With a grand gesture and a series of arcane words bellowed in his dark, gravely language, the cult leader points his staff at each of the casters and their protective ritual circles. As he does so, each circle flares in response with elemental energies and, within the great circle, the two yellow gems pulse with barely contained magic. The beast snarls with fury and renews its efforts to escape the confining circle. You notice with some trepidation that its blows do not trigger the same degree of opacity as before - the barrier seems to have weakened.
In imitation of their leader, the three remaining casters raise their staves and chant in echoing response to his words. As they speak, beams lance from each of their circles and seem to lend strength to the central circle. However, the shells of protective magic about the casters appear to become less substantial as this occurs.
In response to this, the heroes respond simultaneously. Realizing the 30’ climb required to reach the cult leader would leave him a very vulnerable target to attacks, Guan Hao runs to a good position and hurls an axe at the leader. However, the projectile whistles past harmlessly as the cultist ducks from its path. Skoth fires his crossbow at the leader but the bolt deflects off the man’s armor. Wendell, finding a small rock nearby, casts catapult at leader. The tiny stone whistles through the cavern and hits its mark squarely on the side of his head. Running around casters and past the collapsed pillar, Mady positions herself to get a good shot on the cult leader with her bow. Rather than firing, however, she points a finger at the leader a whispers a word. Her eyes briefly flare with faint silvery light. Elaric closes in on the nearest caster, drawing his short sword as he advances, and attempts to break the protective barrier through arcane means, but he seems to struggle in vain. Gong, calling upon his newly granted divine powers, casts sacred flame on leader who appears to momentarily writhe in pain as a faint golden glow surrounds him. With no unprotected cultists left to hit, Balasar runs at the nearest caster and attempts to breach his barrier with sheer physical force. Amazingly, his blade bites through the weakened arcane barrier, causing it to explode in a burst of flames. The flames merely singe Balasar, whose draconic heritage protects him from fire, but the cultist is not so lucky. Not only does Balasar's blade cut deeply into the man with both physical force and divine power, but the fire of the explosion engulfed and ignited the hapless man. As the last energies of the barrier fade, the central barrier about the beast seems to flicker and spark with small holes appearing in its shimmering surface.
Watching all of this with a growing air of rage, the cult leader waves his hands about and chants quickly. Immediately after finishing his spell, he shouts out in a bellow resembling two large boulders grinding against one another. In response, the two remaining protected casters fling up their arms, dispelling not only their barriers, but that of the beast as well! All three casters begin chanting arcane words.
Balasar, Skoth, Elaric, and Mady all get attacks of opportunity before the round proceeds.
Skoth quickly lets loose a second crossbow bolt at the cult leader.
Attack: 10
Damage (If attack hits): 5
Sorry, I should have specified: attack of opportunity against the nearest caster. Because I wasn't clear, reroll your attack and damage (I'll use the highest of the attack and damage rolls).
Skoth quickly lets loose a second crossbow bolt at the cult leader.
Attack: 10
Damage (If attack hits): 5
Sorry, I should have specified: attack of opportunity against the nearest caster. Because I wasn't clear, reroll your attack and damage (I'll use the highest of the attack and damage rolls).
With a grand gesture and a series of arcane words bellowed in his dark, gravely language, the cult leader points his staff at each of the casters and their protective ritual circles. As he does so, each circle flares in response with elemental energies and, within the great circle, the two yellow gems pulse with barely contained magic. The beast snarls with fury and renews its efforts to escape the confining circle. You notice with some trepidation that its blows do not trigger the same degree of opacity as before - the barrier seems to have weakened.
In imitation of their leader, the three remaining casters raise their staves and chant in echoing response to his words. As they speak, beams lance from each of their circles and seem to lend strength to the central circle. However, the shells of protective magic about the casters appear to become less substantial as this occurs.
In response to this, the heroes respond simultaneously. Realizing the 30’ climb required to reach the cult leader would leave him a very vulnerable target to attacks, Guan Hao runs to a good position and hurls an axe at the leader. However, the projectile whistles past harmlessly as the cultist ducks from its path. Skoth fires his crossbow at the leader but the bolt deflects off the man’s armor. Wendell, finding a small rock nearby, casts catapult at leader. The tiny stone whistles through the cavern and hits its mark squarely on the side of his head. Running around casters and past the collapsed pillar, Mady positions herself to get a good shot on the cult leader with her bow. Rather than firing, however, she points a finger at the leader a whispers a word. Her eyes briefly flare with faint silvery light. Elaric closes in on the nearest caster, drawing his short sword as he advances, and attempts to break the protective barrier through arcane means, but he seems to struggle in vain. Gong, calling upon his newly granted divine powers, casts sacred flame on leader who appears to momentarily writhe in pain as a faint golden glow surrounds him. With no unprotected cultists left to hit, Balasar runs at the nearest caster and attempts to breach his barrier with sheer physical force. Amazingly, his blade bites through the weakened arcane barrier, causing it to explode in a burst of flames. The flames merely singe Balasar, whose draconic heritage protects him from fire, but the cultist is not so lucky. Not only does Balasar's blade cut deeply into the man with both physical force and divine power, but the fire of the explosion engulfed and ignited the hapless man. As the last energies of the barrier fade, the central barrier about the beast seems to flicker and spark with small holes appearing in its shimmering surface.
Watching all of this with a growing air of rage, the cult leader waves his hands about and chants quickly. Immediately after finishing his spell, he shouts out in a bellow resembling two large boulders grinding against one another. In response, the two remaining protected casters fling up their arms, dispelling not only their barriers, but that of the beast as well! All three casters begin chanting arcane words.
Balasar, Skoth, Elaric, and Mady all rush to attack the focused casters, but only Balasar succeeds in landing a blow. While that caster, still ablaze, falters and fails to save his spell, the other two finish their incantations and step backwards INTO the stone walls, blending seamlessly with the crumbling rock and effectively vanishing from sight.
The barrier about the beast flashes and flickers one final time before collapsing. The beast, clearly injured from the arcane ritual, roars with pain and furious rage before pouncing upon the still sleeping cultist left near the entrance to the chamber.
The barrier about the beast flashes and flickers one final time before collapsing. The beast, clearly injured from the arcane ritual, roars with pain and furious rage before pouncing upon the still sleeping cultist left near the entrance to the chamber.
Beast attack to bite: 11
Beast bite damage: 31
Beast attack to swallow (if target was killed by bite, succeeds regardless of roll outcome): 29
With a grand gesture and a series of arcane words bellowed in his dark, gravely language, the cult leader points his staff at each of the casters and their protective ritual circles. As he does so, each circle flares in response with elemental energies and, within the great circle, the two yellow gems pulse with barely contained magic. The beast snarls with fury and renews its efforts to escape the confining circle. You notice with some trepidation that its blows do not trigger the same degree of opacity as before - the barrier seems to have weakened.
In imitation of their leader, the three remaining casters raise their staves and chant in echoing response to his words. As they speak, beams lance from each of their circles and seem to lend strength to the central circle. However, the shells of protective magic about the casters appear to become less substantial as this occurs.
In response to this, the heroes respond simultaneously. Realizing the 30’ climb required to reach the cult leader would leave him a very vulnerable target to attacks, Guan Hao runs to a good position and hurls an axe at the leader. However, the projectile whistles past harmlessly as the cultist ducks from its path. Skoth fires his crossbow at the leader but the bolt deflects off the man’s armor. Wendell, finding a small rock nearby, casts catapult at leader. The tiny stone whistles through the cavern and hits its mark squarely on the side of his head. Running around casters and past the collapsed pillar, Mady positions herself to get a good shot on the cult leader with her bow. Rather than firing, however, she points a finger at the leader a whispers a word. Her eyes briefly flare with faint silvery light. Elaric closes in on the nearest caster, drawing his short sword as he advances, and attempts to break the protective barrier through arcane means, but he seems to struggle in vain. Gong, calling upon his newly granted divine powers, casts sacred flame on leader who appears to momentarily writhe in pain as a faint golden glow surrounds him. With no unprotected cultists left to hit, Balasar runs at the nearest caster and attempts to breach his barrier with sheer physical force. Amazingly, his blade bites through the weakened arcane barrier, causing it to explode in a burst of flames. The flames merely singe Balasar, whose draconic heritage protects him from fire, but the cultist is not so lucky. Not only does Balasar's blade cut deeply into the man with both physical force and divine power, but the fire of the explosion engulfed and ignited the hapless man. As the last energies of the barrier fade, the central barrier about the beast seems to flicker and spark with small holes appearing in its shimmering surface.
Watching all of this with a growing air of rage, the cult leader waves his hands about and chants quickly. Immediately after finishing his spell, he shouts out in a bellow resembling two large boulders grinding against one another. In response, the two remaining protected casters fling up their arms, dispelling not only their barriers, but that of the beast as well! All three casters begin chanting arcane words.
Balasar, Skoth, Elaric, and Mady all rush to attack the focused casters, but only Balasar succeeds in landing a blow. While that caster, still ablaze, falters and fails to save his spell, the other two finish their incantations and step backwards INTO the stone walls, blending seamlessly with the crumbling rock and effectively vanishing from sight.
The barrier about the beast flashes and flickers one final time before collapsing. The beast, clearly injured from the arcane ritual, roars with pain and furious rage before pouncing upon the still sleeping cultist left near the entrance to the chamber.
Despite a clumsy attack, the beast bites the magically slumbering cultist cleanly in half, killing him instantly, before gulping down the remains.
Please note: Any damage your character suffers is your responsibility to record on your character sheet. I will keep the roll20 map and tokens updated appropriately.
This post has potentially manipulated dice roll results.
Mady will move another 30' farther from the beast while still keeping an angle of attack on her target, the cult leader. She will fire an arrow at him with advantage from True Strike (cast on her last turn).
Should anyone attack the beast (or take any other action to effect the beast), please make first a perception check (if your passive perception is above 13, you may skip this) and then an arcana check:
This post has potentially manipulated dice roll results.
Guan Hao's Perception: 12
Seeing the beast freed from its magical restraints and open to attack, GH lets out a bellow and runs full tilt toward it, attempting to leap on its leg or tail and scramble up onto its scaly back, the better to rain blows down on its loathsome hide.
Seeing the beast freed from its magical restraints and open to attack, GH lets out a bellow and runs full tilt toward it, attempting to leap on its leg or tail and scramble up onto its scaly back, the better to rain blows down on its loathsome hide.
Athletics: 12
Attack: 10 Damage: 12
Bonus Attack: 25 Damage: 10
With the beast's 20' stature, Guan Hao's athletic endeavor proves a little too tricky. However, as the beast is fully distracted in it's chewing and swallowing of the cultist, GH finds his attack to be easier than first expected (i.e. he had advantage so these are the second rolls)
Second attack and bonus attack rolls (use whichever attack and, separately, bonus attack roll is highest):
In response to this, the heroes respond simultaneously. Realizing the 30’ climb required to reach the cult leader would leave him a very vulnerable target to attacks, Guan Hao runs to a good position and hurls an axe at the leader. However, the projectile whistles past harmlessly as the cultist ducks from its path. Skoth fires his crossbow at the leader but the bolt deflects off the man’s armor. Wendell, finding a small rock nearby, casts catapult at leader. The tiny stone whistles through the cavern and hits its mark squarely on the side of his head. Running around casters and past the collapsed pillar, Mady positions herself to get a good shot on the cult leader with her bow. Rather than firing, however, she points a finger at the leader a whispers a word. Her eyes briefly flare with faint silvery light. Elaric closes in on the nearest caster, drawing his short sword as he advances, and attempts to break the protective barrier through arcane means, but he seems to struggle in vain. Gong, calling upon his newly granted divine powers, casts sacred flame on leader who appears to momentarily writhe in pain as a faint golden glow surrounds him. With no unprotected cultists left to hit, Balasar runs at the nearest caster and attempts to breach his barrier with sheer physical force. Amazingly, his blade bites through the weakened arcane barrier, causing it to explode in a burst of flames. The flames merely singe Balasar, whose draconic heritage protects him from fire, but the cultist is not so lucky. Not only does Balasar's blade cut deeply into the man with both physical force and divine power, but the fire of the explosion engulfed and ignited the hapless man. As the last energies of the barrier fade, the central barrier about the beast seems to flicker and spark with small holes appearing in its shimmering surface.
Watching all of this with a growing air of rage, the cult leader waves his hands about and chants quickly. Immediately after finishing his spell, he shouts out in a bellow resembling two large boulders grinding against one another. In response, the two remaining protected casters fling up their arms, dispelling not only their barriers, but that of the beast as well! All three casters begin chanting arcane words.
Balasar, Skoth, Elaric, and Mady all get attacks of opportunity before the round proceeds.
Skoth quickly lets loose a second crossbow bolt at the cult leader.
Attack: 19
Damage (If attack hits): 10
Sorry, I should have specified: attack of opportunity against the nearest caster. Because I wasn't clear, reroll your attack and damage (I'll use the highest of the attack and damage rolls).
Elaric
Attack: 22
Damage: 9
Mady (who gets her sneak attack due to Elaric and Skoth being within 5' of the target)
Attack: 16
Damage: 4
Sneak attack damage: 4
Balasar:
Attack: 12
Damage: 11
Skoth rerolls
Attack: 7
Damage: 9
Mady uses a luck point (she now has 1 remaining) to reroll her attack: 11
Balasar, Skoth, Elaric, and Mady all rush to attack the focused casters, but only Balasar succeeds in landing a blow. While that caster, still ablaze, falters and fails to save his spell, the other two finish their incantations and step backwards INTO the stone walls, blending seamlessly with the crumbling rock and effectively vanishing from sight.
The barrier about the beast flashes and flickers one final time before collapsing. The beast, clearly injured from the arcane ritual, roars with pain and furious rage before pouncing upon the still sleeping cultist left near the entrance to the chamber.
Beast attack to bite: 11
Beast bite damage: 31
Beast attack to swallow (if target was killed by bite, succeeds regardless of roll outcome): 29
Despite a clumsy attack, the beast bites the magically slumbering cultist cleanly in half, killing him instantly, before gulping down the remains.
Players may take their next turn
Please note: Any damage your character suffers is your responsibility to record on your character sheet. I will keep the roll20 map and tokens updated appropriately.
Mady will move another 30' farther from the beast while still keeping an angle of attack on her target, the cult leader. She will fire an arrow at him with advantage from True Strike (cast on her last turn).
Attack: 14
Damage: 7
Mady will use her cunning action bonus action to hide: 15
Should anyone attack the beast (or take any other action to effect the beast), please make first a perception check (if your passive perception is above 13, you may skip this) and then an arcana check:
Elaric's arcana check: 8
Using inspiration to reroll: 12
Guan Hao's Perception: 12
Seeing the beast freed from its magical restraints and open to attack, GH lets out a bellow and runs full tilt toward it, attempting to leap on its leg or tail and scramble up onto its scaly back, the better to rain blows down on its loathsome hide.
Athletics: 20
Attack: 9 Damage: 8
Bonus Attack: 13 Damage: 9
With a look of startled comprehension, Elaric cries out, "It's vulnerable to thunder attacks!"
He casts Chromatic Orb at the beast, specifying it as thunder damage and using a 2nd level slot.
Attack: 15
Damage (double this due to vulnerability): 17
With the beast's 20' stature, Guan Hao's athletic endeavor proves a little too tricky. However, as the beast is fully distracted in it's chewing and swallowing of the cultist, GH finds his attack to be easier than first expected (i.e. he had advantage so these are the second rolls)
Second attack and bonus attack rolls (use whichever attack and, separately, bonus attack roll is highest):
A - 19
BA - 19
Gong will keep his distance and soften up the beast at range before charging in for melee combat.
Perception: 21
Arcana: 14
Sacred Flame cantrip targeting the beast: Dexterity save DC 12
Radiant Damage: 4
Beast Dex save: 16