Long ago, you were transported to the Realm, a world filled with magic and monsters. With magic items you received from a powerful being called Dungeon Master, the party undertook many adventures before finally returning to your own world. Years passed, and these exploits became the gossamer memories of a dream. The Realm has now called you all back, alongside a new friend, though you don’t know why.
The dappled light of a warm morning filters through the canopy as your boots follow the winding trail. Birdsong and the rustle of leaves mingle in a tranquil symphony—until the sharp crack of voices shatters it.
Through the green‑gold shadows, bursts of vivid smoke curl upward, painting the air in unnatural hues.
A sudden rustle in the undergrowth makes you glance aside. Out springs a hand‑sized figure, clad in a cap that looks to be fashioned from an acorn, her gossamer wings catching the sun in shimmering flashes. She clutches a tiny bow, eyes wide with panic.
“My name is Willowbrush,” she says in a voice like chiming bells. “A dear friend is in mortal peril, and I cannot reach them alone. Will you stand with me?”
I walk up to Eric holding her staff up pointing towards what she assumes in the way. "Show us the way, fear not Eric is a very acclimated warrior we shall protect you on the way"
Willowbrush’s wings hum with urgency as she turns midair, her tiny bow still clutched tight. “This way!” she calls, and darts into the trees, trailing motes of golden light with each beat of her wings.
Branches sway as she weaves through the undergrowth, her path marked by flickers of movement and the faint scent of crushed wild mint. Suddenly, the sounds of struggle cease, just as you come into a spacious clearing in the forest, seeing a man exit through a glowing blue portal about 100 feet ahead.
Lanky, toad-like bipeds scamper frantically around a woodland pool, under fire from tiny arrows. Nearby, a white mare struggles to escape a weighted net. The stump of a horn protrudes from the mare’s brow.
High above the pool, a furred goblinoid bellows orders from a rocky bluff, marshalling the toad-like creatures against their unseen assailants. Beside the goblinoid sits the glowing portal through which the mage exited.
Please may everyone roll initiative as the many bullywugs and their bugbear leader notice you enter into the clearing! (If anyone is very slow rolling then I will use your initiative score aka 10+dex mod so as to not hold the game up)
Eric takes a pause, knowing that if his friends had been more selfish, their journeys long ago would have ended with him turned in to of these things...
Initiative: 19
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
I'm waiting on all initiatives to be complete; we don't yet know the monsters' initiative, but so far Bobby's rolled highest for us. He will be heading toward the leader, doing as much damage as possible along the way, and keeping an eye on the unicorn.
My intent will be to use my greatclub’s thunderous cone on the bullywugs on the way to the big one, being careful not to catch Uni in the 30’ cone, but getting as many of the others in there as possible.
Oh no! Not again! wails Presto as they all find themselves once more in the Realm, once more dressed in the clothing and holding the magical items gifted to them long ago. But with the help of his friends and the enigmatic Dungeon Master, he hopes they will find a way home once more.
Seeing the struggling and grown-up Uni ahead, Presto quickly assesses the situation.
Maybe scaring off the ugly guy will make the bullywugs run off too!
Then whipping his pointy green hat off his head, and waving his hand over it, he cries:Abraca-Wooly, Run off, you big bully!
Without knowing quite what to expect, Presto plunges his hand into the hat, pulls out whatever he finds there, and throws it at the bugbear...
(Randomising my spell choice between Grease, Magic Missile, or Sleep... The result is Sleep, DC 13 WIS save v the bugbear and the mage, if he's within 5 feet of the bugbear. If Presto is not within 60 feet of the bugbear, then it will have to be Magic Missile for 3 + 3 = 3 force damage)
Initiative: 13
Rollback Post to RevisionRollBack
How does a red dragon blow out the candles on its birthday cake?
Alright, it's Bobby, Eric and Diana's turns! Bobby can get the front four bullywugs in the thunderous cone once he moves forward about 10 feet without getting Uni.
