Not a steady downpour, but the sort of cold coastal drizzle that seeped into cloaks, ruined costumes, and turned every mile of road into a muddy slog. The painted wagon that carried your troupe groaned and rattled with every rut, its faded banners fluttering limply in the sea wind.
Coin was running low; dangerously low. The last village had paid in stale bread and promises. The village before that had offered lodging in exchange for a performance. Even the noble's feast in Burle had ended with the steward claiming the lord's coffers were "temporarily unavailable." Your purses now held more copper than silver, and more hope than either.
As the road crested a final hill, the sea came into view. Beyond gray waters and jagged rocks sat Saltmarsh. Fishing vessels crowded the harbor. Seabirds wheeled overhead. The scent of salt, tar, fish, and woodsmoke drifted inland on the wind. It wasn't a grand city by any measure, but to desperate entertainers it looked like opportunity. A place with taverns. A place with sailors eager to spend their wages. A place with merchants, fishermen, smugglers, and travelers looking for distraction from hard lives. Most importantly, a place with people who might pay.
As your wagon rolls toward the town gates, you notice something unusual. Small knots of townsfolk gather in the streets, speaking in hushed tones. Faces are tense. More than one shopkeeper glances nervously toward the cliffs east of town. Business should be booming in a port this size, yet many establishments appear strangely quiet. A weathered fisherman hurries past your wagon and mutters to no one in particular: "Another one gone. Third this month." He spits into the mud and quickens his pace.
Moments later, a large wooden sign swings into view:
WELCOME TO SALTMARSH
Beneath it, freshly nailed and fluttering in the wind, hangs a notice:
REWARD OFFERED FOR DISCREET INVESTIGATORS. INQUIRE AT THE EMPTY NET TAVERN. PAYMENT NEGOTIABLE.
The troupe's stomachs growl. Your coin purses feel light. And for the first time in weeks, fortune may finally be calling.
***If am looking for four players to begin this adventure as bards (I could be convinced to go with the entertainer background with a different class if the backstory works for it - multiclassing future levels will be permitted). They will enter Saltmarsh as a traveling troupe of entertainers, so the PCs will have some shared history, be it years on the road or as a more recent arrival to the group. We will be using the 2024 rules and PHB for character creation. Roll for stats in the forum, rerolling 1s once. If the dice treat you poorly, feel free to go with standard array or point buy. Basic starting equipment, 1/4 starting gold, and one trinket that jives with your backstory. The troupe collectively owns a rickety wagon and very long in tooth draft horse. Posting rate expectation: at least 3 per week.***
Applications should include:
PC basics (name, class, species, background)
A backstory that ties your character to the troupe
For I am Death and I won't break. I got a life I've got to take. When will it end, this sufferin' of late? It was nice to know you. __The Pretty Reckless
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Roomba Knight, Architect of the Cataclysm, Kitsumiho! Dubbed The Fluffy Bowman by Golden. He/They
Theatre Kid, Ravenclaw, bookworm, DM, Lego fanatic, flautist, mythology nerd, pedantic about spelling. I also love foxes, cats, otters, and red pandas!
I love Korean Mythology. If you want to ask me about something, send me a PM!
Aig amannan bidh mi air mo ghlacadh ro mhòr an-dràsta...
Name: Milo Class: Wizard(hear me out on this please) Species: Human Background: Entertainer Backstory:
This circus was his life for the first few years. His parents, Gelda & Mort, both acrobat, trained their young son in the trade and he showed promise not only in acrobatics but music. Everyone knew Milo was destine to be a bard. Unfortunately the circus owed money to a "Guild" and when it came time to pay, Milo was taken & sold. He ended up in the possession of a rogue Thavian Wizard. The wizard, whose name Milo was forbidden to learn, told the boy he would surely kill him soon but until then, he lived at his Masters whim. Milo worked long hours cleaning, disposing of the occasional body but mostly "entertained" the Masters guests during gatherings both large & small with his skills from the circus. A year into his enslavement Milo a cast a cantrip to entertain a minor noble woman the master had an "interest" in. Milo had watched his Master do it countless times and he practices in secret, hoping it would please his masters guests. Instead it enraged his master and Milo would have been beaten to death if it were not for the noble woman. She convinced the Wizard to take Milo on as an apprentice, for nefarious reasons of course, and on that day the hell that was Milo's life increased 10 fold. For the next 7 years Milo was instructed in, experimented on with and clung to the hope of magic. Milo saw it as his only way to free himself. Then came the day his master announced that Milo had gained enough proficiency with magic and could learn no more. He was promised a great ceremony, even allowed to sit at the Masters table to take a meal and with the first bite, Milo's world went dark. Milo awoke in his Masters lab, strapped to a table. His master was busy chalking runes around him when Milo noticed a shadow on the far end of the room move. Suddenly 3 arrows were protruding from his masters head & body and a darkly dressed masked figure was streaking towards Milo. He thought he was dead when a dagger came down. Instead of piercing pain Milos bonds were cut. The dark figure grabbed Milo, rushed him from the Wizard's Home to two men with waiting horses. His rescuer revealed herself to be the "noble woman" from years ago. She told Milo the two men would take him to the Dalelands and freedom. With that she & Milo went their separate ways. That was 3 years ago. Currently there is no 'happy ending" to this tale. Milo's 1st two years were a daze. At the end of the 3rd year Milo met and formed a troupe with the others. The money isn't that good but its better than his life before and something "feels" right about it, like he's come home. He secretly hopes that, by some miracle, he will find word about his family or someone that knew him & them all those years ago.
For I am Death and I won't break. I got a life I've got to take. When will it end, this sufferin' of late? It was nice to know you. __The Pretty Reckless
Roomba Knight, Architect of the Cataclysm, Kitsumiho! Dubbed The Fluffy Bowman by Golden. He/They
Theatre Kid, Ravenclaw, bookworm, DM, Lego fanatic, flautist, mythology nerd, pedantic about spelling. I also love foxes, cats, otters, and red pandas!
I love Korean Mythology. If you want to ask me about something, send me a PM!
Aig amannan bidh mi air mo ghlacadh ro mhòr an-dràsta...
Roomba Knight, Architect of the Cataclysm, Kitsumiho! Dubbed The Fluffy Bowman by Golden. He/They
Theatre Kid, Ravenclaw, bookworm, DM, Lego fanatic, flautist, mythology nerd, pedantic about spelling. I also love foxes, cats, otters, and red pandas!
I love Korean Mythology. If you want to ask me about something, send me a PM!
Aig amannan bidh mi air mo ghlacadh ro mhòr an-dràsta...
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The rain had followed you for three days.
Not a steady downpour, but the sort of cold coastal drizzle that seeped into cloaks, ruined costumes, and turned every mile of road into a muddy slog. The painted wagon that carried your troupe groaned and rattled with every rut, its faded banners fluttering limply in the sea wind.
Coin was running low; dangerously low. The last village had paid in stale bread and promises. The village before that had offered lodging in exchange for a performance. Even the noble's feast in Burle had ended with the steward claiming the lord's coffers were "temporarily unavailable." Your purses now held more copper than silver, and more hope than either.
As the road crested a final hill, the sea came into view. Beyond gray waters and jagged rocks sat Saltmarsh. Fishing vessels crowded the harbor. Seabirds wheeled overhead. The scent of salt, tar, fish, and woodsmoke drifted inland on the wind. It wasn't a grand city by any measure, but to desperate entertainers it looked like opportunity. A place with taverns. A place with sailors eager to spend their wages. A place with merchants, fishermen, smugglers, and travelers looking for distraction from hard lives. Most importantly, a place with people who might pay.
As your wagon rolls toward the town gates, you notice something unusual. Small knots of townsfolk gather in the streets, speaking in hushed tones. Faces are tense. More than one shopkeeper glances nervously toward the cliffs east of town. Business should be booming in a port this size, yet many establishments appear strangely quiet. A weathered fisherman hurries past your wagon and mutters to no one in particular: "Another one gone. Third this month." He spits into the mud and quickens his pace.
Moments later, a large wooden sign swings into view:
WELCOME TO SALTMARSH
Beneath it, freshly nailed and fluttering in the wind, hangs a notice:
REWARD OFFERED FOR DISCREET INVESTIGATORS. INQUIRE AT THE EMPTY NET TAVERN. PAYMENT NEGOTIABLE.
The troupe's stomachs growl. Your coin purses feel light. And for the first time in weeks, fortune may finally be calling.
***If am looking for four players to begin this adventure as bards (I could be convinced to go with the entertainer background with a different class if the backstory works for it - multiclassing future levels will be permitted). They will enter Saltmarsh as a traveling troupe of entertainers, so the PCs will have some shared history, be it years on the road or as a more recent arrival to the group. We will be using the 2024 rules and PHB for character creation. Roll for stats in the forum, rerolling 1s once. If the dice treat you poorly, feel free to go with standard array or point buy. Basic starting equipment, 1/4 starting gold, and one trinket that jives with your backstory. The troupe collectively owns a rickety wagon and very long in tooth draft horse. Posting rate expectation: at least 3 per week.***
Applications should include:
For I am Death and I won't break. I got a life I've got to take. When will it end, this sufferin' of late? It was nice to know you. __The Pretty Reckless
12
12
15
10
16
16
*All bards? Cool!*
Hiya! You can call me Link. Here’s a bit about me:
Roomba Knight, Architect of the Cataclysm, Kitsumiho! Dubbed The Fluffy Bowman by Golden. He/They
Theatre Kid, Ravenclaw, bookworm, DM, Lego fanatic, flautist, mythology nerd, pedantic about spelling. I also love foxes, cats, otters, and red pandas!
I love Korean Mythology. If you want to ask me about something, send me a PM!
Aig amannan bidh mi air mo ghlacadh ro mhòr an-dràsta...Ability scores: 14 15 15 12 13 9
Sounds neat. At what level would we be starting?
Ability scores: 17 16 10 14 17 14
Goliath monk Khaddim, High elf ranger Frekor, Dragonborn sorcerer Godfrey, Tiefling blood hunter Albus, Wood elf druid Charis, Human fighter Garrett
Name: Milo
Class: Wizard (hear me out on this please)
Species: Human
Background: Entertainer
Backstory:
This circus was his life for the first few years. His parents, Gelda & Mort, both acrobat, trained their young son in the trade and he showed promise not only in acrobatics but music. Everyone knew Milo was destine to be a bard. Unfortunately the circus owed money to a "Guild" and when it came time to pay, Milo was taken & sold. He ended up in the possession of a rogue Thavian Wizard. The wizard, whose name Milo was forbidden to learn, told the boy he would surely kill him soon but until then, he lived at his Masters whim. Milo worked long hours cleaning, disposing of the occasional body but mostly "entertained" the Masters guests during gatherings both large & small with his skills from the circus. A year into his enslavement Milo a cast a cantrip to entertain a minor noble woman the master had an "interest" in. Milo had watched his Master do it countless times and he practices in secret, hoping it would please his masters guests. Instead it enraged his master and Milo would have been beaten to death if it were not for the noble woman. She convinced the Wizard to take Milo on as an apprentice, for nefarious reasons of course, and on that day the hell that was Milo's life increased 10 fold. For the next 7 years Milo was instructed in, experimented on with and clung to the hope of magic. Milo saw it as his only way to free himself. Then came the day his master announced that Milo had gained enough proficiency with magic and could learn no more. He was promised a great ceremony, even allowed to sit at the Masters table to take a meal and with the first bite, Milo's world went dark. Milo awoke in his Masters lab, strapped to a table. His master was busy chalking runes around him when Milo noticed a shadow on the far end of the room move. Suddenly 3 arrows were protruding from his masters head & body and a darkly dressed masked figure was streaking towards Milo. He thought he was dead when a dagger came down. Instead of piercing pain Milos bonds were cut. The dark figure grabbed Milo, rushed him from the Wizard's Home to two men with waiting horses. His rescuer revealed herself to be the "noble woman" from years ago. She told Milo the two men would take him to the Dalelands and freedom. With that she & Milo went their separate ways. That was 3 years ago.
Currently there is no 'happy ending" to this tale. Milo's 1st two years were a daze. At the end of the 3rd year Milo met and formed a troupe with the others. The money isn't that good but its better than his life before and something "feels" right about it, like he's come home. He secretly hopes that, by some miracle, he will find word about his family or someone that knew him & them all those years ago.
https://www.dndbeyond.com/characters/167202560
Never mind bad scores.
Ability scores: 14 13 12 12 14 15
Extended signature
Ability scores: 13 13 15 18 11 16
he/they. Roleplay and worldbuilding fiend.
Zamn now I have to sign up don’t I
he/they. Roleplay and worldbuilding fiend.
*I'll setup a background later but my dude is kinda supposed to do a lot of menial tasks*
Extended signature
Ability scores: 13 15 16 9 15 14
Characters will begin at level 1.
Milo: no worries, your character concept is fantastic.
50th: pretty tough to flush that set :)
For I am Death and I won't break. I got a life I've got to take. When will it end, this sufferin' of late? It was nice to know you. __The Pretty Reckless
Ability scores: 15 12 13 11 15 13
Name: Isa Holberry
Species: Halfling
Class: Bard
Background: Entertainer
Backstory: WIP
Been wanting play Saltmarsh for ages! Definitely interested.
Ability scores: 8 10 8 11 13 16
Ability scores: 12 15 16 17 11 16
Lemme think of a name and stats now…
Hiya! You can call me Link. Here’s a bit about me:
Roomba Knight, Architect of the Cataclysm, Kitsumiho! Dubbed The Fluffy Bowman by Golden. He/They
Theatre Kid, Ravenclaw, bookworm, DM, Lego fanatic, flautist, mythology nerd, pedantic about spelling. I also love foxes, cats, otters, and red pandas!
I love Korean Mythology. If you want to ask me about something, send me a PM!
Aig amannan bidh mi air mo ghlacadh ro mhòr an-dràsta...Good stats too.
Hiya! You can call me Link. Here’s a bit about me:
Roomba Knight, Architect of the Cataclysm, Kitsumiho! Dubbed The Fluffy Bowman by Golden. He/They
Theatre Kid, Ravenclaw, bookworm, DM, Lego fanatic, flautist, mythology nerd, pedantic about spelling. I also love foxes, cats, otters, and red pandas!
I love Korean Mythology. If you want to ask me about something, send me a PM!
Aig amannan bidh mi air mo ghlacadh ro mhòr an-dràsta...