Carrick's slice into the side of the warforged leaves it badly injured, barely still active. He also manages to fend off the nasty shock to the system when hit by the other warforged. (Warforged #1: 54 damage)
Boo will seek to move between Carrick and the badly injured Warfoged, "please... don't kill it... it's out of the fight, no longer a threat, I think it's enough." Boo rolls her big puppy dog eyes at the large burly fighter. When Boo is able and if the Warforged requires it Boo will seek to use Spare the Dying to prevent it from dying (as well as the other one if she has anything to say or do about it) not heal them up to be a threat but rather just not leave anyone or anything dead in their wake.
FYI: I know Boo has already made her action but just throwing it out there as so DM (others) understand her intent and what she will do given time to do it. Will also use her feat healing to as necessary but again just enough to help not put them back into the battle or be a threat!
(The badly injured one is the one that is currently beating up Eldin, the one that was forced to run away from Edrick's Dissonant Whispers. That other one seems to be ready to beat the heck out of both of you...)
Sorry, my bad, from the description of badly injured, barely still active I mistakenly took it to be going down or out of the fight etc. my mistake, crossed out my previous post, but Boo would still act accordingly in such a manner if such would come up in the future in any event. Thanks.
This post has potentially manipulated dice roll results.
(Right, been 24 hours. Taking Majin's go)
Majin raises his pistol, the two shots inside between reloads available as he fires them off one after another . Pistol vs. Warforged #2:22 vs. AC. Hit:10 piercing damage. Pistol vs. Warforged #2:18 vs. AC. Hit:8 piercing damage.
Unfortunately the pistol misfires, meaning that Majin will need to fix his weapon before using it again.
Carrick swings his weapon masterfully, carving large gashes into the warforged. They are now both equally on their last legs. (Warforged #2: 54 damage.)
Ith attempts to rush in and take the warforged down with a quick slice of his blade. Shortsword vs. Warforged #2:19 vs. AC. Hit:8 piercing damage.
The warforged, outnumbered and outgunned, collapses after Ith's finishing strike to its side. (Warforged #2: Defeated. 62 damage.)
Carrick turns towards Boo. "Sorry. I know that you didn't want us to kill the Warforged. I'm just not really used to holding back in a fight, especially when I'm getting my ribs punched in."
Rollback Post to RevisionRollBack
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
This post has potentially manipulated dice roll results.
Erdrick moves forward, the light slightly illuminating the path now that some of the crates have fallen. He holds his hand out to attempt to take out the remaining warforged before it harms Eldin any further. Eldritch Blast vs. Warforged #1:22 vs. AC. Hit:9 force damage. Eldritch Blast vs. Warforged #1:21 vs. AC. Hit:5 force damage.
The blasts seem to dissipate against the warforged's hardened body.
Warforged #1 seems to vent some steam, giving it some relief from the damage. Second Wind: recover 4 hit points. (Warforged #1: 43 damage) It then looks at Eldin and attempts to pummel him while he is incapable of escaping. Iron Fists vs. Eldin:8 vs. AC. Hit:8 bludgeoning damage. Iron Fists vs. Eldin:15 vs. AC. Hit:12 bludgeoning damage.
Eldin takes one nasty punch to the side (DC 13 Constitution saving throw or be stunned again) (Eldin: 12/40 damage)
Warforged #2 Death Saving Throw:11
The warforged isn't dead yet, if Boo is still looking out for them ;-)
This post has potentially manipulated dice roll results.
CON save: 14
Also, Eldin is supposed to be at 3 HP because he had taken 8+8+4+4+3 = 27 damage last turn. 40 - 27 = 13. Then because of advantage, Eldin got hit once so 13-10 = 3.
Eldin was stunned until the end of the warforged's turn, so unfortunately couldn't Hellish Rebuke at that time. However, yes he can take his full turn.
This post has potentially manipulated dice roll results.
Eldin will try to get back to the north side of the carriage by moving through the toppled crates. Before he gets to the toppled crates however, he will fire a beam of fire at the Warforged.
Bonus Action: Disengage Action: Fire Bolt. Hit:17 Dmg:18 Movement Target: The square that is adjacent to Ith in the south-east.
Also Acrobatics to get past the toppled crates: 15
Eldin decides to nope the heck out of there, hurling a mote of flame at the warforged. It strikes its faceplate, causing it to slightly glow with a dim reddish glow. The warforged is once again looking badly damaged. (Warforged #1: 52 damage.)
Due to the cluster of party and boxes in the way, Eldin won't be able to get back to where Ith is (around the back of the crate wall). At best, with his 30 feet of movement, he can put his back to the crate pile. (Adjusted on map, let me know if you'd rather be elsewhere.)
