OOC: Sorry for the delay, crazy week here. Note that now that Carl is at 5th level, he gets two eldritch blast beams. I rolled the extra for Carl, which was a hit for 10 force damage.
DM Screen:
63/86 21/26 64/64
"After the archer!" the priest barks, and at his command, a bulky, blue-skinned drake darts out from behind the wagon, charging and snaking its way through the crowd to reach Hildigrim near the inn just as he releases his arrow over the crowd and the priest. The two-headed giant turns to face Auriel, the creature seen up close to clearly be half-dragon, and it rears back its head. The priest draws a sigil in the air and belts an arcane command. As the ettin belches out a poisonous gas, spirits that appear to be fiendish and draconic in nature spring forth around the priest and dive for Hex and Auriel as they approach and harry their targets. While each of them make it through, coughing and in pain but alive, they see that others around them have not been as fortunate, town folk that have met their end from the poison or the fiendish forms.
From above, Carlthuzad rains down two mighty arcane beams of force that slam into the ettin.
The bright daylight above seems a caricature around the chaos that has found Phlan. The streets are rapidly clearing, the sounds of screams becoming more distant and being replaced by the shouts and exertions of combat. A short distance away, Auriel's mighty steed has cleared the way of fleeing villagers, stomping its hooves in preparation.
Round 2 Order: Players <===== Enemies
Placement: Auriel is engaged in melee combat with the half-dragon ettin. Hex is engaged in melee combat with the priest. Hildigrim is engaged in melee combat with the guard drake. Carlthuzad is 100 feet away and 15 feet above the ground.
Health: Auriel is lightly wounded. Hex is lightly wounded.
"Carl, help!" Hildigrim bellows as the drake runs at him.
The halfling drops his bow and draws his rapier. (Attack: 11, damage: 9 piercing) He shifts his weight and thrusts at the creature's eyes, hoping to both blind it and to distract it so that Carl will have a better chance of hitting it.
Bonus: help action to Carl if he chooses to attack the drake
(Ough... rolling just a bunch of 1s and 2s for damage...)
Hex clicks her tongue in annoyance as both the spirits and a drake appear out of nowhere. "Of course, just as I decide to be on the frontline..." she mutters to herself. For now, she continues to attack the priest, hoping to knock him out as soon as possible.
Despite the giant's attention fixed on him, Auriel turns his focus to the man in robes. The paladin's already felt the bite of his fiendish and draconic spirits, and out of the corner of his eye he's seen several townsfolk fall to them. This man needs to be stopped, and quickly.
With that resolve, Auriel strikes not once but twice, each blow infused with divine power. Then, reversing his grip, he drives the shaft of his weapon forward for a third, blunter strike.
Like Hex, he avoids the vital organs—this man must live long enough to be questioned.
Action. Attack 1 to hit: 12+3/ Damage: 11 - Attack 2 to hit: 17+3/ Damage: 11 Bonus Action. Polearm Master Attack to hit: 15+3 / Damage: 5 (Non lethal damage)
OOC: Sorry for the delay, crazy week here. Note that now that Carl is at 5th level, he gets two eldritch blast beams. I rolled the extra for Carl, which was a hit for 10 force damage.
DM Screen:
63/86
21/26
64/64
"After the archer!" the priest barks, and at his command, a bulky, blue-skinned drake darts out from behind the wagon, charging and snaking its way through the crowd to reach Hildigrim near the inn just as he releases his arrow over the crowd and the priest. The two-headed giant turns to face Auriel, the creature seen up close to clearly be half-dragon, and it rears back its head. The priest draws a sigil in the air and belts an arcane command. As the ettin belches out a poisonous gas, spirits that appear to be fiendish and draconic in nature spring forth around the priest and dive for Hex and Auriel as they approach and harry their targets. While each of them make it through, coughing and in pain but alive, they see that others around them have not been as fortunate, town folk that have met their end from the poison or the fiendish forms.
From above, Carlthuzad rains down two mighty arcane beams of force that slam into the ettin.
The bright daylight above seems a caricature around the chaos that has found Phlan. The streets are rapidly clearing, the sounds of screams becoming more distant and being replaced by the shouts and exertions of combat. A short distance away, Auriel's mighty steed has cleared the way of fleeing villagers, stomping its hooves in preparation.
Round 2 Order:
Players <=====
Enemies
Placement:
Auriel is engaged in melee combat with the half-dragon ettin.
Hex is engaged in melee combat with the priest.
Hildigrim is engaged in melee combat with the guard drake.
Carlthuzad is 100 feet away and 15 feet above the ground.
Health:
Auriel is lightly wounded.
Hex is lightly wounded.
Ammunition:
Hildigrim has used 1 arrow.
See my profile for all my PbP threads!
"Carl, help!" Hildigrim bellows as the drake runs at him.
The halfling drops his bow and draws his rapier. (Attack: 11, damage: 9 piercing) He shifts his weight and thrusts at the creature's eyes, hoping to both blind it and to distract it so that Carl will have a better chance of hitting it.
Bonus: help action to Carl if he chooses to attack the drake
(Ough... rolling just a bunch of 1s and 2s for damage...)
Hex clicks her tongue in annoyance as both the spirits and a drake appear out of nowhere. "Of course, just as I decide to be on the frontline..." she mutters to herself. For now, she continues to attack the priest, hoping to knock him out as soon as possible.
Action: Silvered Scimitar - 10
Extra Attack: Silvered Scimitar - 24 Damage - 6 non-lethal slashing Colossus Slayer - 2
Bonus Action: Offhand Shortsword - 25 Damage - 1 non-lethal piercing
OOC: Giving some more time for Carl and Auriel's actions for this round. I know Auriel's away so I'll bot him if we can get Carl's action in.
See my profile for all my PbP threads!
Despite the giant's attention fixed on him, Auriel turns his focus to the man in robes. The paladin's already felt the bite of his fiendish and draconic spirits, and out of the corner of his eye he's seen several townsfolk fall to them. This man needs to be stopped, and quickly.
With that resolve, Auriel strikes not once but twice, each blow infused with divine power. Then, reversing his grip, he drives the shaft of his weapon forward for a third, blunter strike.
Like Hex, he avoids the vital organs—this man must live long enough to be questioned.
Action. Attack 1 to hit: 12+3/ Damage: 11 - Attack 2 to hit: 17+3/ Damage: 11
Bonus Action. Polearm Master Attack to hit: 15+3 / Damage: 5
(Non lethal damage)
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra