Alijurn tilts his head at the girl. "Now this is impressive little lady. I'll be happy to sign, and believe me. I am a dragon of my word. I will pay you back. Now where do i sign?.:" Alijurn will sign the necessary places and ask the girl. "Am I under the latent spell now? Or do you cast it upon me? I just need to know what binds me if that isn't too much to ask."
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
As you sign, you notice both your signature and the handprint that you marked the document with ripple for a moment before drifting along your arm, curling into a tattoo-esque band around your wrist. The page itself is now blank, Millie takes the paper and rolls it up once more as she tucks it into her sleeve, “That’d be the latter. Congratulations, I look forward to our continued businesss! Enjoy your new shield.”
Glaring at his wrist he mumbles. "Such intricacy." He turns his attention to the shield and gives a content smile to the elven girl. "So do I, I will return with payment as soon as I can, little lady." A quick courteous follows as he grabs the shield and straps it firmly to his arm, doing a few imaginary blocks with it.
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Before Dahme'dre leaves Millie's Magnificents it comes to her attention that the shop interior is in fact a pocket dimension cleverly disguised as a simple shop, and connected, potentially, to numerous other locations.
Dahme'dre steps over to Millie to inquire. "Excuse me, Millie. Would my friends and I be able to reach Everywhere through your 'backroom'?" (Persuasion: (3)27)
Millie stops putting away the scroll, and puts her hand on her hip, “Oh and how do you-“ She stops and knocks her other fist against her forehead, “Shoot, I really need to get some sort of sensor. That’s the third one this month. Lemme guess, familiar, right? Scatterbrained again!” She sighs, “Theoretically, sure, you could enter any Millie’s Magnificents’ establishment and exit through any other Millie’s Magnificents’ storefront you’ve visited in another location. However!” She marches up to you, Dahme’dre, “The rest of the store is only available to customers with magic items to trade. I just can’t let everyone start walking back there! I have a lot of dangerous stuff in there. Who knows what could happen! Plus, I don’t appreciate you sneaking around my shop.”
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"How very interesting, and useful..." Dahme'dre replies, "I'll keep you in mind if I locate 'some kind of sensor' for trade." She snaps her fingers, giving Millie a friendly smile and a wink, returning Mondra'Goran to his private sanctum.
She gives the others a slightly exasperated glare as she heads out the door, eager to be on their way already. "Come along now, we haven't got all day to be shopping and bartering!"
With that, the three of you all return to the ship, where you see Wick desperately chasing a spry dog that is running around with Wick’s bag in its jaws. You spend the next few hours preparing for your trip out into the Astral Sea once more. Discussing with Thuluku, she informs you that this ship will make three short jumps into the Ethereal, the thin space between planes, to reach the center of the Astral Sea, and Everywhere along with it. In between those jumps is where the time really ticks by, as it would be too dangerous to just sit inside the Ethereal. Overall, it will take roughly a week as stated before. She also informs you that it’s been getting more dangerous to travel lately, so you’ll need to keep your wits about you.
With all of this in mind, having prepared the ship for travel, Thuluku steps up to the helm and grasps the wheel. As she does, the carvings all along the wheel that trace into the runes on the hull of the ship hum to life. The magic seems to trace throughout the very floor you stand on as the ship slowly lurches forward. As you leave, a flag with a marigold is hoisted high atop the mast, which seems to dissuade the local guard from disturbing your exit. Once you reach the edge of the harbor, the ship stops. As you all turn to see why Thuluku has stopped, you see the rest of the crew holding onto something. You barely have a moment to grab onto something before several arcane circles encircle the whole ship and pull it backwards. Then, in a flash, they release and rocket you forward like a piston. There is an audible boom as a hole is punched into reality and time seems to slow. There is no noise, no color, no feeling of the air, you only see the vastness of the cosmos race by you. Planets, stars, arcane storms, and more are all thrown past you in the blink of an eye. However, your pace feels the same, it’s almost as if the outside world is accelerating. However, in between breaths, you see just outside your view, dozens of baleful, reflective eyes. You hear yelps, whoops, and howls around you. They close in. For a second, it looks as though creatures are running beside you, but in another they’re out of sight. Flashes and hints of shadow that exist for but a moment. Then, you stop, and you stop hard. In an instant, the world races beyond you, your vision tunnels, and the same boom fills your ears. Like that, you’re back in the Astral Plane and Thuluku sits down, exhausted, “And we’re good!”
