You began your adventuring career in the city of Neverwinter. A dwarf named Gundren Rockseekerhired you to bring a wagonload of provisions to the rough-and-tumble settlement of Phandalin, a couple of days’ travel south of the city. Gundrenwas clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found “something big,” and that he’d pay you ten gold pieces each for escorting his supplies safely to Barthen’s Provisions, a trading post in Phandalin. He then set out ahead of you on horse, along with a warrior escort named Sildar Hallwinter, claiming he needed to arrive early to “take care of business.”
You’ve spent the last few days following the High Road south from Neverwinter, and you’ve just recently veered east along the Triboar Trail. You’ve had no trouble so far, but you know this territory can be dangerous. Bandits and outlaws have been known to lurk along this road.
Use this initial travel time to describe your characters and what you are up to. As well as any initial interaction you might have had with each other. At least 1 person needs to be driving the wagon (no proficiency or check needed, just someone needs to hold the reigns), with a maximum of 2 people on the cart, the others need to walk.
Bok'Shir has walked alongside the wagon since they left Neverwinter, being certain that one of his kind is not to be found riding atop it. His kind being a Kobold of course. In his case, a rather blue kobold with golden eyes, a little shy of three feet tall. He wears hide armour over a tatty shirt and breeches, with a shield strapped to his back and a long sword hanging from his belt, but he certainly does not present the demeanour of an accomplished fighter.
He walks along warily. And not just wary of potential bandits and outside threats, but of those others that have been employed by Gundren as well. In fact, he has remained quite timid in the presence of these new companions of his, whilst he works out his place in the groups hierarchy. He has so far spent each night sleeping under the wagon, avoiding sitting around any fire, eating his rations by himself as he guards his belongings.
From time to time, he can be heard talking to himself, and often shaking his head when he does so. It's as if he is resisting an unheard voice that wants him to do something.
As they veer off the High Road onto Triboar Trail, he finally manages to get up the courage to speak.
"Is it being close now?", he asks timidly as he looks up to those sitting on the wagon. Being out on the open road, away from Neverwinter, is disconcerting to him. He is far more used to having land above him than sky.
Penleyis a tall, slender tabaxi. A white star in his otherwise black fur marks him a sign of ill omen, at least among the gods. He has burning orange eyes and a perpetual sly grin on his face. He carries himself with a pride, as if he has all the power in the world. He carries two daggers on his hips, a bow & yklwa on his back, and carries a walking stick in his furry paws. His clothes are brown, green, and earthy, more the vestments of a druid, and they are splattered by a dark stain that seems to glow with residual magic.
Oftentimes on their journey, Penley would play with a small ball of golden fire that radiates warmth and comfort, as if it has come from the gods themselves. He walks besides the cart, keeping up with his swift, cat-like speed and long, lanky legs.
Anyone who interacts with Penley would realize he is a deeply confident individual, and if they happen to run into any brigands on the first leg of their journey, he would showcase his power, almost as if showing off, throwing blasts of divine fire at their foes. In addition, Penley cares deeply for animals and plants, especially animals that live underground & plants that grow underground such as lichen & mushrooms. He regards them with an almost reverence, as if they were to give him commands.
Rollback Post to RevisionRollBack
Hi, I'm Raccoon_Master,The Rocket Raccoon/Trashcan Tactician (as appointed by Drummer). Pronouns They/Them/Theirs.
My Characters: Brorminthe Crusher; Discoverythe Keeper; Theathe Scoundrel; Jorvirthe Weaver; Threlan,the Speaker; Zolyathe Inspired; Penley the Devourer;
Muck(aka Gloop, Blob, Slimeball,or Dear Gods What in the Seven Hells is That?) sorta shlorps ahead in front of the wagon, wearing common clothes while adopting on a rough approximation of humanoid form in order to "fit in" with its fellow adventurers.
It spends most of its time trying to befriend the other travelers, Penley in particular, offering peculiar "stories" of its life in the swamp. The anecdotes it shares aren't really linear narrative tales so much as they are omnidirectional observations of everything that this sentient microbiome has experienced over the course of its decades long (possibly even centuries long? muck has no sense of time) sub-sentient existence. As bizarre as it is striking up conversation with the goop, one has to admit that Muck's even temper and childlike curiosity make it a rather endearing traveling companion.
