I agree, we should let them flee. We'd be pursuing them through an unfamiliar area and could potentially open ourselves up to traps or ambush. Better to take our chances of them returning with reinforcements, because we should be gone by then.
Markas will examine the room and bodies for anything useful, recovering what arrows he can.
(Do we update our own character sheets for experience? I'm still not sure what we do and don't do with our characters tied to a campaign)
Zerys will translate Pagans latest outburst for the party and hurl more flames at the Ogre. She'll shout in elvish, "Ogre, you're stink more than I expected "
Goblin 1 has 20 cp and 2 sp. Goblin 2 has 40 cp and 1 sp. Goblin 3 has 10 cp and 3 sp. Goblin 4 has 20 cp and 1 sp. Goblin 5 has 20 cp and 3 sp. Goblin 6 has 20 cp and 2 sp. Goblin 8 has 40 cp and 4 sp. Goblin 11 has 40 cp and 2 sp.
Suspiciously the ogre has nothing of value on his person.
Amar runs his fingers through his hair, turns on that winning smile, "How about that snake, eh? I think a goblin wetted his loin cloth a bit!" Amar finds it odd the stairs go up on the cave. He totally expected down and deeper.
"What's up there, a goblin penthouse you know for the one least covered in crap?" He asks no one in particular
Markas will retrieve his arrows, but he can't get the one that hit the keg unstuck and it snaps. Still clutching the broken end of his arrow, he eyes Pagan picking up "his shoto" and realizes what distracted him. He gives Pagan a withering stare and heads towards the stairs to stand next to Amar, chucking the now useless stick to the side of the room.
To Amar: "Sorry, I missed the snake, but whatever you were doing kept that Ogre distracted... nice job."
He will shoulder his bow and unsheathe one of his swords and point it up the stairs.
"Nothing appeared up there and I didn't hear anything"
Amar notices the keg near the hole he dug, "I don't know of any Lore saying goblins were good at making ale but I also don't know of any saying they're not!" Amar inspects the damaged keg.
You can see the stairs slope upward for 20 feet and then there is a landing that is 10 feet square. From the landing, the passage turns right, but you can’t see around that corner.
The stairs are 10 feet wide so you can easily walk/fight two abreast.
Amar notices the keg near the hole he dug, "I don't know of any Lore saying goblins were good at making ale but I also don't know of any saying they're not!" Amar inspects the damaged keg.
The keg has a cork atop it and a worn tap installed. From looking at it you assume it stores some kind of drink.
Amar deduces that the stairs go up because they follow the contour of the ravine outside. It’s possible the stairs could lead to a different cave exit, one that would have been higher up on the hillside than the one you entered.
A 5-foot square hole Amar made with a beat up wooden table trying to slide into it.
A pair of rickety, wooden benches that the goblins kicked aside as they moved the table.
The open barrel with 60 spears, some in it, some strewn about the floor, including some that were thrown at you back in the passage.
The keg that looks like the goblins’ water cooler.
There are two exits ...
The one you came in.
The one with the stairs.
Carrying Capacity
As far as carrying the loot out the dungeon goes things are a little easier to figure out, because the encumbrance rules are not as complex as they once were and because computers.
The only container each of you has is a backpack which can hold 30 pounds of stuff in it. All of you are probably just keeping your 10 days of rations (20 lb.) and tinderbox (1 lb.) in there. Markas has a hunting trap (25 lb.) as well, but I assume maybe that's just strapped to him somewhere.
Anyway to get to the point, 50 coins weigh 1 pound.
I can assume that you would want to take all the coins distributed equally until you are encumbered, but let me know if you want to do something different.
The character sheets should keep track of encumbrance automatically.
Resting?
Miraculously no one took any damage—and no one spent their inspiration.
Pagan did use his breath weapon, which will require a shortrest (1 hour) to recover, if you want to spend the time.
Bookkeeping
I've made sure all the character sheets are up to date with XP and so forth. I haven't distributed any loot yet.
I see no reason to pursue, may be these corpses have a few rounds of mead worth of coins! Where do those stairs go....
Thoughts?
I agree, we should let them flee. We'd be pursuing them through an unfamiliar area and could potentially open ourselves up to traps or ambush. Better to take our chances of them returning with reinforcements, because we should be gone by then.
Markas will examine the room and bodies for anything useful, recovering what arrows he can.