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Captain, meanwhile, watches you expectantly to see if you will hurl. If a dog could look disappointed, Captain certainly would. He folds his paws and rests his head, your backpack still firmly locked in his jaws.
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
This post has potentially manipulated dice roll results.
(this freaking dog...)
Giving up the bag as a lost cause, Wick plops onto the deck and scratches Captain absently behind his ears. Eyes and ears open, he takes in his surroundings.
As Wick takes in the sights, he can see the nebulous void all around him. The world is bathed in a soft blue as clouds of what appears to be moisture seem to swirl and twist throughout the astral sea. In the distance, he sees the changing blue twinkle of distant planets. He gains the small realization of why they’re named that: planets = plane-ets = tiny planes = planar portals. Makes sense now. In any case, besides the drifting mist that seems to swirl like fog on the morning waters, he can see asteroids gently pass by you, comprised of what appear to be long dead coral. It doesn’t seem like much of a threat, as any that make an impact scatter to dust. Judging from all this, you assume you’re likely near an entry point to the Endless Sea.
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Are there any interesting on-goings on the ship once everything gets settled down? Ashe may join in a conversation, or maybe even some games, but she is just as likely to drink tea and silently judge everyone.
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Alijurn walks around ship looking at the crew. Do they work like a regular ship crew? Or are there special preparations and work needing to be done on a planar vessel such as this one?
Investigation: 18 (Give me another appropriate check and i'll roll it)
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Alijurn walks around ship looking at the crew. Do they work like a regular ship crew? Or are there special preparations and work needing to be done on a planar vessel such as this one?
Investigation: 6 (Give me another appropriate check and i'll roll it)
For this, I’ll say that you don’t even need a check. From observing, you can see that interestingly, this does work like your average ship. Of the couple of planar ships that you’ve seen, this one is one of the most unique. There’s no real reason to have a galleon modified into a planar ship, other than possibly a passionate captain. Perhaps the sense of familiarity helps Thuluku pilot the vessel. Meanwhile, the crew seems to be focused on taking stock of the runes on the vessel. As most of the ship can be controlled by one person, the crew provides a more quality assurance role from what you can tell. They’re like a pit crew of sorts.
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Na'Asheje "Ashe" Icharr makes an Investigation check!
1d20 (11) + 5 = 16
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Looking around, Ashe overhears some members of the crew discussing their last job, which involved exterminating an infestation of minor demons. They don’t seem to pay you any notice.
Ashe will continue to overhear this conversation, but if nothing more interesting pops up, she will retire to her room for tea.
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
And so you do, having been satisfied with the information you gleaned from the conversation. It is some lovely tea, and you can’t help but smile a bit as you inevitably learn more about this web of planes.
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
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Alijurn tilts his head at the girl. "Now this is impressive little lady. I'll be happy to sign, and believe me. I am a dragon of my word. I will pay you back. Now where do i sign?.:" Alijurn will sign the necessary places and ask the girl. "Am I under the latent spell now? Or do you cast it upon me? I just need to know what binds me if that isn't too much to ask."
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
As you sign, you notice both your signature and the handprint that you marked the document with ripple for a moment before drifting along your arm, curling into a tattoo-esque band around your wrist. The page itself is now blank, Millie takes the paper and rolls it up once more as she tucks it into her sleeve, “That’d be the latter. Congratulations, I look forward to our continued businesss! Enjoy your new shield.”
You now have a Arrow-Catching Shield!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Glaring at his wrist he mumbles. "Such intricacy." He turns his attention to the shield and gives a content smile to the elven girl. "So do I, I will return with payment as soon as I can, little lady." A quick courteous follows as he grabs the shield and straps it firmly to his arm, doing a few imaginary blocks with it.
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
(I'm both relieved and disappointed that Captain didn't have any registration papers to sign...)
Imani Jones - Lv 11 Warlock of The Living City - Variant Human| Fate/False Revelation
Wick Stumbleduck - Lv 4 Lore Bard - Forest Gnome | Elustran Days
Khurah - Lv 3 Star Druid - Half-orc | Boats, Rocks, and Ruffians
Dale Swanson - User of the Sound of Silence Stand - Jojo's Bizarre Adventure: Sunset Investigations
Ayaci Vikerfjell - Lv 8 Rune Knight | Variant Human | Storm King's Thunder
Before Dahme'dre leaves Millie's Magnificents it comes to her attention that the shop interior is in fact a pocket dimension cleverly disguised as a simple shop, and connected, potentially, to numerous other locations.
Dahme'dre steps over to Millie to inquire. "Excuse me, Millie. Would my friends and I be able to reach Everywhere through your 'backroom'?" (Persuasion: (3)27)
Extended Signature
Millie stops putting away the scroll, and puts her hand on her hip, “Oh and how do you-“ She stops and knocks her other fist against her forehead, “Shoot, I really need to get some sort of sensor. That’s the third one this month. Lemme guess, familiar, right? Scatterbrained again!” She sighs, “Theoretically, sure, you could enter any Millie’s Magnificents’ establishment and exit through any other Millie’s Magnificents’ storefront you’ve visited in another location. However!” She marches up to you, Dahme’dre, “The rest of the store is only available to customers with magic items to trade. I just can’t let everyone start walking back there! I have a lot of dangerous stuff in there. Who knows what could happen! Plus, I don’t appreciate you sneaking around my shop.”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"How very interesting, and useful..." Dahme'dre replies, "I'll keep you in mind if I locate 'some kind of sensor' for trade." She snaps her fingers, giving Millie a friendly smile and a wink, returning Mondra'Goran to his private sanctum.
She gives the others a slightly exasperated glare as she heads out the door, eager to be on their way already. "Come along now, we haven't got all day to be shopping and bartering!"
Extended Signature
With that, the three of you all return to the ship, where you see Wick desperately chasing a spry dog that is running around with Wick’s bag in its jaws. You spend the next few hours preparing for your trip out into the Astral Sea once more. Discussing with Thuluku, she informs you that this ship will make three short jumps into the Ethereal, the thin space between planes, to reach the center of the Astral Sea, and Everywhere along with it. In between those jumps is where the time really ticks by, as it would be too dangerous to just sit inside the Ethereal. Overall, it will take roughly a week as stated before. She also informs you that it’s been getting more dangerous to travel lately, so you’ll need to keep your wits about you.
With all of this in mind, having prepared the ship for travel, Thuluku steps up to the helm and grasps the wheel. As she does, the carvings all along the wheel that trace into the runes on the hull of the ship hum to life. The magic seems to trace throughout the very floor you stand on as the ship slowly lurches forward. As you leave, a flag with a marigold is hoisted high atop the mast, which seems to dissuade the local guard from disturbing your exit. Once you reach the edge of the harbor, the ship stops. As you all turn to see why Thuluku has stopped, you see the rest of the crew holding onto something. You barely have a moment to grab onto something before several arcane circles encircle the whole ship and pull it backwards. Then, in a flash, they release and rocket you forward like a piston. There is an audible boom as a hole is punched into reality and time seems to slow. There is no noise, no color, no feeling of the air, you only see the vastness of the cosmos race by you. Planets, stars, arcane storms, and more are all thrown past you in the blink of an eye. However, your pace feels the same, it’s almost as if the outside world is accelerating. However, in between breaths, you see just outside your view, dozens of baleful, reflective eyes. You hear yelps, whoops, and howls around you. They close in. For a second, it looks as though creatures are running beside you, but in another they’re out of sight. Flashes and hints of shadow that exist for but a moment. Then, you stop, and you stop hard. In an instant, the world races beyond you, your vision tunnels, and the same boom fills your ears. Like that, you’re back in the Astral Plane and Thuluku sits down, exhausted, “And we’re good!”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
CON save: 12
(Wick is nauseated, but manages to hold onto his breakfast)
Imani Jones - Lv 11 Warlock of The Living City - Variant Human| Fate/False Revelation
Wick Stumbleduck - Lv 4 Lore Bard - Forest Gnome | Elustran Days
Khurah - Lv 3 Star Druid - Half-orc | Boats, Rocks, and Ruffians
Dale Swanson - User of the Sound of Silence Stand - Jojo's Bizarre Adventure: Sunset Investigations
Ayaci Vikerfjell - Lv 8 Rune Knight | Variant Human | Storm King's Thunder
Captain, meanwhile, watches you expectantly to see if you will hurl. If a dog could look disappointed, Captain certainly would. He folds his paws and rests his head, your backpack still firmly locked in his jaws.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
(this freaking dog...)
Giving up the bag as a lost cause, Wick plops onto the deck and scratches Captain absently behind his ears. Eyes and ears open, he takes in his surroundings.
Perception: 21
(Describe this fantastical place!)
Imani Jones - Lv 11 Warlock of The Living City - Variant Human| Fate/False Revelation
Wick Stumbleduck - Lv 4 Lore Bard - Forest Gnome | Elustran Days
Khurah - Lv 3 Star Druid - Half-orc | Boats, Rocks, and Ruffians
Dale Swanson - User of the Sound of Silence Stand - Jojo's Bizarre Adventure: Sunset Investigations
Ayaci Vikerfjell - Lv 8 Rune Knight | Variant Human | Storm King's Thunder
As Wick takes in the sights, he can see the nebulous void all around him. The world is bathed in a soft blue as clouds of what appears to be moisture seem to swirl and twist throughout the astral sea. In the distance, he sees the changing blue twinkle of distant planets. He gains the small realization of why they’re named that: planets = plane-ets = tiny planes = planar portals. Makes sense now. In any case, besides the drifting mist that seems to swirl like fog on the morning waters, he can see asteroids gently pass by you, comprised of what appear to be long dead coral. It doesn’t seem like much of a threat, as any that make an impact scatter to dust. Judging from all this, you assume you’re likely near an entry point to the Endless Sea.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Are there any interesting on-goings on the ship once everything gets settled down? Ashe may join in a conversation, or maybe even some games, but she is just as likely to drink tea and silently judge everyone.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Go ahead and roll an Investigation check on that, Ashe! Just to see what kind of things you find.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Alijurn walks around ship looking at the crew. Do they work like a regular ship crew? Or are there special preparations and work needing to be done on a planar vessel such as this one?
Investigation: 18 (Give me another appropriate check and i'll roll it)
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
For this, I’ll say that you don’t even need a check. From observing, you can see that interestingly, this does work like your average ship. Of the couple of planar ships that you’ve seen, this one is one of the most unique. There’s no real reason to have a galleon modified into a planar ship, other than possibly a passionate captain. Perhaps the sense of familiarity helps Thuluku pilot the vessel. Meanwhile, the crew seems to be focused on taking stock of the runes on the vessel. As most of the ship can be controlled by one person, the crew provides a more quality assurance role from what you can tell. They’re like a pit crew of sorts.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
16DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Looking around, Ashe overhears some members of the crew discussing their last job, which involved exterminating an infestation of minor demons. They don’t seem to pay you any notice.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Ashe will continue to overhear this conversation, but if nothing more interesting pops up, she will retire to her room for tea.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
And so you do, having been satisfied with the information you gleaned from the conversation. It is some lovely tea, and you can’t help but smile a bit as you inevitably learn more about this web of planes.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist