Sólmyrkvi asks Halp, "Did you see King Alaric when you were out walking among the other fires? Leif was looking for the king earlier, weren't you?"
Before Halp went away from the fire, he will have spoken briefly to Sólmyrkvi.
"Lad. Good lad. Listen to your elders. Or not. But, when not, be smarter and more helpful then they would have had you be. As to Alaric. Aye. Saw him keeping his head when all around was panicking. Like a king should, I s'pose. But no, not since I got to shore. I 'spect he'll be with Hake, waiting for his to recover."
He goes to head out, but then comes back and takes Sólmyrkvi by one shoulder and mashes his forehead hard against the lad's for a second. It is not, technically, a hug. But it is close.
Then, as per above, Halpwill head out again into the dark in search of the one most in need of his last spell.
Leif heaves a sigh of relief hearing that the king lives. The frenzy of activities distracts him from immediately seeking him out. There is too much to do right here, right now.
He greets Sólmyrkvi with a voice loud enough to be heard by others at the fire, “I am Leif, son of Peder and Edda, though I am the last to carry their bloodline.” He side-eyes the one named Merros. Where have I seen him before? But, no matter. He is warmed and dry enough.
He helps Sólmyrkvi set up his tent and lets him know that he also has the powers of Mending and Mage Hand to lift, carry, and assort sub 10 pound debris, rocks, and wood in addition to the less than average strength of his own back. He helps create flat spots and wind breaks and new fire pits. Helping to ignite them with Prestidigitation and warming small areas of rocks and soil where the unconscious could be lain.
He greets and repeats his abilities to any who appears to need assistance. At some point, he returns to the original bonfire and to some familiar faces. He recalls that he hadn’t seen king Alaric nor Hake in all his efforts. “Yes, I was looking for the king.”His voice trails off as he scans the group for the one in robes of blue and grey.
To those whom he was introduced or who worked side by side with, here is a description of Leif:
Unnatural blue eyes are the first thing that strike you. Fey touched possibly? Over the shoulder long braided blonde hair is damp with sweat and sleet.
Leif is bare-faced and must be no more than 16 or 17 years old. A growth spurt obviously was in his recent past. He stands 6’ 1” and slender, awkward and yet to be filled out.
His Scale Mail hangs loosely on his frame and a round shield is slung over his back, partially covering a nearly empty backpack. A hickory cudgel with runic etchings swings from a leather loop on his hip and a single leather hand wrap with a branded symbol of Odin gauntlets his right hand. His boots, though soiled, seem to be dry and wafting a hint of steam which the wind swiftly carries away. Though your eyes may be playing tricks.
He is quite eager to help and labors as if he is trying to not recall his recent tragedies.
Eldon is exhausted by this point but as the more skilled shelter constructor he runs SólmyrkviThrough a few tips and messurements.
He can be heard to mutter to himself "Since I don't know what would help most right now I'll make some torches" and he sets to work quickly carving sticks into the right shape for it. "I'll find some other torch materials in the morning"
Sólmyrkvi (with a 12 and 14) by the end of the evening you have gathered a small following of survivors who seem happy to take your orders and make themselves useful in the creation of lean-to shelters, amongst them is Leif.
Eldon, hearing you muttering, the blue robed Merros moves over to your side and begins to lend a hand. "Torches are a good idea." he gives you a friendly nod.
Halp make a perception check as you look for a needy recipient for your healing arts.
The evening drags on and fewer and fewer survivors now emerge from the waves. Kora and Richter the warmth of the fire has done its work, and while you are far from warm and dry, you feel comfort from the inviting flames and the press of humanity around you.
It grows late, everyone make a constitution saving throw as you get what ever rest you are able.
Kora sits and watches all the work going on around her. Feeling pretty decent herself, she knows she could give more help than she was, but she was honestly quite rattled by the whole experience and being surrounded by so many people was more disconcerting than anything else at the moment. She listens as others start to converse and see what they can do to help, she watches as shelters start happening, but doesn't get in the way of that, she was used to being outdoors and the fire was where she wanted to be.
