Auriel stands still, watching from behind the tree, waiting for any kind of signal that they should act. He can't see what's happening on Hex's side, but at the same time, he doesn't hear any commotion coming from there, so he assumes she has succeded in freeing the Lord Protector. He whispers to Hildigrim and Carl, "Should we proceed?"
Hildigrim realizes — only after several seconds — that he’s been counting under his breath. A habit. A Harper’s way of marking time, of measuring how long something should take. The number is higher than he likes.
He scowls. “What is taking Hex so long?” he mutters, answering Auriel’s question with one of his own. His eyes flick again to the last of the guards sprinting after their comrades, their shouts fading into the chaos of the street. Then his gaze returns to the man they believe to be the Lord Regent — hands bound, ankles tied, seated helplessly against other prisoners.
Something gnaws at him.
He narrows his eyes, pushing his spectacles higher up the bridge of his nose. “I can’t be sure,” he says quietly, “but … it looks like hardly any guards are left. That should have been her cue.” His jaw tightens. “Why hasn’t she untied the prisoners?”
His mind begins to race through possibilities — too many of them bad.
Hildigrim glances between Auriel and Carl, voice low and clipped. “Either something’s delaying her … or something’s wrong.”
His hand drifts toward the bow on his back — habit, instinct, precaution — while his eyes stay fixed on the still-bound prisoners, searching for any twitch, any shift, any sign he missed the first time.
“What if we target the remaining guard, attacking on cue, a sudden, overwhelming attack. Then escape with as many as can come, focused on the Lord Regent of course.” Carl keeps looking to see if anyone else has noticed, or if the guard remains alone.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
"We need to move quickly before the rest of the guards return and night falls. The Welcomers are working on a way to escape Phlan and they've agreed to take any refugees we bring them before nightfall."
The Lord Regent nods resolutely. "We can discuss this more once free. It's going to be up to you. The moment any of us move, the element of--" he quiets suddenly as the guard turns back your way, scanning over the prisoners and fidgeting nervously.
Hex nods, though the Lord Regent can't see her. "I'll leave my shortsword here with you, just in case you need it. I'll be back." She swiftly makes her way over to the guard and sneaks up behind them. As she goes to slice open the guard's throat with her scimitar, she simultaneously casts Hunter's Mark, hoping to end the fight as quickly as possible.
(Assuming she isn't spotted and has advantage.)
Scimitar Attack: 18 to hit Damage - 10 Hunter's Mark - 2 Favored Foe - 1
Auriel is about to respond to Hildigrim when he notices a sudden shift in the guard's posture — the sharp jolt of someone who has just been struck. That's the sign they've been waiting for. Without hesitation, the paladin lunges forward, halberd at the ready.
Hex closes in on the guard, but sees his eyes dart in her direction at the last moment, shifting his position. As her blade closes in, he reflexively brings his gauntleted arms up to block his throat in an X pattern. He grabs hold of her arm, flipping her over his body, but she goes with the toss, rolling off of him to land lightly on her feet, visible, across from him. By the time she's looked back up at him, he's two steps closer to her, two-handed greatsword already in his hand.
Round 1 Order: Cult Prison Guard Players <=====
Placement: Hex is engaged in melee combat with the cult prison guard. The others are 70 feet away from the guard, on the other side of the barricade.
Health: The cult prison guard is lightly wounded.
OOC: Hex has taken her round 1 action. Carl, Auriel, and Hildigrim can confirm their actions for round 1 before the guard takes his next turn.
The others are 70 feet away from the guard, on the other side of the barricade.
ooc: Can we see the guard? I mean, are we able to approach and attack, or will the guard have some kind of cover from us? Does being on the other side of the barricade give us any cover?
"Thas it. The time for actin ...... is now." Carl brings his hands together and releases a burst of energy at the Cult Prison Guard, hoping to drop him quickly as the others make their escape.
Eldritch blast 1 : (Nat 20!) 27 to hit, for 18 points of force damage to the cult guard. Carl pumps his fist with how solid the hit is. Then he launches his second beam.
Eldritch blast 2 : 22 to hit, for 14 points of force damage to the guard, for a total of 32 points of force damage this round. A grim look appears on his face and then he turns sharply to look at the Lord Regent, who is hopefully taking advantage to leave..
