery SAP, DIS ADV on next attack if he hit***
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“Let him not vow to walk in the dark, who has not seen the nightfall.” — Elrond
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Krakan says “Yes, I am fine to push on, let us keep hydrated but keep moving. How much further, do you think?” Krakan rubs his head and looks forward, he has the look of someone who wishes to get off the sand and away from the heat.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Salty
The orc looked to the sky, squinting in the blazing light and swirling sands. He could tell by the sun that they were coming into the heat of the day. "I'm fer gettin' out da durn'd dessert quick, but a bit o' water 'n a sit down's fer soundin' good." If the party opts to stop, Salty uses four javellns and his bed roll to rig up makeshift shade tent. He offers up the other two javelins to expand the tent, but has just the one blanket.
***OoC: bit o cross over with Krakan's post. Salty is fine to push on if everyone prefers to do so.***
“Let him not vow to walk in the dark, who has not seen the nightfall.” — Elrond
Based on the directions from Dalia it will be 2 more days of sand dunes.
Lucan,
"I agree to push on with the others. I trust your judgements my friends. I don't want to stand around chatting about it too much so out here a quick decision is best. Let's get going. I will go in marching order."
Lucan helps out where he is needed by the group.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The party pushes on wary of the heat and what lies beneath the sand.
It is now late afternoon, and everyone is quite tired. Pushing on would risk exhaustion.
If making camp, please describe how you make camp and where is the camel.
Do you camp in a sand dune gully or on top of a dune?
Krakan is tired as well, it is a long walk and they have made much progress. "Let's camp in the sand dune gully, it will give us protection from the wind. And let's set a watch, through the night." Krakan offers to take a shift, putting the camel in the middle, lying with his back to it, and when on watch he will periodically stand, take a few laps around the camel, watching and listening, then sit back down again.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Everyone please remove 1 ration and 1 gallon per member of water for the day. There are 2 gallons of water left in the bucket.
I will assume the same watch shift order from last time
Everyone please roll Perception.
Salty
"Bucket's fer gettin' low, mates. Samir, can ye magic up a bit more fer da drinkin'?" He then sets about splitting up the last 2 gallons, sharing it equally.
***OoC: perception 5 ***
“Let him not vow to walk in the dark, who has not seen the nightfall.” — Elrond
Krakan perception : 20
A wizard is never late, nor is he early, he arrives precisely when he means to.
Before Samir rests, he casts Create or Destroy Water to fill the water container. Then he finds a comfortable place to rest.
when it is his turn for watch: 22 Perception
Salty
Shortly into Salty's watch shift an unfortunate incident occurred. As he was walking about, ever vigilant, he paused to give the humphorse a scratch on the chin. As he leaned in, the camel let out a mighty sneeze. Sand flew out from the epicenterer of the blast, with the force of a hurricane. Camel snot, some spittle, and more than one grain of sand flew into the surprised orc's eyes. He swore softly in orcish, cursing any beach this big with no ocean in sight. He served his watch, but often had to drip water into his eyes to flush out the stubborn grains of sand.
“Let him not vow to walk in the dark, who has not seen the nightfall.” — Elrond
Lucan
Lucan drinks his fill of water, and both are empty now. Lucan eats a ration with the water.
Perception 16 log
Lucan will cast his last armor spell as they get to his guard shift and so he'll gain the spell slots after his long rest.
Cast mage armor 8pm to 4am.
Lucan will use his guard time to pace a small perimeter around the camp 5ft out around it makes sure beforehand that it is safe and easy to walk.
"I have paced a path around the camp to let up guard in all directions. Soft steps to minimize sound my friends."
Lucan will also look for any firm ground that they could reach in an emergency if any is available and note its location to the others.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Before dawn during Samir's watch.
4:15 AM.
He senses something out of place. Sand clumping near the party and the camel lets out a worried snort as it gets up. Swirling sand comes together to form a snarling, canine-faced humanoid whose eyes shine with an eerie, blue glow. 4 in total.
Since Samir was able to catch onto them the party goes first.
Round 1
The party is up. Post when able
"To arms! To arms!" Samir yells, trying to rouse the others of their sleep. As Samir looks around he casts Bane (2nd Level), targeting all four of the beasts around them. With a sweep of his hand, spectral chains erupt from the ground, coiling around his enemies’ legs and arms. The chains are cold, unseen by all but the cursed, yet they pull with the inevitability of the grave.
Samir stays close to the camel.
Bane: Up to three creatures of your choice that you can see within range must make Charisma saving throws (Save DC: 13). Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
Krakan awakens with a start and jumps to his feet. He moves 20 feet to the northwest to get close to the creature nearest to him and he claps his hands, casting darkness with his action. Then he delivers a roundhouse kick to the creature in the dark, tilting his head to see whether it is bothered by the blindness. Initially it appears that he gains no favor from the dark, but he waits to see the response if it is so. "Foul beasts, you will have no easy meal here!"
Movement : Stands, moves to the northwest to the closest creature.
Action : Casts darkness, and he can see just fine in there with dark vision.
Bonus action : Unarmed attack, kicking with 15 to hit, for 7 points of bludgeoning damage.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Salty
The orc was on his feet immediately. He saw the creatures move to encircle the party. Samir summoned the power of his faith, and Krakan again brought down the darkness. With a smirk, he waded into the heart of the circle, drawing his blade as he moved.
He entered the magical darkness, blind as the sand dog, but he could sense its presence none the less. Moving in from the east, he raised his beloved sword and brought it down and across in a vicious slash.
***move N 5 and W 15 - long sword attack ( with or w\o ADV from blind fighting) 16 - damage 10 slashing - B\A divine smite 3 radiant damage. Inspiring smite - use of channel divinity. Lucan, Krakan, and Samir get 4 temp HP, Salty gets 3 - move 10 ft E. Long sword mastery SAP, DIS ADV on next attack if he hit***
“Let him not vow to walk in the dark, who has not seen the nightfall.” — Elrond