When she hears Leif introduce himself and his parentage, it takes her a moment, but she recognizes his mother's name. She hadn't heard that name in a long time, she wonders how much like her this young one is. He sure was an excitable lad, she shakes her head a bit about it. Moving on, she almost starts when her eyes land on Solmyrkvi. It can't be. How long had it been? 8 years? Seems so much longer than that. Was it him who pushed their friendship away, or what it her? She can't remember. Does it matter? Suppose not.
As he is working on the tent by the fire, the druid finally gets up and stretches her long legs. Grabbing her stuff, she walks by him and under her breath, "Any one of your brothers could have done that better, Drekise." and she keeps going towards the shore.
She starts scanning the area for any that are really hurt, she knows she could help in that regard and she doesn't want anyone dying if she could help it. She didn't always feel like she was part of the kingdom, she knew she should at least act like in a time of need. Perception: 13(can't see so well in the dark apparently!)
OOC: It seems like some characters have a little more business before bed so I will squirrel those CON saves away ready for when you all finally hit the hay. In the meantime:
Halp and Kora (with a 12 and 13 respectively) you both wander closer to the shore looking for those who need help. You stumble upon a small group of men, one of whom is holding a lit torch. At their feet a young girl lies huddled in the sand.
Halp it is you who spots them first and you are shocked to see one of the men kick the girl hard causing her to scream out in pain.
Kora you were searching nearby and the scream grabs your attention.
"Witch!" growls one of the men, as he kicks sand up toward the girls face. Another of the men draws a dagger.
Eldon carves the last torch handle with a sigh as he stows his carving tools. "Well, maybe we'll have a better source of illumination tomorrow once I finish these. I'm going to bed"
He trudges off toward one of his shelters and shuts himself inside with a sigh. He takes only a minute to take off his armor and put an Alarm spell before he dozes off
Before bed, Leif will have casted Goodberry twice creating 20 berries to be distributed as equitably as possible. (If they could be crushed and safely placed under the tongues of those who were stabilized yet at zero HP, that would be great. I know the spell says it takes a bonus action to consume.)
CON save for bed (using daily heroic inspiration if needed): 13
Before bed, Leif will have casted Goodberry twice creating 20 berries to be distributed as equitably as possible. (If they could be crushed and safely placed under the tongues of those who were stabilized yet at zero HP, that would be great. I know the spell says it takes a bonus action to consume.)
CON save for bed (using daily heroic inspiration if needed): Dice rolls not yet available for this section.
Halp and Kora (with a 12 and 13 respectively) you both wander closer to the shore looking for those who need help. You stumble upon a small group of men, one of whom is holding a lit torch. At their feet a young girl lies huddled in the sand.
Halp it is you who spots them first and you are shocked to see one of the men kick the girl hard causing her to scream out in pain.
"Witch!" growls one of the men, as he kicks sand up toward the girls face. Another of the men draws a dagger.
(OOC: Initiative, if needed: 16, per game log)
Halpshares a glance with Kora. He can only hope she'll not be part of the problem, then he powers up his quarterstaff with Shillelagh (BA) and runs up to the girl and crouches down over her, between her and the cowards. Without even checking how well she is, just in case she's on death saves, he casts his only Cure wounds for 7 hp healing (A).
He'll have to leave it to his chain mail and shield (AC 18) to protect him from any further blows that may come his way.
He looks at the men and then shouts with all the voice the gods have left him, "Rally! Rally to my voice against gutless child beaters! Rally, all!"
As he is working on the tent by the fire, the druid finally gets up and stretches her long legs. Grabbing her stuff, she walks by him and under her breath, "Any one of your brothers could have done that better, Drekise." and she keeps going towards the shore.
Sólmyrkvi hears someone utter his nickname as she walks past him. He doesn't hear the name "Drekise" that often anymore: most of the people who knew that name perished in the destruction of Midgard. He didn't a good look at her, but the teasing tone and the barb about his brothers reminds him of someone he hasn't seen in years. That bold orphan girl. What was her name? Korinn? Korka? Kora. Was that right? It's been too long.
Sólmyrkvi wonders whether it was really her. He starts to jump up to go after her only to remember that he's in the middle of sewing together pieces of canvas, a large portion of a sail is spread across his legs, and his tools are open all around him. Cursing under his breath, he realizes that his predicament is exactly the sort of thing that would have amused his old playmate Kora. He hurriedly finishes the current seam, carefully moves things aside.
Not seeing her just outside the fire's light, Sólmyrkvi looks to see whether Leifis still awake. If so, he lies, "Leif, didn't you say you wanted to find King Alaric? If you'd like, I could go with you to check whether he's at one of the other fires or still out in the darkness somewhere." Really, Sólmyrkvi just wants some company while he looks for Kora. He gets out his lantern and realizes that it's going to take him another minute to light it. He feels impatient, like someone playing hide-and-seek and knowing that he's giving the other kids too much time to find really good hiding spots.
But then Sólmyrkvi admits to himself, "There's no reason I couldn't do both." He has been wondering about King Alaric's condition and why the king hasn't come around to all of the bonfires in person. He hopes that nothing is wrong, and he'll sleep easier if he can confirm that the king is doing well.
On his own or with Leif, Sólmyrkvi wraps his cloak around him, lifts his lantern, and heads out away from the fire. If Leif is with him, he will Help look for the king. If not, he'll do his own quick search. He moves from bonfire to bonfire, impressed at the sturdiness of the shelters Eldon created. In between the bonfires, he scans the beam of his bullseye lantern back and forth in the direction of the sea, hoping to spot Kora before she can sneak up and surprise him the darkness.
Investigation: 16 (finally using his Heroic Inspiration to reroll the initial 5)
(OOC: @Dreamhobbit - note that I initially forgot that you said I could use Investigation. I actually made Perception rolls in the game log, but I just added +4 to them since that's the difference between Sólmyrkvi's skill bonus in Investigation vs. Perception)
“I would very much like to see that the king is well.”Leif rises from his Mending and joins Sólmyrkvi in their search. He provides Help when possible and distributes the last of his [spell{Goodberry[/spell] to those most in need.
Perception between bonfires looking for the king and/or his entourage: 13
After a few searches and between gatherings, Leif pulls on Sólmyrkvi‘s elbow stopping him, “Thank you, Sólmyrkvi for stepping up. It is encouraging to see you and so many others rise to the challenge. You all have saved many lives tonight, despite what the gods … “He checks himself, “ … or Fates have destined.”
Eventually, those to be saved wound down from a desperate stream to a middling trickle, and Richter felt the weight of his actions beginning to press on his tired frame. With a long sigh and final words to the last of the fallen but not lost, bringing fresh life to her lips, the old Skald slumped backward. His voice was hoarse, his breath ragged. He nodded his thanks to the trio that had so aided him, signing but a small gesture of thanks to save his voice extra strain and quietly released his influence on the young female warrior leading them. She'd undoubtedly sleep well for her efforts, Allfather's mercy be praised.
Yet even as the twilight sank deep and survivors found their slumbering roust, Richter dud not sleep. He had energy yet to give and others shared his restlessness. Pulling out his great drum, meticulously tightened and tended whilst the end burned everything around him, the old bard sat on his rump, legs splayed on either side, and began playing. A slow, steady beat. Loud, but not piercing, it echoed across the beach, a story formed in it's thrumming pulse. A heartbeat of a lover lost, hoofbeats from a vaunted ride, wardrums from a glorious battle - to each it was a different memory, but for those who'd sought rest, its effect was obvious. The rhythmic tone and calming tempo was a lullaby most welcome to even the hardest of warriors.
(If nothing else of substance involving the whole party happens tonight, he'll play until every last non pc/willing pc character is asleep, then fall backwards, arms out and immediately fall to dreams himself.)
((Since Halp rolled, I did as well for initiative: 17, but I am going to respond to what Halp did.))
Without a second thought, she runs after Halp towards the scuffle and watches in amused appreciation as the old man draws magic from the earth on this quarterstaff. Repeating his move and what she did earlier as the magic had worn off by now, she embues her staff with Shillelagh as well and places herself right up facing the men.
Holding her staff as though she's ready to clobber the one that kicked sand in the girl's face, she says to Halp without taking her eyes off the men, "Take her to the fire, she needs to warm up and be around those that will not harm her." Then she readies her staff to attack whoever makes a move towards them.
This post has potentially manipulated dice roll results.
Eldon the effort of the day overwhelms you as you make your final preparations and lay your head down. Sleep comes quickly, please make a CON Save.
Leif you create your goodberries and put them to good use, distributing them to the sick and exhausted survivors. As you go about your work one elderly woman calls you over and presses a silver coin into your palm. She pats you hand in thanks as she works her gums around the berry.
Halp you dash forward, ignoring the threat of the three men to take care of their victim. Muttering your healing word she gasps in sudden relief as you heal at least some of her most grievous wounds. The brutes who surround you are for the moment taken aback, then as you shout out one of the men aims a kick at you Attack: 11 Damage: 5
"Quiet you old fool." he growls.
"That ***** sank our ship." snarls another.
Kora you move in to face off against these angry brutes, delivering your ultimatum. Roll for intimidation.
Sólmyrkvi and Leif you head out together to search of Alaric though Sólmyrkvi you keep an eye out for Kora as you walk. The panic of the landing is being replaced by a grim determination to survive the night and the beach is growing quiet. Then you hear the drum, a soothing rhythm that seems to echo the beat of the waves against the sand and push back the throbbing ache of your muscles. Faces look up from their campfires, eyes glistening with sparks of reflective fire as they also drink in the soothing beat. Lief (with a 23) you have been walking for several minutes before you spy the kings banner, set above a large tent further up the beach, you go to point it out to your companion but (with a 16) Sólmyrkvi your attention is fixed on Kora, who seems to be starting a fight with three angry men just south of where you now walk. Well you have found her, and surprise surprise she is in the middle of some sort of trouble.
Before Halp went away from the fire, he will have spoken briefly to Sólmyrkvi.
"Lad. Good lad. Listen to your elders. Or not. But, when not, be smarter and more helpful then they would have had you be. As to Alaric. Aye. Saw him keeping his head when all around was panicking. Like a king should, I s'pose. But no, not since I got to shore. I 'spect he'll be with Hake, waiting for his to recover."
He goes to head out, but then comes back and takes Sólmyrkvi by one shoulder and mashes his forehead hard against the lad's for a second. It is not, technically, a hug. But it is close.
Then, as per above, Halp will head out again into the dark in search of the one most in need of his last spell.
Leif heaves a sigh of relief hearing that the king lives. The frenzy of activities distracts him from immediately seeking him out. There is too much to do right here, right now.
He greets Sólmyrkvi with a voice loud enough to be heard by others at the fire, “I am Leif, son of Peder and Edda, though I am the last to carry their bloodline.” He side-eyes the one named Merros. Where have I seen him before? But, no matter. He is warmed and dry enough.
He helps Sólmyrkvi set up his tent and lets him know that he also has the powers of Mending and Mage Hand to lift, carry, and assort sub 10 pound debris, rocks, and wood in addition to the less than average strength of his own back. He helps create flat spots and wind breaks and new fire pits. Helping to ignite them with Prestidigitation and warming small areas of rocks and soil where the unconscious could be lain.
He greets and repeats his abilities to any who appears to need assistance. At some point, he returns to the original bonfire and to some familiar faces. He recalls that he hadn’t seen king Alaric nor Hake in all his efforts. “Yes, I was looking for the king.” His voice trails off as he scans the group for the one in robes of blue and grey.