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
ooc: Can we see the guard? I mean, are we able to approach and attack, or will the guard have some kind of cover from us? Does being on the other side of the barricade give us any cover?
OOC: Once past the barricade, the guard is in plain sight. The barricade itself provides half cover to anyone on the other side, or full cover with a hide action.
Auriel sprints toward the guard, calling upon his god to flood his halberd with divine might. He's still out of striking distance, but he catches Carl’s twin blasts of dark energy slamming into their target. The guard might be dead before he arrives, but with Hex’s warning about movement in the wagon, Auriel doubts this will be their only enemy.
As Auriel moves and Carl begins releasing blasts of eldritch energy, Hildgrim's bow and an arrow appear in his hands almost before his mind calls for the action. He steps out from behind the tree and slides the bowstring back along an arrow, sighting down its shaft toward the guard. Hex has his full attention, and that's to the halfling's advantage. He releases, and his physical projectile follows closely behind Carl's magical ones.
Attack: Nat 20! for 27, damage: 15 + sneak attack (I'm assuming Hex is in melee): 16
If the guard drops, Hildigrim will take off toward the barricade: 25 feet of movement + 25 feet of (bonus action) dash
If the guard is still standing, Hildgrim will duck back behind the tree and attempt to hide.
The guard feints to one direction quickly, before leaping back and taking a deep breath. Unaware of the angle he's just created, his breath is little more than a gasp of static electricity, punched out of his lungs by two vicious forceful arcane blasts from the smoking fingertips of Carlthuzad. The guard's eyes land on his other three attackers too late, as Hildigrim's arrow strikes right between them. The halfling leaps over the barricade along with Auriel, greeted by the sight of a wagon just inside the gate, shielded from outside view by the walls. The door to the wagon opens, depositing a startling newcomer to the scene.
Clad in beautifully polished scale mail and wielding an equally gleaming spear, the tattooed fiend that emerges from the wagon could be mistaken for a tiefling with his horns and his sinewy tail, were it not for the large and leathery wings sprouting from his back. Releasing the long, black locks from his ponytail, he levels his spear toward Auriel and Hildigrim, holding his off-hand toward Hex. "Come, my dear," he says in a silky voice. "You slay the short one. I'll take the Eladrin."
The cambion's appearance elicits a panicked reaction among the already frightened prisoners. The Lord Regent's shouts can barely be heard above the increasing din, and it seems to be taking all of his focus to keep people calm around him.
For Hex:
OOC: You are charmed by the cambion and must obey his spoken commands.
Round 2 Order: Cambion Players <=====
Placement: Carlthuzad is 70 feet away from the cambion and currently does not have line of sight without moving past the barricade. The others are all within movement range of the cambion.
OOC: What is here to hide behind besides prisoners? I don't want to hide behind prisoners. And remember that I can move through any space of a creature that is a size larger than I am. It doesn't say that they have to be standing.
Best-case scenario (option 1): Hildigrim moves up to 15 feet away from both the cambion and Hex while keeping the cambion in range (half cover or less):
Hildigrim gets behind whatever is available to get behind (up to 15 feet away), hides (bonus), then pops out (5 feet), fires an arrow at the cambion (action), and then gets back behind the cover again (last 5 feet).
I'll use the same rolls (that apply) for the different options.
Stealth: 19
Attack: 10
No need to roll damage.
Next-best-case scenario (option 2): Hildigrim moves 25 feet away from both the cambion and Hex while keeping the cambion in range (half cover or less):
No hiding, so his bonus action would still be available: move another 25 feet away from the two. If he can get cover within that second 25 feet, he'll go for that.
He would have also attempted the attack on the cambion and missed in this scenario (rolled an attack of 10).
Worst-case scenario (option 3): If Hex and/or the cambion is pretty much between Hildigrim and getting anywhere on his current side of the barricade:
He'd fire an arrow at the cambion (miss with a roll of 10), then hop back over the barricade and move close enough to Carl to (without shouting) warn him of the new target and that Hex might be under its spell (up to 50 feet).
