Warforged #2 Death Saving Throw: 12 The Warforged isn't dead yet if Boo is still looking out for them ;-)
Boo quickly moves as soon as she is able to the critically injured and possibly dying Warforged placing her hand upon it castingSpare the Dying to stabilize it, wishing to avoid any unnecessary complications down the road for any death(s) on either side that may have been preventable.
This post has potentially manipulated dice roll results.
Boo steps to beside the warforged, placing her hand upon it as her innate ability of her dragonmark causes it to illuminate slightly. The warforged is still immobile, but no longer at a risk of death. (Warforged #2: 0 HP, stabilised and will awaken in 3 hours)
Majin, taking his broken pistol, attempts to fix it quickly. DC 9 Tinker's Tools Check:11
With Carrick's crossbow shot, the hulking form of the warforged falls backwards with a crashing noise against a couple of the crates. Boo can rush over to stabilise the second warforged to ensure neither is going to die.
Boo turns to Eldrin, "coming right up, just give me a moment, please."Boo will stabilizeSpare the Dyingthe second Warforged as she did the first then get to healing Eldrin and anyone else in need shortly.
I will make a second post with the healing rolls etc. as I catch up on things, sorry for the delay and re-edit here to get things with Boo in better sync with what has occurred, time-wise, etc.
The group has identified where the clipboard is, in a slot between the crates beside the rear doors that would lead to carriage #3. Looking at the list, it is a lot more extensive than it was for carriage #1, which makes sense that there are so many crates in this room they have been doubled up.
(If you really want to double check every crate, you would have to untie them to check the ones buried against the carriage walls.)
This post has potentially manipulated dice roll results.
Boo will attend to Eldin first, Healer (Feat) 9 (--and an addition+5 HPfor Eldin's Hit Dice/Level--) using her healing kit, Eldin total heals = +11, then additionally...
Boo will cast Cure Wounds using a (one, the last) 2nd Level Warlock Spell Slot9to Carrick's wounds next, (she cannot use Healer Feat on him again until after he has had a long rest) and cast twoCure Wounds using two1st Level Cleric Warlock Spell Slots5 and 10. Carrick heals = +13 (+13) for TOTAL: +26
--Boo's Wound Tending/Healing--
Carrick (17/54 HP) +13 back from Boo Ith (31/38 HP) Edrick (38/38 HP)
This post has potentially manipulated dice roll results.
Actually, Eldin will stop Boo from casting her healing spell on him, having been healed for 11HP from Boo's Healer feat. "Save your spells for emergencies. I can handle this from here."
Eldin opens his palms and a green energy dimly glows from it before disappearing. His wounds begin to close up: Eldin casts Cure Wounds on himself to heal for: 7
"Alright, I think we should split and have one group look through the crates while the other group checks the next carriage."
Actually, Eldin will stop Boo from casting her healing spell on him, having been healed for 11HP from Boo's Healer feat. "Save your spells for emergencies. I can handle this from here." Eldin opens his palms and a green energy dimly glows from it before disappearing. His wounds begin to close up: Eldin casts Cure Wounds on himself to heal for: 10
As Boo posted the actions and cast the spells and I checked them off on the character sheet I wait to see if pokepaladdy will approve of my withdrawing the spell, though Carrick is still down by half and could use the +26 HP, so given the choice with DM permission I would like to shift the spell to Carrick instead since he is our main fighter/tank he has a knack for taking a lot of damage Boo for one would feel safer if he was topped off and able to take care of anything else that may pop up. However, if the DM decides the spell is cast, then it is cast and used, no problem.
Boo quickly moves as soon as she is able to the critically injured and possibly dying Warforged placing her hand upon it casting Spare the Dying to stabilize it, wishing to avoid any unnecessary complications down the road for any death(s) on either side that may have been preventable.
Boo steps to beside the warforged, placing her hand upon it as her innate ability of her dragonmark causes it to illuminate slightly. The warforged is still immobile, but no longer at a risk of death. (Warforged #2: 0 HP, stabilised and will awaken in 3 hours)
Majin, taking his broken pistol, attempts to fix it quickly.
DC 9 Tinker's Tools Check: 11
Majin fixes his gun, ready to use again shortly.
Map:
/--DD--\
|X...XX|
|X.I.XX|
|X...YM|
|XXXXBC|
|XXXXew|
|XE..YY|
|X....X|
|XX...X|
|XX..XX|
|XXW.XX|
|XX..XX|
|XX..XX|
\--DD--/
D = Door, X = Crate pile, Y = toppled crates (x2 movement terrain) . = floor, \|/- = carriage walls.
B= Boo, C = Carrick, E = Eldin, e = Edrick I = Ith, M = Majin
W = Warforged 1, w = Warforged 2
INITIATIVE TRACKER: ROUND 4
Carrick (17/54 HP)
Ith (31/38 HP)
Edrick (38/38 HP)
Warforged 1(52 damage.)
Warforged 2 (62 damage. unconscious, stabilised.)
Eldin (3/40 HP)
Boo (38/38 HP)
Majin (49/49 HP)
END OF ROUND
Eldin says, "Someone take this warforged down before it has a chance to react!"
Boo, lightly pats the unconscious Warforged's chest she just stabilized and gives Eldin a playful look, "yeah, I'll get right on that!"
Carrick will drop his sword and pull out his crossbow. "I'm going to take a some shots at this guy. Get ready to stabilize him after I'm done."
Attack: 19 Damage: 6
Attack: 11 Damage: 8
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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With Carrick's crossbow shot, the hulking form of the warforged falls backwards with a crashing noise against a couple of the crates. Boo can rush over to stabilise the second warforged to ensure neither is going to die.
We'll drop out of initiative at this point.
Eldin will tell Boo, "Hey, you're pretty good with that healer's kit of yours. Mind using it on me? I took a bit of a beating from the big guys."
Boo turns to Eldrin, "coming right up, just give me a moment, please." Boo will stabilize Spare the Dying the second Warforged as she did the first then get to healing Eldrin and anyone else in need shortly.
I will make a second post with the healing rolls etc. as I catch up on things, sorry for the delay and re-edit here to get things with Boo in better sync with what has occurred, time-wise, etc.
The two warforged are stabilised, and won't wake up before the train stops.
As mentioned, you are out of combat rounds now, so if you want to apply some healing, you should be okay to do so.
Since Carrick is out of initiative, he's going to search the car for the other clipboard.
Perception: 21
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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The group has identified where the clipboard is, in a slot between the crates beside the rear doors that would lead to carriage #3. Looking at the list, it is a lot more extensive than it was for carriage #1, which makes sense that there are so many crates in this room they have been doubled up.
(If you really want to double check every crate, you would have to untie them to check the ones buried against the carriage walls.)
Would Carrick need to make a check to do that?
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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It would mainly just take time. (And maybe an Investigation check)
Investigation:10
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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Boo will attend to Eldin first, Healer (Feat) 9 (--and an addition +5 HP for Eldin's Hit Dice/Level--) using her healing kit, Eldin total heals = +11, then additionally...
Boo will cast Cure Wounds using a (one, the last) 2nd Level Warlock Spell Slot 9 to Carrick's wounds next, (she cannot use Healer Feat on him again until after he has had a long rest) and cast two Cure Wounds using two 1st Level Cleric Warlock Spell Slots 5 and 10. Carrick heals = +13 (+13) for TOTAL: +26
--Boo's Wound Tending/Healing--
Carrick (17/54 HP) +13 back from Boo
Ith (31/38 HP)
Edrick (38/38 HP)
Warforged 1(unconscious, stabilized.)
Warforged 2 (unconscious, stabilized.)
Eldin (3/40 HP) +24 back from Boo
Boo (38/38 HP)
Majin (49/49 HP)
Actually, Eldin will stop Boo from casting her healing spell on him, having been healed for 11HP from Boo's Healer feat. "Save your spells for emergencies. I can handle this from here."
Eldin opens his palms and a green energy dimly glows from it before disappearing. His wounds begin to close up: Eldin casts Cure Wounds on himself to heal for: 7
"Alright, I think we should split and have one group look through the crates while the other group checks the next carriage."
Majin will stand by the door to the next carriage, keeping a look out incase more guards are coming after hearing the commotion.
(OOC: sorry I got busy and forgot to check in)
As Boo posted the actions and cast the spells and I checked them off on the character sheet I wait to see if pokepaladdy will approve of my withdrawing the spell, though Carrick is still down by half and could use the +26 HP, so given the choice with DM permission I would like to shift the spell to Carrick instead since he is our main fighter/tank he has a knack for taking a lot of damage Boo for one would feel safer if he was topped off and able to take care of anything else that may pop up. However, if the DM decides the spell is cast, then it is cast and used, no problem.
Feel free to shift the spell target to another person.
If I'm correct, those heals should bring Carrick up to full health.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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