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
To those whom he was introduced or who worked side by side with, here is a description of Leif:
Unnatural blue eyes are the first thing that strike you. Fey touched possibly? Over the shoulder long braided blonde hair is damp with sweat and sleet.
Leif is bare-faced and must be no more than 16 or 17 years old. A growth spurt obviously was in his recent past. He stands 6’ 1” and slender, awkward and yet to be filled out.
His Scale Mail hangs loosely on his frame and a round shield is slung over his back, partially covering a nearly empty backpack. A hickory cudgel with runic etchings swings from a leather loop on his hip and a single leather hand wrap with a branded symbol of Odin gauntlets his right hand. His boots, though soiled, seem to be dry and wafting a hint of steam which the wind swiftly carries away. Though your eyes may be playing tricks.
He is quite eager to help and labors as if he is trying to not recall his recent tragedies.
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Eldon is exhausted by this point but as the more skilled shelter constructor he runs Sólmyrkvi Through a few tips and messurements.
He can be heard to mutter to himself "Since I don't know what would help most right now I'll make some torches" and he sets to work quickly carving sticks into the right shape for it. "I'll find some other torch materials in the morning"
DnD is awesome!
Sólmyrkvi (with a 12 and 14) by the end of the evening you have gathered a small following of survivors who seem happy to take your orders and make themselves useful in the creation of lean-to shelters, amongst them is Leif.
Eldon, hearing you muttering, the blue robed Merros moves over to your side and begins to lend a hand. "Torches are a good idea." he gives you a friendly nod.
Halp make a perception check as you look for a needy recipient for your healing arts.
The evening drags on and fewer and fewer survivors now emerge from the waves. Kora and Richter the warmth of the fire has done its work, and while you are far from warm and dry, you feel comfort from the inviting flames and the press of humanity around you.
It grows late, everyone make a constitution saving throw as you get what ever rest you are able.
DM - Caves of the Kobold Slave Masters
Sólmyrkvi - CON save: 18
(If the final result is < 10, I'll use his daily Heroic Inspiration to re-roll, which changes it to CON save: 17)
Halp's Perception: 7 + 5 = 12 (per game log)
Con save: 15 + 4 = 19
Kora sits and watches all the work going on around her. Feeling pretty decent herself, she knows she could give more help than she was, but she was honestly quite rattled by the whole experience and being surrounded by so many people was more disconcerting than anything else at the moment. She listens as others start to converse and see what they can do to help, she watches as shelters start happening, but doesn't get in the way of that, she was used to being outdoors and the fire was where she wanted to be.
When she hears Leif introduce himself and his parentage, it takes her a moment, but she recognizes his mother's name. She hadn't heard that name in a long time, she wonders how much like her this young one is. He sure was an excitable lad, she shakes her head a bit about it. Moving on, she almost starts when her eyes land on Solmyrkvi. It can't be. How long had it been? 8 years? Seems so much longer than that. Was it him who pushed their friendship away, or what it her? She can't remember. Does it matter? Suppose not.
As he is working on the tent by the fire, the druid finally gets up and stretches her long legs. Grabbing her stuff, she walks by him and under her breath, "Any one of your brothers could have done that better, Drekise." and she keeps going towards the shore.
She starts scanning the area for any that are really hurt, she knows she could help in that regard and she doesn't want anyone dying if she could help it. She didn't always feel like she was part of the kingdom, she knew she should at least act like in a time of need.
Perception: 13 (can't see so well in the dark apparently!)
And as for rest afterwards - CON save: 14
OOC: It seems like some characters have a little more business before bed so I will squirrel those CON saves away ready for when you all finally hit the hay. In the meantime:
Halp and Kora (with a 12 and 13 respectively) you both wander closer to the shore looking for those who need help. You stumble upon a small group of men, one of whom is holding a lit torch. At their feet a young girl lies huddled in the sand.
Halp it is you who spots them first and you are shocked to see one of the men kick the girl hard causing her to scream out in pain.
Kora you were searching nearby and the scream grabs your attention.
