Vorin draws his twin blades and steps closer. Regardless of every one else’s positioning, he intends to stay between Skeer and the wagon. “A few flames and some fancy eye colors won’t scare us.”
Vorin mutters, “Let me strike true” and his eyes glow a brief moment as he casts Hunter’s Mark on Skeer. He draws a shortsword and rushes forward, perfectly positioning himself so that Skeer would have to go threw him to get to the others.
He’ll feint high, then take a swing at the man’s legs.
Vannithos moves 10 ft behind Vorin. His eyes glow momentarily as a small wave of force erupts around him. The skeletal, misty arms of his astral self then attempt to strike at Skeer.
Bonus Action: Arms of the Astral Self Summon, dex DC 13 or 6 force damage to Skeer.
As a bonus action, you can spend 1 ki point to summon the arms of your astral self. When you do so, each creature of your choice that you can see within 10 feet of you must succeed on a Dexterity saving throw or take force damage equal to two rolls of your Martial Arts die.
For 10 minutes, these spectral arms hover near your shoulders or surround your arms (your choice). While the spectral arms are present, you gain the following benefits:
You can use your Wisdom modifier in place of your Strength modifier when making Strength checks and Strength saving throws.
You can use the spectral arms to make unarmed strikes.
When you make an unarmed strike with the arms on your turn, your reach for it is 5 feet greater than normal.
The unarmed strikes you make with the arms can use your Wisdom modifier in place of your Strength or Dexterity modifier for the attack and damage rolls, and their damage type is force.
Skeer manages to just avoid the first wave of damage, but is caught off guard as your astral fists hit... nothing? Skeer disappeared in a flash the second the fists were about to hit him, leaving no trace behind. After a few seconds of confusion, you hear his unmistakable voice in your head: "Do you think I would actually be here to send some filth like Grabador to Zorre myself? Fools. Enraged to the point of murder by a simple illusion. You will all die and rot before this is over."
"Hm." Vannithos relaxes his stance, clasping his hands behind his back while his astral ones linger in the air. "Illusions, telepathy...An interesting foe. Shall we keep moving?"
Vorin sheathes his weapon, feeling a bit dumb for having tried to slash an illusion. He rubs the back of his head in confusion as he turns to the rest of the group
“Well, uh, I guess that went well. We know who we’re looking for and one of his enemies now?”
Engelheart just about to throw his flame as he watches the illusion disapate [even if it was DM mercy!]. He looks back at the boy, letting Skeer's words sink in a bit. "Well if nothing else, it gave us another lead. But I have a feeling the boy will be hanging around more then we originally expected."
Vadania nods, "Agreed. We have another lead now. If we had managed to take out Skeer here, then we could have pretended to be his agents in Zorre. However we might still be able to reach his target before his agents do and talk to the owner of the Ivory Lounge ourselves and see if he knows who Skeer is and why they would want him dead. And if it turns out he is a vampire and Skeer wasn't lying..." Vadania looks down at her axe.
You continue your journey to Zorre. Garil stays mostly silent, and seems a bit detached after the traumatic happenings. Your trip takes 2 days (including a long rest), and you can tell as you enter the town that it is not anything like the homely and quiet city Dhog was. The streets are dirty and unkempt, houses and buildings are falling apart.. The one road that looks maintained is the one that leads to the river, called Fluss Street, according to a map you saw at the entrance. The differences between the people taking the road to the river and the people who are clearly locals reflects the differences between the main road and the rest of the town to an unnerving degree. The map also noted the location of a few restaurants and shops, but all of them were located on the Fluss, and no locations point to the inner part of the burgh.
During their travels, Vadania would be cooking for the party. She's not a professional but she has learned how to cook from her mom and enjoys it and hospitality. She could see herself as an innkeeper or an apprentice to one in a different life were... her body not the way it was.
Cook's utensils: Not completely sure how DM is handling tool checks but I'm roll with proficiency and Wisdom for a total of +3 Day 1: 13 Day 2: 6
(Back to present)
Once the party arrives in town Vadania would state, "We should ask around for the Ivory Lounge." Vadania is from a small village so she is under the impression that people living in a town would know where things are and about other people living in the same town. Which is why whenever she needs information on anything or anyone, her first instinct is to ask the locals about it. So Vadania will ask anyone nearby for directions to the Ivory Lounge.
