Greetings, and welcome to our campaign. I'm really excited about this and I am happy to see such creative players already jumping in. I've looked over everybody's characters and taken some notes on your backgrounds to include special bits into the story. Let's get started!
*Just a last warning: I am new to PBP DMing, but pretty experienced overall with running 5E and past D&D editions. If I do something wacky let me know and I'll try to fix it, thanks!
ALL PCs: (Please start by describing what your character does upon entering the town of Bittborg.) It is just before sunset. Summer has just begun and today is a sort of holiday in the country. The streets are not very busy. The Grainy Gulper Tavern is obviously the popular place to be right now, the festivities are really getting going in there. That being said, there is a mostly depressed feel out on the streets and in the windows of non-drinkers/revelers. The rumors of Kilan Irsal's crimes seem to be the reason for this negative vibe. After all, the mayor's daughter was just kidnapped by the Drow rogue, and most people here have never even seen a goblin!
Kyu makes his way to the Grainy Gulper. Once he arrives, he moves immediately to the bar, sets down a silver piece, and says, "I take a glass of your house red." As he awaits his drink, he looks around at the tavern, trying to decern the flow and looking for those that might be of use to him.
[roll]4d6dl1[ roll] (here it is, but so it shows up I took out the "/" from in front of the second [roll] . Just enter this in 6x times with / in between each one
Kyu, the tavern is fairly busy. The Summer holiday has brought in some people off the road and a hefty handful of locals. A darkly robed and disheveled Halfling in the corner grabs your attention. If anything, you smell him. He has clearly not bathed for days, maybe weeks. He is alone. There are bugs and little rodents hanging around him, in and out of his pockets. He is whispering to himself. Sharpening a sword. Drinking a dark wine and smoking a full pipe of exotic herbs.
"Your drink pal!" A goblet slides over to Kyu and the bartender notices he was staring at the halfling. "Ah, that one is strange, to be sure! Hear he goes by the name Rotleaf. We've seen him a few times before. Seems he is a bit unkempt but a fine Ranger. Don't go startin' any trouble with anybody ya' hear! Carry on!" And he goes to tend the other customers.
This post has potentially manipulated dice roll results.
OOC: Damn. That is a great roll.
Ironwall: I have been traveling for days across the flattest farmland I have ever seen. The flatness here frustrates me. It makes me miss the mountains even more than I have been. Seeing the church and the shops and taverns at least reminds me of Gilborg. This town doesn't seem any bigger than my adopted home. How can a scoundrel like this Kilan fellow escape the town's guards here? I figure that this shouldn't take too long, at least.
The merchant that was talking my ear off drops me by the church. It has seen better days but it isn't so run down that it would attract the seedier element. I make my way uphill. That always feels like the right direction here among the other races. At first, the streets and houses get nicer but I push on until I find houses that are more in need of repair. I keep walking. I think a few people recognize me, at least of the tale of my single exploit. There are not many of my people this far from the mountains. Finally I begin to see a drunk lying asleep in the street. The horse manure here has not been picked up for several days, at least, and the air smells of it. I see a young human man leaning against the side of a house, clearly shirking his responsibilities. His human male friends are laughing along with him until I approach and then they grow silent and look up at me.
"Hello," I say. My voice rumbles deeply, even to my ears.
"What do you want?" says the human.
"Kilan Irsal," I say.
The humans men look at each other and then laugh uproariously. I am unsure why. These men must know of the elf. Then I get an idea.
"Is he hiring?"
The men, still smirking, look to their leader. He shrugs. "I wouldn't know. Try a tavern or something."
I nod. "Which one do you recommend?"
"What do I care?" says the human. His friends laugh.
I draw myself up bigger, my armor rattling audibly against my shield and ax.
Intimidation roll: 9
The men just laugh harder and I turn and leave them. They are useless. I walk silently until I come upon a row of taverns. The noisiest one is by far the one in the center of the street, the Grainy Gulper. The fumes of ale and whiskey roll past me as I open the door. There is a brief moment of silence as I duck through the doorway into the crowded tavern. I open my mouth, while I have their attention but am interrupted.
"Oy!" says someone from the back. "That there is Ironwall of Gilborg!"
A cheer rises up and everyone toasts to my name, though no one offers to buy me a drink. Another human rushes through the door behind me.
"Me cousin had her baby!" he says. The crowded cheers again and they all toast each other as more rounds are poured, spilled and drank.