It will also attempt to converse with Bok'Shir, in an effort to commiserate about what it's like to be attacked on sight by errant adventurers who assume they are monsters just because of what they are.
Occasionally muck will stop to "converse" with an inanimate part of the wilderness like a rock or a mushroom or dead animal... Muck has no real ability to communicate with these things. It's an entirely one-sided conversation... but it's a comfort for Muck to pretend that it's not the only sentient piece of the wilderness.
Rollback Post to RevisionRollBack
DM - Origins - A Level Zero Adventure
DM - Dragons of Stormwreck Isle
The Forge of Fury - Lehmani (L3 Tiefling Cleric, Forge Domain)
Wild Beyond the Witchlight - Fa'amae(L2 Shadar-kai Druid, Circle of the Spores)
Greyhawk -Tilliman Treewick Toadswaddler the First (L1 Gnome Rogue)
Bridgette sighs... she really isn't sure how she ended up in charge of driving. After all, she knows nothing whatsoever about animal handling! Still, no one else wanted to do it, so here she is.
The young woman is quite slender for someone of orc descent, with a healthy gray-green skin tone and brown eyes. She keeps her jet black hair tied in a ponytail to keep it out of her eyes. She is dressed in simple black robes, and a gnarled wooden staff is propped up next to her on the seat. As the party continues down the road, she absent-mindedly scratches the rough red mark around her neck, where a slave collar had been less than a week before.
Unlike some of the others, Bridgette doesn't look particularly nervous. After all, she's already been through hell. She has a hard time imagining that some bandits could do anything worse to her than the Drow already have...
During the trip, the impression that the others have gotten from her is that she's a nice girl, but perhaps not the sharpest tool in the shed.
Bok'Shir looks up at Bridgette alone on the wagon and speaks a little louder, "Is it being close? Am I...am I being allowed on wagon short bit?".
He ducks down a little in case he gets a staff to the top of his head for his impertinence. He is hopeful though, as despite her imposing form, Bridgette has seemed kind. In fact all his companions had seemed kind. Even the strange slimy blob creature, Mucka. No, Muck.
And the tall cat is not too bad, although their confidence makes him glad they travel on opposite sides of the wagon. He looks across, wondering if Penley would have a problem with him spending time on the wagon.
Not for the first time he curses the day Gundren caught him trying to steal from him. But at least the debt will be paid after they get where they are going.
Penley catches Bok'shir's look and glances over at him, "Why wouldn't you be allowed on the wagon? You don't have to walk if you don't want to..." Penley trails off as he sees a cool kind of mushroom on the side of the road and goes to look at it, trying to identify it.
After a minute, he nods, satisfied with his findings, and catches up to the rest of the party. "For now, it belong to all of us. Right, Bridgette?"
Bok'Shir's eyes flick from side to side as he tries to work out if Penley is trying to trick him.
"I happy walk. Yes, happy walk. I no complain", he says quickly as Penley returns to the wagon side. "Big bosses make minions like Bok'Shir walk", he adds as if that explains everything.
He looks up to Bridgette again, waiting to see what she does and says, still wary of her staff. He appears to think Bridgette is the boss because she gets to ride on the wagon.
"Sure, hop in," Bridgette says with a smile, scooting over a bit and patting the seat next to her. "Heck, if you want to ride the rest of the way I wouldn't mind."
You’ve been on the Triboar Trail for about half a day and are nearing a side road leading south toward Phandalin. As you come around a bend, Bok'shir and Bridgetteon the cart now,you stumble upon the scene of a recent battle. The woods press close to the trail here, with a steep embankment and dense thickets on either side. Two horses wander the road, sniffing at ransacked personal effects. You all recognise these horses as the ones that Gundrenand Sildartoo. It looks like the saddlebags have been emptied too.
"Danger! Danger!", Bok'Shir calls out as he spots the remnants of a battle and the two horses. He then stands up on the wagon seat and scrambles to equip his shield as his eyes dart around the road sides.
"What happened here?!" Penley rushes forward, catching up with the cart. "These are Sildar's and Gundren's aren't they?What's going on here?" He grasps the vial of blood on his neck with one hand, using the other hand to summon a mote of divine energy. "Do you think it's bandits?" Penley asks, growling low in his throat, staring at the trees, searching
"What rock say?", he calls out to the sentient puddle, his confidence soaring as he feels like a big boss himself upon the wagon.
Muck turns to Bok'Shir, surprised at being noticed addressed talking to the rock... "Huh!? Oh, uh..."It looks back and forth between the kobold and the rock. "It's um... It' just having a little think right now, I suppose... Just kind silently... sitting there... thinking..."
Muck continues watching the rock as he passes by it, realizing there isn't really any chance that the rock will talk back, but maintaining attention just... you know... in case.
Upon arriving at the battle aftermath, Muck swivels its pseudo-head towards the others..."I don't understand this at all! Why would Gundren untie his horses and throw all of his stuff on the road like this? He must have gone mad!"
In response to Penley's suggestion of "Bandits" Muck says, "Oh. Right. I guess that makes more sense." It then looks down, checking for any sign of tracks to determine how fresh they are and whether the attackers are still nearby...
Survival: 18
Rollback Post to RevisionRollBack
DM - Origins - A Level Zero Adventure
DM - Dragons of Stormwreck Isle
The Forge of Fury - Lehmani (L3 Tiefling Cleric, Forge Domain)
Wild Beyond the Witchlight - Fa'amae(L2 Shadar-kai Druid, Circle of the Spores)
Greyhawk -Tilliman Treewick Toadswaddler the First (L1 Gnome Rogue)
"If the brigands are still about, I could climb up a tree and try to find them. If they spot me, it would be easy enough to escape." Penley suggests, extending his claws, looking about for a good tree to climb
Rollback Post to RevisionRollBack
Hi, I'm Raccoon_Master,The Rocket Raccoon/Trashcan Tactician (as appointed by Drummer). Pronouns They/Them/Theirs.
My Characters: Brorminthe Crusher; Discoverythe Keeper; Theathe Scoundrel; Jorvirthe Weaver; Threlan,the Speaker; Zolyathe Inspired; Penley the Devourer;
With his shield equipped, Bok'Shir clambers down from the wagon in an ungainly manner, now having only the one free arm.
"You must all be being careful", he says as he creeps towards the horses and the personal effects, his shield held up to protect himself, his eyes still scanning around.
He is a little surprised at Penley offering to put himself in danger climbing the tree, usually he is the one forced to go ahead into the most dangerous positions. He merely shrugs in response.
(OOC: Previous perception roll still in effect I expect: 8 (Passive: 12) )
Penley sees Bok'Shir's shrug and takes it for a yes. With a slight grunt, he jumps, and his razor-sharp claws latch onto a tree. The muscles in his arm strain, his athletic ability on full display. But it isn't in a muscle-bound kind of way, more taught and sleek. Agile and tense, reflexive.
Penley enjoys the danger, relishes it in fact. He loves to display and grow in his power, and take down those with too much power, like bandits. Power is a tool, not a weapon, and those who use it to instill fear should have their power taken. Penley likes to turn the tables on those who abuse power, making them feel hopeless. And maybe, a deep, dark, twisted part of his soul, the nastiest depths of it, loves the feeling of making someone else helpless. Maybe, that's why Penley does what he does, to always remind himself of what happens to power-abusers: they always fall. always
as Penley reaches the top of the tree, he crouches low, his eyes spanning below the canopy, looking for movement in the trees. All the while, he is as silent, as, well, a cat.
Since he has a new vantage point, DM, I hope you'll allow me to roll another Perception check: 23 (passive 14)
Muck there seems to be many tracks, including what looks like drag marks from bodies. Maybe a day or two old. Bok'shir you make out no immediate threat. Penley you do spot 4 goblins charging in. They theoretically would have attacked before you got chance to climb the tree, but I have been (and still am) in hospital with my youngest so didn't get the chance to post. For that, I will give you the first round of attack, followed by the goblins, and then the rest of the party (you included). I will also say that no one is surprised by the goblins (assuming Penley makes some sort of alert) and so they won't get advantage.
Oh no! I hope your youngest gets better. Sending positive vibes your way
Penley gets the parties attention, and signals to them, pointing towards the goblins silently. Penley then sneaks to a tree right above the goblins, and, suddenly, a vicious roar explodes from his throat, intending to scare the goblins
With that, he summons a bow made of pure radiance, the weapon of his patron, and shoots an eldritch arrow of divine fury at one of the goblins (for simplicity's sake, we'll say Goblin #1)
You began your adventuring career in the city of Neverwinter. A dwarf named Gundren Rockseeker hired you to bring a wagonload of provisions to the rough-and-tumble settlement of Phandalin, a couple of days’ travel south of the city. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found “something big,” and that he’d pay you ten gold pieces each for escorting his supplies safely to Barthen’s Provisions, a trading post in Phandalin. He then set out ahead of you on horse, along with a warrior escort named Sildar Hallwinter, claiming he needed to arrive early to “take care of business.”
You’ve spent the last few days following the High Road south from Neverwinter, and you’ve just recently veered east along the Triboar Trail. You’ve had no trouble so far, but you know this territory can be dangerous. Bandits and outlaws have been known to lurk along this road.
Use this initial travel time to describe your characters and what you are up to. As well as any initial interaction you might have had with each other. At least 1 person needs to be driving the wagon (no proficiency or check needed, just someone needs to hold the reigns), with a maximum of 2 people on the cart, the others need to walk.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Bok'Shir has walked alongside the wagon since they left Neverwinter, being certain that one of his kind is not to be found riding atop it. His kind being a Kobold of course. In his case, a rather blue kobold with golden eyes, a little shy of three feet tall. He wears hide armour over a tatty shirt and breeches, with a shield strapped to his back and a long sword hanging from his belt, but he certainly does not present the demeanour of an accomplished fighter.
He walks along warily. And not just wary of potential bandits and outside threats, but of those others that have been employed by Gundren as well. In fact, he has remained quite timid in the presence of these new companions of his, whilst he works out his place in the groups hierarchy. He has so far spent each night sleeping under the wagon, avoiding sitting around any fire, eating his rations by himself as he guards his belongings.
From time to time, he can be heard talking to himself, and often shaking his head when he does so. It's as if he is resisting an unheard voice that wants him to do something.
As they veer off the High Road onto Triboar Trail, he finally manages to get up the courage to speak.
"Is it being close now?", he asks timidly as he looks up to those sitting on the wagon. Being out on the open road, away from Neverwinter, is disconcerting to him. He is far more used to having land above him than sky.
Penley is a tall, slender tabaxi. A white star in his otherwise black fur marks him a sign of ill omen, at least among the gods. He has burning orange eyes and a perpetual sly grin on his face. He carries himself with a pride, as if he has all the power in the world. He carries two daggers on his hips, a bow & yklwa on his back, and carries a walking stick in his furry paws. His clothes are brown, green, and earthy, more the vestments of a druid, and they are splattered by a dark stain that seems to glow with residual magic.
Oftentimes on their journey, Penley would play with a small ball of golden fire that radiates warmth and comfort, as if it has come from the gods themselves. He walks besides the cart, keeping up with his swift, cat-like speed and long, lanky legs.
Anyone who interacts with Penley would realize he is a deeply confident individual, and if they happen to run into any brigands on the first leg of their journey, he would showcase his power, almost as if showing off, throwing blasts of divine fire at their foes. In addition, Penley cares deeply for animals and plants, especially animals that live underground & plants that grow underground such as lichen & mushrooms. He regards them with an almost reverence, as if they were to give him commands.
Hi, I'm Raccoon_Master, The Rocket Raccoon/Trashcan Tactician (as appointed by Drummer). Pronouns They/Them/Theirs.
My Characters: Brormin the Crusher; Discovery the Keeper; Thea the Scoundrel; Jorvir the Weaver; Threlan, the Speaker; Zolya the Inspired; Penley the Devourer;
DMing: Dark God's Dread; Raccoon's Strixhaven, Dungeon of The Dead Mage
Join the Anything but the OGL 2.0 Thread!
EXTENDED SIGNATUR
Muck (aka Gloop, Blob, Slimeball, or Dear Gods What in the Seven Hells is That?) sorta shlorps ahead in front of the wagon, wearing common clothes while adopting on a rough approximation of humanoid form in order to "fit in" with its fellow adventurers.
It spends most of its time trying to befriend the other travelers, Penley in particular, offering peculiar "stories" of its life in the swamp. The anecdotes it shares aren't really linear narrative tales so much as they are omnidirectional observations of everything that this sentient microbiome has experienced over the course of its decades long (possibly even centuries long? muck has no sense of time) sub-sentient existence. As bizarre as it is striking up conversation with the goop, one has to admit that Muck's even temper and childlike curiosity make it a rather endearing traveling companion.
It will also attempt to converse with Bok'Shir, in an effort to commiserate about what it's like to be attacked on sight by errant adventurers who assume they are monsters just because of what they are.
Occasionally muck will stop to "converse" with an inanimate part of the wilderness like a rock or a mushroom or dead animal... Muck has no real ability to communicate with these things. It's an entirely one-sided conversation... but it's a comfort for Muck to pretend that it's not the only sentient piece of the wilderness.
DM - Origins - A Level Zero Adventure
DM - Dragons of Stormwreck Isle
The Forge of Fury - Lehmani (L3 Tiefling Cleric, Forge Domain)
Wild Beyond the Witchlight - Fa'amae (L2 Shadar-kai Druid, Circle of the Spores)
Greyhawk - Tilliman Treewick Toadswaddler the First (L1 Gnome Rogue)
(that leaves Bridgette to be driving the cart. Which is little more than holding the reigns to ensure the two oxen don't stop.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Bridgette sighs... she really isn't sure how she ended up in charge of driving. After all, she knows nothing whatsoever about animal handling! Still, no one else wanted to do it, so here she is.
The young woman is quite slender for someone of orc descent, with a healthy gray-green skin tone and brown eyes. She keeps her jet black hair tied in a ponytail to keep it out of her eyes. She is dressed in simple black robes, and a gnarled wooden staff is propped up next to her on the seat. As the party continues down the road, she absent-mindedly scratches the rough red mark around her neck, where a slave collar had been less than a week before.
Unlike some of the others, Bridgette doesn't look particularly nervous. After all, she's already been through hell. She has a hard time imagining that some bandits could do anything worse to her than the Drow already have...
During the trip, the impression that the others have gotten from her is that she's a nice girl, but perhaps not the sharpest tool in the shed.
Bok'Shir looks up at Bridgette alone on the wagon and speaks a little louder, "Is it being close? Am I...am I being allowed on wagon short bit?".
He ducks down a little in case he gets a staff to the top of his head for his impertinence. He is hopeful though, as despite her imposing form, Bridgette has seemed kind. In fact all his companions had seemed kind. Even the strange slimy blob creature, Mucka. No, Muck.
And the tall cat is not too bad, although their confidence makes him glad they travel on opposite sides of the wagon. He looks across, wondering if Penley would have a problem with him spending time on the wagon.
Not for the first time he curses the day Gundren caught him trying to steal from him. But at least the debt will be paid after they get where they are going.
Penley catches Bok'shir's look and glances over at him, "Why wouldn't you be allowed on the wagon? You don't have to walk if you don't want to..." Penley trails off as he sees a cool kind of mushroom on the side of the road and goes to look at it, trying to identify it.
After a minute, he nods, satisfied with his findings, and catches up to the rest of the party. "For now, it belong to all of us. Right, Bridgette?"
Hi, I'm Raccoon_Master, The Rocket Raccoon/Trashcan Tactician (as appointed by Drummer). Pronouns They/Them/Theirs.
My Characters: Brormin the Crusher; Discovery the Keeper; Thea the Scoundrel; Jorvir the Weaver; Threlan, the Speaker; Zolya the Inspired; Penley the Devourer;
DMing: Dark God's Dread; Raccoon's Strixhaven, Dungeon of The Dead Mage
Join the Anything but the OGL 2.0 Thread!
EXTENDED SIGNATUR
Bok'Shir's eyes flick from side to side as he tries to work out if Penley is trying to trick him.
"I happy walk. Yes, happy walk. I no complain", he says quickly as Penley returns to the wagon side. "Big bosses make minions like Bok'Shir walk", he adds as if that explains everything.
He looks up to Bridgette again, waiting to see what she does and says, still wary of her staff. He appears to think Bridgette is the boss because she gets to ride on the wagon.
"Sure, hop in," Bridgette says with a smile, scooting over a bit and patting the seat next to her. "Heck, if you want to ride the rest of the way I wouldn't mind."
"Much thank, much thank", Bok'Shir says a little excitedly, as he clambers up onto the wagon, sitting proudly in the seat next to Bridgette.
He sits and looks around, relishing the elevated view considering his small frame.
He looks across at Penley, seeing he is serious about not minding about him riding the wagon, and relaxes.
He then turns his attention to Muck, watching as it once again starts a conversation with a rock and the wagon starts to move passed it a little.
"What rock say?", he calls out to the sentient puddle, his confidence soaring as he feels like a big boss himself upon the wagon.
You’ve been on the Triboar Trail for about half a day and are nearing a side road leading south toward Phandalin. As you come around a bend, Bok'shir and Bridgette on the cart now,you stumble upon the scene of a recent battle. The woods press close to the trail here, with a steep embankment and dense thickets on either side. Two horses wander the road, sniffing at ransacked personal effects. You all recognise these horses as the ones that Gundren and Sildar too. It looks like the saddlebags have been emptied too.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
"Danger! Danger!", Bok'Shir calls out as he spots the remnants of a battle and the two horses. He then stands up on the wagon seat and scrambles to equip his shield as his eyes dart around the road sides.
Perception: 6+2=8 (Passive: 12)
"What happened here?!" Penley rushes forward, catching up with the cart. "These are Sildar's and Gundren's aren't they? What's going on here?" He grasps the vial of blood on his neck with one hand, using the other hand to summon a mote of divine energy. "Do you think it's bandits?" Penley asks, growling low in his throat, staring at the trees, searching
Perception check: 9 (14 passive)
Hi, I'm Raccoon_Master, The Rocket Raccoon/Trashcan Tactician (as appointed by Drummer). Pronouns They/Them/Theirs.
My Characters: Brormin the Crusher; Discovery the Keeper; Thea the Scoundrel; Jorvir the Weaver; Threlan, the Speaker; Zolya the Inspired; Penley the Devourer;
DMing: Dark God's Dread; Raccoon's Strixhaven, Dungeon of The Dead Mage
Join the Anything but the OGL 2.0 Thread!
EXTENDED SIGNATUR
Muck turns to Bok'Shir, surprised at being noticed addressed talking to the rock... "Huh!? Oh, uh..." It looks back and forth between the kobold and the rock. "It's um... It' just having a little think right now, I suppose... Just kind silently... sitting there... thinking..."
Muck continues watching the rock as he passes by it, realizing there isn't really any chance that the rock will talk back, but maintaining attention just... you know... in case.
Upon arriving at the battle aftermath, Muck swivels its pseudo-head towards the others... "I don't understand this at all! Why would Gundren untie his horses and throw all of his stuff on the road like this? He must have gone mad!"
In response to Penley's suggestion of "Bandits" Muck says, "Oh. Right. I guess that makes more sense." It then looks down, checking for any sign of tracks to determine how fresh they are and whether the attackers are still nearby...
Survival: 18
DM - Origins - A Level Zero Adventure
DM - Dragons of Stormwreck Isle
The Forge of Fury - Lehmani (L3 Tiefling Cleric, Forge Domain)
Wild Beyond the Witchlight - Fa'amae (L2 Shadar-kai Druid, Circle of the Spores)
Greyhawk - Tilliman Treewick Toadswaddler the First (L1 Gnome Rogue)
"If the brigands are still about, I could climb up a tree and try to find them. If they spot me, it would be easy enough to escape." Penley suggests, extending his claws, looking about for a good tree to climb
Hi, I'm Raccoon_Master, The Rocket Raccoon/Trashcan Tactician (as appointed by Drummer). Pronouns They/Them/Theirs.
My Characters: Brormin the Crusher; Discovery the Keeper; Thea the Scoundrel; Jorvir the Weaver; Threlan, the Speaker; Zolya the Inspired; Penley the Devourer;
DMing: Dark God's Dread; Raccoon's Strixhaven, Dungeon of The Dead Mage
Join the Anything but the OGL 2.0 Thread!
EXTENDED SIGNATUR
With his shield equipped, Bok'Shir clambers down from the wagon in an ungainly manner, now having only the one free arm.
"You must all be being careful", he says as he creeps towards the horses and the personal effects, his shield held up to protect himself, his eyes still scanning around.
He is a little surprised at Penley offering to put himself in danger climbing the tree, usually he is the one forced to go ahead into the most dangerous positions. He merely shrugs in response.
(OOC: Previous perception roll still in effect I expect: 8 (Passive: 12) )
Penley sees Bok'Shir's shrug and takes it for a yes. With a slight grunt, he jumps, and his razor-sharp claws latch onto a tree. The muscles in his arm strain, his athletic ability on full display. But it isn't in a muscle-bound kind of way, more taught and sleek. Agile and tense, reflexive.
Penley enjoys the danger, relishes it in fact. He loves to display and grow in his power, and take down those with too much power, like bandits. Power is a tool, not a weapon, and those who use it to instill fear should have their power taken. Penley likes to turn the tables on those who abuse power, making them feel hopeless. And maybe, a deep, dark, twisted part of his soul, the nastiest depths of it, loves the feeling of making someone else helpless. Maybe, that's why Penley does what he does, to always remind himself of what happens to power-abusers: they always fall. always
as Penley reaches the top of the tree, he crouches low, his eyes spanning below the canopy, looking for movement in the trees. All the while, he is as silent, as, well, a cat.
Since he has a new vantage point, DM, I hope you'll allow me to roll another Perception check: 23 (passive 14)
Stealth check to remain silent and unseen: 23
Hi, I'm Raccoon_Master, The Rocket Raccoon/Trashcan Tactician (as appointed by Drummer). Pronouns They/Them/Theirs.
My Characters: Brormin the Crusher; Discovery the Keeper; Thea the Scoundrel; Jorvir the Weaver; Threlan, the Speaker; Zolya the Inspired; Penley the Devourer;
DMing: Dark God's Dread; Raccoon's Strixhaven, Dungeon of The Dead Mage
Join the Anything but the OGL 2.0 Thread!
EXTENDED SIGNATUR
Muck there seems to be many tracks, including what looks like drag marks from bodies. Maybe a day or two old. Bok'shir you make out no immediate threat. Penley you do spot 4 goblins charging in. They theoretically would have attacked before you got chance to climb the tree, but I have been (and still am) in hospital with my youngest so didn't get the chance to post. For that, I will give you the first round of attack, followed by the goblins, and then the rest of the party (you included). I will also say that no one is surprised by the goblins (assuming Penley makes some sort of alert) and so they won't get advantage.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Oh no! I hope your youngest gets better. Sending positive vibes your way
Penley gets the parties attention, and signals to them, pointing towards the goblins silently. Penley then sneaks to a tree right above the goblins, and, suddenly, a vicious roar explodes from his throat, intending to scare the goblins
Intimidation check: 9
With that, he summons a bow made of pure radiance, the weapon of his patron, and shoots an eldritch arrow of divine fury at one of the goblins (for simplicity's sake, we'll say Goblin #1)
Eldritch Blast Attack: 23 to hit, 5 Force damage
Hi, I'm Raccoon_Master, The Rocket Raccoon/Trashcan Tactician (as appointed by Drummer). Pronouns They/Them/Theirs.
My Characters: Brormin the Crusher; Discovery the Keeper; Thea the Scoundrel; Jorvir the Weaver; Threlan, the Speaker; Zolya the Inspired; Penley the Devourer;
DMing: Dark God's Dread; Raccoon's Strixhaven, Dungeon of The Dead Mage
Join the Anything but the OGL 2.0 Thread!
EXTENDED SIGNATUR