Iden jolts to a stop at Thyrnn’s warning. Without thinking Iden starts reciting words as if to start casting a spell. After the moment of shock, Iden feels a little relieved that Thyrnn is taking charge.
“I will follow your lead!”
Iden will ask Nilme to look for anything that could help the group or find the shortest point to get off the ice.
Abishai, you remove your pack and begin grabbing your length of rope. However, as you're looking down you notice one...two...three cracks form from below your boot. They don't slowly move away, they move extremely fast. It's fine to feel less responsible for the current predicament due to the fact that as Thrynn transforms into a very large spider, which sets panic in motion for Viletta's horse, and the sudden, but somewhat careful drop to her stomach by Grelk, the ground below you is without a doubt, about to give way and the water below is going to swallow you whole. Panic sets in for you Abishai, what are you going to do? Thrynn, you have transformed into a very large spider. Iden, you watch as Thrynn transforms and prepare. Viletta you have just finished calming your horse down. Grelk, you've dropped down onto your stomach and begun slowly crawling away. And Skalma, you have just pulled out your prodding stick as you begin slowly searching for solid ground.
The noticeable CRACK beneath their feet sends Viletta into instant motion. She leaps into her horse's saddle, and spurs him to gallop away from the breaking place. She snatches her own rope from behind the saddle, tying one end to the saddle, and flinging the other end down to the breaking ice where the others stand. "Take hold!" she shouts out--to no one in particular--but if she doesn't plunge through the ice, perhaps the strength of her horse can pull out someone who does. But it's only a 50 foot long rope, and horse and rope alike are quickly outpacing its proximity to the rest of the group. Viletta grinds her teeth as she sits up in her stirrups. If only I had a longer rope...
(The horse will DASH 120 feet in an attempt to get away from the place where the ice seems like it will break.)
After a moment Iden realizes that casting a spell as a ritual would be too slow. Taking a breath Iden will investigate the area to see what direction the ice is the most stable. Using that information Iden will help others to not walk on the weakest parts of the ice.
'Oh no!' the bearded warrior thinks as he begins tying the rope around himself... SoH: 10
Then suggests others tie themselves into the rope, but before his plan can proceed, panic sets in. He looks down at his feet. Cracks in the ice spreading fast like a spiders web. No discernable direction to take... 'Is this the end?' Looking around, the warrior sees his companions all doing different things. 'A spiders web...'Abishai doesn't have time to finish the thought as Viletta and her horse gallop away. He looks back to the spider and rushes the creature, jumping on its back. the rope tied to Abishai dragging behind the fighter.
"We need to move, NOW!" the fighter yells as he takes hold of the spiders abdomen. Fear taking hold of the burly mans voice. His eyes wide in terror. "The ice is about to break!"
Spider-Thrynn will move as fast as it can (30ft) + dash after Abishai climbs on him and after the web is depleted. He will travel in the same general direction as Viletta but not the exact same, not trusting the ice after the horse galloped on it.
Threads of web trailing from its abdomen for others to stick themselves on if necessary
Iden jolts to a stop at Thyrnn’s warning. Without thinking Iden starts reciting words as if to start casting a spell. After the moment of shock, Iden feels a little relieved that Thyrnn is taking charge.
“I will follow your lead!”
Iden will ask Nilme to look for anything that could help the group or find the shortest point to get off the ice.
Abishai, you remove your pack and begin grabbing your length of rope. However, as you're looking down you notice one...two...three cracks form from below your boot. They don't slowly move away, they move extremely fast. It's fine to feel less responsible for the current predicament due to the fact that as Thrynn transforms into a very large spider, which sets panic in motion for Viletta's horse, and the sudden, but somewhat careful drop to her stomach by Grelk, the ground below you is without a doubt, about to give way and the water below is going to swallow you whole. Panic sets in for you Abishai, what are you going to do? Thrynn, you have transformed into a very large spider. Iden, you watch as Thrynn transforms and prepare. Viletta you have just finished calming your horse down. Grelk, you've dropped down onto your stomach and begun slowly crawling away. And Skalma, you have just pulled out your prodding stick as you begin slowly searching for solid ground.
Loose Initiative
2 Abishai
2 Thrynn
2 Grelk
2 Viletta
2 Iden
2 Skalma
1 Thin Ice Lake
Danger Box
1 Abishai
2 Grelk
3 Iden
4 Skalma
5 Thrynn
6 Viletta
Roll: 1 (in game log)
(OOC: Initiative is starting at 2. You each have roughly 1 round before something terrible happens directly where the group is standing)
Thyrnn splays his legs out for balance and then shoots web down onto the ice to hold the ice together as much as possible while the others escape.
He lowers his abdomen so anyone that wants can climb aboard
The noticeable CRACK beneath their feet sends Viletta into instant motion. She leaps into her horse's saddle, and spurs him to gallop away from the breaking place. She snatches her own rope from behind the saddle, tying one end to the saddle, and flinging the other end down to the breaking ice where the others stand. "Take hold!" she shouts out--to no one in particular--but if she doesn't plunge through the ice, perhaps the strength of her horse can pull out someone who does. But it's only a 50 foot long rope, and horse and rope alike are quickly outpacing its proximity to the rest of the group. Viletta grinds her teeth as she sits up in her stirrups. If only I had a longer rope...
(The horse will DASH 120 feet in an attempt to get away from the place where the ice seems like it will break.)
After a moment Iden realizes that casting a spell as a ritual would be too slow. Taking a breath Iden will investigate the area to see what direction the ice is the most stable. Using that information Iden will help others to not walk on the weakest parts of the ice.
Investigation Roll: 16
'Oh no!' the bearded warrior thinks as he begins tying the rope around himself... SoH: 10
Then suggests others tie themselves into the rope, but before his plan can proceed, panic sets in. He looks down at his feet. Cracks in the ice spreading fast like a spiders web. No discernable direction to take... 'Is this the end?' Looking around, the warrior sees his companions all doing different things. 'A spiders web...' Abishai doesn't have time to finish the thought as Viletta and her horse gallop away. He looks back to the spider and rushes the creature, jumping on its back. the rope tied to Abishai dragging behind the fighter.
"We need to move, NOW!" the fighter yells as he takes hold of the spiders abdomen. Fear taking hold of the burly mans voice. His eyes wide in terror. "The ice is about to break!"
DM for Tyranny of Dragons and Phandelver and Below, two in-person campaigns that meet weekly on Friday and Saturday nights. DM for Dragons of Icespire Peak Pbp
Spider-Thrynn will move as fast as it can (30ft) + dash after Abishai climbs on him and after the web is depleted. He will travel in the same general direction as Viletta but not the exact same, not trusting the ice after the horse galloped on it.
Threads of web trailing from its abdomen for others to stick themselves on if necessary