(Do we update our own character sheets for experience? I'm still not sure what we do and don't do with our characters tied to a campaign)
<"Let us end this!">
They go up.
All ranged weapons, arrows, darts, javelins can be recovered.
If you choose, you could say some of them broke (like when there was a critical miss rolled, for example), but it's up to you.
My preference would be for you to manage your own character sheets, but if you are not comfortable doing that, I'm happy to do it for you.
I will assume that I will manage them until you tell me not to.
Thanks Rick I appreciate that, otherwise I'd permanently procrastinate that task.
Loot
Goblin 1 has 20 cp and 2 sp.
Goblin 2 has 40 cp and 1 sp.
Goblin 3 has 10 cp and 3 sp.
Goblin 4 has 20 cp and 1 sp.
Goblin 5 has 20 cp and 3 sp.
Goblin 6 has 20 cp and 2 sp.
Goblin 8 has 40 cp and 4 sp.
Goblin 11 has 40 cp and 2 sp.
Suspiciously the ogre has nothing of value on his person.
Pagan retrieves the dart he heroically plunged thru the eye of the Goblin that had been engaged with Markus.
The Evil Goblin was certain to defeat the Ranger if it weren't for the help of his good comerade Pagan.
Just then the dart breaks its tip. (9 darts left.)
"At least my shoto is okay." Pagan says lifting it up from the floor. He pulls one of the wineskins from his side and takes a deep pull.
Pagan holds his sword aloft and looks reverently at it. He then takes a knee and whispers "Thank cin Sooki." He sheathes the sword ceremoniously.
Amar runs his fingers through his hair, turns on that winning smile, "How about that snake, eh? I think a goblin wetted his loin cloth a bit!" Amar finds it odd the stairs go up on the cave. He totally expected down and deeper.
"What's up there, a goblin penthouse you know for the one least covered in crap?" He asks no one in particular
Can we see up to the top of the stairs?
Is it wide enough for two abreast?
Works for me, for the big stuff like experience or effects that change stats and such. I'll probably maintain the fiddly stuff like inventory.
Markas will retrieve his arrows, but he can't get the one that hit the keg unstuck and it snaps. Still clutching the broken end of his arrow, he eyes Pagan picking up "his shoto" and realizes what distracted him. He gives Pagan a withering stare and heads towards the stairs to stand next to Amar, chucking the now useless stick to the side of the room.
To Amar: "Sorry, I missed the snake, but whatever you were doing kept that Ogre distracted... nice job."
He will shoulder his bow and unsheathe one of his swords and point it up the stairs.
"Nothing appeared up there and I didn't hear anything"
He'll appear ready to explore up the stairs.
Amar notices the keg near the hole he dug, "I don't know of any Lore saying goblins were good at making ale but I also don't know of any saying they're not!" Amar inspects the damaged keg.
Sounds good.
No problem.
You can see the stairs slope upward for 20 feet and then there is a landing that is 10 feet square. From the landing, the passage turns right, but you can’t see around that corner.
The stairs are 10 feet wide so you can easily walk/fight two abreast.
The keg has a cork atop it and a worn tap installed. From looking at it you assume it stores some kind of drink.
Intelligence (Investigation) check: 8
Amar deduces that the stairs go up because they follow the contour of the ravine outside. It’s possible the stairs could lead to a different cave exit, one that would have been higher up on the hillside than the one you entered.
So what’s next?
The obvious stuff in the room is ...
There are two exits ...
Carrying Capacity
As far as carrying the loot out the dungeon goes things are a little easier to figure out, because the encumbrance rules are not as complex as they once were and because computers.
The only container each of you has is a backpack which can hold 30 pounds of stuff in it. All of you are probably just keeping your 10 days of rations (20 lb.) and tinderbox (1 lb.) in there. Markas has a hunting trap (25 lb.) as well, but I assume maybe that's just strapped to him somewhere.
Anyway to get to the point, 50 coins weigh 1 pound.
I can assume that you would want to take all the coins distributed equally until you are encumbered, but let me know if you want to do something different.
The character sheets should keep track of encumbrance automatically.
Resting?
Miraculously no one took any damage—and no one spent their inspiration.
Pagan did use his breath weapon, which will require a short rest (1 hour) to recover, if you want to spend the time.
Bookkeeping
I've made sure all the character sheets are up to date with XP and so forth. I haven't distributed any loot yet.