Whew, that's better. Rooty's magic item will be a saddle of the cavalier for use with his Dark Rider subclass ability:
Dark Rider. As a Bonus Action, you manifest a ghostly steed that only you can mount. The steed uses the Warhorse stat block, but its creature type is Undead, it has Resistance to Bludgeoning, Piercing, and Slashing damage, and it can only take the Dash, Disengage, and Dodge actions. When the steed takes the Dash action, you can expend and roll a Draugr Die. During the movement from that action, the steed’s Speed increases by a number of feet equal to 5 times the number rolled. The steed vanishes after 1 hour, if reduced to 0 Hit Points, if you have the Incapacitated condition, or if you die.
The horse only stays around for an hour at a time, but Rooty will just carry the saddle the rest of the time lol.
So also you should be able to select a familiar if you are so inclined. They work differently here, and there’s some that were created with the campaign set
Oh, I didn't see the magic items for crooked moon! I'll switch Rooty's to the shovel of yorgrim. And of course he'd make a Corn Dolly to provide a home for a lost spirit.
Tarn Quickroot is a friendly, eccentric forest guide with a wild beard, a sharper wit, and an obsession for maps and monsters. Raised by forest priests who taught him to listen to the land more than speak over it, Tarn walks through the world like it’s an old friend with new secrets to share. He hums to trees, jokes with foxes, and sketches forgotten trails with reverent care.
Though soft-spoken, he carries a quiet authority born from years of navigating lost valleys and narrow truths. His bond with Craghoof—a primal-marked mountain goat bound to his spirit—is deeper than mastery, older than magic. Craghoof is always with him: sturdy, silent, and a reminder that Tarn never walks alone.
Backstory
Tarn’s childhood was cradled in bark and birdcall, guided by a reclusive circle of forest priests who taught not with lectures, but with silence, shadow, and the slow rhythms of nature. He learned that the forest is alive with intent—and that those who walk it must do so with care.
As an adult, Tarn became a renowned guide, leading lost souls and brave fools through places maps feared to name. His bond with Craghoof—a massive, rune-marked mountain goat—was more than companionship; it was a binding of spirit and breath. Craghoof is not tamed; he is tethered to Tarn’s soul by oath and instinct.
Together, they hunted what must be hunted and guided those who deserved to find their way home. When the wild balance tipped too far, they vanished like a breath into mist—beneath a crooked moon.
Faith
Tarn reveres the Green Man, the silent face of the living forest. He does not pray in temples—his devotions are made in footpaths, root hollows, and whispered thanks to the wind.
Personality Traits
• I notice every shift in the air and motion in the trees. Quiet, watchful—never surprised.
• I sketch detailed maps of the wilds I pass through, adding notes, stories, and forgotten paths.
• I speak to beasts like old friends, and nod to trees before passing.
Ideals
• Kinship. You don’t command the wild—you walk with it. True loyalty is earned. (Good)
• Balance. Nature thrives when tension is held in harmony. I protect the equilibrium. (Neutral)
• Wonder. There’s magic in every root and rustle. Curiosity is the soul’s compass. (Chaotic)
Bonds
• Craghoof is more than a mount—he is bound to me by something older than magic. We walk as one.
• I owe everything to the forest priests who showed me how to listen instead of speak.
Flaws
• Claustrophobic — Tight, closed spaces steal my breath. Without sky above or trees around me, I become quiet… and small.
Appearance
Tarn stands 3'6" with bark-toned skin, amber-flecked eyes, and moss-brown braids woven with forest tokens—feathers, vine, thistle, and bone. His forked beard is bound with small charms that shift in the breeze like leaves whispering secrets. Cloaked in barkcloth and hide, with a carved driftwood staff in hand and a tattoo of claw-marked spirals circling his wrist, Tarn looks less like someone who visits the wild—and more like someone who never left.
Funny u should say so, I just saw one from obojima that does a d6 lol I toyed with a gnomish version of the shoveler. Haven't seen any of this Crooked moon but sounds like alot of fun.
Backstory: Tansy Blightpetal awoke beneath the ever-glaring Crooked Moon, cradled in the hollow of a rotting tree. Her wings were already veined with lichen, and wherever she fluttered, spores and toadstools flourished. Tansy wanders the half-lit wilds, both omen and agent of rot, drawn to forlorn graveyards and overgrown shrines. In her loneliest hour, she formed a pact with a strange, sentient fungus—a Devil’s Glove, whose necrotic caress and hunger for decay resonated with her own magic. Their bond is both eerie and strangely nurturing: together, they spread decay and wild, untamable growth, leaving haunting beauty and disquiet wherever they go.
Personality: Mischievous and eerily cheerful, Tansy delights in endings, change, and things left to rot. She finds humor in discomfort and beauty in decay. Her jokes can be as unsettling as her magic, and she’s both loyal and unpredictable.
Ideals: "Everything withers—every end feeds new life. To rot is to be reborn."
Bonds: She protects wild and forgotten places, especially graveyards and mossy ruins. She is bound to her Devil’s Glove familiar, whom she treats as both confidante and partner-in-crime. She keeps a pouch of blightpetals—wilted flowers left as her personal mark.
