As the journal's seal touches the matching one on the door, the circular hatch opens onto a vertical shaft 5 feet wide and cloaked in pitch blackness. Wind rushes from the depths to find release somewhere higher in the tower, demonstrating that fresh air continues to circulate even in the forgotten sections of the tower. There is yet another grate above this shaft, so the only way forward is down. There are ladder rungs near the entrance, but anyone with a pair of eyes can tell it wouldn't be safe to rely solely on it.
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
The vertical shaft is a mix of crumbling earth and ancient stone, and centipedes and other insects cover the walls like living decorations. The long descent takes you deeper into the bowels of Dorasharn Tower. Soon, the shaft begins to angle, and by bracing yourself you can actually walk along one of the surfaces. Farther still, and the shaft becomes a tunnel, and the footing is no longer difficult to maintain or treacherous.
The tunnel eventually opens onto a vast chamber, though it emerges about six feet above the floor. You can’t see the distant walls in the darkness, and the ruins of nearby walls and building appear as deep shadows in the eternal tower night, but you can feel the change in air currents and pressure that indicate a large open space ahead of you.
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
You've walked toward what we in the biz call a deadend.
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
(Oops, didn't include the compass on this. Basically up = north, left = west, right = east, down = south.)
Archy sees north of the entrance is a wall further in, but it's hard to make out anything about it. There seems to be openings on either side of it, however.
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
A constant background noise rises from walls and ruins around you as you step toward the northwestern area. It takes a moment to recognize, but eventually, the sounds of chittering and buzzing can be picked out from among the cacophony. It’s not unlike the sound of insects in the King’s Forest, except that the chamber seems to amplify and echo the noise in disturbing ways.
Perception checks please!
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Only Yrwin is able to hear that this chittering and clacking of carapaces suddenly grow louder. He is not surprised - but Archy, Darnic, and Willie are!
Everyone suddenly feels nipping at their ankles!
You look down to see black beetles emerging from the ground and from the way they gnaw (or try to gnaw) at you, they appear hungry!
Archy: The swarm attacks!17 Damage: 11 piercing damage.
Danic: The swarm attacks! 13 Damage: 11 piercing damage.
Yrwin - basically do two turns since you weren't surprised.
(This has been edited because I derped it. Hence the "messed with rolls.")
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
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Willie looks to Darnic. "Do you want to try opening it? You do look like the strongest of us."
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
“Might as well try, eh?” Darnic will try to open the door with his muscles.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"The master key, eh?" Archy says, "A good lock will only keep out an honest thief... Here, use this." He hands Darnic a Crowbar.
Extended Signature
As the journal's seal touches the matching one on the door, the circular hatch opens onto a vertical shaft 5 feet wide and cloaked in pitch blackness. Wind rushes from the depths to find release somewhere higher in the tower, demonstrating that fresh air continues to circulate even in the forgotten sections of the tower. There is yet another grate above this shaft, so the only way forward is down. There are ladder rungs near the entrance, but anyone with a pair of eyes can tell it wouldn't be safe to rely solely on it.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
“Oh. Well, job done then.” Darnic stows the crowbar, “Might as well get moving then.” Darnic will lead downwards!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Archy drops his rope down the shaft and ties off the other end securely at the top.
Extended Signature
The vertical shaft is a mix of crumbling earth and ancient stone, and centipedes and other insects cover the walls like living decorations. The long descent takes you deeper into the bowels of Dorasharn Tower. Soon, the shaft begins to angle, and by bracing yourself you can actually walk along one of the surfaces. Farther still, and the shaft becomes a tunnel, and the footing is no longer difficult to maintain or treacherous.
The tunnel eventually opens onto a vast chamber, though it emerges about six feet above the floor. You can’t see the distant walls in the darkness, and the ruins of nearby walls and building appear as deep shadows in the eternal tower night, but you can feel the change in air currents and pressure that indicate a large open space ahead of you.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Yrwin pushes Darnic in front of him. "Y-y-you first. This is way too scary and dark for us less brawny Hearties." He grabs Willies hand.
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
"Let's follow the wall off to the right." Archy suggests, "What do ya see?"
Extended Signature
“A whole lot of darkness... You guys do know that I can’t see in the dark, right?”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"You can see better than me." Archy says as he lights the Lantern, Hooded
Extended Signature
You've walked toward what we in the biz call a deadend.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Archy holds the lantern up to get a look at the ruins. (Perception: 11)
Extended Signature
(Oops, didn't include the compass on this. Basically up = north, left = west, right = east, down = south.)
Archy sees north of the entrance is a wall further in, but it's hard to make out anything about it. There seems to be openings on either side of it, however.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Darnic will start leading the group toward the northwest region!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
A constant background noise rises from walls and ruins around you as you step toward the northwestern area. It takes a moment to recognize, but eventually, the sounds of chittering and buzzing can be picked out from among the cacophony. It’s not unlike the sound of insects in the King’s Forest, except that the chamber seems to amplify and echo the noise in disturbing ways.
Perception checks please!
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
"I... Don't think that's normal..." Archy says as the drone grows. He hands Willie the lamp and draws his crossbow and a dagger...
Extended Signature
"Is that bugs?... Oh my I hate bugs.." 13 Yrwin pulls out his smaller club and holds it above his head looking towards the ground.
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Only Yrwin is able to hear that this chittering and clacking of carapaces suddenly grow louder. He is not surprised - but Archy, Darnic, and Willie are!
Everyone suddenly feels nipping at their ankles!
You look down to see black beetles emerging from the ground and from the way they gnaw (or try to gnaw) at you, they appear hungry!
Archy: The swarm attacks!17 Damage: 11 piercing damage.
Danic: The swarm attacks! 13 Damage: 11 piercing damage.
Yrwin - basically do two turns since you weren't surprised.
(This has been edited because I derped it. Hence the "messed with rolls.")
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
edit: woop
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status