Thuluku looks oddly calm as she leans forward and rests her chin on her hand, “Well, you’re human friend, Dahme’dre right? Anyway, she filled me in on you lot hunting down some assassins, so no surprise there. Nice to know that we’ve ticked off some powerful people though...” Thuluku grabs a book off her shelf and starts thumbing through it before passing it to you, “It’s the Privateer’s Bestiary, pretty handy out here. The writing’s exaggerated, but the descriptions are always accurate. Take a look through it, see if you find any connections on what these powerful people might be and these beasts. Then we formulate a plan.”
Wick has obtained the bestiary section of Volo’s Guide to Monsters!
Dahme'dre feels she's spent to long slacking on this trip. She prepares for their arrival in Everywhere, insuring everything is packed and ready.
Even as she packs her spectral hand scribbles at the desk. She records the details and events of their passage, and includes detailed notes on the ship, it's operation, the ill-effects of long passages through the Ethereal, both experienced and presumed. Finally, she records the details of their last near encounter, collecting details and theories regarding the creatures asking the crew and her allies for input.
This post has potentially manipulated dice roll results.
Alijurn will get lost in old habits as he gets more familiar with the crew, he still keeps an eye out for slackers, but most of all he tries to eye those who look capable of combat. As he finds one of them he asks. "You there. Do you usually let the captain do all the fighting around these parts or do you guys want to fight smoothly like a fine tuned war machine? I suggest that those of you who are ready and willing come to me each "morning". Or whatever we call it out here, and do some combat training. I will turn you into a platoon, not just a crew of workmen. What do you say. You up for the task?" Persuasion: 17
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Dahme'dre enjoys talking with the crew. She hums softly as she walks about. (Charisma: (4)15)
Walking around, you gather some useful information here and there, yet something catches your attention. The same bi-eyepatched gnome that had tormented Wick's taste buds on your group's arrival to the ship is currently busy carving symbols into the base of his bed. Weird little dude.
Alijurn will get lost in old habits as he gets more familiar with the crew, he still keeps an eye out for slackers, but most of all he tries to eye those who look capable of combat. As he finds one of them he asks. "You there. Do you usually let the captain do all the fighting around these parts or do you guys want to fight smoothly like a fine tuned war machine? I suggest that those of you who are ready and willing come to me each "morning". Or whatever we call it out here, and do some combat training. I will turn you into a platoon, not just a crew of workmen. What do you say. You up for the task?" Persuasion: 13
The group that you're speaking to is once again the grouperman and his pals. They look around at each other and give a very concerned, "Alright..." You'll have your work cut out for you, but given enough time, you'll have them in ship shape!
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Ashe hangs about in her cabin like the recluse she is. She continues her experimentations with transmutation, attempting to understand the limits to it. She wondered if she would ever be able to to get a couple extra hands. She multitasked taking notes and flipping the pages of her spellbook with one hand while petting Cupcake with the other. Every now and then, she would transmute the wooden duck she had purchased back at port.
After some time has passed, and usually, when she could sense that she required sustenance for her research to make any sense later, Ashe heads to the mess deck and pokes around hoping to find a free meal...
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
For a moment, Ashe looks at Cupcake, getting a most strange and wonderful idea. She begins to giggle behind her hand, but Cupcake knows...
This is the cackle of a witch!
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
"Don't sound so hesitant, soldier. Just give me a few training sessions with you and you will all fight like a well oiled machine!" Alijurn salutes the crew. "Keep up the good work. I'll check in with the captain. I can't simply train you without your superiors consent."
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Wick takes the guidebook to Dah'medre's quarter and describes his and Thuluku's conversation from earlier. Assuming she lets him in...
"Our Captain shares my concern about those creatures that have been waiting in the ethereal space during our jumps. I have a sinking feeling that, whatever they are, they're on the same errand as those shapeshifting assassins." He brandishes the bestiary. "Luckily, I believe I've found a lead. The sailors of these waters have described creatures very much like the ones we've seen. I'd like you to take another crack at this, but we might be dealing with shadow mastiffs."
"We've become surprisingly popular." Dahme'dre responds. "I've heard some people will try and keep anything as a pet." She skims through the article and glances out the window at the waters... (or lack there of) and up at the sky, adding, "We'll have to be sure to fight them in the sun." as she pats Cappy's head.
"Don't sound so hesitant, soldier. Just give me a few training sessions with you and you will all fight like a well oiled machine!" Alijurn salutes the crew. "Keep up the good work. I'll check in with the captain. I can't simply train you without your superiors consent."
(Alijurn bursts into Thuluku’s quarters, “THULUKU! I want to train your crew!” Meanwhile, Thuluku is having an internal crisis about weird monsters hunting her ship and powerful people wanting her guests dead, “K.”)
You indeed receive permission to train her crew. It will start first thing tomorrow... “morning.” Which, we shall get to right now!
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
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Thuluku looks oddly calm as she leans forward and rests her chin on her hand, “Well, you’re human friend, Dahme’dre right? Anyway, she filled me in on you lot hunting down some assassins, so no surprise there. Nice to know that we’ve ticked off some powerful people though...” Thuluku grabs a book off her shelf and starts thumbing through it before passing it to you, “It’s the Privateer’s Bestiary, pretty handy out here. The writing’s exaggerated, but the descriptions are always accurate. Take a look through it, see if you find any connections on what these powerful people might be and these beasts. Then we formulate a plan.”