Con Save:17
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Carrick's slice into the side of the warforged leaves it badly injured, barely still active. He also manages to fend off the nasty shock to the system when hit by the other warforged. (Warforged #1: 54 damage)
Boo will seek to move between Carrick and the badly injured Warfoged, "please... don't kill it... it's out of the fight, no longer a threat, I think it's enough." Boo rolls her big puppy dog eyes at the large burly fighter. When Boo is able and if the Warforged requires it Boo will seek to use Spare the Dying to prevent it from dying (as well as the other one if she has anything to say or do about it) not heal them up to be a threat but rather just not leave anyone or anything dead in their wake.FYI: I know Boo has already made her action but just throwing it out there as so DM (others) understand her intent and what she will do given time to do it. Will also use her feat healing to as necessary but again just enough to help not put them back into the battle or be a threat!(The badly injured one is the one that is currently beating up Eldin, the one that was forced to run away from Edrick's Dissonant Whispers. That other one seems to be ready to beat the heck out of both of you...)
(OOC: Someone knock the badly injured one out.)
@pokepaladdy
Sorry, my bad, from the description of badly injured, barely still active I mistakenly took it to be going down or out of the fight etc. my mistake, crossed out my previous post, but Boo would still act accordingly in such a manner if such would come up in the future in any event. Thanks.
"Thanks for that. I uh, think that I might be able to give this guy one more go now."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
(Right, been 24 hours. Taking Majin's go)
Majin raises his pistol, the two shots inside between reloads available as he fires them off one after another .
Pistol vs. Warforged #2: 22 vs. AC. Hit: 10 piercing damage.
Pistol vs. Warforged #2: 18 vs. AC. Hit: 8 piercing damage.
Unfortunately the pistol misfires, meaning that Majin will need to fix his weapon before using it again.
Map:
/--DD--\
|X...XX|
|X.IeXX|
|X...YM|
|XXXXBC|
|XXXXYw|
|X...YY|
|X....X|
|XX...X|
|XX.EXX|
|XXW.XX|
|XX..XX|
|XX..XX|
\--DD--/
D = Door, X = Crate pile, Y = toppled crates (x2 movement terrain) . = floor, \|/- = carriage walls.
B= Boo, C = Carrick, E = Eldin, e = Edrick I = Ith, M = Majin
W = Warforged 1, w = Warforged 2
INITIATIVE TRACKER: ROUND 2
Carrick (17/54 HP)
Edrick (38/38 HP)
Ith (31/38 HP)
Warforged 1(54 damage.)
Warforged 2 (28 damage.)
Eldin (22/40 HP, stunned.)
Boo (38/38 HP)
Majin (49/49 HP)
END OF ROUND
Since Carrick's been healed up a little, he's going to take some more swings at the Warforged. "Ok you big bastard, let's go."
Attack: 27 Damage: 14
Attack: 20 Damage: 10
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Since Carrick is a Champion Fighter, he crits on a 19, so we're going to add some more damage to that first hit.
Bonus Crit Damage: 6
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Carrick swings his weapon masterfully, carving large gashes into the warforged. They are now both equally on their last legs. (Warforged #2: 54 damage.)
Ith attempts to rush in and take the warforged down with a quick slice of his blade.
Shortsword vs. Warforged #2: 19 vs. AC. Hit: 8 piercing damage.
The warforged, outnumbered and outgunned, collapses after Ith's finishing strike to its side. (Warforged #2: Defeated. 62 damage.)
Map:
/--DD--\
|X...XX|
|X.IeXX|
|X...YM|
|XXXXBC|
|XXXXYw|
|X...YY|
|X....X|
|XX...X|
|XX.EXX|
|XXW.XX|
|XX..XX|
|XX..XX|
\--DD--/
D = Door, X = Crate pile, Y = toppled crates (x2 movement terrain) . = floor, \|/- = carriage walls.
B= Boo, C = Carrick, E = Eldin, e = Edrick I = Ith, M = Majin
W = Warforged 1, w = Warforged 2
INITIATIVE TRACKER: ROUND 2
Edrick (38/38 HP)
Warforged 1(54 damage.)
Warforged 2 (Defeated. 62 damage.)
Eldin (22/40 HP, stunned.)
Boo (38/38 HP)
Majin (49/49 HP)
END OF ROUND
Carrick (17/54 HP)
Ith (31/38 HP)
Carrick turns towards Boo. "Sorry. I know that you didn't want us to kill the Warforged. I'm just not really used to holding back in a fight, especially when I'm getting my ribs punched in."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Erdrick moves forward, the light slightly illuminating the path now that some of the crates have fallen. He holds his hand out to attempt to take out the remaining warforged before it harms Eldin any further.
