The midnight mass slithers in pulsing veins over the ground, less moving than growing into new areas and whithering in old ones as it propels itself towards Karl. As it travels towards the man, it provokes 3 attacks from Lt Boyd (not Boyle, sorry for any confusion), one of the normal mercenaries, and Volk, the eldritch knight.
The midnight mass slithers in pulsing veins over the ground, less moving than growing into new areas and whithering in old ones as it propels itself towards Karl. As it travels towards the man, it provokes 3 attacks from Lt Boyd (not Boyle, sorry for any confusion), one of the normal mercenaries, and Volk, the eldritch knight.
Boyd: 8 Longsword 10
Merc: 16 Spear 6
Volk: 10 Short Sword 5
Stygian Fluid: 18 Pseudopod 6 and 19
Boyd swings a great two handed cut up and around as though golfing, slicing the mass in two. Black residue hisses and smokes on his sword, digging deep pits into the metal with supernatural speed. The predatory fluid presses on, seemingly unhindered by its sudden bifurcation.
The spear wielding mercenary immediately behind Boyd seems to have more luck, and his weapon's point leaves one of the masses slowly leaking as if someone had stuck a pin into a wine skin. The mass now looks less vivacious than its new sibling, but it is far from destroyed. As with Boyd's sword, the spear hisses and smokes, and the spear tip looks ragged and rusted.
Volk thrusts his sword into the injured looking mass, and more tarry ichor drips hissing onto the floor. All 3 weapons, once gleaming with professional care, are now badly stained and corroded.
Their efforts are in vain, as the pudding closes the gap and latches onto Karl. The doomed man screams as the fluid covers him like a suit of armor, and for a moment he stands still as a glistening black statue before his form simply collapses into a puddle of goo.
The midnight mass slithers in pulsing veins over the ground, less moving than growing into new areas and whithering in old ones as it propels itself towards Karl. As it travels towards the man, it provokes 3 attacks from Lt Boyd (not Boyle, sorry for any confusion), one of the normal mercenaries, and Volk, the eldritch knight.
Boyd: 8 Longsword 10
Merc: 16 Spear 6
Volk: 10 Short Sword 5
Stygian Fluid: 18 Pseudopod 6 and 19
Boyd swings a great two handed cut up and around as though golfing, slicing the mass in two. Black residue hisses and smokes on his sword, digging deep pits into the metal with supernatural speed. The predatory fluid presses on, seemingly unhindered by its sudden bifurcation.
The spear wielding mercenary immediately behind Boyd seems to have more luck, and his weapon's point leaves one of the masses slowly leaking as if someone had stuck a pin into a wine skin. The mass now looks less vivacious than its new sibling, but it is far from destroyed. As with Boyd's sword, the spear hisses and smokes, and the spear tip looks ragged and rusted.
Volk thrusts his sword into the injured looking mass, and more tarry ichor drips hissing onto the floor. All 3 weapons, once gleaming with professional care, are now badly stained and corroded.
Their efforts are in vain, as the pudding closes the gap and latches onto Karl. The doomed man screams as the fluid covers him like a suit of armor, and for a moment he stands still as a glistening black statue before his form simply collapses into a puddle of goo.
Boyd cries out as he sees his subordinate fall, "KARL! NO!"
Then he cries out again, this time in pain. Hissing welts rise over his exposed face and hands, 1. The spearman 8 and Volk 1 suffer similar injuries. Flipping his sword around and gritting his teeth through the pain, Boyd beats at one of the writing piles of black ooze with a mighty hammer blow.
As he strikes, he cries, "Don't cut them! Spears and mages, forward! Forward!"
23 Longsword (Bludgeoning) 13
The other mercenaries with piercing or magical methods of attack (3 of the original 7) step forward and engage.
The midnight mass slithers in pulsing veins over the ground, less moving than growing into new areas and whithering in old ones as it propels itself towards Karl. As it travels towards the man, it provokes 3 attacks from Lt Boyd (not Boyle, sorry for any confusion), one of the normal mercenaries, and Volk, the eldritch knight.
Boyd: 8 Longsword 10
Merc: 16 Spear 6
Volk: 10 Short Sword 5
Stygian Fluid: 18 Pseudopod 6 and 19
Boyd swings a great two handed cut up and around as though golfing, slicing the mass in two. Black residue hisses and smokes on his sword, digging deep pits into the metal with supernatural speed. The predatory fluid presses on, seemingly unhindered by its sudden bifurcation.
The spear wielding mercenary immediately behind Boyd seems to have more luck, and his weapon's point leaves one of the masses slowly leaking as if someone had stuck a pin into a wine skin. The mass now looks less vivacious than its new sibling, but it is far from destroyed. As with Boyd's sword, the spear hisses and smokes, and the spear tip looks ragged and rusted.
Volk thrusts his sword into the injured looking mass, and more tarry ichor drips hissing onto the floor. All 3 weapons, once gleaming with professional care, are now badly stained and corroded.
Their efforts are in vain, as the pudding closes the gap and latches onto Karl. The doomed man screams as the fluid covers him like a suit of armor, and for a moment he stands still as a glistening black statue before his form simply collapses into a puddle of goo.
Boyd cries out as he sees his subordinate fall, "KARL! NO!"
Then he cries out again, this time in pain. Hissing welts rise over his exposed face and hands, 2. The spearman 2 and Volk 6 suffer similar injuries. Flipping his sword around and gritting his teeth through the pain, Boyd beats at one of the writing piles of black ooze with a mighty hammer blow.
As he strikes, he cries, "Don't cut them! Spears and mages, forward! Forward!"
21 Longsword (Bludgeoning) 11
The other mercenaries with piercing or magical methods of attack (3 of the original 7) step forward and engage.
Volk 8 Short Sword4
Spearman: 4 Spear4
Hesh: Magic Missile 12
Boyd and co cry out again as more speckles of black ichor eat into their weapons and bodies. Boyd 4 Spearman 7 Volk 1.
The midnight mass slithers in pulsing veins over the ground, less moving than growing into new areas and whithering in old ones as it propels itself towards Karl. As it travels towards the man, it provokes 3 attacks from Lt Boyd (not Boyle, sorry for any confusion), one of the normal mercenaries, and Volk, the eldritch knight.
Boyd: 8 Longsword 10
Merc: 16 Spear 6
Volk: 10 Short Sword 5
Stygian Fluid: 18 Pseudopod 6 and 19
Boyd swings a great two handed cut up and around as though golfing, slicing the mass in two. Black residue hisses and smokes on his sword, digging deep pits into the metal with supernatural speed. The predatory fluid presses on, seemingly unhindered by its sudden bifurcation.
The spear wielding mercenary immediately behind Boyd seems to have more luck, and his weapon's point leaves one of the masses slowly leaking as if someone had stuck a pin into a wine skin. The mass now looks less vivacious than its new sibling, but it is far from destroyed. As with Boyd's sword, the spear hisses and smokes, and the spear tip looks ragged and rusted.
Volk thrusts his sword into the injured looking mass, and more tarry ichor drips hissing onto the floor. All 3 weapons, once gleaming with professional care, are now badly stained and corroded.
Their efforts are in vain, as the pudding closes the gap and latches onto Karl. The doomed man screams as the fluid covers him like a suit of armor, and for a moment he stands still as a glistening black statue before his form simply collapses into a puddle of goo.
Boyd cries out as he sees his subordinate fall, "KARL! NO!"
Then he cries out again, this time in pain. Hissing welts rise over his exposed face and hands, 2. The spearman 2 and Volk 6 suffer similar injuries. Flipping his sword around and gritting his teeth through the pain, Boyd beats at one of the writing piles of black ooze with a mighty hammer blow.
As he strikes, he cries, "Don't cut them! Spears and mages, forward! Forward!"
21 Longsword (Bludgeoning) 11
The other mercenaries with piercing or magical methods of attack (3 of the original 7) step forward and engage.
Volk 8 Short Sword4
Spearman: 4 Spear4
Hesh: Magic Missile 12
Boyd and co cry out again as more speckles of black ichor eat into their weapons and bodies. Boyd 5 Spearman 8 Volk 2.
Volk and the spearman look to be on their last legs, bleeding from dozens of tiny steaming pores, but the damaged pile of goo looks to have become sluggish and leaks inky acid from its own share of wounds.
Balasar sprints around the corner and, hearing Boyd's exhortations, unleashes his breath weapon on the monsters.
This post has potentially manipulated dice roll results.
Keeping his distance, Gong casts the Sacred Flame cantrip on the Injured Puddle (unless Balasar killed it with his breath weapon, in which case Gong targets the Uninjured Puddle).
This post has potentially manipulated dice roll results.
Elaric also yells to the gathered group, "Everyone: fall back! Get away and use ranged weapons or spells!" As if to demonstrate his own advice, the Elf moves away from the group. [OOG: specifics of direction to be shown on Roll20.]
Knowledge Nature to recognize this monsterous ooze: 20
Keeping his distance, Gong casts the Sacred Flame cantrip on the Injured Puddle (unless Balasar killed it with his breath weapon, in which case Gong targets the Uninjured Puddle).
Keeping his distance, Gong casts the Sacred Flame cantrip on the Injured Puddle (unless Balasar killed it with his breath weapon, in which case Gong targets the Uninjured Puddle).
Dex save DC 14, radiant damage 5
Dex save 11
Space seems to ripple around the ooze in heat shimmer for a moment before light springs forth burning and brilliant from every point about it. Sections of the puddle dry and flake off as grey powder. Seconds later, two rays that gleam like molten metal slam into its form. The injured puddle is hardly a puddle anymore, more a lacy mass of black threads barely holding together, much of its mass having been burned or bled away. It looks like one more well placed blow could end its misery.
All four of Elaric's rays strike home, and the previously uninjured puddle now shows a few blistered scars across its surface. Black fluid weeps from the bubbles.
Elaric also yells to the gathered group, "Everyone: fall back! Get away and use ranged weapons or spells!" As if to demonstrate his own advice, the Elf moves away from the group. [OOG: specifics of direction to be shown on Roll20.]
Knowledge Nature to recognize this monsterous ooze: 20
Elaric also yells to the gathered group, "Everyone: fall back! Get away and use ranged weapons or spells!" As if to demonstrate his own advice, the Elf moves away from the group. [OOG: specifics of direction to be shown on Roll20.]
Knowledge Nature to recognize this monsterous ooze: 20
PMing results.
As he backs away, Elaric narrows his eyes in careful scrutiny. "Mages, avoid electrical damage! Fighters, do not use any slashing weapons! Both of these oozes are large enough to split again if subjected to either stimulus."
Skoth fires off an acid arrow at the most injured monster.
Hit: 21
Damage: 11
With a hiss, the struggling ooze seems to pop and evaporate in a cloud of green vapor. A second later though, it emerges through the cloud, seemingly unscathed. It seems that, as an acidic creature, it possesses some natural immunity to the spell.
Final Initiative Order, descending:
The Inky Monstrosity: 17(nat 20)
Mercenaries: 20
Balasar: 16
Gong: 15
Elaric: 11
Skoth: 10
Mady/Bruna: 6
Wendell and Guan Hao: 5
Karl : 4
Merc Wizard (Hesh): 3
The midnight mass slithers in pulsing veins over the ground, less moving than growing into new areas and whithering in old ones as it propels itself towards Karl. As it travels towards the man, it provokes 3 attacks from Lt Boyd (not Boyle, sorry for any confusion), one of the normal mercenaries, and Volk, the eldritch knight.
Boyd: 18 Longsword 7
Merc: 23 Spear 5
Volk: 20 Short Sword 6
Stygian Fluid: 21 Pseudopod 7 and 14
Boyd swings a great two handed cut up and around as though golfing, slicing the mass in two. Black residue hisses and smokes on his sword, digging deep pits into the metal with supernatural speed. The predatory fluid presses on, seemingly unhindered by its sudden bifurcation.
The spear wielding mercenary immediately behind Boyd seems to have more luck, and his weapon's point leaves one of the masses slowly leaking as if someone had stuck a pin into a wine skin. The mass now looks less vivacious than its new sibling, but it is far from destroyed. As with Boyd's sword, the spear hisses and smokes, and the spear tip looks ragged and rusted.
Volk thrusts his sword into the injured looking mass, and more tarry ichor drips hissing onto the floor. All 3 weapons, once gleaming with professional care, are now badly stained and corroded.
Their efforts are in vain, as the pudding closes the gap and latches onto Karl. The doomed man screams as the fluid covers him like a suit of armor, and for a moment he stands still as a glistening black statue before his form simply collapses into a puddle of goo.
Boyd cries out as he sees his subordinate fall, "KARL! NO!"
Then he cries out again, this time in pain. Hissing welts rise over his exposed face and hands, 1. The spearman 8 and Volk 1 suffer similar injuries. Flipping his sword around and gritting his teeth through the pain, Boyd beats at one of the writing piles of black ooze with a mighty hammer blow.
As he strikes, he cries, "Don't cut them! Spears and mages, forward! Forward!"
23 Longsword (Bludgeoning) 13
The other mercenaries with piercing or magical methods of attack (3 of the original 7) step forward and engage.
Volk 21 Short Sword6
Spearman: 6 Spear3
Hesh: Magic Missile 4
Boyd and co cry out again as more speckles of black ichor eat into their weapons and bodies. Boyd 8 Spearman 4 Volk 7.
Boyd and co cry out again as more speckles of black ichor eat into their weapons and bodies. Boyd 4 Spearman 7 Volk 1.
Volk and the spearman look to be on their last legs, bleeding from dozens of tiny steaming pores, but the damaged pile of goo looks to have become sluggish and leaks inky acid from its own share of wounds.
Balasar sprints around the corner and, hearing Boyd's exhortations, unleashes his breath weapon on the monsters.
Uninjured puddle's Dex save 10 damage 5
Injured Puddle's Dex save -2 damage 6
The party may now act in turn order.
Keeping his distance, Gong casts the Sacred Flame cantrip on the Injured Puddle (unless Balasar killed it with his breath weapon, in which case Gong targets the Uninjured Puddle).
Dex save DC 14, radiant damage 5
Elaric casts Scorching Ray as a third level spell, directing two rays at each puddle.
Uninjured puddle attacks:
Ray 1: 11 and fire damage 5
Ray 2: 27 and fire damage 6
Injured puddle attacks:
Ray 1: 27 and fire damage 7
Ray 2: 22 and fire damage 8
Elaric also yells to the gathered group, "Everyone: fall back! Get away and use ranged weapons or spells!" As if to demonstrate his own advice, the Elf moves away from the group. [OOG: specifics of direction to be shown on Roll20.]
Knowledge Nature to recognize this monsterous ooze: 20
Dex save 11
Space seems to ripple around the ooze in heat shimmer for a moment before light springs forth burning and brilliant from every point about it. Sections of the puddle dry and flake off as grey powder. Seconds later, two rays that gleam like molten metal slam into its form. The injured puddle is hardly a puddle anymore, more a lacy mass of black threads barely holding together, much of its mass having been burned or bled away. It looks like one more well placed blow could end its misery.
All four of Elaric's rays strike home, and the previously uninjured puddle now shows a few blistered scars across its surface. Black fluid weeps from the bubbles.
PMing results.
As he backs away, Elaric narrows his eyes in careful scrutiny. "Mages, avoid electrical damage! Fighters, do not use any slashing weapons! Both of these oozes are large enough to split again if subjected to either stimulus."
Skoth fires off an acid arrow at the most injured monster.
Hit: 21
Damage: 15
With a hiss, the struggling ooze seems to pop and evaporate in a cloud of green vapor. A second later though, it emerges through the cloud, seemingly unscathed. It seems that, as an acidic creature, it possesses some natural immunity to the spell.
Bruna stays put, unsure of what to do, and Mady draws both her dagger and sword, keeping close to her older sister in anticipation of an attack.
Wendell points to a loosened stone in one of the walls and utters "Vafa!" before pointing at the more severely injured creature/
Ooze dex save: 7
Damage: 11
The weakened ooze splatters, and the pieces do not reform. One ooze remains.
[It is now Guan Hao's turn]
Guan Hao casts about for some blunt object with which to pummel the ooze.
[Investigation check por favor.]