Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
"You see? She wants not your 'elp. So why don't mon ami and I go back to 'elping everyone clean up and zee two of you can make good use of zee gaping 'ole in zee wall and leave zis establishmon? Zat way zee two of you won't 'ave to explain to zee guards about 'ow 'elpful zee two of you were trying to be?"
Cassie scowls as she listens to the exchange of words, her fists clenching, but she remains silent. In part out of respect for the way Jun likes to handle things, but mostly so she doesn't rile herself up even more than the two crooks are already doing.
The scent of smoke lingers strongly in the air, even here on the opposite side of the room from the fire.
"I know ruffians when I see 'em," she says through gritted teeth, "double talk or nah."
She gives Jun a stern look and nod.
"If they start doin' more than jus talkin', give me a shout. I'll be helpin' with the fire."
That said, she spits on the ground at Grady's feet before turning to head over to the stage. Once there, she uses Control Flames to put out any remaining fire that hasn't been extinguished yet.
Dekket sheates his rapier and uses the bottom of the broom he just finished to try to put down the flames of the stage. He just pat them a couple of times when Cassie extinguish it with magic.
"Phew... thanks there pal. " he looks at his hand and the rest of the broom and he throws it away over his shoulder " What's going on there?" he asks seeing the others are arguing " Couldn't really see what happened with all that brooms and catching people from the edge of the pit... "
He rubs his head, where the broom got him, and he jumps down the stage to join Cassie.
Jun's eyes flicker down to Leilani's chest, then back to her eyes. He then steps over to the bar and grabs an abandoned cup of ale as he leans against the bar.
Jun sends a message to Leilani:
("They won't stop trying to take whatever it is they are after.")
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Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
After finding the carriage empty, Orynn steps through the hole to inspect the street for anything that might give a clue to why the carriage crashed through the wall.
Grady looks at Arvel, and blinks, before saying "you may have a point there. Dwindlejoy, shall we?"
Dwindlejoy replies, deadpan. "Aren't you forgetting something?"
From out of the corner, Bonnie calls out "listen, ye two -- these folks may be new around here, but they saved a cat and doused a fire, and either one of those things is more good than you've done your entire time in Waterdeep!"
Leilani jerks at the message, and then, in lieu of replying, her face goes blank.
Jun tenses sharply at Leilani's reaction, sending a second Message,
("What's wrong?")
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Dekket will make sure everyone is alright at the stage and will come back to check on the three that they helped before. While he walks back he found a surprisingly not broken mug with ale and he drinks it.
Once he is sure everyone is alright he walks down all the pit circumference to join Jun and the others talking to Grady and Dwindlejoy.
"So? What's it gonna be? You two clear off? Or do we go back to blades?"
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Before the two can answer, the door to the Portal opens and nine men and women entry, all dressed in the uniform of the city watch. One of them rubs his temples. "Grady...Dwindlejoy. What have you done now?"
He quickly snaps to command. "You three, talk to those at the stage. You two, go speak with those two coming through the hole.
"Now, for the rest of you. You can call me Sergeant Grimsditch. Who can tell me what happened here?"
Jun sips from his ale as he waits for Arvel to do his thing.
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
As the guard enters the Portal Dekket just sits on a chair and rubs his injured head, trying not to catch the attention of the guards, but he still pays attention to what the couple of troublemakers had to say.
(just in case is needed: Deception: 9 Perception: 11 )
Rue is still holding the water pitcher, but he manages to execute his bow/curtsy mix in greeting to the Sergeant without spilling water. He's bright eyed and curious, watching the guard flood through the room with such command. Distracted and excited, he's a bit too flustered to answer the question immediately. This time, at least, he doesn't attempt the garbled mixture of languages he's usually given.
Sergeant Grimsditch holds out his hands and not-quite-smiles. "Now, now, you two, let's go back to the table and talk this out like proper folk." He motions not just to Grady and Dwindlejoy, but to all of you as well. "Sit, sit. Durnan? Bonnie? These people seem parched. Have you any water left here, or was it all used on the stage?"
Determining that there is not any way to avoid speaking with the guard, Orynn stands close to the driver as the guard approaches. "Sir," the half-elf says cordially with a little nod and an absent stroke of his short beard. He motions to the driver. "This is the driver of the coach. I found him outside. He wishes to speak with Durnan concerning what happened. He seems a bit shaken, so I was trying to get him to the manager as quickly as possible to hopefully alleviate his agitation."
Rue is still looking flustered, but he follows the Sergeant to the table. At the request for water, he offers up the pitcher he's been holding, and searches the table for empty cups.
This time, Rue attempts to answer, though in his nervousness he seems to struggle with the words. He speaks with a heavy accent and intersperses Elvish words here and there before coming up with the Common translation. "Zee... Zee carriage? It came zrough zee wall?" He gestures toward the obvious carriage."And zen zere were... ah, brooms? It was very ah... chaos? Zee brooms, zey attack zee people, near zee pit. People were... ah, falling. Ah, we try to pull zem up. I zink no one fell..." Rue trails off. Even to his own ears, this was painful to listen to.
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(Fingers crossed.)
Insight Check: 6
Edit: And... que faceplam...
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
"You see? She wants not your 'elp. So why don't mon ami and I go back to 'elping everyone clean up and zee two of you can make good use of zee gaping 'ole in zee wall and leave zis establishmon? Zat way zee two of you won't 'ave to explain to zee guards about 'ow 'elpful zee two of you were trying to be?"