This post has potentially manipulated dice roll results.
Thanks for confirming!
Bobby will Rage and move 10 feet and shout "Hands off of Uni!" while slamming his greatclub to the ground, with a loud clap of thunder that can be heard for 300 feet. This creates a 30 foot cone of thunderous energy reaching toward the creatures. Each creature in the Cone must succeed on a DC 15 Strength saving throw or have the Prone condition. Nonmagical objects in the Cone that aren’t being worn or carried take thunder damage:
Damage: 15
Bobby will then move the remaining 20 feet he has toward the leader, avoiding melee range with the others if possible (want to prevent attacks of opportunity).
Can you further clarify: you said the leader was "high above the pool." Is it on a hill, a cliff, or something else? I'm trying to get a visual about how I'm going to get there. Please also let me know (an estimate if you don't want us to know specifics) how far away the leader is.
OK, my last post had rolled a 16 for the damage, but then I edited it and now it says 15 and has the "potentially manipulated dice roll results" warning. So just in case, I'll re-roll and then leave this post alone:
Re-rolled damage: 15
Rollback Post to RevisionRollBack
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Long ago, you were transported to the Realm, a world filled with magic and monsters. With magic items you received from a powerful being called Dungeon Master, the party undertook many adventures before finally returning to your own world. Years passed, and these exploits became the gossamer memories of a dream. The Realm has now called you all back, alongside a new friend, though you don’t know why.
The dappled light of a warm morning filters through the canopy as your boots follow the winding trail. Birdsong and the rustle of leaves mingle in a tranquil symphony—until the sharp crack of voices shatters it.
Through the green‑gold shadows, bursts of vivid smoke curl upward, painting the air in unnatural hues.
A sudden rustle in the undergrowth makes you glance aside. Out springs a hand‑sized figure, clad in a cap that looks to be fashioned from an acorn, her gossamer wings catching the sun in shimmering flashes. She clutches a tiny bow, eyes wide with panic.
“My name is Willowbrush,” she says in a voice like chiming bells. “A dear friend is in mortal peril, and I cannot reach them alone. Will you stand with me?”
Hello I am Diana, could you give us more details as I am sure we will help
Randy
"I'm sure we are up to the task of protecting you from whatever threatens you," Eric says.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
I walk up to Eric holding her staff up pointing towards what she assumes in the way. "Show us the way, fear not Eric is a very acclimated warrior we shall protect you on the way"
Randy
Willowbrush’s wings hum with urgency as she turns midair, her tiny bow still clutched tight. “This way!” she calls, and darts into the trees, trailing motes of golden light with each beat of her wings.
Branches sway as she weaves through the undergrowth, her path marked by flickers of movement and the faint scent of crushed wild mint. Suddenly, the sounds of struggle cease, just as you come into a spacious clearing in the forest, seeing a man exit through a glowing blue portal about 100 feet ahead.
Lanky, toad-like bipeds scamper frantically around a woodland pool, under fire from tiny arrows. Nearby, a white mare struggles to escape a weighted net. The stump of a horn protrudes from the mare’s brow.
High above the pool, a furred goblinoid bellows orders from a rocky bluff, marshalling the toad-like creatures against their unseen assailants. Beside the goblinoid sits the glowing portal through which the mage exited.
Please may everyone roll initiative as the many bullywugs and their bugbear leader notice you enter into the clearing! (If anyone is very slow rolling then I will use your initiative score aka 10+dex mod so as to not hold the game up)
Eric takes a pause, knowing that if his friends had been more selfish, their journeys long ago would have ended with him turned in to of these things...
Initiative: 19
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Diana is already taking a fighting stance and is looking for the most dangerous enemy.
Initiative: 18
Randy
Bobby's eyes lock on the white mare, particularly its head. "Is that..." he begins, but then his eyes grow wide. "Uni!! They're hurting Uni!"
A look comes over him that the others haven't seen in a while; pure anger and he's quite possibly about to do something rash.
