Viletta leaps into the saddle, and her horse immediately spurs forward, floundering a little in the deep snow, but charging forward with gusto once he finds his feet. Viletta readies her shortsword in one hand, slipping a dagger from its sheath with the other as she guides her horse with her seat and legs. Driving forward to slash at the goblin Ublon as he charges, then steering her horse to roll back on his haunches and leap away, running back towards the main group.
With advantage due to Mounted Combatant:
Shortsword to hit: 26
Damage: 9
Sneak attack damage: 11
Dagger to hit: 27 (crit)
Damage: 3 plus crit damage so 6?
26 damage total to Ublon
Horse action: Disengage and run back towards the main party. Assuming he can get there and back on 30 feet of movement (halved from normal 60 ft)
Thrynn you launch an ice knife at the group of goblins in the back. Gjolder takes 5 points of piercing damage, and all four take 8 points of cold damage, though it doesn't seem to bother them much. Afterwards, you transform and burrow yourself into the frozen ground.
Abishai you release the bolt from your heavy crossbow. The bolt strikes Üblon dealing 13 points of piercing damage.
Iden you release a true strike guided bolt from your heavy crossbow, but the bolt gets pushed off target by the wind, disappearing into the storm. You then cast dragon's breath on Nilme and Nilme burns one goblinoid in the back for 9 fire damage, while the other two manage to dodge the majority of the fiery breath, only taking 4 points of fire damage.
Viletta you charge Üblon atop your horse dealing 26 points of piercing damage. The horses movement is mostly exhausted getting to Üblon for you to attack, so you retreat some, but probably not as much as you would have liked. Luckily, the goblinoid is no longer standing as you sink your shortsword and dagger into the creature.
Üblon, the Ice-Touched attempts to attack you Viletta, but slumps to the ground instead, unmoving.
Blurg, also, the Ice-Touched's eyes glow a bright cyan-blue as a jagged weapon similar to the one Üblon had materializes and the goblinoid swings it at Viletta's riding horse with an 11to hit, dealing 6 points of slashing damage and 1 point of cold damage. Viletta, please give me an animal handling check to control your horses fear instinct: DC 10.
Grelk and Skalma, you're up! If making a melee attack, Blurg is the only one you can reach. Alternatively, Gjolder and Jahk can be attacked by range.
(OOC: To keep things moving smoothly and because I think that was pretty creative, Iden, I'm allowing the dragon's breath attack this time, but familiars cannot attack, so going forward it won't work. Also due to the strong winds, flying creatures must land before their turn ends or fall, so Nilme has landed. Thrynn, your ice knife was technically a straight roll. The advantage from being invisible was negated by the disadvantage of making a ranged attack in the strong wind, but it still hits with a 12+7)
The wind picks up around Grelk as her eyes glow a bright blue. A blast of lightning (sacred flame) shoots from her eyes at Blurg (who takes 6 damage if he fails a dc 15 dex save).
That same glowing blue light then surrounds Viletta's horse (who's AC increases by 2 as Grelk cast shield of faith)
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Viletta leaps into the saddle, and her horse immediately spurs forward, floundering a little in the deep snow, but charging forward with gusto once he finds his feet. Viletta readies her shortsword in one hand, slipping a dagger from its sheath with the other as she guides her horse with her seat and legs. Driving forward to slash at the goblin Ublon as he charges, then steering her horse to roll back on his haunches and leap away, running back towards the main group.
With advantage due to Mounted Combatant:
Shortsword to hit: 26
Damage: 9
Sneak attack damage: 11
Dagger to hit: 27 (crit)
Damage: 3 plus crit damage so 6?
26 damage total to Ublon
Horse action: Disengage and run back towards the main party. Assuming he can get there and back on 30 feet of movement (halved from normal 60 ft)
Thyrnn fires off a 2nd level ice knife towards the clumped 3 in the back, targeting the middle one.
targeted goblin takes 5 piercing damage, then all 3 need to make DEX DC 15 saves or take 8 cold dmg each.
His invisibility removed now that he attacked, he invokes his wild shape but this time, he doesn’t grow larger, but smaller… into a dogmole.
Once transformed, he begins to move downward into the ground (burrow speed) 10ft, and then sideways 10ft
Iden's Turn
Iden takes aim at Udlon with his heavy crossbow and takes a shot. As he does that he tells Nilme to go roast the three running together.
Action: True Strike to Hit: 9 Damage: 13 Radiant
BA: Cast dragon's breath(level 2 spell) on Nilme.
Movement: Move 10 feet back
Nilme's Turn
Movement: Move 15 feet above the three grouped together, use dragon breath action then move 20 feet up. Should be 35 feet above the ground.
Action: Fire Breath for three grouped together. DC 14 Dex Save or take 9 fire damage. Half damage on a save.
Thrynn you launch an ice knife at the group of goblins in the back. Gjolder takes 5 points of piercing damage, and all four take 8 points of cold damage, though it doesn't seem to bother them much. Afterwards, you transform and burrow yourself into the frozen ground.
Abishai you release the bolt from your heavy crossbow. The bolt strikes Üblon dealing 13 points of piercing damage.
Iden you release a true strike guided bolt from your heavy crossbow, but the bolt gets pushed off target by the wind, disappearing into the storm. You then cast dragon's breath on Nilme and Nilme burns one goblinoid in the back for 9 fire damage, while the other two manage to dodge the majority of the fiery breath, only taking 4 points of fire damage.
Viletta you charge Üblon atop your horse dealing 26 points of piercing damage. The horses movement is mostly exhausted getting to Üblon for you to attack, so you retreat some, but probably not as much as you would have liked. Luckily, the goblinoid is no longer standing as you sink your shortsword and dagger into the creature.
Üblon, the Ice-Touched attempts to attack you Viletta, but slumps to the ground instead, unmoving.
Blurg, also, the Ice-Touched's eyes glow a bright cyan-blue as a jagged weapon similar to the one Üblon had materializes and the goblinoid swings it at Viletta's riding horse with an 11 to hit, dealing 6 points of slashing damage and 1 point of cold damage. Viletta, please give me an animal handling check to control your horses fear instinct: DC 10.
Grelk and Skalma, you're up! If making a melee attack, Blurg is the only one you can reach. Alternatively, Gjolder and Jahk can be attacked by range.
Combat things be in here
22 Thrynn (47/47) 4 temp
20 Abishai (48/48)
16 Iden (34/34) 9 temp
15 Viletta (35/35) --- Riding Horse (6/13)
15 Üblon the Ice-Touched (39/??)11 Blurg, also, the Ice-Touched (13/??)
10 Grelk (35/35)
10 Skalma (40/40)
6 Gjolder the Wicked (13/??)
5 Jahk the Frozen (8/??)
(OOC: To keep things moving smoothly and because I think that was pretty creative, Iden, I'm allowing the dragon's breath attack this time, but familiars cannot attack, so going forward it won't work. Also due to the strong winds, flying creatures must land before their turn ends or fall, so Nilme has landed. Thrynn, your ice knife was technically a straight roll. The advantage from being invisible was negated by the disadvantage of making a ranged attack in the strong wind, but it still hits with a 12+7)
The wind picks up around Grelk as her eyes glow a bright blue. A blast of lightning (sacred flame) shoots from her eyes at Blurg (who takes 6 damage if he fails a dc 15 dex save).
That same glowing blue light then surrounds Viletta's horse (who's AC increases by 2 as Grelk cast shield of faith)