Persuasion: 17
DCI: 3319125026
Cassie scowls as she listens to the exchange of words, her fists clenching, but she remains silent. In part out of respect for the way Jun likes to handle things, but mostly so she doesn't rile herself up even more than the two crooks are already doing.
The scent of smoke lingers strongly in the air, even here on the opposite side of the room from the fire.
"I know ruffians when I see 'em," she says through gritted teeth, "double talk or nah."
She gives Jun a stern look and nod.
"If they start doin' more than jus talkin', give me a shout. I'll be helpin' with the fire."
That said, she spits on the ground at Grady's feet before turning to head over to the stage. Once there, she uses Control Flames to put out any remaining fire that hasn't been extinguished yet.
Dekket sheates his rapier and uses the bottom of the broom he just finished to try to put down the flames of the stage. He just pat them a couple of times when Cassie extinguish it with magic.
"Phew... thanks there pal. " he looks at his hand and the rest of the broom and he throws it away over his shoulder " What's going on there?" he asks seeing the others are arguing " Couldn't really see what happened with all that brooms and catching people from the edge of the pit... "
He rubs his head, where the broom got him, and he jumps down the stage to join Cassie.
PbP Character: A few ;)
Jun's eyes flicker down to Leilani's chest, then back to her eyes. He then steps over to the bar and grabs an abandoned cup of ale as he leans against the bar.
Jun sends a message to Leilani:
("They won't stop trying to take whatever it is they are after.")
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
After finding the carriage empty, Orynn steps through the hole to inspect the street for anything that might give a clue to why the carriage crashed through the wall.
Investigation: 12
Grady looks at Arvel, and blinks, before saying "you may have a point there. Dwindlejoy, shall we?"
Dwindlejoy replies, deadpan. "Aren't you forgetting something?"
From out of the corner, Bonnie calls out "listen, ye two -- these folks may be new around here, but they saved a cat and doused a fire, and either one of those things is more good than you've done your entire time in Waterdeep!"
Leilani jerks at the message, and then, in lieu of replying, her face goes blank.
Jun tenses sharply at Leilani's reaction, sending a second Message,
("What's wrong?")
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Aerys, noticing Orynn doesn't find anything, will turn back around and head back to where the fire is/was and will help out where he can.
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Dekket will make sure everyone is alright at the stage and will come back to check on the three that they helped before. While he walks back he found a surprisingly not broken mug with ale and he drinks it.
Once he is sure everyone is alright he walks down all the pit circumference to join Jun and the others talking to Grady and Dwindlejoy.
PbP Character: A few ;)
A disheveled man, dressed in the livery of a driver, enters the Portal from through the hole in the wall. Behind him, Orynn enters as well.
Jun chuckles as he turns back to the weasels.
"So? What's it gonna be? You two clear off? Or do we go back to blades?"
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Before the two can answer, the door to the Portal opens and nine men and women entry, all dressed in the uniform of the city watch. One of them rubs his temples. "Grady...Dwindlejoy. What have you done now?"
He quickly snaps to command. "You three, talk to those at the stage. You two, go speak with those two coming through the hole.
"Now, for the rest of you. You can call me Sergeant Grimsditch. Who can tell me what happened here?"
Jun sips from his ale as he waits for Arvel to do his thing.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
As the guard enters the Portal Dekket just sits on a chair and rubs his injured head, trying not to catch the attention of the guards, but he still pays attention to what the couple of troublemakers had to say.
(just in case is needed: Deception: 9 Perception: 11 )
PbP Character: A few ;)
Orynn quickly analyzes the situation: Is there any way he can avoid talking with the guards.
Perception: 9
If he feels he can safely hide:
Stealth: 25
Rue is still holding the water pitcher, but he manages to execute his bow/curtsy mix in greeting to the Sergeant without spilling water. He's bright eyed and curious, watching the guard flood through the room with such command. Distracted and excited, he's a bit too flustered to answer the question immediately. This time, at least, he doesn't attempt the garbled mixture of languages he's usually given.
Sergeant Grimsditch holds out his hands and not-quite-smiles. "Now, now, you two, let's go back to the table and talk this out like proper folk." He motions not just to Grady and Dwindlejoy, but to all of you as well. "Sit, sit. Durnan? Bonnie? These people seem parched. Have you any water left here, or was it all used on the stage?"
"Now, again. What happened here?"
Determining that there is not any way to avoid speaking with the guard, Orynn stands close to the driver as the guard approaches. "Sir," the half-elf says cordially with a little nod and an absent stroke of his short beard. He motions to the driver. "This is the driver of the coach. I found him outside. He wishes to speak with Durnan concerning what happened. He seems a bit shaken, so I was trying to get him to the manager as quickly as possible to hopefully alleviate his agitation."
Rue is still looking flustered, but he follows the Sergeant to the table. At the request for water, he offers up the pitcher he's been holding, and searches the table for empty cups.
This time, Rue attempts to answer, though in his nervousness he seems to struggle with the words. He speaks with a heavy accent and intersperses Elvish words here and there before coming up with the Common translation. "Zee... Zee carriage? It came zrough zee wall?" He gestures toward the obvious carriage. "And zen zere were... ah, brooms? It was very ah... chaos? Zee brooms, zey attack zee people, near zee pit. People were... ah, falling. Ah, we try to pull zem up. I zink no one fell..." Rue trails off. Even to his own ears, this was painful to listen to.