Rollback Post to RevisionRollBack
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Auriel stands still, watching from behind the tree, waiting for any kind of signal that they should act. He can't see what's happening on Hex's side, but at the same time, he doesn't hear any commotion coming from there, so he assumes she has succeded in freeing the Lord Protector. He whispers to Hildigrim and Carl, "Should we proceed?"
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren
Hildigrim realizes — only after several seconds — that he’s been counting under his breath. A habit. A Harper’s way of marking time, of measuring how long something should take.
The number is higher than he likes.
He scowls. “What is taking Hex so long?” he mutters, answering Auriel’s question with one of his own. His eyes flick again to the last of the guards sprinting after their comrades, their shouts fading into the chaos of the street. Then his gaze returns to the man they believe to be the Lord Regent — hands bound, ankles tied, seated helplessly against other prisoners.
Something gnaws at him.
He narrows his eyes, pushing his spectacles higher up the bridge of his nose. “I can’t be sure,” he says quietly, “but … it looks like hardly any guards are left. That should have been her cue.” His jaw tightens. “Why hasn’t she untied the prisoners?”
His mind begins to race through possibilities — too many of them bad.
Hildigrim glances between Auriel and Carl, voice low and clipped. “Either something’s delaying her … or something’s wrong.”
His hand drifts toward the bow on his back — habit, instinct, precaution — while his eyes stay fixed on the still-bound prisoners, searching for any twitch, any shift, any sign he missed the first time.
“What if we target the remaining guard, attacking on cue, a sudden, overwhelming attack. Then escape with as many as can come, focused on the Lord Regent of course.” Carl keeps looking to see if anyone else has noticed, or if the guard remains alone.
A wizard is never late, nor is he early, he arrives precisely when he means to.
The Lord Regent nods resolutely. "We can discuss this more once free. It's going to be up to you. The moment any of us move, the element of--" he quiets suddenly as the guard turns back your way, scanning over the prisoners and fidgeting nervously.
See my profile for all my PbP threads!
Hex nods, though the Lord Regent can't see her. "I'll leave my shortsword here with you, just in case you need it. I'll be back." She swiftly makes her way over to the guard and sneaks up behind them. As she goes to slice open the guard's throat with her scimitar, she simultaneously casts Hunter's Mark, hoping to end the fight as quickly as possible.
(Assuming she isn't spotted and has advantage.)
Scimitar Attack: 18 to hit Damage - 10 Hunter's Mark - 2 Favored Foe - 1
If the scimitar attack doesn’t drop the guard, Carl launches.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Auriel is about to respond to Hildigrim when he notices a sudden shift in the guard's posture — the sharp jolt of someone who has just been struck. That's the sign they've been waiting for. Without hesitation, the paladin lunges forward, halberd at the ready.
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren
DM Screen:
40/53
Hex closes in on the guard, but sees his eyes dart in her direction at the last moment, shifting his position. As her blade closes in, he reflexively brings his gauntleted arms up to block his throat in an X pattern. He grabs hold of her arm, flipping her over his body, but she goes with the toss, rolling off of him to land lightly on her feet, visible, across from him. By the time she's looked back up at him, he's two steps closer to her, two-handed greatsword already in his hand.
Round 1 Order:
Cult Prison Guard
Players <=====
Placement:
Hex is engaged in melee combat with the cult prison guard.
The others are 70 feet away from the guard, on the other side of the barricade.
Health:
The cult prison guard is lightly wounded.
OOC: Hex has taken her round 1 action. Carl, Auriel, and Hildigrim can confirm their actions for round 1 before the guard takes his next turn.
See my profile for all my PbP threads!
ooc: Can we see the guard? I mean, are we able to approach and attack, or will the guard have some kind of cover from us? Does being on the other side of the barricade give us any cover?
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren
"Thas it. The time for actin ...... is now." Carl brings his hands together and releases a burst of energy at the Cult Prison Guard, hoping to drop him quickly as the others make their escape.
Eldritch blast 1 : (Nat 20!) 27 to hit, for 18 points of force damage to the cult guard. Carl pumps his fist with how solid the hit is. Then he launches his second beam.
Eldritch blast 2 : 22 to hit, for 14 points of force damage to the guard, for a total of 32 points of force damage this round. A grim look appears on his face and then he turns sharply to look at the Lord Regent, who is hopefully taking advantage to leave..
A wizard is never late, nor is he early, he arrives precisely when he means to.
OOC: Once past the barricade, the guard is in plain sight. The barricade itself provides half cover to anyone on the other side, or full cover with a hide action.
See my profile for all my PbP threads!
Auriel sprints toward the guard, calling upon his god to flood his halberd with divine might. He's still out of striking distance, but he catches Carl’s twin blasts of dark energy slamming into their target. The guard might be dead before he arrives, but with Hex’s warning about movement in the wagon, Auriel doubts this will be their only enemy.
Movement: 30 feet toward the guard.
Action: Channel Divinity (Sacred Weapon)
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren
As Auriel moves and Carl begins releasing blasts of eldritch energy, Hildgrim's bow and an arrow appear in his hands almost before his mind calls for the action. He steps out from behind the tree and slides the bowstring back along an arrow, sighting down its shaft toward the guard. Hex has his full attention, and that's to the halfling's advantage. He releases, and his physical projectile follows closely behind Carl's magical ones.
Attack: Nat 20! for 27, damage: 15 + sneak attack (I'm assuming Hex is in melee): 16
If the guard drops, Hildigrim will take off toward the barricade: 25 feet of movement + 25 feet of (bonus action) dash
If the guard is still standing, Hildgrim will duck back behind the tree and attempt to hide.
The guard feints to one direction quickly, before leaping back and taking a deep breath. Unaware of the angle he's just created, his breath is little more than a gasp of static electricity, punched out of his lungs by two vicious forceful arcane blasts from the smoking fingertips of Carlthuzad. The guard's eyes land on his other three attackers too late, as Hildigrim's arrow strikes right between them. The halfling leaps over the barricade along with Auriel, greeted by the sight of a wagon just inside the gate, shielded from outside view by the walls. The door to the wagon opens, depositing a startling newcomer to the scene.
Clad in beautifully polished scale mail and wielding an equally gleaming spear, the tattooed fiend that emerges from the wagon could be mistaken for a tiefling with his horns and his sinewy tail, were it not for the large and leathery wings sprouting from his back. Releasing the long, black locks from his ponytail, he levels his spear toward Auriel and Hildigrim, holding his off-hand toward Hex. "Come, my dear," he says in a silky voice. "You slay the short one. I'll take the Eladrin."
The cambion's appearance elicits a panicked reaction among the already frightened prisoners. The Lord Regent's shouts can barely be heard above the increasing din, and it seems to be taking all of his focus to keep people calm around him.
For Hex:
OOC: You are charmed by the cambion and must obey his spoken commands.
Round 2 Order:
Cambion
Players <=====
Placement:
Carlthuzad is 70 feet away from the cambion and currently does not have line of sight without moving past the barricade.
The others are all within movement range of the cambion.
See my profile for all my PbP threads!
OOC: What is here to hide behind besides prisoners? I don't want to hide behind prisoners. And remember that I can move through any space of a creature that is a size larger than I am. It doesn't say that they have to be standing.
Best-case scenario (option 1): Hildigrim moves up to 15 feet away from both the cambion and Hex while keeping the cambion in range (half cover or less):
Hildigrim gets behind whatever is available to get behind (up to 15 feet away), hides (bonus), then pops out (5 feet), fires an arrow at the cambion (action), and then gets back behind the cover again (last 5 feet).
I'll use the same rolls (that apply) for the different options.
Stealth: 19
Attack: 10
No need to roll damage.
Next-best-case scenario (option 2): Hildigrim moves 25 feet away from both the cambion and Hex while keeping the cambion in range (half cover or less):
No hiding, so his bonus action would still be available: move another 25 feet away from the two. If he can get cover within that second 25 feet, he'll go for that.
He would have also attempted the attack on the cambion and missed in this scenario (rolled an attack of 10).
Worst-case scenario (option 3): If Hex and/or the cambion is pretty much between Hildigrim and getting anywhere on his current side of the barricade:
He'd fire an arrow at the cambion (miss with a roll of 10), then hop back over the barricade and move close enough to Carl to (without shouting) warn him of the new target and that Hex might be under its spell (up to 50 feet).