I squeeze past the crowds and find a small chair in the back that I do not really fit on. I am uncertain what I should do next. I think carefully about my options, but hope that maybe someone will say something that gives me an idea.
OOC: PS, I added a lengthy backstory and some character hooks for you on my character sheet. Also, let me know if I overstep on my narrative and I will dial it back. I am trying to find the balance between playing my character and not needing a decision from the DM too frequently!
Ironwall: You are questioning whether or not this was a pipedream as an attractive and finely clothed Tabaxi woman approaches you elegantly. She makes an elaborate bow and produces a small harp.
"I am Stelva, the Bard of this establishment. Allow me to entertain you, Lord Ironwall. I know of your accomplishments, I know what a hero you are!"
She bursts into a mystifying performance of an ancient Goliath folk song. (Make a Wisdom saving throw please Ironwall)
Ironwall: Stelva is the most charming musician you have ever heard or seen perform. You feel as though she knows you intimately, like a close friend. "Ironwall dear, why don't you go buy me a drink and some dinner, and get me a private room to stay the night. You'll join me of course won't you? Just tell the bartender you will cover all the bills dear. I'll pay you back tomorrow." She finishes her song and pecks Ironwall on the cheek. Her feline step entrances you further as you feel compelled to follow her instructions. (You have been charmed by the bard...)
Ironwall: I somehow navigate through the crowd while watching the captivating young cat-like person chatting up other patrons. I've never seen her like before. The tavernkeep is so short he seems to me like he is almost beneath the bar.
"What'll it be, hero?" he says in a voice opposite in pitch to my own.
"Do you have a room?" I say with a rumble. "I would also like two ales and a two plates of dinner, delivered to the room."
I don't even hear how much it costs as I search for the musician in the crowd. "What?" I say, still searching. We swap coins and I take the ales, hunching over as I climb the tight stairs to the rooms. I yearn for another song of my people and desperately hope the young lady has already gone upstairs.
This post has potentially manipulated dice roll results.
Nox:
Nox walked through the alleys of Bittborg, her hood pulled tightly forward, obscuring her face as the last of the transformation took place. She looked at her reflection in the window of a nearby shop. Renna Harper looked back at her. Nox sighed in relief. She hadn't tried changing shape since her patron had approached her. It seems that their influence hadn't altered her abilities or made her forget any of her favorite face's details. The tanned skin and dark brown hair were the same shade as they usually were. The green eyes were the same, and held the same mischief and fire as they used to. Nox pulled her hood back and looked at her ears. They had the same slight point that marked her as a half elf. She nodded to herself, content, and moved from the alleyways onto the streets proper. Now that her own worries were taken care of she could get to work. After all 1500 gold wasnt going to just make itself.
She walked into the tavern and approached the bar."Mead, please," she said to the bartender, "and any information you may have on a certain drow?"
Ironwall: You are down 1GP in total for the amenities. You head into the the room and see Stelva waiting for you. You approach her and the door slams shut and locks behind you. Your mind is foggy, as if you have stepped into a dream where you are not truly in control...
"Renna"/Nox: The bartender responds entusiastically but in some sort of whispery shout.."Ooooo yeah. Listen dearie, you oughta be careful askin' about people like that, just a word o' warning. Might get ya in with the wrong crowd if you get my meaning. Anyway, I know who you're asking about. Kilan's a nuisance. He plays the poor people of Bittborg for fools time and time again. Stealing here, conning there, even causing fights and killing one or two people already! Finally he pulled a big job: Kidnapped the mayor's own daughter three days ago. Viona is the fairest gal in Bittborg and the whole side o' the country I reckon. Kilan must have some terrible plans! Word is he got away with it because there is a double-crosser working in the mayor's court! Don't know who the dirty Drow-lover is, but they have a scar on their back apparently, in the shape of a half moon. But you didn't hear any of this from me. *Wink* And this one's on the house dear, thank you."
(P.S. I am heading out for a few hours sorry be back to DM ASAP!)
"Thank you, dear," she says with such sweetness my heart aches. She sets the flagon down on a nightstand without taking a drink. I seem to be holding my ale rather than drinking it. "They should bring some food up soon." I desperately want to please her, to hear another song.
I stand, stupidly holding my ale, staring with intense longing at the young bard. "Do you know any other Goliath songs?"
This post has potentially manipulated dice roll results.
Vappa:
Bittborg. Well, as far as human communities were considered, Vappa assumed that this was the biggest they got. Cobblestone streets instead of muddy roads, buildings made of stone instead of molding wood, signs. This place actually had signs. Alyssa had spent all that time teaching the young lizard common, and now it wouldn't go to waste! Problem was, she didn't teach him to put the language into context. Sure, he could read them but...what the heck does "Blacksmith" even mean. What he did understand was that humans were much more modest than lizardfolk, so he took the time outside the town to weave a pair of leather pants. They were baggy, holes galore, but they did their job. Vappa would spend a few more minuets weaving about Bittburg's alleys and rooftops, trying to avoid any unnecessary attention, and came about on the roof of a place called Grainy Gulper. Everything seemed normal, so he decided to hide there before heading down.
This post has potentially manipulated dice roll results.
Once Kyu gets his wine, he casts prestidigitation and changes the flavor of the wine into an aged sylvan summer wine. Does he notice the charm spell cast on the newcomer?
This post has potentially manipulated dice roll results.
The skies began to darken with the last rays of the suns light draining from the surroundings as Bartimaeus approached Brittborg. Word had reached him that one Kilan Isral had been attempting to make this town his domain, one Kilan Isral that Bartimaeus had a certain history with, and that same Kilan Isral would never leave quaint Brittborg alive, bounty or not. Bartimaeus pulled the wanted poster out of a pocket, wishing to gaze upon his unbelievable luck once more, replaced it, then began to attempt to make his way stealthily along the outskirts/outerwall of the town, looking for the perfect place to infiltrate unnoticed. If Kilan Isral had been making such bold plays then he surely must believe Bartimaeus to be dead, and Bartimaeus intended to keep it that way.
Stealth: 15
investigation: 12
or perception: 18
and then acrobatics to get over a wall if there is one: 26
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LINK! https://ddb.ac/campaigns/join/2273723485108327
"Not all those who wander are lost."
CHAPTER 0
Greetings, and welcome to our campaign. I'm really excited about this and I am happy to see such creative players already jumping in.
I've looked over everybody's characters and taken some notes on your backgrounds to include special bits into the story.
Let's get started!
*Just a last warning: I am new to PBP DMing, but pretty experienced overall with running 5E and past D&D editions. If I do something wacky let me know and I'll try to fix it, thanks!
ALL PCs: (Please start by describing what your character does upon entering the town of Bittborg.) It is just before sunset. Summer has just begun and today is a sort of holiday in the country. The streets are not very busy. The Grainy Gulper Tavern is obviously the popular place to be right now, the festivities are really getting going in there. That being said, there is a mostly depressed feel out on the streets and in the windows of non-drinkers/revelers. The rumors of Kilan Irsal's crimes seem to be the reason for this negative vibe. After all, the mayor's daughter was just kidnapped by the Drow rogue, and most people here have never even seen a goblin!
"Not all those who wander are lost."
There's an option in the dice roller to roll ability scores. It's the dice icon, then theres a tab that says ability scores I think.
Kyu makes his way to the Grainy Gulper. Once he arrives, he moves immediately to the bar, sets down a silver piece, and says, "I take a glass of your house red." As he awaits his drink, he looks around at the tavern, trying to decern the flow and looking for those that might be of use to him.
[roll]4d6dl1[ roll] (here it is, but so it shows up I took out the "/" from in front of the second [roll] . Just enter this in 6x times with / in between each one
Okay, thanks ya'll. I have my character.
ddb.ac/characters/5167854/yh6Lto
Kyu, the tavern is fairly busy. The Summer holiday has brought in some people off the road and a hefty handful of locals. A darkly robed and disheveled Halfling in the corner grabs your attention. If anything, you smell him. He has clearly not bathed for days, maybe weeks. He is alone. There are bugs and little rodents hanging around him, in and out of his pockets. He is whispering to himself. Sharpening a sword. Drinking a dark wine and smoking a full pipe of exotic herbs.
"Your drink pal!" A goblet slides over to Kyu and the bartender notices he was staring at the halfling. "Ah, that one is strange, to be sure! Hear he goes by the name Rotleaf. We've seen him a few times before. Seems he is a bit unkempt but a fine Ranger. Don't go startin' any trouble with anybody ya' hear! Carry on!" And he goes to tend the other customers.
"Not all those who wander are lost."
OOC: Damn. That is a great roll.