Eldritch Blast vs. Warforged #1: 22 vs. AC. Hit: 9 force damage.
Eldritch Blast vs. Warforged #1: 21 vs. AC. Hit: 5 force damage.
The blasts seem to dissipate against the warforged's hardened body.
Warforged #1 seems to vent some steam, giving it some relief from the damage.
Second Wind: recover 4 hit points. (Warforged #1: 43 damage)
It then looks at Eldin and attempts to pummel him while he is incapable of escaping.
Iron Fists vs. Eldin: 8 vs. AC. Hit: 8 bludgeoning damage.
Iron Fists vs. Eldin: 15 vs. AC. Hit: 12 bludgeoning damage.
Eldin takes one nasty punch to the side (DC 13 Constitution saving throw or be stunned again) (Eldin: 12/40 damage)
Warforged #2 Death Saving Throw: 11
The warforged isn't dead yet, if Boo is still looking out for them ;-)
Map:
/--DD--\
|X...XX|
|X.I.XX|
|X...YM|
|XXXXBC|
|XXXXew|
|X...YY|
|X....X|
|XX...X|
|XX.EXX|
|XXW.XX|
|XX..XX|
|XX..XX|
\--DD--/
D = Door, X = Crate pile, Y = toppled crates (x2 movement terrain) . = floor, \|/- = carriage walls.
B= Boo, C = Carrick, E = Eldin, e = Edrick I = Ith, M = Majin
W = Warforged 1, w = Warforged 2
INITIATIVE TRACKER: ROUND 2
Eldin (12/40 HP, stunned.)
Boo (38/38 HP)
Majin (49/49 HP)
END OF ROUND
Carrick (17/54 HP)
Ith (31/38 HP)
Edrick (38/38 HP)
Warforged 1(43 damage.)
Warforged 2 (Defeated. 62 damage.)
Edit: The attacks vs. Eldin have advantage. Forgot to put that bit in...
Attack 1: 13
Attack 2: 17
CON save: 14
Also, Eldin is supposed to be at 3 HP because he had taken 8+8+4+4+3 = 27 damage last turn. 40 - 27 = 13. Then because of advantage, Eldin got hit once so 13-10 = 3.
I believe Eldin is no longer stunned and can take his turn.
Since the Warforged hit him and it did not stun, can Eldin use his reaction to cast Hellish Rebuke (Racial Feature)?
Eldin was stunned until the end of the warforged's turn, so unfortunately couldn't Hellish Rebuke at that time. However, yes he can take his full turn.
Eldin will try to get back to the north side of the carriage by moving through the toppled crates. Before he gets to the toppled crates however, he will fire a beam of fire at the Warforged.
Bonus Action: Disengage
Action: Fire Bolt. Hit:17 Dmg:18
Movement Target: The square that is adjacent to Ith in the south-east.
Also Acrobatics to get past the toppled crates: 15
Eldin decides to nope the heck out of there, hurling a mote of flame at the warforged. It strikes its faceplate, causing it to slightly glow with a dim reddish glow. The warforged is once again looking badly damaged. (Warforged #1: 52 damage.)
Due to the cluster of party and boxes in the way, Eldin won't be able to get back to where Ith is (around the back of the crate wall). At best, with his 30 feet of movement, he can put his back to the crate pile. (Adjusted on map, let me know if you'd rather be elsewhere.)
Map:
/--DD--\
|X...XX|
|X.I.XX|
|X...YM|
|XXXXBC|
|XXXXew|
|XE..YY|
|X....X|
|XX...X|
|XX..XX|
|XXW.XX|
|XX..XX|
|XX..XX|
\--DD--/
D = Door, X = Crate pile, Y = toppled crates (x2 movement terrain) . = floor, \|/- = carriage walls.
B= Boo, C = Carrick, E = Eldin, e = Edrick I = Ith, M = Majin
W = Warforged 1, w = Warforged 2
INITIATIVE TRACKER: ROUND 2
Boo (38/38 HP)
Majin (49/49 HP)
END OF ROUND
Carrick (17/54 HP)
Ith (31/38 HP)
Edrick (38/38 HP)
Warforged 1(52 damage.)
Warforged 2 (62 damage. Dying, 1 success, 0 failures.)
Eldin (3/40 HP)
Actually, I'd rather have Eldin then be at the west end of the crate wall so more party members can come in and take out the warforged.
Map updated! Boo and Majin's turn!