Still unable to handle her friends attacking each other, Mika notices Vonnet isn't doing well, so she moves over to him and casts a Healing Word spell on Vonnet to heal 10 HP.
OOC: I'm going to assume that the Hex-stick deals necrotic damage (same as the Hex spell).
Myrith feels the stick hit, but manages to shrug off some of the damage. She also feels a fleeting friendship for the Hexer but manages to regain her perspective and launches a burst of radiant light at the hexer, following up with her dagger which misses.
Wis save vs Charm - 21
Word of radiance - Hexer - Con save vs DC13 or take 4 radiant damage
Mika is getting a headache as inconsistencies keep adding up. At loss as to what to do when her friends are fighting each other, Mika just stands there and tries to work it out.
Mika will pull the silver bowl out of the fire and then drop it where it can cool off, trusting the combination of brief contact and her resistance to fire to keep her from being burnt.
Myrith has managed to work her way towards the Hexer, slowly becoming more annoyed at the constant hits and near misses. As she gets within touching distance she lets the frustrations manifest as a bright burst of radiant light, pouring out from any exposed part of her skin. She watches as the goblin is unable to move fast enough and receives flash burns that take her over the edge, into death.
As whisps of smoke rise from the hexer she reaches down and grabs the Hex stick. She looks at Mika, "I wonder if this still works? Ir could prove useful if it does."
Mika manages to let go of of the bowl before she was burned, but she felt enough heat to realized that grabbing things out of the fire with her bare hands wasn't a good idea, and she probably shouldn't try that again...
OOC: Mage hand was definitely the better choice!
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Mika remains paralyzed with confusion and indecision.
Yellow Goblin Wis Save
16
Myrith's dagger hits but Yellow goblin is still standing
Vonnet is rocked back as he is struggling to stay alive. Seeing death imminent he takes the dodge action
Dilly
Hand Crossbow - Yellow Goblin
16 to hit 6 damage
Yellow Goblin is dead.
Enemy Turn
Goblin Hexer
Hex Stick - Vonnet - Disadvantage
Attack: 6 Damage: 10
Round 10
The party is up. Post when able.
Still unable to handle her friends attacking each other, Mika notices Vonnet isn't doing well, so she moves over to him and casts a Healing Word spell on Vonnet to heal 10 HP.
Seeing her vision starting to blur Myrith casts Healing hands on herself for 6 HP.
She then takes a couple of steps to reach the Hexer (avoiding the grease) and tries to stab with her dagger but misses.
Alteria Bennutu - Orc Archfey Warlock
Scarlett Rotkäppchen - Tiefling Vengeance Paladin
Myrith Duskwyn - Aasimar Warlock
Vonnet - emboldened by the healing changes from defense to offense
scimitar- Goblin Hexer
17 to hit 4 damage
Dilly
Hand Crossbow - Goblin Hexer
6 - miss
Goblin Hexer
Hex stick - Myrith
Attack: 25 Damage: 12
(If downed you are charmed with 1 hp)
Round 11
The party is up. Post when able.
OOC: I'm going to assume that the Hex-stick deals necrotic damage (same as the Hex spell).
Myrith feels the stick hit, but manages to shrug off some of the damage. She also feels a fleeting friendship for the Hexer but manages to regain her perspective and launches a burst of radiant light at the hexer, following up with her dagger which misses.
Wis save vs Charm - 21
Word of radiance - Hexer - Con save vs DC13 or take 4 radiant damage
Alteria Bennutu - Orc Archfey Warlock
Scarlett Rotkäppchen - Tiefling Vengeance Paladin
Myrith Duskwyn - Aasimar Warlock
Mika is getting a headache as inconsistencies keep adding up. At loss as to what to do when her friends are fighting each other, Mika just stands there and tries to work it out.
Using action to try to break charm: Wis save 21
(Nice Rolls)
Both Have beaten the charmed effect.
Goblin Hexer Con Save
12
Myrith you have vanquished the Goblin Hexer
End of Combat
You can take a moment to describe what that final blow looks like.
The silver bowl sits on a great fire in the back of the room where an old forge used to be.
The silver bowl is dented and quite hot.
What do you do?
Mika will pull the silver bowl out of the fire and then drop it where it can cool off, trusting the combination of brief contact and her resistance to fire to keep her from being burnt.
Myrith has managed to work her way towards the Hexer, slowly becoming more annoyed at the constant hits and near misses. As she gets within touching distance she lets the frustrations manifest as a bright burst of radiant light, pouring out from any exposed part of her skin. She watches as the goblin is unable to move fast enough and receives flash burns that take her over the edge, into death.
As whisps of smoke rise from the hexer she reaches down and grabs the Hex stick. She looks at Mika, "I wonder if this still works? Ir could prove useful if it does."
Alteria Bennutu - Orc Archfey Warlock
Scarlett Rotkäppchen - Tiefling Vengeance Paladin
Myrith Duskwyn - Aasimar Warlock
OOC: I was going to use mage hand on the bowl, but your way works too :)
Alteria Bennutu - Orc Archfey Warlock
Scarlett Rotkäppchen - Tiefling Vengeance Paladin
Myrith Duskwyn - Aasimar Warlock
Mika please roll Sleight of Hand DC 12
On fail
6 fire damage
Mika Sleight of hand: 18 (rolled in game log).
Mika manages to let go of of the bowl before she was burned, but she felt enough heat to realized that grabbing things out of the fire with her bare hands wasn't a good idea, and she probably shouldn't try that again...
OOC: Mage hand was definitely the better choice!