During their travels, Vadania would be cooking for the party. She's not a professional but she has learned how to cook from her mom and enjoys it and hospitality. She could see herself as an innkeeper or an apprentice to one in a different life were... her body not the way it was.
Cook's utensils: Not completely sure how DM is handling tool checks but I'm roll with proficiency and Wisdom for a total of +3 Day 1: 13 Day 2: 6
(Back to present)
Once the party arrives in town Vadania would state, "We should ask around for the Ivory Lounge." Vadania is from a small village so she is under the impression that people living in a town would know where things are and about other people living in the same town. Which is why whenever she needs information on anything or anyone, her first instinct is to ask the locals about it. So Vadania will ask anyone nearby for directions to the Ivory Lounge.
Despite your successful cooking on the first day of travel, the second meal is... rough. Garil doesn't seem to mind however, and scarfs it down without a second thought. (Also, and this applies to everyone, for future cooking checks or anything similar, I'd like it if you let me know what you make! Makes the characters feel more alive, and makes it easier for me to describe its effects)
You see a man standing on the corner, leaning up against a post. Of the residents, he seems the least likely to try and rip your arm off, so you approach him and inquire about the Ivory Unicorn. "Never seen you before. You sure that's the kinda place you want to go? Not exactly for those unaccustomed to a more.. illegitimate lifestyle."
Olgha offers the man a small, almost conspiratorial smile, dropping her voice to a tone reserved for confidences traded in dark corners.“I get it. Places like this… they don’t welcome outsiders, and trouble has a way of sniffing out folks who don’t know the rules.” She glances over her shoulder, lowering her posture slightly, as if she’s seeking cover from prying eyes.
“Look, I’ve done my share of business where the law’s just a word, and I’m not here to judge. Honestly, I’d rather not walk into the wrong place and make an enemy I can’t see coming. Maybe you could give me a hint about the Ivory Unicorn’s patron? Just enough so I don’t step on the wrong toes. I promise, I’ll owe you one.” Her expression is earnest...her usual hard edge softened just enough to make her feel like an ally, not a threat. She meets his gaze, offering a little nod, showing she trusts him to know how things really work here.
Persuasion= 25
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Vorin draws his twin blades and steps closer. Regardless of every one else’s positioning, he intends to stay between Skeer and the wagon. “A few flames and some fancy eye colors won’t scare us.”
Initiative: 13
Engelheart init: 9, clearly we are all slow to react!
Order of combat:
1. Vorin
2. Vannithos
3. Engelheart
4. Olgha
5. Skeer (5)
6. Vadania
(Some of the worst initiative rolling I've ever seen lol.)
Vorin will start off combat.
Vorin mutters, “Let me strike true” and his eyes glow a brief moment as he casts Hunter’s Mark on Skeer. He draws a shortsword and rushes forward, perfectly positioning himself so that Skeer would have to go threw him to get to the others.
He’ll feint high, then take a swing at the man’s legs.
Attack Roll: 13 for 9 Slashing damage
Skeer does not flinch at your feint, and parries your slash at his legs with a burst of magic. You hear him utter only a single word: "Weak."
Vannithos' turn.
Vannithos moves 10 ft behind Vorin. His eyes glow momentarily as a small wave of force erupts around him. The skeletal, misty arms of his astral self then attempt to strike at Skeer.
Bonus Action: Arms of the Astral Self Summon, dex DC 13 or 6 force damage to Skeer.
As a bonus action, you can spend 1 ki point to summon the arms of your astral self. When you do so, each creature of your choice that you can see within 10 feet of you must succeed on a Dexterity saving throw or take force damage equal to two rolls of your Martial Arts die.
For 10 minutes, these spectral arms hover near your shoulders or surround your arms (your choice). While the spectral arms are present, you gain the following benefits:
You can use your Wisdom modifier in place of your Strength modifier when making Strength checks and Strength saving throws.
You can use the spectral arms to make unarmed strikes.
When you make an unarmed strike with the arms on your turn, your reach for it is 5 feet greater than normal.
The unarmed strikes you make with the arms can use your Wisdom modifier in place of your Strength or Dexterity modifier for the attack and damage rolls, and their damage type is force.
Action: Astral Arms to hit 23, damage 6 force
Skeer manages to just avoid the first wave of damage, but is caught off guard as your astral fists hit... nothing? Skeer disappeared in a flash the second the fists were about to hit him, leaving no trace behind. After a few seconds of confusion, you hear his unmistakable voice in your head: "Do you think I would actually be here to send some filth like Grabador to Zorre myself? Fools. Enraged to the point of murder by a simple illusion. You will all die and rot before this is over."