Flaws: Tansy can’t resist a dare, a dark secret, or a prank, even when danger is obvious. Her love of decay sometimes blinds her to the pain it brings to mortals.
Tarn Quickroot is a friendly, eccentric forest guide with a wild beard, a sharper wit, and an obsession for maps and monsters. Raised by forest priests who taught him to listen to the land more than speak over it, Tarn walks through the world like it’s an old friend with new secrets to share. He hums to trees, jokes with foxes, and sketches forgotten trails with reverent care.
Though soft-spoken, he carries a quiet authority born from years of navigating lost valleys and narrow truths. His bond with Craghoof—a primal-marked mountain goat bound to his spirit—is deeper than mastery, older than magic. Craghoof is always with him: sturdy, silent, and a reminder that Tarn never walks alone.
Backstory
Tarn’s childhood was cradled in bark and birdcall, guided by a reclusive circle of forest priests who taught not with lectures, but with silence, shadow, and the slow rhythms of nature. He learned that the forest is alive with intent—and that those who walk it must do so with care.
As an adult, Tarn became a renowned guide, leading lost souls and brave fools through places maps feared to name. His bond with Craghoof—a massive, rune-marked mountain goat—was more than companionship; it was a binding of spirit and breath. Craghoof is not tamed; he is tethered to Tarn’s soul by oath and instinct.
Together, they hunted what must be hunted and guided those who deserved to find their way home. When the wild balance tipped too far, they vanished like a breath into mist—beneath a crooked moon.
Faith
Tarn reveres the Green Man, the silent face of the living forest. He does not pray in temples—his devotions are made in footpaths, root hollows, and whispered thanks to the wind.
Personality Traits
• I notice every shift in the air and motion in the trees. Quiet, watchful—never surprised.
• I sketch detailed maps of the wilds I pass through, adding notes, stories, and forgotten paths.
• I speak to beasts like old friends, and nod to trees before passing.
Ideals
• Kinship. You don’t command the wild—you walk with it. True loyalty is earned. (Good)
• Balance. Nature thrives when tension is held in harmony. I protect the equilibrium. (Neutral)
• Wonder. There’s magic in every root and rustle. Curiosity is the soul’s compass. (Chaotic)
Bonds
• Craghoof is more than a mount—he is bound to me by something older than magic. We walk as one.
• I owe everything to the forest priests who showed me how to listen instead of speak.
Flaws
• Claustrophobic — Tight, closed spaces steal my breath. Without sky above or trees around me, I become quiet… and small.
Appearance
Tarn stands 3'6" with bark-toned skin, amber-flecked eyes, and moss-brown braids woven with forest tokens—feathers, vine, thistle, and bone. His forked beard is bound with small charms that shift in the breeze like leaves whispering secrets. Cloaked in barkcloth and hide, with a carved driftwood staff in hand and a tattoo of claw-marked spirals circling his wrist, Tarn looks less like someone who visits the wild—and more like someone who never left.
Ability scores: 10131214815
I think I did that right but I still don't get how to post a picture? I've found the insert image but i think I'm missing something. Fun fact, this roll is matching my already done point buy lmao, it is fate.
Whew, that's better. Rooty's magic item will be a saddle of the cavalier for use with his Dark Rider subclass ability:
Dark Rider. As a Bonus Action, you manifest a ghostly steed that only you can mount. The steed uses the Warhorse stat block, but its creature type is Undead, it has Resistance to Bludgeoning, Piercing, and Slashing damage, and it can only take the Dash, Disengage, and Dodge actions. When the steed takes the Dash action, you can expend and roll a Draugr Die. During the movement from that action, the steed’s Speed increases by a number of feet equal to 5 times the number rolled. The steed vanishes after 1 hour, if reduced to 0 Hit Points, if you have the Incapacitated condition, or if you die.
The horse only stays around for an hour at a time, but Rooty will just carry the saddle the rest of the time lol.
Ability scores: 9 17 13 13 14 13 15
D&D since 1984
Flatline. I think I’ll keep array
D&D since 1984
So also you should be able to select a familiar if you are so inclined. They work differently here, and there’s some that were created with the campaign set
You read my mind; lol. I was just about to ask.
i would like a Moonshine familiar. I presume it will follow the normal familiar spell rules.
for the magic item I’m thinking the Cauldron of the Vermintoll Coven
D&D since 1984
Hide of the Brimstone Behemoth!
If there is still room:
Name: Rattington Fieldsquire
Spiecies: Plagueborn
Subclass: Rogue Sinner
Out of my mind, be back shortly.
Oh, I didn't see the magic items for crooked moon! I'll switch Rooty's to the shovel of yorgrim. And of course he'd make a Corn Dolly to provide a home for a lost spirit.
Tarn Quickroot
Species: Forest Gnome (2024)
Class: Ranger – Beast Master Archetype (2024)
Background: Guide (2024)
Alignment: Neutral
Character Summary
Tarn Quickroot is a friendly, eccentric forest guide with a wild beard, a sharper wit, and an obsession for maps and monsters. Raised by forest priests who taught him to listen to the land more than speak over it, Tarn walks through the world like it’s an old friend with new secrets to share. He hums to trees, jokes with foxes, and sketches forgotten trails with reverent care.