Ironwall: I have been traveling for days across the flattest farmland I have ever seen. The flatness here frustrates me. It makes me miss the mountains even more than I have been. Seeing the church and the shops and taverns at least reminds me of Gilborg. This town doesn't seem any bigger than my adopted home. How can a scoundrel like this Kilan fellow escape the town's guards here? I figure that this shouldn't take too long, at least.
The merchant that was talking my ear off drops me by the church. It has seen better days but it isn't so run down that it would attract the seedier element. I make my way uphill. That always feels like the right direction here among the other races. At first, the streets and houses get nicer but I push on until I find houses that are more in need of repair. I keep walking. I think a few people recognize me, at least of the tale of my single exploit. There are not many of my people this far from the mountains. Finally I begin to see a drunk lying asleep in the street. The horse manure here has not been picked up for several days, at least, and the air smells of it. I see a young human man leaning against the side of a house, clearly shirking his responsibilities. His human male friends are laughing along with him until I approach and then they grow silent and look up at me.
"Hello," I say. My voice rumbles deeply, even to my ears.
"What do you want?" says the human.
"Kilan Irsal," I say.
The humans men look at each other and then laugh uproariously. I am unsure why. These men must know of the elf. Then I get an idea.
"Is he hiring?"
The men, still smirking, look to their leader. He shrugs. "I wouldn't know. Try a tavern or something."
I nod. "Which one do you recommend?"
"What do I care?" says the human. His friends laugh.
I draw myself up bigger, my armor rattling audibly against my shield and ax.
Intimidation roll: 9
The men just laugh harder and I turn and leave them. They are useless. I walk silently until I come upon a row of taverns. The noisiest one is by far the one in the center of the street, the Grainy Gulper. The fumes of ale and whiskey roll past me as I open the door. There is a brief moment of silence as I duck through the doorway into the crowded tavern. I open my mouth, while I have their attention but am interrupted.
"Oy!" says someone from the back. "That there is Ironwall of Gilborg!"
A cheer rises up and everyone toasts to my name, though no one offers to buy me a drink. Another human rushes through the door behind me.
"Me cousin had her baby!" he says. The crowded cheers again and they all toast each other as more rounds are poured, spilled and drank.
I squeeze past the crowds and find a small chair in the back that I do not really fit on. I am uncertain what I should do next. I think carefully about my options, but hope that maybe someone will say something that gives me an idea.
OOC: PS, I added a lengthy backstory and some character hooks for you on my character sheet. Also, let me know if I overstep on my narrative and I will dial it back. I am trying to find the balance between playing my character and not needing a decision from the DM too frequently!
"Not all those who wander are lost."
Ironwall: You are questioning whether or not this was a pipedream as an attractive and finely clothed Tabaxi woman approaches you elegantly. She makes an elaborate bow and produces a small harp.
"I am Stelva, the Bard of this establishment. Allow me to entertain you, Lord Ironwall. I know of your accomplishments, I know what a hero you are!"
She bursts into a mystifying performance of an ancient Goliath folk song.
(Make a Wisdom saving throw please Ironwall)
"Not all those who wander are lost."
Ironwall: Incredible. How does she know this song?
Wisdom saving throw: 11
Ironwall: Stelva is the most charming musician you have ever heard or seen perform. You feel as though she knows you intimately, like a close friend.
"Ironwall dear, why don't you go buy me a drink and some dinner, and get me a private room to stay the night. You'll join me of course won't you? Just tell the bartender you will cover all the bills dear. I'll pay you back tomorrow." She finishes her song and pecks Ironwall on the cheek. Her feline step entrances you further as you feel compelled to follow her instructions. (You have been charmed by the bard...)
"Not all those who wander are lost."
"Not all those who wander are lost."
Ironwall: I somehow navigate through the crowd while watching the captivating young cat-like person chatting up other patrons. I've never seen her like before. The tavernkeep is so short he seems to me like he is almost beneath the bar.
"What'll it be, hero?" he says in a voice opposite in pitch to my own.
"Do you have a room?" I say with a rumble. "I would also like two ales and a two plates of dinner, delivered to the room."
I don't even hear how much it costs as I search for the musician in the crowd. "What?" I say, still searching. We swap coins and I take the ales, hunching over as I climb the tight stairs to the rooms. I yearn for another song of my people and desperately hope the young lady has already gone upstairs.
(OOC: How much am I down in GP?)
Nox:
Nox walked through the alleys of Bittborg, her hood pulled tightly forward, obscuring her face as the last of the transformation took place. She looked at her reflection in the window of a nearby shop. Renna Harper looked back at her. Nox sighed in relief. She hadn't tried changing shape since her patron had approached her. It seems that their influence hadn't altered her abilities or made her forget any of her favorite face's details. The tanned skin and dark brown hair were the same shade as they usually were. The green eyes were the same, and held the same mischief and fire as they used to. Nox pulled her hood back and looked at her ears. They had the same slight point that marked her as a half elf. She nodded to herself, content, and moved from the alleyways onto the streets proper. Now that her own worries were taken care of she could get to work. After all 1500 gold wasnt going to just make itself.
She walked into the tavern and approached the bar. "Mead, please," she said to the bartender, "and any information you may have on a certain drow?"
Persuasion: 17
(Added some backstory to my character sheet)
Ironwall: You are down 1GP in total for the amenities. You head into the the room and see Stelva waiting for you. You approach her and the door slams shut and locks behind you. Your mind is foggy, as if you have stepped into a dream where you are not truly in control...
"Renna"/Nox: The bartender responds entusiastically but in some sort of whispery shout.."Ooooo yeah. Listen dearie, you oughta be careful askin' about people like that, just a word o' warning. Might get ya in with the wrong crowd if you get my meaning. Anyway, I know who you're asking about. Kilan's a nuisance. He plays the poor people of Bittborg for fools time and time again. Stealing here, conning there, even causing fights and killing one or two people already! Finally he pulled a big job: Kidnapped the mayor's own daughter three days ago. Viona is the fairest gal in Bittborg and the whole side o' the country I reckon. Kilan must have some terrible plans! Word is he got away with it because there is a double-crosser working in the mayor's court! Don't know who the dirty Drow-lover is, but they have a scar on their back apparently, in the shape of a half moon. But you didn't hear any of this from me. *Wink* And this one's on the house dear, thank you."
(P.S. I am heading out for a few hours sorry be back to DM ASAP!)
"Not all those who wander are lost."
Ironwall: "I brought you some ale," I say.
"Thank you, dear," she says with such sweetness my heart aches. She sets the flagon down on a nightstand without taking a drink. I seem to be holding my ale rather than drinking it. "They should bring some food up soon." I desperately want to please her, to hear another song.
I stand, stupidly holding my ale, staring with intense longing at the young bard. "Do you know any other Goliath songs?"
Vappa:
Bittborg. Well, as far as human communities were considered, Vappa assumed that this was the biggest they got. Cobblestone streets instead of muddy roads, buildings made of stone instead of molding wood, signs. This place actually had signs. Alyssa had spent all that time teaching the young lizard common, and now it wouldn't go to waste! Problem was, she didn't teach him to put the language into context. Sure, he could read them but...what the heck does "Blacksmith" even mean. What he did understand was that humans were much more modest than lizardfolk, so he took the time outside the town to weave a pair of leather pants. They were baggy, holes galore, but they did their job. Vappa would spend a few more minuets weaving about Bittburg's alleys and rooftops, trying to avoid any unnecessary attention, and came about on the roof of a place called Grainy Gulper. Everything seemed normal, so he decided to hide there before heading down.
Stealth:7
Once Kyu gets his wine, he casts prestidigitation and changes the flavor of the wine into an aged sylvan summer wine. Does he notice the charm spell cast on the newcomer?
Perception: 5
If so, can I tell what the spell is?
Arcana: 9
OOC: That seven is supposed to be and 11, as I have plus 4 to stealth, but oh well :), probably doesn't matter
The skies began to darken with the last rays of the suns light draining from the surroundings as Bartimaeus approached Brittborg. Word had reached him that one Kilan Isral had been attempting to make this town his domain, one Kilan Isral that Bartimaeus had a certain history with, and that same Kilan Isral would never leave quaint Brittborg alive, bounty or not. Bartimaeus pulled the wanted poster out of a pocket, wishing to gaze upon his unbelievable luck once more, replaced it, then began to attempt to make his way stealthily along the outskirts/outerwall of the town, looking for the perfect place to infiltrate unnoticed. If Kilan Isral had been making such bold plays then he surely must believe Bartimaeus to be dead, and Bartimaeus intended to keep it that way.
Stealth: 15
investigation: 12
or perception: 18
and then acrobatics to get over a wall if there is one: 26