"Witch!" growls one of the men, as he kicks sand up toward the girls face. Another of the men draws a dagger.
DM - Caves of the Kobold Slave Masters
Eldon carves the last torch handle with a sigh as he stows his carving tools. "Well, maybe we'll have a better source of illumination tomorrow once I finish these. I'm going to bed"
He trudges off toward one of his shelters and shuts himself inside with a sigh. He takes only a minute to take off his armor and put an Alarm spell before he dozes off
DnD is awesome!
Before bed, Leif will have casted Goodberry twice creating 20 berries to be distributed as equitably as possible. (If they could be crushed and safely placed under the tongues of those who were stabilized yet at zero HP, that would be great. I know the spell says it takes a bonus action to consume.)
CON save for bed (using daily heroic inspiration if needed): 13
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Retry due to error above
CON save: 10
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
(OOC: Initiative, if needed: 16, per game log)
Halp shares a glance with Kora. He can only hope she'll not be part of the problem, then he powers up his quarterstaff with Shillelagh (BA) and runs up to the girl and crouches down over her, between her and the cowards. Without even checking how well she is, just in case she's on death saves, he casts his only Cure wounds for 7 hp healing (A).
He'll have to leave it to his chain mail and shield (AC 18) to protect him from any further blows that may come his way.
He looks at the men and then shouts with all the voice the gods have left him, "Rally! Rally to my voice against gutless child beaters! Rally, all!"
Sólmyrkvi hears someone utter his nickname as she walks past him. He doesn't hear the name "Drekise" that often anymore: most of the people who knew that name perished in the destruction of Midgard. He didn't a good look at her, but the teasing tone and the barb about his brothers reminds him of someone he hasn't seen in years. That bold orphan girl. What was her name? Korinn? Korka? Kora. Was that right? It's been too long.
Sólmyrkvi wonders whether it was really her. He starts to jump up to go after her only to remember that he's in the middle of sewing together pieces of canvas, a large portion of a sail is spread across his legs, and his tools are open all around him. Cursing under his breath, he realizes that his predicament is exactly the sort of thing that would have amused his old playmate Kora. He hurriedly finishes the current seam, carefully moves things aside.
Not seeing her just outside the fire's light, Sólmyrkvi looks to see whether Leif is still awake. If so, he lies, "Leif, didn't you say you wanted to find King Alaric? If you'd like, I could go with you to check whether he's at one of the other fires or still out in the darkness somewhere." Really, Sólmyrkvi just wants some company while he looks for Kora. He gets out his lantern and realizes that it's going to take him another minute to light it. He feels impatient, like someone playing hide-and-seek and knowing that he's giving the other kids too much time to find really good hiding spots.
But then Sólmyrkvi admits to himself, "There's no reason I couldn't do both." He has been wondering about King Alaric's condition and why the king hasn't come around to all of the bonfires in person. He hopes that nothing is wrong, and he'll sleep easier if he can confirm that the king is doing well.
On his own or with Leif, Sólmyrkvi wraps his cloak around him, lifts his lantern, and heads out away from the fire. If Leif is with him, he will Help look for the king. If not, he'll do his own quick search. He moves from bonfire to bonfire, impressed at the sturdiness of the shelters Eldon created. In between the bonfires, he scans the beam of his bullseye lantern back and forth in the direction of the sea, hoping to spot Kora before she can sneak up and surprise him the darkness.
Investigation: 16 (finally using his Heroic Inspiration to reroll the initial 5)
(OOC: @Dreamhobbit - note that I initially forgot that you said I could use Investigation. I actually made Perception rolls in the game log, but I just added +4 to them since that's the difference between Sólmyrkvi's skill bonus in Investigation vs. Perception)
“I would very much like to see that the king is well.” Leif rises from his Mending and joins Sólmyrkvi in their search. He provides Help when possible and distributes the last of his [spell{Goodberry[/spell] to those most in need.