Initiative: 20
Diana looks at Bobby and has a feeling she's going to have to stay out of his way while clearing him a path to his victims!
"Bobby I will help clear you a path to victory from the look on your face you want the big one I will keep the little ones occupied "
Randy
Bobby nods to Diana and clarifies, "First I want 'em away from Uni. But then... yeah, I'd like to smash that big one a few times."
Diana knowing how much Uni means to him tells him " You have my word I will protect Uni you get the leader and I will keep the little one off Uni"
Diana feeling Bobby's need to protect Uni makes sure she stays close ready to deflect any ranged attack that may come their way.
Randy
Niko was caught off guard as the others raced off, " Gods, you lot just believe any random faerie? Oh.....Bullywugs."
She blinked at the hornless unicorn then shrugged and charged the bullywugs....
Initiative- 10
BA- Bless cast on Uni.
Attack: 15 Damage: 8
Diana moves to the closes Bullywug near Uni making sure she clears a path for Bobby.
"Thanks Niko I am going to try and make a path to the leader for Bobby any help would be appreciated"
Let me know if I roll attacks etc
Randy
I'm waiting on all initiatives to be complete; we don't yet know the monsters' initiative, but so far Bobby's rolled highest for us. He will be heading toward the leader, doing as much damage as possible along the way, and keeping an eye on the unicorn.
My intent will be to use my greatclub’s thunderous cone on the bullywugs on the way to the big one, being careful not to catch Uni in the 30’ cone, but getting as many of the others in there as possible.
Oh no! Not again! wails Presto as they all find themselves once more in the Realm, once more dressed in the clothing and holding the magical items gifted to them long ago. But with the help of his friends and the enigmatic Dungeon Master, he hopes they will find a way home once more.
Seeing the struggling and grown-up Uni ahead, Presto quickly assesses the situation.
Maybe scaring off the ugly guy will make the bullywugs run off too!
Then whipping his pointy green hat off his head, and waving his hand over it, he cries: Abraca-Wooly, Run off, you big bully!
Without knowing quite what to expect, Presto plunges his hand into the hat, pulls out whatever he finds there, and throws it at the bugbear...
(Randomising my spell choice between Grease, Magic Missile, or Sleep... The result is Sleep, DC 13 WIS save v the bugbear and the mage, if he's within 5 feet of the bugbear. If Presto is not within 60 feet of the bugbear, then it will have to be Magic Missile for 3 + 3 = 3 force damage)
Initiative: 13
How does a red dragon blow out the candles on its birthday cake?
Diana wait with Bobby waiting for the attack order and will assist in taking down each creature with him.
Attack 19
Damage 8
Randy
I think I messed that up by adding ATT and DMG at the beginning
Att was 13
DMG 8
Randy
Here is the Initiative order:
Alright, it's Bobby, Eric and Diana's turns! Bobby can get the front four bullywugs in the thunderous cone once he moves forward about 10 feet without getting Uni.
Thanks for confirming!
Bobby will Rage and move 10 feet and shout "Hands off of Uni!" while slamming his greatclub to the ground, with a loud clap of thunder that can be heard for 300 feet. This creates a 30 foot cone of thunderous energy reaching toward the creatures. Each creature in the Cone must succeed on a DC 15 Strength saving throw or have the Prone condition. Nonmagical objects in the Cone that aren’t being worn or carried take thunder damage:
Damage: 15
Bobby will then move the remaining 20 feet he has toward the leader, avoiding melee range with the others if possible (want to prevent attacks of opportunity).
Can you further clarify: you said the leader was "high above the pool." Is it on a hill, a cliff, or something else? I'm trying to get a visual about how I'm going to get there. Please also let me know (an estimate if you don't want us to know specifics) how far away the leader is.
OK, my last post had rolled a 16 for the damage, but then I edited it and now it says 15 and has the "potentially manipulated dice roll results" warning. So just in case, I'll re-roll and then leave this post alone:
Re-rolled damage: 15