Though soft-spoken, he carries a quiet authority born from years of navigating lost valleys and narrow truths. His bond with Craghoof—a primal-marked mountain goat bound to his spirit—is deeper than mastery, older than magic. Craghoof is always with him: sturdy, silent, and a reminder that Tarn never walks alone.
Backstory
Tarn’s childhood was cradled in bark and birdcall, guided by a reclusive circle of forest priests who taught not with lectures, but with silence, shadow, and the slow rhythms of nature. He learned that the forest is alive with intent—and that those who walk it must do so with care.
As an adult, Tarn became a renowned guide, leading lost souls and brave fools through places maps feared to name. His bond with Craghoof—a massive, rune-marked mountain goat—was more than companionship; it was a binding of spirit and breath. Craghoof is not tamed; he is tethered to Tarn’s soul by oath and instinct.
Together, they hunted what must be hunted and guided those who deserved to find their way home. When the wild balance tipped too far, they vanished like a breath into mist—beneath a crooked moon.
Faith
Tarn reveres the Green Man, the silent face of the living forest. He does not pray in temples—his devotions are made in footpaths, root hollows, and whispered thanks to the wind.
Personality Traits
• I notice every shift in the air and motion in the trees. Quiet, watchful—never surprised.
• I sketch detailed maps of the wilds I pass through, adding notes, stories, and forgotten paths.
• I speak to beasts like old friends, and nod to trees before passing.
Ideals
• Kinship. You don’t command the wild—you walk with it. True loyalty is earned. (Good)
• Balance. Nature thrives when tension is held in harmony. I protect the equilibrium. (Neutral)
• Wonder. There’s magic in every root and rustle. Curiosity is the soul’s compass. (Chaotic)
Bonds
• Craghoof is more than a mount—he is bound to me by something older than magic. We walk as one.
• I owe everything to the forest priests who showed me how to listen instead of speak.
Flaws
• Claustrophobic — Tight, closed spaces steal my breath. Without sky above or trees around me, I become quiet… and small.
Appearance
Tarn stands 3'6" with bark-toned skin, amber-flecked eyes, and moss-brown braids woven with forest tokens—feathers, vine, thistle, and bone. His forked beard is bound with small charms that shift in the breeze like leaves whispering secrets. Cloaked in barkcloth and hide, with a carved driftwood staff in hand and a tattoo of claw-marked spirals circling his wrist, Tarn looks less like someone who visits the wild—and more like someone who never left.
Ability scores: 16 13 10 9 12 12
I can vouch for Raven
D&D since 1984
I love the idea of a shovel as a weapon
D&D since 1984
Idk it won't let me post a picture? That's a idea for someone but very flexible lmk what u think. https://www.dndbeyond.com/characters/148246502/Ph7qeV
Funny u should say so, I just saw one from obojima that does a d6 lol I toyed with a gnomish version of the shoveler. Haven't seen any of this Crooked moon but sounds like alot of fun.
I think my character sheet's done.
Let me try with my character https://www.dndbeyond.com/characters/148262102
Out of my mind, be back shortly.
Ability scores: 15 14 14 13 13 17 14
Stats rolled by Avrae:
16, 17, 14, 11, 10, 13
Out of my mind, be back shortly.
Species:
Fairy
Class:
Druid (Circle of Spores) – Level 3
Name:
Tansy Blightpetal
Background:
Haunted One
Backstory:
Tansy Blightpetal awoke beneath the ever-glaring Crooked Moon, cradled in the hollow of a rotting tree. Her wings were already veined with lichen, and wherever she fluttered, spores and toadstools flourished. Tansy wanders the half-lit wilds, both omen and agent of rot, drawn to forlorn graveyards and overgrown shrines. In her loneliest hour, she formed a pact with a strange, sentient fungus—a Devil’s Glove, whose necrotic caress and hunger for decay resonated with her own magic. Their bond is both eerie and strangely nurturing: together, they spread decay and wild, untamable growth, leaving haunting beauty and disquiet wherever they go.
Personality:
Mischievous and eerily cheerful, Tansy delights in endings, change, and things left to rot. She finds humor in discomfort and beauty in decay. Her jokes can be as unsettling as her magic, and she’s both loyal and unpredictable.
Ideals:
"Everything withers—every end feeds new life. To rot is to be reborn."
Bonds:
She protects wild and forgotten places, especially graveyards and mossy ruins. She is bound to her Devil’s Glove familiar, whom she treats as both confidante and partner-in-crime. She keeps a pouch of blightpetals—wilted flowers left as her personal mark.
Flaws:
Tansy can’t resist a dare, a dark secret, or a prank, even when danger is obvious. Her love of decay sometimes blinds her to the pain it brings to mortals.
I’d love to have your character join us as they bring a different energy as well, however that would make 7 players.
I’ll have to defer to the first 6 who were here before.
hope you will join up in the future!
I think I did that right but I still don't get how to post a picture? I've found the insert image but i think I'm missing something. Fun fact, this roll is matching my already done point buy lmao, it is fate.