Perception between bonfires looking for the king and/or his entourage: 13
After a few searches and between gatherings, Leif pulls on Sólmyrkvi‘s elbow stopping him, “Thank you, Sólmyrkvi for stepping up. It is encouraging to see you and so many others rise to the challenge. You all have saved many lives tonight, despite what the gods … “ He checks himself, “ … or Fates have destined.”
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Eventually, those to be saved wound down from a desperate stream to a middling trickle, and Richter felt the weight of his actions beginning to press on his tired frame. With a long sigh and final words to the last of the fallen but not lost, bringing fresh life to her lips, the old Skald slumped backward. His voice was hoarse, his breath ragged. He nodded his thanks to the trio that had so aided him, signing but a small gesture of thanks to save his voice extra strain and quietly released his influence on the young female warrior leading them. She'd undoubtedly sleep well for her efforts, Allfather's mercy be praised.
Yet even as the twilight sank deep and survivors found their slumbering roust, Richter dud not sleep. He had energy yet to give and others shared his restlessness. Pulling out his great drum, meticulously tightened and tended whilst the end burned everything around him, the old bard sat on his rump, legs splayed on either side, and began playing. A slow, steady beat. Loud, but not piercing, it echoed across the beach, a story formed in it's thrumming pulse. A heartbeat of a lover lost, hoofbeats from a vaunted ride, wardrums from a glorious battle - to each it was a different memory, but for those who'd sought rest, its effect was obvious. The rhythmic tone and calming tempo was a lullaby most welcome to even the hardest of warriors.
[Constitution Save: Nat 20, Performance Check: 19]
(If nothing else of substance involving the whole party happens tonight, he'll play until every last non pc/willing pc character is asleep, then fall backwards, arms out and immediately fall to dreams himself.)
((Since Halp rolled, I did as well for initiative: 17, but I am going to respond to what Halp did.))
Without a second thought, she runs after Halp towards the scuffle and watches in amused appreciation as the old man draws magic from the earth on this quarterstaff. Repeating his move and what she did earlier as the magic had worn off by now, she embues her staff with Shillelagh as well and places herself right up facing the men.
Holding her staff as though she's ready to clobber the one that kicked sand in the girl's face, she says to Halp without taking her eyes off the men, "Take her to the fire, she needs to warm up and be around those that will not harm her." Then she readies her staff to attack whoever makes a move towards them.
CON save rerolled in character sheet game log. 20
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Eldon the effort of the day overwhelms you as you make your final preparations and lay your head down. Sleep comes quickly, please make a CON Save.
Leif you create your goodberries and put them to good use, distributing them to the sick and exhausted survivors. As you go about your work one elderly woman calls you over and presses a silver coin into your palm. She pats you hand in thanks as she works her gums around the berry.
Halp you dash forward, ignoring the threat of the three men to take care of their victim. Muttering your healing word she gasps in sudden relief as you heal at least some of her most grievous wounds. The brutes who surround you are for the moment taken aback, then as you shout out one of the men aims a kick at you Attack: 11 Damage: 5
"Quiet you old fool." he growls.
"That ***** sank our ship." snarls another.
Kora you move in to face off against these angry brutes, delivering your ultimatum. Roll for intimidation.
Sólmyrkvi and Leif you head out together to search of Alaric though Sólmyrkvi you keep an eye out for Kora as you walk. The panic of the landing is being replaced by a grim determination to survive the night and the beach is growing quiet. Then you hear the drum, a soothing rhythm that seems to echo the beat of the waves against the sand and push back the throbbing ache of your muscles. Faces look up from their campfires, eyes glistening with sparks of reflective fire as they also drink in the soothing beat. Lief (with a 23) you have been walking for several minutes before you spy the kings banner, set above a large tent further up the beach, you go to point it out to your companion but (with a 16) Sólmyrkvi your attention is fixed on Kora, who seems to be starting a fight with three angry men just south of where you now walk. Well you have found her, and surprise surprise she is in the middle of some sort of trouble.
DM - Caves of the Kobold Slave Masters
Kora intimidation: 15