"Lyth, didn't the voice back in the room say to use the mace to destroy the effigy? We could get you invisible, you could skirt the cultists and give the darn thing a good whack to disrupt the ritual."
"I am the wall against the tide, I am the shield against harm, The Hand of Light, Guardian Against The Darkness! I am Lythril of The Green! FEAR ME YOU CULTY...LADY PARTS!"
Lythril stands, shining in plate armor, brightly glowing mace in one hand, battered shield in the other. Eyes bright, grip firm.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
This post has potentially manipulated dice roll results.
About to go to bed, so when shit goes down, FC casts invis on two of the party, and give 1d8 inspiration to Az. "Make it count"
He'll then dash towards the end goal, or stab with rapier, shoot with x bow. Depends on what the group tactic is.
Rapier: 14 dmg 7
X bow: 10 dmg 6
The dopplegangers will just start whacking cultists while dressed as cultists, hoping to take a few out and shapeshift outta there among the chaos at the best opportunity. Deception: 24
Lythril’s spell triggers. It creates a beautiful distraction. She does a little threatening dance and runs down the aouth hallway where Az is.
Lord Cassalanter slowly turns around and stretches a hand out towards the doors. The cultists wait for instructions.
”It appears we have guests, my children. Tend to them, personally, the ceremony must not be delayed.” Lord Cassalanter rumbles, and the cultists obey. The three lieutenants guard the front of the stage while the cultists draw bldes and run and bottleneck down the south hall screaming.
As the cultists pack into the south hall..Zeli peeks into the main chamber and stares. Her face becomes determined, as if she has a plan. FC makes an attack, killing one cultist. 39 to go. Everybody roll initiative.
This post has potentially manipulated dice roll results.
Initiative: 11
((pls give me a low roll I’m working ;;;))
Rollback Post to RevisionRollBack
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
OK! That's the initiative order, so far. Pheral, if you want, you may proceed. It's a huge cluster**** of people in the hallway, so i'm going to try and divide up the cultist attacks as evenly as I can as to not annihilate Lythril and Azrael on the first round. As you can see, there are large gaps of cultist between your turns, so LETS GET IT ON!
(since i neeeeed to pass out.. when it does come to my turn... you know what I'm going to cast, so .. once it's my characters turn... roll it for me please, I can't stay conscious any longer)
Also man 3 of those cultists brought their A-Game.)))))
Pher, sweets, it's a huge cluster**** of a hallway fight. I'm positive Lyth is screaming her lungs out with excitement engage with someone as they all rush in. You go do your thing. =P
That's another two cultists down. And thus the blood starts to fly. The four cultists who got a nat20 go next (they should have gone first but eh.) as do the rest of the first block of cultist up until Lythril. Here we go!
ON PHERAL Cultist22 Attack: 4 Damage: Unable to parse dice roll. Cultist22 Attack: 4 Damage: 3 Cultist22 Attack: 18 Damage: 6 Cultist22 Attack: 22 Damage: 5 Cultist21 Attack: 11 Damage: 7 ON LYTHRIL Cultist21 Attack: 13 Damage: 6 Cultist20 Attack: 7 Damage: 2 Cultist19 Attack: 18 Damage: 7 Cultist19 Attack: 7 Damage: 2 Cultist19 Attack: 8 Damage: 2 ON AZRAEL Cultist18 Attack: 23 Damage: 8 Cultist18 Attack: 6 Damage: 4 Cultist18 Attack: 10 Damage: 2 Cultist18 Attack: 13 Damage: 7 Cultist17 Attack: 16 Damage: 5 Ouch, a critical 44 Your elbow shatters in about 20 different pieces, causing your arm to hang limp at a strange angle. It will be difficult to cast spells that require two hands until healed.
Actually, Zeli is partially correct. They're extremely rare steel platypus eggs. Very dangerous.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
FC casts invisibility at 3rd level, turning whoever we agree should be invisible... invisible. He’s thinking Zeli and Pheral?
"CoS" Rumble- Tabaxi Shadow Monk
"Lyth, didn't the voice back in the room say to use the mace to destroy the effigy? We could get you invisible, you could skirt the cultists and give the darn thing a good whack to disrupt the ritual."
"Naw, just defeat the darkness..that's all."
"I am the wall against the tide, I am the shield against harm, The Hand of Light, Guardian Against The Darkness! I am Lythril of The Green! FEAR ME YOU CULTY...LADY PARTS!"
Lythril stands, shining in plate armor, brightly glowing mace in one hand, battered shield in the other. Eyes bright, grip firm.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
About to go to bed, so when shit goes down, FC casts invis on two of the party, and give 1d8 inspiration to Az. "Make it count"
He'll then dash towards the end goal, or stab with rapier, shoot with x bow. Depends on what the group tactic is.
Rapier: 14 dmg 7
X bow: 10 dmg 6
The dopplegangers will just start whacking cultists while dressed as cultists, hoping to take a few out and shapeshift outta there among the chaos at the best opportunity. Deception: 24
"CoS" Rumble- Tabaxi Shadow Monk
Lythril’s spell triggers. It creates a beautiful distraction. She does a little threatening dance and runs down the aouth hallway where Az is.
Lord Cassalanter slowly turns around and stretches a hand out towards the doors. The cultists wait for instructions.
”It appears we have guests, my children. Tend to them, personally, the ceremony must not be delayed.” Lord Cassalanter rumbles, and the cultists obey. The three lieutenants guard the front of the stage while the cultists draw bldes and run and bottleneck down the south hall screaming.
As the cultists pack into the south hall..Zeli peeks into the main chamber and stares. Her face becomes determined, as if she has a plan. FC makes an attack, killing one cultist. 39 to go. Everybody roll initiative.
Initiative: 11
((pls give me a low roll I’m working ;;;))
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Initiative: 7
10
Editing
Occassional Dungeon Master.
Initiative 16
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Pherals initiative is 22
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
INITIATIVES:
Pheral22, Lythril16, Leon11, Azrael10, Dani7, Astrid??, FC??
CULTISTS:
Cultist 15
Cultist 11
Cultist 6
Cultist 6
Cultist 16
Cultist 7
Cultist 6
Cultist 13
Cultist 20
Cultist 14
Cultist 21
Cultist 6
Cultist 21
Cultist 9
Cultist 20
Cultist 22
Cultist 4
Cultist 4
Cultist 19
Cultist 13
Cultist 17
Cultist 14
Cultist 3
Cultist 15
Cultist 4
Cultist 9
Cultist 21
Cultist 4
Cultist 8
Cultist 20
Cultist 6
Cultist 11
Cultist 21
Cultist 18
Cultist 22
Cultist 5
Cultist 16
Cultist 20
Cultist 7
Whew. Ok. Editing. Jesus.
Pheral22, Cultist22, Cultist22, Cultist22, Cultist22, Cultist21, Cultist21, Cultist20, Cultist19, Cultist19, Cultist19, Cultist18, Cultist18, Cultist18, Cultist18, Cultist17, Cultist17, Cultist17, Lythril16, Cultist16, Cultist16, Cultist16, Cultist16, Cultist15, Cultist15, Cultist15, Cultist14, Cultist12, Leon11, Cultist11, Cultist11, Azrael10, Cultist9, Cultist9, Cultist9, Cultist9, Cultist8, Dani7, Cultist7, Cultist7, Cultist6, Cultist6, Cultist6, Cultist5.
OK! That's the initiative order, so far. Pheral, if you want, you may proceed. It's a huge cluster**** of people in the hallway, so i'm going to try and divide up the cultist attacks as evenly as I can as to not annihilate Lythril and Azrael on the first round. As you can see, there are large gaps of cultist between your turns, so LETS GET IT ON!
Astrid’s garden gnome initiative: 4
OOC: Hahahaha! Perfect. A nat1.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
(since i neeeeed to pass out.. when it does come to my turn... you know what I'm going to cast, so .. once it's my characters turn... roll it for me please, I can't stay conscious any longer)
Also man 3 of those cultists brought their A-Game.)))))
Occassional Dungeon Master.
ONE HELL OF A SUMMER
THE BATTLE OF HALLWAY
Pheral22, Cultist22, Cultist22, Cultist22, Cultist22, Cultist21, Cultist21, Cultist20, Cultist19, Cultist19, Cultist19, Cultist18, Cultist18, Cultist18, Cultist18, Cultist17, Cultist17, Cultist17, Lythril16, Cultist16, Cultist16, Cultist16, Cultist16, Cultist15, Cultist15, Cultist15, Cultist14, Cultist12, Leon11, Cultist11, Cultist11, Azrael10, Cultist9, Cultist9, Cultist9, Cultist9, Cultist8, Dani7, Cultist7, Cultist7, Cultist6, Cultist6, Cultist6, Cultist5, Squirrel1
Pheral is up.
(DM note: 8d6 Dex save DC)
Is anyone else engaged in melee range with them so I can get my sneakie damage?
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Pher, sweets, it's a huge cluster**** of a hallway fight. I'm positive Lyth is screaming her lungs out with excitement engage with someone as they all rush in. You go do your thing. =P
Epic battle music
Pheral wades into battle near Lyth. She swings her swords. 1st Attack: 21 Damage: 7 2nd Attack: 14 Damage: 3 and sneak attack 14
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Sorry, forgot initiative. 3
(FC made Pheral and Zeli invisible in preperation, so attacks have adv.)
"CoS" Rumble- Tabaxi Shadow Monk
ONE HELL OF A SUMMER
THE BATTLE OF HALLWAY
Pheral22, Cultist22, Cultist22, Cultist22, Cultist22, Cultist21, Cultist21, Cultist20, Cultist19, Cultist19, Cultist19, Cultist18, Cultist18, Cultist18, Cultist18, Cultist17, Lythril16, Cultist16, Cultist16, Cultist16, Cultist16, Cultist15, Cultist15, Cultist15, Cultist14, Cultist12, Leon11, Cultist11, Cultist11, Azrael10, Cultist9, Cultist9, Cultist9, Cultist9, Cultist8, Dani7, Cultist7, Cultist7, Cultist6, Cultist6, Cultist6, Cultist5, Squirrel1, FC1.
That's another two cultists down. And thus the blood starts to fly. The four cultists who got a nat20 go next (they should have gone first but eh.) as do the rest of the first block of cultist up until Lythril. Here we go!
ON PHERAL
Cultist22 Attack: 4 Damage: Unable to parse dice roll.
Cultist22 Attack: 4 Damage: 3
Cultist22 Attack: 18 Damage: 6
Cultist22 Attack: 22 Damage: 5
Cultist21 Attack: 11 Damage: 7
ON LYTHRIL
Cultist21 Attack: 13 Damage: 6
Cultist20 Attack: 7 Damage: 2
Cultist19 Attack: 18 Damage: 7
Cultist19 Attack: 7 Damage: 2
Cultist19 Attack: 8 Damage: 2
ON AZRAEL
Cultist18 Attack: 23 Damage: 8
Cultist18 Attack: 6 Damage: 4
Cultist18 Attack: 10 Damage: 2
Cultist18 Attack: 13 Damage: 7
Cultist17 Attack: 16 Damage: 5 Ouch, a critical 44 Your elbow shatters in about 20 different pieces, causing your arm to hang limp at a strange angle. It will be difficult to cast spells that require two hands until healed.
LYTHRIL IS UP.