The entrance to the cellar is near the bar area. Durnan gives you a quizzical look as you near the cellar door, but he is not overly suspicious, likely in part due to your earlier service. A staff member emerges from the cellar, carrying small barrel of spirits. Clearly the cellar is an active part of the Yawning Portal.
Glory laughs as the huge Goliath tries hard NOT to be noticed. It almost makes him stand out but people are not paying close attention and they are able to make it to the cellar door. Glory moves to open the door and lead the group through. They are all on the lookout for anything that looks like "instructions." Glory is still able to detect magic and wanders as far through the cellar as he reasonably can without attracting attention.
The cellar itself is a single large room, perhaps 50 feet by 80 feet. Wine and bottle racks line nearly every wall, except for the regularly placed alcoves, which contain large barrels. Racks also hang from the ceiling, holding glassware and more bottles. The center of the room is similar dottled with tables, loaded with equipment laid out for quick retrieval during a night at the tavern. Everybody who wishes to have made the journey to the cellar can have done so at this point; there is no magic that Glory can detect.
(Changing that to investigation in my head, so you do not waste a perfectly good roll.)
As you search around, in racks and behind barrels, you start to hear moaning. A small mallet, of the kind uses to hammer a cask, detaches from the wall and flies at you, striking you but bouncing harmlessly off your shoulder. "Get....out......", the moaning coalesces into a voice. "Ouuuuuuuuuut"
"Not magic, fool...far worse," you hear from a shaking rack near the wall, as a bottle disengages from the wall and flies at you. "...leave while you still can...."
Valafar draws out his blasting rod and readies to use it! If there are any candles, lamps, or lanterns on in the cellar to give it light, Valafar will cause them to alight or brighten using his Thaumaturgy
All light sources within the cellar blaze, bathing the underground chamber in an uncharacteristic glow. It does not reveal any new features or creatures, however.
"Last chance...leave now!' the ominous voice cries.
OOC: Are the others also in the cellar, or are you somewhere else in the Yawning Portal?
"Ouuuuu....." the moaning stops abruptly as a portly human appears in the door of the cellar. Hands on her hips, she glowers like a schoolmarm finding naughty children.
"Oi! What're you lot doing down here? This room's for staff only!"
The entrance to the cellar is near the bar area. Durnan gives you a quizzical look as you near the cellar door, but he is not overly suspicious, likely in part due to your earlier service. A staff member emerges from the cellar, carrying small barrel of spirits. Clearly the cellar is an active part of the Yawning Portal.
Blue Eyes follows as well, trying his best not to attract attention.
I have an intelligence of six, I know what I'm doing.
==Glory=Elf=Sorcerer==
Glory laughs as the huge Goliath tries hard NOT to be noticed. It almost makes him stand out but people are not paying close attention and they are able to make it to the cellar door. Glory moves to open the door and lead the group through. They are all on the lookout for anything that looks like "instructions." Glory is still able to detect magic and wanders as far through the cellar as he reasonably can without attracting attention.
Lot's of stuff ...
The cellar itself is a single large room, perhaps 50 feet by 80 feet. Wine and bottle racks line nearly every wall, except for the regularly placed alcoves, which contain large barrels. Racks also hang from the ceiling, holding glassware and more bottles. The center of the room is similar dottled with tables, loaded with equipment laid out for quick retrieval during a night at the tavern. Everybody who wishes to have made the journey to the cellar can have done so at this point; there is no magic that Glory can detect.
Darruk looks around. Perception 21
(Changing that to investigation in my head, so you do not waste a perfectly good roll.)
As you search around, in racks and behind barrels, you start to hear moaning. A small mallet, of the kind uses to hammer a cask, detaches from the wall and flies at you, striking you but bouncing harmlessly off your shoulder. "Get....out......", the moaning coalesces into a voice. "Ouuuuuuuuuut"
Blue Eyes stands still at the voice. "By the gods, show yourself!"
I have an intelligence of six, I know what I'm doing.
In response, the racks above Blue Eyes begin to shake. Nothing falls, but the voice gets louder. "ouuuuuutttttttt....."
==Glory=Elf=Sorcerer==
"What do you is the meaning of this? What magic is hidden in these walls?"
Lot's of stuff ...
"Not magic, fool...far worse," you hear from a shaking rack near the wall, as a bottle disengages from the wall and flies at you. "...leave while you still can...."
==Glory=Elf==Sorcerer==
"We are here to find the 'usual place' for messages given to Dalakhar. If you can help us find this place we will leave sooner. Who are you?"
Lot's of stuff ...
Valafar draws out his blasting rod and readies to use it! If there are any candles, lamps, or lanterns on in the cellar to give it light, Valafar will cause them to alight or brighten using his Thaumaturgy
All light sources within the cellar blaze, bathing the underground chamber in an uncharacteristic glow. It does not reveal any new features or creatures, however.
"Last chance...leave now!' the ominous voice cries.
OOC: Are the others also in the cellar, or are you somewhere else in the Yawning Portal?
Cellar
"Ouuuuu....." the moaning stops abruptly as a portly human appears in the door of the cellar. Hands on her hips, she glowers like a schoolmarm finding naughty children.
"Oi! What're you lot doing down here? This room's for staff only!"
Don't be draft, can't you see we're working? I'll excuse it this time but please no more interruptions. Thank you.
Blue Eyes tries to look all innocent. "We heard a noise down here. I think there are ghosts."
I have an intelligence of six, I know what I'm doing.
Darruk: your choice of deception, persuasion, or intimidation.
Blue Eyes: persuasion
Persuasion - 11
I have an intelligence of six, I know what I'm doing.
We'll go with intimidation since he is persuading 11