Auriel raises his halberd with every intention of finishing the cambion when he suddenly vanishes from sight, gone in a blur of distorted air.
"Coward!!!" the paladin shouts in frustration.
For a heartbeat, he stands frozen, weapon still raised, eyes searching the space where the fiend stood moments before. Is he still here? Or has he fled entirely? The Eladrin doesn't lower his guard, half-expecting an attack from the shadows.
When nothing comes, Auriel exhales sharply, angered at having been denied the killing blow. But there's no time dwell on it and his attention snaps to the remaining danger. Hex.
He strides toward her as she closes on Hildigrim. "I'm sorry," he says tightly, "but I need you to wake up."
Without hesitation, he brings his gauntleted hand across her face in a sharp slap, hoping the sudden shock will break the fiend's hold.
Action: Slap Hex across the face. Do I have to roll an Unarmed strike for this? I rolled a 25, and I guess the damage is a a fixed value of 5 HP?
OOC: OK, so if we went with Option 2, how many feet away from Hex did Hildigrim get? Was she able to get within melee range?
OOC: Hildigrim was originally within movement range of Hex before moving 25 feet away, so Hex was able to close the distance by dashing in the previous round. So, she was able to reach the barricade and pull up on Hildigrim this round.
Hex's attack will hit, and Auriel's attack doesn't succeed in snapping Hex out of it (WIS Save: 10 fails), so we still have actions from Carlthuzad and Hildigrim remaining this round.
Carl keeps moving toward Auriel, but he sees what happens to the Cambion and thinks that he recognizes it. I bet that it just performed a misty step! Now where did you go...
He looks around the chaos of the prisoners and what has just transpired, listening for the sound of a pop or any shimmering distortions, trying to locate the Cambion if it teleported across the battlefield. He readies an eldritch blast in his hand for when he spots the fiend.
Perception : 16
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A wizard is never late, nor is he early, he arrives precisely when he means to.
OOC: OK, so if we went with Option 2, how many feet away from Hex did Hildigrim get? Was she able to get within melee range?
Auriel raises his halberd with every intention of finishing the cambion when he suddenly vanishes from sight, gone in a blur of distorted air.
"Coward!!!" the paladin shouts in frustration.
For a heartbeat, he stands frozen, weapon still raised, eyes searching the space where the fiend stood moments before. Is he still here? Or has he fled entirely? The Eladrin doesn't lower his guard, half-expecting an attack from the shadows.
When nothing comes, Auriel exhales sharply, angered at having been denied the killing blow. But there's no time dwell on it and his attention snaps to the remaining danger. Hex.
He strides toward her as she closes on Hildigrim. "I'm sorry," he says tightly, "but I need you to wake up."
Without hesitation, he brings his gauntleted hand across her face in a sharp slap, hoping the sudden shock will break the fiend's hold.
Action: Slap Hex across the face. Do I have to roll an Unarmed strike for this? I rolled a 25, and I guess the damage is a a fixed value of 5 HP?
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Auriel | Shenua | Arren
OOC: Hildigrim was originally within movement range of Hex before moving 25 feet away, so Hex was able to close the distance by dashing in the previous round. So, she was able to reach the barricade and pull up on Hildigrim this round.
Hex's attack will hit, and Auriel's attack doesn't succeed in snapping Hex out of it (WIS Save: 10 fails), so we still have actions from Carlthuzad and Hildigrim remaining this round.
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Carl keeps moving toward Auriel, but he sees what happens to the Cambion and thinks that he recognizes it. I bet that it just performed a misty step! Now where did you go...
He looks around the chaos of the prisoners and what has just transpired, listening for the sound of a pop or any shimmering distortions, trying to locate the Cambion if it teleported across the battlefield. He readies an eldritch blast in his hand for when he spots the fiend.
Perception : 16
A wizard is never late, nor is he early, he arrives precisely when he means to.
OOC: Sorry to keep holding this up, but Option 2 would have resulting in 50 feet of movement, right? Or could he not move that far away?