Halpnotes the goat-related discontent from Veldir and others. If they're dissatisfied, let them say so, or, better yet, keep their own council. Either way he'll not start a war on Alaric's behalf without better knowledge of their foe's strength.
Resting aboard ship seems fine to him. Certainly not the first time Halp has done so, and the same holds, surely, for most of them.
He'll take first watch, asking the rest of his - what he now thinks of as - 'comrades' to take also turn through the night.
In case they're needed, here's a perception and a survival check for Halp's watch: Perception (and will burn heroic Inspiration for a reroll just in case): d20 + 5 = 13 Survival: d20 + 3 = 14
”Staying onboard is more defensible than spreading out on shore.” Leif affirms.
Leif offers the services of Hjálpar for overnight guard duty. A fey spirit that doesn’t need sleep with 120’ of darkvision that will not disappear until the end of a long rest can be quite handy.
(DMs discretion if Hjálpar can initiate our telepathic bond to invade Leif’s unconscious sleep/dreams and to share its senses to awaken/alert to any sign of trouble. Maybe just lighting on Leif’s chest and beating him with its wings is sufficient.)
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Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
He'll take first watch, asking the rest of his - what he now thinks of as - 'comrades' to take also turn through the night.
Sólmyrkvi will take 2nd watch, presumably with Hjálpar and one of the Leopard crew members. Even if Leif's owl can alert him of intruders, it seems like a good idea to have one of the "comrades" already awake in case of an attack on the ship. Perception: 2 (in game log, apparently Sólmyrkvi promptly dozed off)
Before Halp's watch, Sólmyrkvi will perform a ritual casting of Alarm, making the spell only trigger if someone other than the PCs, Veldir, or the Leopard crew members enters the warded area. He's not sure where to target the spell since it cannot cover the whole ship. Assuming that the ship is actually pulled up / beached on the south bank, he could target the bow of the ship so that the alarm sounds if anything tries to climb aboard the ship there. Alternatively, if we're focused on watching any approach from land, he can instead target the stern of the ship with his spell to give us some protection from anything that might approach from the water. What do the others think is best?
He'll take first watch, asking the rest of his - what he now thinks of as - 'comrades' to take also turn through the night.
Sólmyrkvi will take 2nd watch, presumably with Hjálpar and one of the Leopard crew members. Even if Leif's owl can alert him of intruders, it seems like a good idea to have one of the "comrades" already awake in case of an attack on the ship. Perception: 2 (in game log, apparently Sólmyrkvi promptly dozed off)
Before Halp's watch, Sólmyrkvi will perform a ritual casting of Alarm, making the spell only trigger if someone other than the PCs, Veldir, or the Leopard crew members enters the warded area. He's not sure where to target the spell since it cannot cover the whole ship. Assuming that the ship is actually pulled up / beached on the south bank, he could target the bow of the ship so that the alarm sounds if anything tries to climb aboard the ship there. Alternatively, if we're focused on watching any approach from land, he can instead target the stern of the ship with his spell to give us some protection from anything that might approach from the water. What do the others think is best?
“Since we have eyes above water, the stern would make a better choice. And I don’t mind taking the final watch, I’ve always enjoyed sunrises.”
Perception: 8 (in game log, his eyes were heavier than expected)
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Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
The longboat drifts in a gentle circle, secured to a sturdy willow root by a thick hemp rope, while the crew huddle beneath a makeshift canvas canopy, lashed over the oars to shield themselves from the spring chill.
The captain shares a merge meal of cold rations with you all as the rhythmic lap of the river against the hull lulls most of you into a deep slumber. Hjálpar keeps a silent vigil, keeping each of you company in turn. Around midnight, the ambient grassland sounds give way to a sudden, eerie silence, replaced shortly by the soft flicker of bat wings as the creatures emerge to feast on the nocturnal insects that flit above the waters.
Kora give me a wisdom saving throw as you drift off to sleep.
Kora grumbles as the group decides to stay on the ship. Sure, it's more defensible, but here on dry land? Much better for sleeping and just the body as a whole. She sighs but doesn't argue. At least it is docked and not going down the river. She takes the third watch, enjoying watching Hjalpar as he flies overhead. She keeps her eyes peeled though and hopes to actually see something. The goats were nice, but she hopes this trip garners a lot more than that.
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Halp notes the goat-related discontent from Veldir and others. If they're dissatisfied, let them say so, or, better yet, keep their own council. Either way he'll not start a war on Alaric's behalf without better knowledge of their foe's strength.
Resting aboard ship seems fine to him. Certainly not the first time Halp has done so, and the same holds, surely, for most of them.
He'll take first watch, asking the rest of his - what he now thinks of as - 'comrades' to take also turn through the night.
In case they're needed, here's a perception and a survival check for Halp's watch:
Perception (and will burn heroic Inspiration for a reroll just in case): d20 + 5 = 13
Survival: d20 + 3 = 14
”Staying onboard is more defensible than spreading out on shore.” Leif affirms.
Leif offers the services of Hjálpar for overnight guard duty. A fey spirit that doesn’t need sleep with 120’ of darkvision that will not disappear until the end of a long rest can be quite handy.
(DMs discretion if Hjálpar can initiate our telepathic bond to invade Leif’s unconscious sleep/dreams and to share its senses to awaken/alert to any sign of trouble. Maybe just lighting on Leif’s chest and beating him with its wings is sufficient.)
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
OOC: Sounds like a plan to me, What is the passive perception for Hjálpar?
DM - Caves of the Kobold Slave Masters
Sólmyrkvi will take 2nd watch, presumably with Hjálpar and one of the Leopard crew members. Even if Leif's owl can alert him of intruders, it seems like a good idea to have one of the "comrades" already awake in case of an attack on the ship.
Perception: 2 (in game log, apparently Sólmyrkvi promptly dozed off)
Before Halp's watch, Sólmyrkvi will perform a ritual casting of Alarm, making the spell only trigger if someone other than the PCs, Veldir, or the Leopard crew members enters the warded area. He's not sure where to target the spell since it cannot cover the whole ship. Assuming that the ship is actually pulled up / beached on the south bank, he could target the bow of the ship so that the alarm sounds if anything tries to climb aboard the ship there. Alternatively, if we're focused on watching any approach from land, he can instead target the stern of the ship with his spell to give us some protection from anything that might approach from the water. What do the others think is best?
(15 passive perception)
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
“Since we have eyes above water, the stern would make a better choice. And I don’t mind taking the final watch, I’ve always enjoyed sunrises.”
Perception: 8 (in game log, his eyes were heavier than expected)
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
The longboat drifts in a gentle circle, secured to a sturdy willow root by a thick hemp rope, while the crew huddle beneath a makeshift canvas canopy, lashed over the oars to shield themselves from the spring chill.
The captain shares a merge meal of cold rations with you all as the rhythmic lap of the river against the hull lulls most of you into a deep slumber. Hjálpar keeps a silent vigil, keeping each of you company in turn. Around midnight, the ambient grassland sounds give way to a sudden, eerie silence, replaced shortly by the soft flicker of bat wings as the creatures emerge to feast on the nocturnal insects that flit above the waters.
Kora give me a wisdom saving throw as you drift off to sleep.
DM - Caves of the Kobold Slave Masters
WIS save 23
Kora grumbles as the group decides to stay on the ship. Sure, it's more defensible, but here on dry land? Much better for sleeping and just the body as a whole. She sighs but doesn't argue. At least it is docked and not going down the river. She takes the third watch, enjoying watching Hjalpar as he flies overhead. She keeps her eyes peeled though and hopes to actually see something. The goats were nice, but she hopes this trip garners a lot more than that.