Hello all, I am Mr. Dicestone. I’ve played a bit of D&D over the past couple years (mostly 5e, but adapting to 5.2), and would like to try DMing. I’m gauging interest in a homebrew one-shot that could expand into a campaign if the community desires. This adventure will be a play-by-post adventure.
Characters: Players will create Level 1 characters for D&D 5.2 (5.5e; new 5e). Rolling for stats and rerolling ones, standard array, 27-point buy; it matters not to me. I will request that players don’t try to optimax the heck out of their characters; I’d like to encourage players to find creative solutions to challenges and make them enjoyable for you and others.
If you’re interested, please provide your character’s major details (name, race, class, background, etc.) and a brief bit (3-5 sentences is good) about your character, including whether they’re native to this land or exploring from elsewhere.
Experience: Players of all levels of experience are welcome; it’s simple enough where new players can learn the core rules, but it can also be fun and challenging for veteran players.
Material: Other than the setting, I’ll be using official material, but feel free to PM me about homebrew material.
Gameplay: asynchronous, in the PBP forums. Expect a post or two daily. Hopefully it’s balanced between combat, exploration, and roleplay.
Story: I will try to involve the players in the world, and will likely ask you to name unnamed parts of the world (e.g. “Who is that innkeeper you just met?” or “What’s the name of the last dwarven empire?”) and/or incorporate elements of characters’ backstories into the world.
I will warn: This story is living and not static, so any contributions made by a given group will likely become canon and carried forward for future groups.
Setting: Dan-thurás is very similar to Faerûn and the Forgotten Realms, except there are few cities and fewer major factions or organizations, and it has its own whimsy to it, almost reminiscent of the Feywild. The world does have some history and legendary figures such as Amanda Myth the Legend and the great wizard Bob (and players will help weave this story’s tapestry further), but this realm is primarily intended as a place where characters forge their own legends; all of the writing worth reading has been read, so it’s time to do things worth writing about.
Hello all, I am Mr. Dicestone. I’ve played a bit of D&D over the past couple years (mostly 5e, but adapting to 5.2), and would like to try DMing. I’m gauging interest in a homebrew one-shot that could expand into a campaign if the community desires. This adventure will be a play-by-post adventure.
Characters: Players will create Level 1 characters for D&D 5.2 (5.5e; new 5e). Rolling for stats and rerolling ones, standard array, 27-point buy; it matters not to me. I will request that players don’t try to optimax the heck out of their characters; I’d like to encourage players to find creative solutions to challenges and make them enjoyable for you and others.
If you’re interested, please provide your character’s major details (name, race, class, background, etc.) and a brief bit (3-5 sentences is good) about your character, including whether they’re native to this land or exploring from elsewhere.
Experience: Players of all levels of experience are welcome; it’s simple enough where new players can learn the core rules, but it can also be fun and challenging for veteran players.
Material: Other than the setting, I’ll be using official material, but feel free to PM me about homebrew material.
Gameplay: asynchronous, in the PBP forums. Expect a post or two daily. Hopefully it’s balanced between combat, exploration, and roleplay.
Story: I will try to involve the players in the world, and will likely ask you to name unnamed parts of the world (e.g. “Who is that innkeeper you just met?” or “What’s the name of the last dwarven empire?”) and/or incorporate elements of characters’ backstories into the world.
I will warn: This story is living and not static, so any contributions made by a given group will likely become canon and carried forward for future groups.
Setting: Dan-thurás is very similar to Faerûn and the Forgotten Realms, except there are few cities and fewer major factions or organizations, and it has its own whimsy to it, almost reminiscent of the Feywild. The world does have some history and legendary figures such as Amanda Myth the Legend and the great wizard Bob (and players will help weave this story’s tapestry further), but this realm is primarily intended as a place where characters forge their own legends; all of the writing worth reading has been read, so it’s time to do things worth writing about.
Here are some major regions of Dan-thurás:
Smallville
-A simple small town at a major crossroads
Downsley Plains
-Rolling hills and flowing fields
The Great Ceangal
-The intersection of all major trade roads to and from Smallville, which connects it to the other major locations
-Rumors of unknown origin claim that numerous portals were located where the Great Ceangal is located, but no-one has found any portals yet
North: Saemir
-Logging town
Skögaviður
-Alpine forests and tundras
East/Southeast: Cairdell
-A quiet trade-town where the party will start
-Temperate woods, winding rivers bordering rolling plains and rich fields
Southwest: Delamar
-Large coastal trade-town with many merchants
The High Seas of Yore
-Unexplored islands and archipelagos
West: Yadyd
-Border town with many local nomads, the Treduine, who are wandering herders
Gyaag Steppes
-Expansive prairies and rolling hills