Wick has obtained the bestiary section of Volo’s Guide to Monsters!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Meanwhile, while the two are discussing, how is the rest of the team spending their day?
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Dahme'dre feels she's spent to long slacking on this trip. She prepares for their arrival in Everywhere, insuring everything is packed and ready.
Even as she packs her spectral hand scribbles at the desk. She records the details and events of their passage, and includes detailed notes on the ship, it's operation, the ill-effects of long passages through the Ethereal, both experienced and presumed. Finally, she records the details of their last near encounter, collecting details and theories regarding the creatures asking the crew and her allies for input.
Extended Signature
Sure! Make either an Investigation or straight Charisma check as you go around talking!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Dahme'dre enjoys talking with the crew. She hums softly as she walks about. (Charisma: (2)21)
Extended Signature
Alijurn will get lost in old habits as he gets more familiar with the crew, he still keeps an eye out for slackers, but most of all he tries to eye those who look capable of combat. As he finds one of them he asks. "You there. Do you usually let the captain do all the fighting around these parts or do you guys want to fight smoothly like a fine tuned war machine? I suggest that those of you who are ready and willing come to me each "morning". Or whatever we call it out here, and do some combat training. I will turn you into a platoon, not just a crew of workmen. What do you say. You up for the task?" Persuasion: 17
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Walking around, you gather some useful information here and there, yet something catches your attention. The same bi-eyepatched gnome that had tormented Wick's taste buds on your group's arrival to the ship is currently busy carving symbols into the base of his bed. Weird little dude.
The group that you're speaking to is once again the grouperman and his pals. They look around at each other and give a very concerned, "Alright..." You'll have your work cut out for you, but given enough time, you'll have them in ship shape!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Dahme'dre investigates the symbols... (Investigation: (4)12)
Extended Signature
They look very foreign to you. It is hard to say what their purpose is.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Ashe hangs about in her cabin like the recluse she is. She continues her experimentations with transmutation, attempting to understand the limits to it. She wondered if she would ever be able to to get a couple extra hands. She multitasked taking notes and flipping the pages of her spellbook with one hand while petting Cupcake with the other. Every now and then, she would transmute the wooden duck she had purchased back at port.
After some time has passed, and usually, when she could sense that she required sustenance for her research to make any sense later, Ashe heads to the mess deck and pokes around hoping to find a free meal...
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
For a moment, Ashe looks at Cupcake, getting a most strange and wonderful idea. She begins to giggle behind her hand, but Cupcake knows...
This is the cackle of a witch!
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
And so, the day continues, with the crew on edge from hearing mad laughter carry throughout the ship.
Meanwhile, we return to Dahme’dre, Wick, and Alijurn’s conversations.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"Don't sound so hesitant, soldier. Just give me a few training sessions with you and you will all fight like a well oiled machine!" Alijurn salutes the crew. "Keep up the good work. I'll check in with the captain. I can't simply train you without your superiors consent."
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Dahme'dre makes a note in her book of how odd gnomes are, and produces a half hearted sketch of the bed post.
Extended Signature
Wick takes the guidebook to Dah'medre's quarter and describes his and Thuluku's conversation from earlier. Assuming she lets him in...
"Our Captain shares my concern about those creatures that have been waiting in the ethereal space during our jumps. I have a sinking feeling that, whatever they are, they're on the same errand as those shapeshifting assassins." He brandishes the bestiary. "Luckily, I believe I've found a lead. The sailors of these waters have described creatures very much like the ones we've seen. I'd like you to take another crack at this, but we might be dealing with shadow mastiffs."
Imani Jones - Lv 11 Warlock of The Living City - Variant Human| Fate/False Revelation
Wick Stumbleduck - Lv 4 Lore Bard - Forest Gnome | Elustran Days
Khurah - Lv 3 Star Druid - Half-orc | Boats, Rocks, and Ruffians
Dale Swanson - User of the Sound of Silence Stand - Jojo's Bizarre Adventure: Sunset Investigations
Ayaci Vikerfjell - Lv 8 Rune Knight | Variant Human | Storm King's Thunder
"We've become surprisingly popular." Dahme'dre responds. "I've heard some people will try and keep anything as a pet." She skims through the article and glances out the window at the waters... (or lack there of) and up at the sky, adding, "We'll have to be sure to fight them in the sun." as she pats Cappy's head.
Extended Signature
You do notice that there is no direct “sun” in the astral plane. You are unsure of how that will interact with such weaknesses.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
(Dahme'dre is very funny =P )
Extended Signature
I figured!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
(Alijurn bursts into Thuluku’s quarters, “THULUKU! I want to train your crew!” Meanwhile, Thuluku is having an internal crisis about weird monsters hunting her ship and powerful people wanting her guests dead, “K.”)
You indeed receive permission to train her crew. It will start first thing tomorrow... “morning.” Which, we shall get to right now!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist