This post has potentially manipulated dice roll results.
As the creature came within range, Mirage let fly his readied arrow - to hit: 18 damage: 9 + Dread Ambusher feature: to hit: 20 damage: 1
As his action this round, he keeps his distance and casts Hunter's Mark on the beast (will deal an additional 1d6 damage to the creature and has advantage in tracking/locating it should it disappear)
Frederick holds his ground and keeps his sword readied. As Gong ran ahead, the creature did not reach Frederick in this round and so his readied action was wasted - he has readied his attack once again, but stays near the rest of the party, ready to step in and help if the Ankheg comes too close.
The tension in the air is palpable as the Ankheg charges towards the party. As it closes in, Gong stands firm, extending his hand to unleash another burst of Sacred Flame. The radiant energy streaks towards the creature, but once again, the Ankheg nimbly evades, leaving the flames to dissipate harmlessly into the sand.
Frederick, maintaining his disciplined stance with his sword, watches the creature's movements intently. He remains close to the party, prepared to spring into action if the Ankheg breaches their defenses. His readiness proves premature, as the creature focuses its assault on Gong.
Grigor steps forward, conjuring a flame in his hand. He hurls it at the advancing Ankheg just as it enters his range. The fireball strikes the creature, but the intense heat of the desert beast’s body reduces the impact, barely scorching its carapace.
Undeterred, the Ankheg surges forward with astonishing speed, its mandibles snapping dangerously close to Gong. The cleric narrowly avoids the vicious bite, but the Ankheg reacts swiftly, spraying a burst of heated sand towards the group. Gong shields his eyes just in time, but Grigor isn't as fortunate. The gritty sand blinds him, leaving him vulnerable.
As the creature charges, Mirage looses an arrow, but his shot goes wide, skimming past the Ankheg without hitting its mark. He quickly follows up with another arrow using his Dread Ambusher feature, but the second shot also misses its target. Frustrated but determined, Mirage casts Hunter's Mark on the beast, ensuring that his future attacks will strike true and that he can track the creature if it tries to escape.
Adrimar, seeing the Ankheg focusing on Gong, rushes to place himself between the creature and his comrade. With a swift and precise motion, he swings his blade, cutting into the Ankheg’s side. The creature hisses in pain, a testament to Adrimar’s skill.
The party stands their ground, each member poised for the next move as the Ankheg rears back, its multifaceted eyes glinting with predatory intent. The battle has only just begun, and the adventurers steel themselves for the fierce combat ahead.
Cursing his failure to pay closer heed to Mirage’s warning, Grigor stumbles back a step and attempts to clear the sand from his eyes. If he is successful, he will then don the goggles he purchased back in town.
The tension in the air is palpable as the Ankheg charges towards the party. As it closes in, Gong stands firm, extending his hand to unleash another burst of Sacred Flame. The radiant energy streaks towards the creature, but once again, the Ankheg nimbly evades, leaving the flames to dissipate harmlessly into the sand.
Frederick, maintaining his disciplined stance with his sword, watches the creature's movements intently. He remains close to the party, prepared to spring into action if the Ankheg breaches their defenses. His readiness proves premature, as the creature focuses its assault on Gong.
Grigor steps forward, conjuring a flame in his hand. He hurls it at the advancing Ankheg just as it enters his range. The fireball strikes the creature, but the intense heat of the desert beast’s body reduces the impact, barely scorching its carapace.
Undeterred, the Ankheg surges forward with astonishing speed, its mandibles snapping dangerously close to Gong. The cleric narrowly avoids the vicious bite, but the Ankheg reacts swiftly, spraying a burst of heated sand towards the group. Gong shields his eyes just in time, but Grigor isn't as fortunate. The gritty sand blinds him, leaving him vulnerable.
As the creature charges, Mirage looses an arrow, but his shot goes wide, skimming past the Ankheg without hitting its mark. He quickly follows up with another arrow using his Dread Ambusher feature, but the second shot also misses its target. Frustrated but determined, Mirage casts Hunter's Mark on the beast, ensuring that his future attacks will strike true and that he can track the creature if it tries to escape.
Adrimar, seeing the Ankheg focusing on Gong, rushes to place himself between the creature and his comrade. With a swift and precise motion, he swings his blade, cutting into the Ankheg’s side. The creature hisses in pain, a testament to Adrimar’s skill.
The party stands their ground, each member poised for the next move as the Ankheg rears back, its multifaceted eyes glinting with predatory intent. The battle has only just begun, and the adventurers steel themselves for the fierce combat ahead.
[OOG]: responding to FB post stating that Gong takes half of 3d6 fire damage.
To clairify, that post said there should have been damage but, due to DM missing it, everyone who would have been effected got a free pass. No damage sustained.
This post has potentially manipulated dice roll results.
Mirage will fire his bow again, this time guided by Hunter's Mark! Attack: 18 Damage: 9
Frederick moves into a flanking position and makes multiple strikes at the Ankheg! Attack: 17 damage: 3 and (due to Action Surge) Attack #2: 19 damage: 7
The fierce battle with the Ankheg rages on, the air thick with tension and sand. Gong, his eyes narrowing with determination, moves with the fluid grace of a seasoned monk. Channeling his ki, he unleashes a rapid flurry of blows upon the creature. Each strike finds its mark, and despite the Ankheg's formidable size, it succumbs to the force of Gong's Open Hand Technique, crashing to the ground with a thunderous impact.
Seizing the opportunity created by Gong, Frederick dashes forward, positioning himself to flank the prone creature. His first swing with his longsword goes wide, the blade slicing through the air harmlessly as the creature thrashes about. Undeterred, Frederick focuses his energy and calls upon his training, using his Action Surge. With a powerful, critical strike, his blade bites deep into the Ankheg's carapace, drawing a spray of ichor and a hiss of pain from the beast.
Grigor, momentarily blinded by the sand, curses under his breath. He steps back, trying to clear his vision. Finally succeeding, he quickly dons the goggles he had wisely purchased back in Shihen, readying himself for the next round of combat.
The Ankheg, enraged and desperate, scrambles to its feet. It rears back and unleashes a burst of heated sand in a wide cone, aiming to disorient and damage its attackers. Gong, ever agile, manages to shield himself, taking only minor burns (5 points fire damage). Frederick, quick on his feet, similarly avoids the worst of it, though he winces at the heat (5 points fire damage). Adrimar, however, is not so fortunate. The sand blinds him, and he cries out in pain as the searing grains cut into his skin (10 points fire damage).
With a hiss, the Ankheg lunges at Gong, its massive mandibles snapping shut. Gong, still reeling from the sand burst, narrowly evades the creature's attack, the mandibles missing by a hair's breadth.
From a distance, Mirage lets fly another arrow, guided by Hunter’s Mark. However, the shot goes wide, missing the Ankheg entirely. He grits his teeth, frustration mounting as he watches the battle unfold.
Adrimar, despite his blindness, recasts Blade Ward and bangs on his shield, trying to draw the Ankheg's attention away from his companions. He moves with purpose, attempting to position himself as a more appealing target to the monstrous creature.
The battle's intensity grows as each combatant gives their all. The Ankheg, though wounded and surrounded, remains a dangerous foe. The party, their resolve unbroken, prepares for the next clash, ready to defend themselves and bring down the beast.
As the creature came within range, Mirage let fly his readied arrow - to hit: 18 damage: 9 + Dread Ambusher feature: to hit: 20 damage: 1
As his action this round, he keeps his distance and casts Hunter's Mark on the beast (will deal an additional 1d6 damage to the creature and has advantage in tracking/locating it should it disappear)
Frederick holds his ground and keeps his sword readied. As Gong ran ahead, the creature did not reach Frederick in this round and so his readied action was wasted - he has readied his attack once again, but stays near the rest of the party, ready to step in and help if the Ankheg comes too close.
Ankheg rolls!
1: 11
2: 15
Possible player-required roll: 15
Two possible player-required rolls: Gong 18 and Grigor 9
The tension in the air is palpable as the Ankheg charges towards the party. As it closes in, Gong stands firm, extending his hand to unleash another burst of Sacred Flame. The radiant energy streaks towards the creature, but once again, the Ankheg nimbly evades, leaving the flames to dissipate harmlessly into the sand.
Frederick, maintaining his disciplined stance with his sword, watches the creature's movements intently. He remains close to the party, prepared to spring into action if the Ankheg breaches their defenses. His readiness proves premature, as the creature focuses its assault on Gong.
Grigor steps forward, conjuring a flame in his hand. He hurls it at the advancing Ankheg just as it enters his range. The fireball strikes the creature, but the intense heat of the desert beast’s body reduces the impact, barely scorching its carapace.
Undeterred, the Ankheg surges forward with astonishing speed, its mandibles snapping dangerously close to Gong. The cleric narrowly avoids the vicious bite, but the Ankheg reacts swiftly, spraying a burst of heated sand towards the group. Gong shields his eyes just in time, but Grigor isn't as fortunate. The gritty sand blinds him, leaving him vulnerable.
As the creature charges, Mirage looses an arrow, but his shot goes wide, skimming past the Ankheg without hitting its mark. He quickly follows up with another arrow using his Dread Ambusher feature, but the second shot also misses its target. Frustrated but determined, Mirage casts Hunter's Mark on the beast, ensuring that his future attacks will strike true and that he can track the creature if it tries to escape.
Adrimar, seeing the Ankheg focusing on Gong, rushes to place himself between the creature and his comrade. With a swift and precise motion, he swings his blade, cutting into the Ankheg’s side. The creature hisses in pain, a testament to Adrimar’s skill.
The party stands their ground, each member poised for the next move as the Ankheg rears back, its multifaceted eyes glinting with predatory intent. The battle has only just begun, and the adventurers steel themselves for the fierce combat ahead.
OOC:
Grigor is blinded.
The creature appears to have a resistance to fire.
Gong and Adrimar are within melee range.
Mirage is a terrible shot.
Please state your actions for the next round of combat.
Now that he's within melee range, Gong will spend 1 ki point and open up with a Flurry of Blows.
Unarmed Strike 1: Attack: 23 Damage: Unable to parse dice roll.
Unarmed Strike 2: Attack: 24 Damage: Unable to parse dice roll.
Unarmed Strike 3: Attack: 25 Damage: Unable to parse dice roll.
Thanks to the Open Hand Technique, if any of the strikes hit, the ankheg must make a Dex save of DC 13. On a failure, it is knocked prone.
Strike 1 damage: 6
Strike 2 damage: 7
Strike 3 damage: 6
Cursing his failure to pay closer heed to Mirage’s warning, Grigor stumbles back a step and attempts to clear the sand from his eyes. If he is successful, he will then don the goggles he purchased back in town.
additional Ankheg roll: 3
[OOG]: responding to FB post stating that Gong takes half of 3d6 fire damage.
13
To clairify, that post said there should have been damage but, due to DM missing it, everyone who would have been effected got a free pass. No damage sustained.
Duly noted.
Ankheg saves:
7
23
20
Mirage will fire his bow again, this time guided by Hunter's Mark! Attack: 18 Damage: 9
Frederick moves into a flanking position and makes multiple strikes at the Ankheg! Attack: 17 damage: 3 and (due to Action Surge) Attack #2: 19 damage: 7
due to Frederick's crit, additional damage: 3
Adrimar is going to recast Blade Ward and try to draw fire away from the others by banging on his shield.
Ankheg (and player) Rolls:
1 - 12
2 - G, F, A: 22 17 4
3 - 24
4 - 9
5 - 6
The fierce battle with the Ankheg rages on, the air thick with tension and sand. Gong, his eyes narrowing with determination, moves with the fluid grace of a seasoned monk. Channeling his ki, he unleashes a rapid flurry of blows upon the creature. Each strike finds its mark, and despite the Ankheg's formidable size, it succumbs to the force of Gong's Open Hand Technique, crashing to the ground with a thunderous impact.
Seizing the opportunity created by Gong, Frederick dashes forward, positioning himself to flank the prone creature. His first swing with his longsword goes wide, the blade slicing through the air harmlessly as the creature thrashes about. Undeterred, Frederick focuses his energy and calls upon his training, using his Action Surge. With a powerful, critical strike, his blade bites deep into the Ankheg's carapace, drawing a spray of ichor and a hiss of pain from the beast.
Grigor, momentarily blinded by the sand, curses under his breath. He steps back, trying to clear his vision. Finally succeeding, he quickly dons the goggles he had wisely purchased back in Shihen, readying himself for the next round of combat.
The Ankheg, enraged and desperate, scrambles to its feet. It rears back and unleashes a burst of heated sand in a wide cone, aiming to disorient and damage its attackers. Gong, ever agile, manages to shield himself, taking only minor burns (5 points fire damage). Frederick, quick on his feet, similarly avoids the worst of it, though he winces at the heat (5 points fire damage). Adrimar, however, is not so fortunate. The sand blinds him, and he cries out in pain as the searing grains cut into his skin (10 points fire damage).
With a hiss, the Ankheg lunges at Gong, its massive mandibles snapping shut. Gong, still reeling from the sand burst, narrowly evades the creature's attack, the mandibles missing by a hair's breadth.
From a distance, Mirage lets fly another arrow, guided by Hunter’s Mark. However, the shot goes wide, missing the Ankheg entirely. He grits his teeth, frustration mounting as he watches the battle unfold.
Adrimar, despite his blindness, recasts Blade Ward and bangs on his shield, trying to draw the Ankheg's attention away from his companions. He moves with purpose, attempting to position himself as a more appealing target to the monstrous creature.
The battle's intensity grows as each combatant gives their all. The Ankheg, though wounded and surrounded, remains a dangerous foe. The party, their resolve unbroken, prepares for the next clash, ready to defend themselves and bring down the beast.
Gong will once again spend a ki point to lash out with a Flurry of Blows.
Strike 1: Attack: 11 Damage: 5
Strike 2: Attack: 20 Damage: 8
Strike 3: Attack: 13 Damage: 8
Dex save DC 13 for the ankheg to avoid falling prone from a successful attack.
Adrimar will attack with his sword 8 for 10 damage
(Additional roll due to the blinded condition, lowest of the attack rolls to be taken as the applied one) 20
Grigor will use Produce Flame to hurl a mote of fire at the creature.
To hit: 9
Damage: 4