"Hm." Vannithos relaxes his stance, clasping his hands behind his back while his astral ones linger in the air. "Illusions, telepathy...An interesting foe. Shall we keep moving?"
Vorin sheathes his weapon, feeling a bit dumb for having tried to slash an illusion. He rubs the back of his head in confusion as he turns to the rest of the group
“Well, uh, I guess that went well. We know who we’re looking for and one of his enemies now?”
Engelheart just about to throw his flame as he watches the illusion disapate [even if it was DM mercy!]. He looks back at the boy, letting Skeer's words sink in a bit. "Well if nothing else, it gave us another lead. But I have a feeling the boy will be hanging around more then we originally expected."
Vadania nods, "Agreed. We have another lead now. If we had managed to take out Skeer here, then we could have pretended to be his agents in Zorre. However we might still be able to reach his target before his agents do and talk to the owner of the Ivory Lounge ourselves and see if he knows who Skeer is and why they would want him dead. And if it turns out he is a vampire and Skeer wasn't lying..." Vadania looks down at her axe.
Vannithos nods in agreement with Vadania's idea. "We should move quickly then."
((if no one else has anything to add, I think we may be ready to move on. At least I am anyway))
[OOC: yes, we should move on]
((I'm ready.))
You continue your journey to Zorre. Garil stays mostly silent, and seems a bit detached after the traumatic happenings. Your trip takes 2 days (including a long rest), and you can tell as you enter the town that it is not anything like the homely and quiet city Dhog was. The streets are dirty and unkempt, houses and buildings are falling apart.. The one road that looks maintained is the one that leads to the river, called Fluss Street, according to a map you saw at the entrance. The differences between the people taking the road to the river and the people who are clearly locals reflects the differences between the main road and the rest of the town to an unnerving degree. The map also noted the location of a few restaurants and shops, but all of them were located on the Fluss, and no locations point to the inner part of the burgh.
(Flashback/retroactive RP stuff:)
During their travels, Vadania would be cooking for the party. She's not a professional but she has learned how to cook from her mom and enjoys it and hospitality. She could see herself as an innkeeper or an apprentice to one in a different life were... her body not the way it was.
Cook's utensils: Not completely sure how DM is handling tool checks but I'm roll with proficiency and Wisdom for a total of +3
Day 1: 13
Day 2: 6
(Back to present)
Once the party arrives in town Vadania would state, "We should ask around for the Ivory Lounge." Vadania is from a small village so she is under the impression that people living in a town would know where things are and about other people living in the same town. Which is why whenever she needs information on anything or anyone, her first instinct is to ask the locals about it. So Vadania will ask anyone nearby for directions to the Ivory Lounge.
Despite your successful cooking on the first day of travel, the second meal is... rough. Garil doesn't seem to mind however, and scarfs it down without a second thought. (Also, and this applies to everyone, for future cooking checks or anything similar, I'd like it if you let me know what you make! Makes the characters feel more alive, and makes it easier for me to describe its effects)
You see a man standing on the corner, leaning up against a post. Of the residents, he seems the least likely to try and rip your arm off, so you approach him and inquire about the Ivory Unicorn. "Never seen you before. You sure that's the kinda place you want to go? Not exactly for those unaccustomed to a more.. illegitimate lifestyle."
Vadiania is nearly 7ft tall so no one is likely ripping her arm off any time soon.
She pauses at the mans words and then asks, "What do you mean? Can you explain? We were... to meet someone there."
Olgha offers the man a small, almost conspiratorial smile, dropping her voice to a tone reserved for confidences traded in dark corners. “I get it. Places like this… they don’t welcome outsiders, and trouble has a way of sniffing out folks who don’t know the rules.” She glances over her shoulder, lowering her posture slightly, as if she’s seeking cover from prying eyes.
“Look, I’ve done my share of business where the law’s just a word, and I’m not here to judge. Honestly, I’d rather not walk into the wrong place and make an enemy I can’t see coming. Maybe you could give me a hint about the Ivory Unicorn’s patron? Just enough so I don’t step on the wrong toes. I promise, I’ll owe you one.” Her expression is earnest...her usual hard edge softened just enough to make her feel like an ally, not a threat. She meets his gaze, offering a little nod, showing she trusts him to know how things really work here.
Persuasion = 25